mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
2cbe211e7c
The EDuke32 and RedNukem frontends are working, Blood isn't yet. Notes: many of the CMake variables and its output still refer to zdoom. Before changing that I wanted to make sure to be able to commit something that works. support code for Windows XP has been entirely removed. On Windows this will only target Vista and up. the crc32.h header had to be renamed to deconflict from zlib. several Windows API calls were changed to call the A-versions directly. Weirdly enough there were places that defined their parameters as T types but in a non-working way. removed some remaining editor files and support for the native software rendering only Windows backend. in a few simple cases, replaced 'char' with 'uint8_t'. The code as-is depends on chars being unsigned which is non-portable. This needs to be carefully reviewed.
149 lines
5.7 KiB
C
149 lines
5.7 KiB
C
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#ifndef BGLBUILD_H_INCLUDED_
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#define BGLBUILD_H_INCLUDED_
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#ifdef USE_OPENGL
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#if !defined GEKKO
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# define DYNAMIC_GL
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# define DYNAMIC_GLU
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# define DYNAMIC_GLEXT
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# define USE_GLEXT
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#endif
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#if defined EDUKE32_OSX
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# include <OpenGL/glu.h>
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#else
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# include <GL/glu.h>
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#endif
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# ifdef _WIN32
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# define PR_CALLBACK __stdcall
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# else
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# define PR_CALLBACK
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# endif
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// custom error checking
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extern GLenum BuildGLError;
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extern void BuildGLErrorCheck(void);
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//////// dynamic/static API wrapping ////////
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#if !defined RENDERTYPESDL && defined _WIN32 && defined DYNAMIC_GL
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typedef HGLRC (WINAPI * bwglCreateContextProcPtr)(HDC);
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extern bwglCreateContextProcPtr bwglCreateContext;
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#define wglCreateContext bwglCreateContext
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typedef BOOL (WINAPI * bwglDeleteContextProcPtr)(HGLRC);
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extern bwglDeleteContextProcPtr bwglDeleteContext;
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#define wglDeleteContext bwglDeleteContext
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typedef PROC (WINAPI * bwglGetProcAddressProcPtr)(LPCSTR);
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extern bwglGetProcAddressProcPtr bwglGetProcAddress;
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#define wglGetProcAddress bwglGetProcAddress
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typedef BOOL (WINAPI * bwglMakeCurrentProcPtr)(HDC,HGLRC);
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extern bwglMakeCurrentProcPtr bwglMakeCurrent;
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#define wglMakeCurrent bwglMakeCurrent
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typedef int32_t (WINAPI * bwglChoosePixelFormatProcPtr)(HDC,CONST PIXELFORMATDESCRIPTOR*);
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extern bwglChoosePixelFormatProcPtr bwglChoosePixelFormat;
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#define wglChoosePixelFormat bwglChoosePixelFormat
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typedef int32_t (WINAPI * bwglDescribePixelFormatProcPtr)(HDC,int32_t,UINT,LPPIXELFORMATDESCRIPTOR);
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extern bwglDescribePixelFormatProcPtr bwglDescribePixelFormat;
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#define wglDescribePixelFormat bwglDescribePixelFormat
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typedef int32_t (WINAPI * bwglGetPixelFormatProcPtr)(HDC);
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extern bwglGetPixelFormatProcPtr bwglGetPixelFormat;
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#define wglGetPixelFormat bwglGetPixelFormat
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typedef BOOL (WINAPI * bwglSetPixelFormatProcPtr)(HDC,int32_t,const PIXELFORMATDESCRIPTOR*);
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extern bwglSetPixelFormatProcPtr bwglSetPixelFormat;
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#define wglSetPixelFormat bwglSetPixelFormat
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#endif
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#if defined DYNAMIC_GLU
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// GLU
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#if defined __clang__ && defined __APPLE__
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// XXX: OS X 10.9 deprecated GLUtesselator.
