raze/source
Christoph Oelckers cbd8de36a9 - added spawn number parser to .DEF.
This is for mapping actor classes to whatever the games use to decide what kind of actor a sprite is.
2022-01-26 23:53:05 +01:00
..
build - version bump. 2022-01-24 10:29:16 +01:00
common - added script exports for Duke's iterators 2022-01-26 00:16:21 +01:00
core - added spawn number parser to .DEF. 2022-01-26 23:53:05 +01:00
games - setSpritesetImage export added. 2022-01-26 23:35:53 +01:00
glbackend - disable SSAO for Polymost. 2022-01-12 16:02:45 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp