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enet
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Update ENet with the latest changes from github
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2012-10-01 05:37:31 +00:00 |
jaudiolib
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jmact
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lunatic
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Lunatic: expose updatesector*, add random walker as timing test for them.
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2012-10-07 15:26:29 +00:00 |
misc
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xdelta3
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Factor out 2x identical code into G_WeaponHitCeilingOrFloor().
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2012-10-14 20:41:30 +00:00 |
actors.h
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Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user.
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2012-10-05 20:48:10 +00:00 |
anim.c
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anim.h
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animvpx.c
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animvpx.h
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astub.c
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Lunatic-m32: save command input history.
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2012-10-07 15:26:20 +00:00 |
common.c
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common_game.h
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config.c
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config.h
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demo.c
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
demo.h
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
duke3d.h
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function.h
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game.c
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Replace all/most literal SE lotags 1/2 with SE_1_ABOVE_WATER or SE_2_UNDERWATER.
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2012-10-14 20:41:21 +00:00 |
game.h
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TROR: Prototypical no-SE7 water submersion/emersion.
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2012-10-14 20:41:17 +00:00 |
gamedef.c
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CON access to ud.runkey_mode through get/setuserdef
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2012-10-14 18:18:30 +00:00 |
gamedef.h
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CON access to ud.runkey_mode through get/setuserdef
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2012-10-14 18:18:30 +00:00 |
gamedefs.h
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gameexec.c
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Replace all/most literal SE lotags 1/2 with SE_1_ABOVE_WATER or SE_2_UNDERWATER.
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2012-10-14 20:41:21 +00:00 |
gameexec.h
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gamestructures.c
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CON access to ud.runkey_mode through get/setuserdef
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2012-10-14 18:18:30 +00:00 |
gamevars.c
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gamevars.h
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global.c
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global.h
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GNU.TXT
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grpscan.c
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grpscan.h
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input.c
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input.h
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keys.h
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m32def.c
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m32def.h
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m32exec.c
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m32structures.c
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m32vars.c
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For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
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2012-10-01 17:52:30 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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In savegames, store dummy constant-length block instead of a _prlight array.
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2012-10-03 15:29:12 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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net.h
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old.diff
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osdcmds.c
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Add cvar "cl_runmode" to control ud.runkey_mode. This should fix the "allow walk while running" preference not saving.
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2012-10-14 14:43:37 +00:00 |
osdcmds.h
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osdfuncs.c
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osdfuncs.h
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player.c
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Replace all/most literal SE lotags 1/2 with SE_1_ABOVE_WATER or SE_2_UNDERWATER.
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2012-10-14 20:41:21 +00:00 |
player.h
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premap.c
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For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
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2012-10-01 17:52:30 +00:00 |
premap.h
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quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
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In savegames, store dummy constant-length block instead of a _prlight array.
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2012-10-03 15:29:12 +00:00 |
savegame.h
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sdlmusic.c
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sector.c
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Replace all/most literal SE lotags 1/2 with SE_1_ABOVE_WATER or SE_2_UNDERWATER.
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2012-10-14 20:41:21 +00:00 |
sector.h
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soundefs.h
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sounds.c
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Replace all/most literal SE lotags 1/2 with SE_1_ABOVE_WATER or SE_2_UNDERWATER.
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2012-10-14 20:41:21 +00:00 |
sounds.h
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The other half of the previous commit.
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2012-10-08 07:07:59 +00:00 |
sounds_mapster32.c
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sounds_mapster32.h
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standard.h
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startgtk.game.c
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startwin.game.c
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startwin.game.h
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winbits.c
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