.. |
_polymost.cpp
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- sprite indices in mirrors converted to actor pointers
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2021-11-29 00:55:28 +01:00 |
actor.cpp
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
ai.cpp
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- low level move functions now return a Collision struct.
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2021-11-29 00:56:09 +01:00 |
ai.h
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- removed DebugMoveHit.
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2021-11-29 00:55:11 +01:00 |
ambient.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
bots.h
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- final cleanup.
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2021-11-29 00:56:17 +01:00 |
break.cpp
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
break.h
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- AutoBreakWall and SpawnShrap cleanup.
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2021-11-29 00:55:14 +01:00 |
bunny.cpp
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- cleaned out Bunny_Count declarations.
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2021-11-29 00:57:09 +01:00 |
cache.cpp
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- SW: precacheMap cleanup
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2021-11-29 00:57:09 +01:00 |
cheats.cpp
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- fixed most warnings GCC pointed out in game code.
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2021-11-29 00:55:29 +01:00 |
colormap.cpp
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
conpic.h
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- InitShell / SpawnShell
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2021-11-29 00:55:21 +01:00 |
coolg.cpp
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
coolie.cpp
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
copysect.cpp
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
d_menu.cpp
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- fixed incorrect license in sw/d_menu.cpp.
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2021-05-08 00:13:50 +02:00 |
damage.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
digi.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
draw.cpp
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- fixed center aligned rendering of 2D content.
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2021-11-29 00:57:10 +01:00 |
eel.cpp
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
game.cpp
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- fixed handling for cl_capfps and cl_nointerpolate to never use any smoothratio value other than 1.0.
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2021-11-29 00:57:11 +01:00 |
game.h
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- use WORDS_BIGENDIAN directly in place of B_BIG_ENDIAN
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2021-12-14 12:27:41 +01:00 |
girlninj.cpp
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- some smaller changes in various places.
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2021-11-29 00:55:27 +01:00 |
goro.cpp
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- ActorFollowTrack.
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2021-11-29 00:55:23 +01:00 |
hornet.cpp
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
input.cpp
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- replaced PLAYER::PlayerSprite with PLAYER::actor
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2021-11-29 00:56:15 +01:00 |
interpso.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
interpso.h
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- proper actor handling in all of SOP interpolation
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2021-11-29 00:55:28 +01:00 |
inv.cpp
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-some overlooked User’s.
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2021-11-29 00:55:32 +01:00 |
inv.h
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- scriptified SW's status bar.
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2021-05-16 09:34:08 +02:00 |
jsector.cpp
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- fixed camera textures breaking in SW when restarting a level.
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2021-12-02 21:40:43 +01:00 |
jsector.h
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- sprite indices in mirrors converted to actor pointers
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2021-11-29 00:55:28 +01:00 |
jtags.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
jweapon.cpp
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- SW: fixed two bad user assignments
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2021-12-25 19:54:45 +01:00 |
lava.cpp
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- ActorFollowTrack.
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2021-11-29 00:55:23 +01:00 |
light.cpp
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-some overlooked User’s.
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2021-11-29 00:55:32 +01:00 |
light.h
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- light.cpp
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2021-11-29 00:55:23 +01:00 |
lists.h
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- fixed most warnings GCC pointed out in game code.
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2021-11-29 00:55:29 +01:00 |
mclip.cpp
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- got rid of some rarely used macros.
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2021-11-29 00:55:23 +01:00 |
mclip.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
menus.cpp
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- SW: renamed all unsigned chars to uint8_t
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2021-11-29 00:55:43 +01:00 |
menus.h
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- removed the multiplayer scoreboard screens.
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2021-05-27 13:33:54 +02:00 |
misc.h
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- SetGunQuake
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2021-11-29 00:56:16 +01:00 |
miscactr.cpp
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- final cleanup.
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2021-11-29 00:56:17 +01:00 |
morph.cpp
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
mytypes.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
namelist.h
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- fixed SW status bar.