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#endif
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typedef void (APIENTRY * bgluTessBeginContourProcPtr)(GLUtesselator* tess);
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extern bgluTessBeginContourProcPtr bgluTessBeginContour;
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typedef void (APIENTRY * bgluTessBeginPolygonProcPtr)(GLUtesselator* tess, GLvoid* data);
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extern bgluTessBeginPolygonProcPtr bgluTessBeginPolygon;
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typedef void (APIENTRY * bgluTessCallbackProcPtr)(GLUtesselator* tess, GLenum which, void (PR_CALLBACK CallBackFuncProcPtr)());
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extern bgluTessCallbackProcPtr bgluTessCallback;
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typedef void (APIENTRY * bgluTessEndContourProcPtr)(GLUtesselator* tess);
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extern bgluTessEndContourProcPtr bgluTessEndContour;
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typedef void (APIENTRY * bgluTessEndPolygonProcPtr)(GLUtesselator* tess);
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extern bgluTessEndPolygonProcPtr bgluTessEndPolygon;
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typedef void (APIENTRY * bgluTessNormalProcPtr)(GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
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extern bgluTessNormalProcPtr bgluTessNormal;
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typedef void (APIENTRY * bgluTessPropertyProcPtr)(GLUtesselator* tess, GLenum which, GLdouble data);
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extern bgluTessPropertyProcPtr bgluTessProperty;
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typedef void (APIENTRY * bgluTessVertexProcPtr)(GLUtesselator* tess, GLdouble *location, GLvoid* data);
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extern bgluTessVertexProcPtr bgluTessVertex;
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typedef GLUtesselator* (APIENTRY * bgluNewTessProcPtr)(void);
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extern bgluNewTessProcPtr bgluNewTess;
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typedef void (APIENTRY * bgluDeleteTessProcPtr)(GLUtesselator* tess);
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extern bgluDeleteTessProcPtr bgluDeleteTess;
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#if defined __clang__ && defined __APPLE__
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#pragma clang diagnostic pop
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#endif
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typedef void (APIENTRY * bgluPerspectiveProcPtr)(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
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extern bgluPerspectiveProcPtr bgluPerspective;
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typedef const GLubyte * (APIENTRY * bgluErrorStringProcPtr)(GLenum error);
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extern bgluErrorStringProcPtr bgluErrorString;
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typedef GLint (APIENTRY * bgluProjectProcPtr)(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
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extern bgluProjectProcPtr bgluProject;
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typedef GLint (APIENTRY * bgluUnProjectProcPtr)(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
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extern bgluUnProjectProcPtr bgluUnProject;
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#else
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#define bgluTessBeginContour gluTessBeginContour
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#define bgluTessBeginPolygon gluTessBeginPolygon
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#define bgluTessCallback gluTessCallback
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#define bgluTessEndContour gluTessEndContour
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#define bgluTessEndPolygon gluTessEndPolygon
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#define bgluTessNormal gluTessNormal
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#define bgluTessProperty gluTessProperty
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#define bgluTessVertex gluTessVertex
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#define bgluNewTess gluNewTess
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#define bgluDeleteTess gluDeleteTess
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#define bgluPerspective gluPerspective
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#define bgluErrorString gluErrorString
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#define bgluProject gluProject
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#define bgluUnProject gluUnProject
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#endif
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//////// glGenTextures/glDeleteTextures debugging ////////
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void texdbg_bglGenTextures(GLsizei n, GLuint *textures, const char *srcfn);
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void texdbg_bglDeleteTextures(GLsizei n, const GLuint *textures, const char *srcfn);
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//#define DEBUG_TEXTURE_NAMES
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#if defined DEBUGGINGAIDS && defined DEBUG_TEXTURE_NAMES
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# define glGenTextures(numtexs, texnamear) texdbg_bglGenTextures(numtexs, texnamear, __FILE__)
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# define glDeleteTextures(numtexs, texnamear) texdbg_bglDeleteTextures(numtexs, texnamear, __FILE__)
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#endif
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#endif //USE_OPENGL
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#if !defined RENDERTYPESDL && defined _WIN32 && defined DYNAMIC_GL
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extern char *gldriver;
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int32_t loadwgl(const char *driver);
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int32_t unloadwgl(void);
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#endif
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#endif
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