raze/polymer/eduke32/source
2012-10-14 20:41:30 +00:00
..
enet Update ENet with the latest changes from github 2012-10-01 05:37:31 +00:00
jaudiolib
jmact
lunatic Lunatic: expose updatesector*, add random walker as timing test for them. 2012-10-07 15:26:29 +00:00
misc
xdelta3
_functio.h
_midi.h
_rts.h
actors.c Factor out 2x identical code into G_WeaponHitCeilingOrFloor(). 2012-10-14 20:41:30 +00:00
actors.h Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user. 2012-10-05 20:48:10 +00:00
anim.c
anim.h
animvpx.c
animvpx.h
astub.c Lunatic-m32: save command input history. 2012-10-07 15:26:20 +00:00
common.c
common_game.h
config.c
config.h
demo.c In -d command line arg, allow specifying demo number in addition to file name. 2012-10-01 17:52:40 +00:00
demo.h In -d command line arg, allow specifying demo number in addition to file name. 2012-10-01 17:52:40 +00:00
duke3d.h
function.h
game.c Replace all/most literal SE lotags 1/2 with SE_1_ABOVE_WATER or SE_2_UNDERWATER. 2012-10-14 20:41:21 +00:00
game.h TROR: Prototypical no-SE7 water submersion/emersion. 2012-10-14 20:41:17 +00:00
gamedef.c CON access to ud.runkey_mode through get/setuserdef 2012-10-14 18:18:30 +00:00
gamedef.h CON access to ud.runkey_mode through get/setuserdef 2012-10-14 18:18:30 +00:00
gamedefs.h
gameexec.c Replace all/most literal SE lotags 1/2 with SE_1_ABOVE_WATER or SE_2_UNDERWATER. 2012-10-14 20:41:21 +00:00
gameexec.h
gamestructures.c CON access to ud.runkey_mode through get/setuserdef 2012-10-14 18:18:30 +00:00
gamevars.c
gamevars.h
global.c
global.h
GNU.TXT
grpscan.c
grpscan.h
input.c
input.h
keys.h
m32def.c
m32def.h
m32exec.c
m32structures.c
m32vars.c For loadboard() and friends, pass a vec3_t position instead of separate x/y/z. 2012-10-01 17:52:30 +00:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c In savegames, store dummy constant-length block instead of a _prlight array. 2012-10-03 15:29:12 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c
net.h
old.diff
osdcmds.c Add cvar "cl_runmode" to control ud.runkey_mode. This should fix the "allow walk while running" preference not saving. 2012-10-14 14:43:37 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Replace all/most literal SE lotags 1/2 with SE_1_ABOVE_WATER or SE_2_UNDERWATER. 2012-10-14 20:41:21 +00:00
player.h
premap.c For loadboard() and friends, pass a vec3_t position instead of separate x/y/z. 2012-10-01 17:52:30 +00:00
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c In savegames, store dummy constant-length block instead of a _prlight array. 2012-10-03 15:29:12 +00:00
savegame.h
sdlmusic.c
sector.c Replace all/most literal SE lotags 1/2 with SE_1_ABOVE_WATER or SE_2_UNDERWATER. 2012-10-14 20:41:21 +00:00
sector.h
soundefs.h
sounds.c Replace all/most literal SE lotags 1/2 with SE_1_ABOVE_WATER or SE_2_UNDERWATER. 2012-10-14 20:41:21 +00:00
sounds.h The other half of the previous commit. 2012-10-08 07:07:59 +00:00
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c