raze/wadsrc/static/zscript/games/duke/actors/dukeweapons/melee.zs
2023-04-23 17:23:18 +02:00

149 lines
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Text

class DukeMeleeAttack : DukeActor
{
meta sound attacksound;
meta int extradamage;
property attacksound: attacksound;
property extradamage: extradamage;
default
{
pic "KNEE";
+DIENOW;
DukeMeleeAttack.extradamage 0;
Strength KNEE_WEAPON_STRENGTH;
DukeMeleeAttack.attacksound "KICK_HIT";
}
override bool ShootThis(DukeActor actor, DukePlayer p, Vector3 pos, double ang) const
{
let sectp = actor.sector;
double vel = 1024., zvel;
HitInfo hit;
if (p)
{
[vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 16.);
pos.Z += 6;
ang += 2.64;
}
else
{
double x;
let pactor = self.findplayer().Actor;
zvel = ((pactor.pos.Z - pos.Z) * 16) / (x + 1 / 16.);
ang = (pactor.pos.XY - pos.XY).Angle();
}
Raze.hitscan(pos, sectp, (ang.ToVector() * vel, zvel * 64), hit, CLIPMASK1);
if ((ud.mapflags & MFLAG_ALLSECTORTYPES) && hit.hitSector != nullptr &&
((hit.hitSector.lotag == ST_160_FLOOR_TELEPORT && zvel > 0) || (hit.hitSector.lotag == ST_161_CEILING_TELEPORT && zvel < 0))
&& hit.hitActor == nullptr && hit.hitWall == nullptr)
{
DukeStatIterator its;
for (let effector = its.First(STAT_EFFECTOR); effector; effector = its.Next())
{
if (effector.sector == hit.hitSector && effector.GetClassName() == 'DukeSectorEffector' && effector.ownerActor && effector.lotag == SE_7_TELEPORT)
{
let owner = effector.ownerActor;
Vector3 npos;
npos.XY = hit.hitpos.XY + (owner.pos.XY - effector.pos.XY);
if (hit.hitSector.lotag == ST_161_CEILING_TELEPORT)
{
npos.Z = owner.sector.floorz;
}
else
{
npos.Z = owner.sector.ceilingz;
}
Raze.hitscan(npos, owner.sector, (ang.ToVector() * 1024, zvel * 0.25), hit, CLIPMASK1);
break;
}
}
}
if (hit.hitSector == nullptr) return true;
if ((pos.XY - hit.hitpos.XY).Sum() < 64)
{
if (hit.hitWall != nullptr || hit.hitactor)
{
let wpn = dlevel.SpawnActor(hit.hitSector, hit.hitpos, GetClass(), -15, (0, 0), ang, 2., 0., actor, STAT_PROJECTILE);
if (!wpn) return true;
if (self.extradamage > 0)
{
wpn.extra += self.extradamage;
}
else
{
wpn.extra += random(0, 7);
}
if (p)
{
let k = wpn.spawn("DukeSmallSmoke");
if (k) k.pos.Z -= 8;
wpn.PlayActorSound(self.attacksound);
if (p.steroids_amount > 0 && p.steroids_amount < 400)
wpn.extra += (gs.max_player_health >> 2);
}
if (hit.hitActor && !Duke.isaccessswitch(hit.hitactor.spritetexture()))
{
let da = DukeActor(hit.hitActor);
da.OnHit(wpn);
if (p) p.checkhitswitch(nullptr, da);
}
else if (hit.hitWall)
{
if (hit.hitWall.cstat & CSTAT_WALL_BOTTOM_SWAP)
if (hit.hitWall.twoSided())
if (hit.hitpos.Z >= hit.hitWall.nextSectorp().floorz)
hit.hitWall = hit.hitWall.nextWallp();
if (!Duke.isaccessswitch(hit.hitWall.walltexture))
{
dlevel.checkhitwall(hit.hitWall, wpn, hit.hitpos);
if (p) p.checkhitswitch(hit.hitWall, nullptr);
}
}
}
else if (p && zvel > 0 && hit.hitSector.lotag == 1)
{
let splash = p.actor.spawn("DukeWaterSplash");
if (splash)
{
splash.pos.XY = hit.hitpos.XY;
splash.Angle = p.actor.Angle;
splash.vel.X = 2;
actor.DoMove(CLIPMASK0);
splash.vel.X = 0;
}
}
}
return true;
}
}
class RedneckBuzzSaw : DukeMeleeAttack
{
default
{
pic "BUZSAW";
Strength BUZSAW_WEAPON_STRENGTH;
}
}
class RedneckSlingbladeAttack : DukeMeleeAttack
{
default
{
pic "SLINGBLADE";
DukeMeleeAttack.extradamage 50; // extra attack power.
DukeMeleeAttack.attacksound "SLINGHIT";
Strength SLINGBLADE_WEAPON_STRENGTH;
}
}