.. |
2d.cpp
|
- SW load screen setup.
|
2020-09-09 23:10:18 +02:00 |
actor.cpp
|
- globally search and replaced TRUE and FALSE in SW.
|
2020-09-09 19:52:52 +02:00 |
ai.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
ai.h
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
ambient.h
|
- SW compiles.
|
2019-10-09 19:58:09 +02:00 |
bots.h
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
break.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
break.h
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
bunny.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
cache.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
cheats.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
colormap.cpp
|
- globally search and replaced TRUE and FALSE in SW.
|
2020-09-09 19:52:52 +02:00 |
conpic.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
coolg.cpp
|
- globally search and replaced TRUE and FALSE in SW.
|
2020-09-09 19:52:52 +02:00 |
coolie.cpp
|
-play SW's intro through the screen job framework.
|
2020-08-15 13:04:15 +02:00 |
copysect.cpp
|
- globally search and replaced TRUE and FALSE in SW.
|
2020-09-09 19:52:52 +02:00 |
d_menu.cpp
|
- globally search and replaced TRUE and FALSE in SW.
|
2020-09-09 19:52:52 +02:00 |
damage.h
|
- weapon and ammo names are now also localizable.
|
2019-12-09 19:49:36 +01:00 |
digi.h
|
- handle all level access and indexing through the mapinfo data.
|
2020-08-16 14:39:18 +02:00 |
draw.cpp
|
- SW: Interpolate vehicle sector objects for now, until something better can be determined.
|
2020-09-10 20:47:41 +10:00 |
eel.cpp
|
- converted the remaining input bits.
|
2020-08-29 13:32:55 +02:00 |
game.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
game.h
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
girlninj.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
goro.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
hornet.cpp
|
- globally search and replaced TRUE and FALSE in SW.
|
2020-09-09 19:52:52 +02:00 |
input.cpp
|
- restrict keyboard input to the actual tic in SW as well.
|
2020-09-14 21:25:53 +02:00 |
interp.cpp
|
Remove the preceding sprite interpolation functions, not needed anymore
|
2020-05-21 18:47:37 +02:00 |
interp.h
|
Remove the preceding sprite interpolation functions, not needed anymore
|
2020-05-21 18:47:37 +02:00 |
interpsh.cpp
|
SW: Fix compilation after backporting upstream's input changes.
|
2020-05-20 14:43:03 +02:00 |
interpso.cpp
|
Revert "- SW: Attempt at making vehicle movement work nicely while uninterpolated."
|
2020-09-10 19:56:13 +10:00 |
interpso.h
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
inv.cpp
|
- globally search and replaced TRUE and FALSE in SW.
|
2020-09-09 19:52:52 +02:00 |
inv.h
|
- ported the inventory bar.
|
2020-08-14 00:38:27 +02:00 |
jsector.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
jsector.h
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
jtags.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
jweapon.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
lava.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
light.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
light.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
lists.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
mclip.cpp
|
- globally search and replaced TRUE and FALSE in SW.
|
2020-09-09 19:52:52 +02:00 |
mclip.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
menus.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
menus.h
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
mfile.h
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
misc.h
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
miscactr.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
morph.cpp
|
- cleanup work on SW
|
2020-08-05 22:36:38 +02:00 |
mytypes.h
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
names.h
|
- cleanup work on SW
|
2020-08-05 22:36:38 +02:00 |
names2.h
|
SW: Clamp tsprz of blood pool floor decals
|
2020-02-02 20:50:39 +01:00 |
network.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
network.h
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
ninja.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
osdcmds.cpp
|
Merge branch 'back_to_basics2' into InputStuffs
|
2020-09-09 06:56:27 +10:00 |
pal.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
panel.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
panel.h
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
parent.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
player.cpp
|
- SW: Fix stupid issue with playerSetAngle() and tweak how angTarget /horizTarget is determined to have been met.
|
2020-09-10 20:26:19 +10:00 |
player.h
|
- fixed all issues with SWBOOL as pointed out by a type-safe wrapper class.
|
2020-09-09 20:28:05 +02:00 |
predict.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
quake.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
ripper.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
ripper2.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
rooms.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
rotator.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
save.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
saveable.cpp
|
- migrated all of SW's text display to the backend and removed the various redundant printing functions.
|
2020-08-15 20:29:13 +02:00 |
saveable.h
|
- more compat.h cleanup
|
2020-09-08 18:48:18 +02:00 |
sbar.cpp
|
- first stage of generic automap code.
|
2020-09-06 20:49:43 +02:00 |
scrip2.cpp
|
- use FString for returning strings from the script parser.
|
2020-09-13 10:29:57 +02:00 |
sector.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
sector.h
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
serp.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
skel.cpp
|
- globally search and replaced TRUE and FALSE in SW.
|
2020-09-09 19:52:52 +02:00 |
skull.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
slidor.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
sounds.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
sounds.h
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
spike.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
sprite.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
sprite.h
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
stag.h
|
- SW compiles.
|
2019-10-09 19:58:09 +02:00 |
sumo.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
tags.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
text.cpp
|
- added some predefined fullscreen modes
|
2020-08-24 20:25:53 +02:00 |
track.cpp
|
- SW: Fix angle speed while walking on sector objects like the bus in Seppuku Station.
|
2020-09-10 23:12:51 +10:00 |
vator.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
vis.cpp
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
wallmove.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
warp.cpp
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
weapon.cpp
|
- fixed some warnings that came back through the backdoor.
|
2020-09-10 23:28:50 +02:00 |
weapon.h
|
- finally got rid of SWBOOL.
|
2020-09-09 20:32:24 +02:00 |
zilla.cpp
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
zombie.cpp
|
- globally search and replaced TRUE and FALSE in SW.
|
2020-09-09 19:52:52 +02:00 |