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2021-05-16 10:25:56 +02:00 |
names.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
names2.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
network.cpp
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- got rid of some rarely used macros.
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2021-11-29 00:55:23 +01:00 |
network.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
ninja.cpp
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- replaced PLAYER::PlayerSprite with PLAYER::actor
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2021-11-29 00:56:15 +01:00 |
osdcmds.cpp
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- final cleanup.
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2021-11-29 00:56:17 +01:00 |
pal.h
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
panel.cpp
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- InitShotgun + InitLaser
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2021-11-29 00:55:58 +01:00 |
panel.h
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- SW: Factor out bob coordinate backups.
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2021-07-10 22:01:42 +10:00 |
parent.h
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- removed all parental lock garbage from SW.
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2021-04-22 00:03:15 +02:00 |
player.cpp
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- fixed center aligned rendering of 2D content.
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2021-11-29 00:57:10 +01:00 |
player.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
predict.cpp
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- some smaller changes in various places.
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2021-11-29 00:55:27 +01:00 |
quake.cpp
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- forgotten cleanup.
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2021-11-29 00:56:17 +01:00 |
ripper.cpp
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- SpriteNum cleanup.
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2021-11-29 00:56:16 +01:00 |
ripper2.cpp
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- SW: fixed two bad user assignments
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2021-12-25 19:54:45 +01:00 |
rooms.cpp
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- added two missing semicolons.
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2021-12-01 23:30:02 +01:00 |
rotator.cpp
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- cleaned up dragpoint
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2021-11-29 00:56:25 +01:00 |
save.cpp
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- cleaned out Bunny_Count declarations.
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2021-11-29 00:57:09 +01:00 |
saveable.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
saveable.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
sbar.cpp
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- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
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2021-05-29 11:47:05 +02:00 |
scrip2.cpp
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- SW: fixed episode indexing resulting in bad display on the automap.
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2021-08-24 09:57:36 +02:00 |
sector.cpp
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- do not init pointers to 0xffffffffffffffff.
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2021-12-02 18:42:02 +01:00 |
sector.h
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- the definitely last bit: There was still a spritenum reference in NEAR_TAG_INFO
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2021-11-29 00:56:17 +01:00 |
serp.cpp
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- BossSpriteNum
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2021-11-29 00:55:37 +01:00 |
skel.cpp
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- skel.cpp
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2021-11-29 00:55:35 +01:00 |
skull.cpp
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- final cleanup.
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2021-11-29 00:56:17 +01:00 |
slidor.cpp
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- cleaned up dragpoint
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2021-11-29 00:56:25 +01:00 |
sounds.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
sounds.h
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- Got rid of SpawnSprite.
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2021-11-29 00:56:14 +01:00 |
spike.cpp
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- several smaller Shrap functions.
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2021-11-29 00:56:05 +01:00 |
sprite.cpp
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
sprite.h
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- final cleanup.
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2021-11-29 00:56:17 +01:00 |
stag.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sumo.cpp
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- fixed center aligned rendering of 2D content.
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2021-11-29 00:57:10 +01:00 |
swactor.h
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
tags.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
text.cpp
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- moved all font setup out of the C++ code.
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2021-05-31 21:20:31 +02:00 |
track.cpp
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
vator.cpp
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- several smaller Shrap functions.
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2021-11-29 00:56:05 +01:00 |
vis.cpp
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- it is not necessary to clear the owner of a freshly spawned actor.
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2021-11-29 00:55:49 +01:00 |
wallmove.cpp
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
warp.cpp
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- warp.cpp
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2021-11-29 00:55:38 +01:00 |
weapon.cpp
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- SW: fixed user spawned for wrong actor.
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2021-12-25 20:35:53 +01:00 |
weapon.h
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- finishing up with DoDamage.
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2021-11-29 00:56:11 +01:00 |
zilla.cpp
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- SpawnGrenadeExp
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2021-11-29 00:56:03 +01:00 |
zombie.cpp
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- owner fixes in weapons.cpp.
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2021-11-29 00:56:12 +01:00 |