class DukeMeleeAttack : DukeActor { meta sound attacksound; meta int extradamage; property attacksound: attacksound; property extradamage: extradamage; default { pic "KNEE"; +DIENOW; DukeMeleeAttack.extradamage 0; Strength KNEE_WEAPON_STRENGTH; DukeMeleeAttack.attacksound "KICK_HIT"; } override bool ShootThis(DukeActor actor, DukePlayer p, Vector3 pos, double ang) const { let sectp = actor.sector; double vel = 1024., zvel; HitInfo hit; if (p) { [vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 16.); pos.Z += 6; ang += 2.64; } else { double x; let pactor = self.findplayer().Actor; zvel = ((pactor.pos.Z - pos.Z) * 16) / (x + 1 / 16.); ang = (pactor.pos.XY - pos.XY).Angle(); } Raze.hitscan(pos, sectp, (ang.ToVector() * vel, zvel * 64), hit, CLIPMASK1); if ((ud.mapflags & MFLAG_ALLSECTORTYPES) && hit.hitSector != nullptr && ((hit.hitSector.lotag == ST_160_FLOOR_TELEPORT && zvel > 0) || (hit.hitSector.lotag == ST_161_CEILING_TELEPORT && zvel < 0)) && hit.hitActor == nullptr && hit.hitWall == nullptr) { DukeStatIterator its; for (let effector = its.First(STAT_EFFECTOR); effector; effector = its.Next()) { if (effector.sector == hit.hitSector && effector.GetClassName() == 'DukeSectorEffector' && effector.ownerActor && effector.lotag == SE_7_TELEPORT) { let owner = effector.ownerActor; Vector3 npos; npos.XY = hit.hitpos.XY + (owner.pos.XY - effector.pos.XY); if (hit.hitSector.lotag == ST_161_CEILING_TELEPORT) { npos.Z = owner.sector.floorz; } else { npos.Z = owner.sector.ceilingz; } Raze.hitscan(npos, owner.sector, (ang.ToVector() * 1024, zvel * 0.25), hit, CLIPMASK1); break; } } } if (hit.hitSector == nullptr) return true; if ((pos.XY - hit.hitpos.XY).Sum() < 64) { if (hit.hitWall != nullptr || hit.hitactor) { let wpn = dlevel.SpawnActor(hit.hitSector, hit.hitpos, GetClass(), -15, (0, 0), ang, 2., 0., actor, STAT_PROJECTILE); if (!wpn) return true; if (self.extradamage > 0) { wpn.extra += self.extradamage; } else { wpn.extra += random(0, 7); } if (p) { let k = wpn.spawn("DukeSmallSmoke"); if (k) k.pos.Z -= 8; wpn.PlayActorSound(self.attacksound); if (p.steroids_amount > 0 && p.steroids_amount < 400) wpn.extra += (gs.max_player_health >> 2); } if (hit.hitActor && !Duke.isaccessswitch(hit.hitactor.spritetexture())) { let da = DukeActor(hit.hitActor); da.OnHit(wpn); if (p) p.checkhitswitch(nullptr, da); } else if (hit.hitWall) { if (hit.hitWall.cstat & CSTAT_WALL_BOTTOM_SWAP) if (hit.hitWall.twoSided()) if (hit.hitpos.Z >= hit.hitWall.nextSectorp().floorz) hit.hitWall = hit.hitWall.nextWallp(); if (!Duke.isaccessswitch(hit.hitWall.walltexture)) { dlevel.checkhitwall(hit.hitWall, wpn, hit.hitpos); if (p) p.checkhitswitch(hit.hitWall, nullptr); } } } else if (p && zvel > 0 && hit.hitSector.lotag == 1) { let splash = p.actor.spawn("DukeWaterSplash"); if (splash) { splash.pos.XY = hit.hitpos.XY; splash.Angle = p.actor.Angle; splash.vel.X = 2; actor.DoMove(CLIPMASK0); splash.vel.X = 0; } } } return true; } } class RedneckBuzzSaw : DukeMeleeAttack { default { pic "BUZSAW"; Strength BUZSAW_WEAPON_STRENGTH; } } class RedneckSlingbladeAttack : DukeMeleeAttack { default { pic "SLINGBLADE"; DukeMeleeAttack.extradamage 50; // extra attack power. DukeMeleeAttack.attacksound "SLINGHIT"; Strength SLINGBLADE_WEAPON_STRENGTH; } }