raze/source
2020-08-30 07:53:20 +02:00
..
blood - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
build - Fix compile regression from 847fa48724. 2020-08-29 08:16:05 +10:00
common - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
core - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
exhumed - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
games/duke - Duke: moved the clock reset to a separate function and deleted the unused lockclock variable. 2020-08-30 07:53:20 +02:00
glbackend - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00