raze/source/build/include
2019-09-25 23:12:29 +02:00
..
a.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
animvpx.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
baselayer.h - added ZDoom's FArgs class for easier command line checking. 2019-09-23 19:29:25 +02:00
build.h - removed some unused files. 2019-09-25 23:00:10 +02:00
buildtypes.h - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
cache1d.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
collections.h Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800) with #ifdef HAVE_CXX11_HEADERS 2019-09-19 14:23:29 +02:00
colmatch.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
common.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
compat.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
dxdidf.h
glbuild.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
glsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
hash.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
hightile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
kplib.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
linklist.h Fix compilation of linklist.h in C++11 mode with clang 2019-09-20 15:11:03 +02:00
mdsprite.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
mmulti.h - removed some unused files. 2019-09-25 23:00:10 +02:00
mutex.h Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks 2019-09-20 15:46:32 +02:00
ns.h - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
osd.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
palette.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
pngwrite.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
polymost.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
pragmas.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
print.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
prlights.h
renderlayer.h
scancodes.h OSD (console) cleanup 2017-06-27 02:24:14 +00:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
sdl_inc.h sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sdlappicon.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlayer.h - Blood merge 2019-09-19 22:06:49 +02:00
softsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
startwin.editor.h
stats.h - removed the compressed texture cache. 2019-09-17 20:18:18 +02:00
texcache.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
timer.h This timing stuff actually works 2019-09-20 16:12:16 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00
vfs.h Add buildvfs_fopen_write_text 2019-03-11 06:06:47 +00:00
windows_inc.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00