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61 lines
1.9 KiB
C
61 lines
1.9 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#ifndef BREAK_PUBLIC_
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#define BREAK_PUBLIC_
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BEGIN_SW_NS
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enum
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{
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BF_TOUGH = BIT(0),
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BF_KILL = BIT(1),
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BF_BURN = BIT(2),
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BF_OVERRIDE_BLOCK = BIT(3),
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BF_FIRE_FALL = BIT(4),
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BF_LEAVE_BREAK = BIT(5),
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};
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typedef struct BREAK_INFO
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{
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short picnum, breaknum, shrap_type;
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short flags, shrap_amt;
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} *BREAK_INFOp;
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BREAK_INFOp FindWallBreakInfo(short picnum);
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BREAK_INFOp FindSpriteBreakInfo(short picnum);
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void SortBreakInfo(void);
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BREAK_INFOp SetupWallForBreak(WALLp wallp);
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BREAK_INFOp SetupSpriteForBreak(DSWActor* actor);
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bool HitBreakWall(WALLp wp, int, int, int, short ang, short type);
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int HitBreakSprite(short BreakSprite, short type);
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bool CheckBreakToughness(BREAK_INFOp break_info, short ID);
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int WallBreakPosition(short hit_wall, int *sectnum, int *x, int *y, int *z, short *ang);
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void SortBreakInfo(void);
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END_SW_NS
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#endif
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