raze/source/build/include
Christoph Oelckers 847fa48724 - cleaned out the remaining parts of baselayer.h
In particular this means to remove the option to disable widescreen aspect ratios. The way this was handled makes no sense with the current render backend.

The aspect ratio code will have to be redone entirely to properly obey the backend's settings.
2020-08-28 09:06:49 +02:00
..
animvpx.h
build.h - moved I_StartFrame to the top of the loop and cleaned up baselayer.hj 2020-08-28 08:44:44 +02:00
buildtypes.h
clip.h
common.h - All Games: Remove use of timerGetTicks(). 2020-08-26 09:49:38 +10:00
compat.h - All Games: Remove use of ClockTicks and replace with int. 2020-08-26 09:49:42 +10:00
cstat.h
mdsprite.h
mmulti.h
polymost.h - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
pragmas.h - extend mulscale/divscale pragmas with double versions of each. 2020-08-02 21:20:54 +02:00
prlights.h
scriptfile.h