raze/source/games/duke/src
2023-04-23 09:42:29 +02:00
..
actors.cpp - consolidated move functions. 2023-04-23 09:42:29 +02:00
actors_d.cpp - consolidated move functions. 2023-04-23 09:42:29 +02:00
actors_lava.cpp - made RR thunder effect also work for Duke. 2023-04-02 17:20:06 +02:00
actors_r.cpp - use the symbolic constants for ST_160 and ST_161 in the last remaining places where they hadn't been put before. 2023-04-23 09:42:29 +02:00
animatesprites.cpp - Duke: look up all internally used actor classes at game startup. 2023-04-22 12:08:46 +02:00
animatesprites_d.cpp - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
animatesprites_r.cpp - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
bowling.cpp - code cleanup. 2022-12-11 19:45:38 +01:00
ccmds.cpp - Move gi->getConsoleActor() directly into the header. 2023-03-18 19:29:29 +11:00
cheats.cpp - Duke: look up all internally used actor classes at game startup. 2023-04-22 12:08:46 +02:00
classnames.h - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - more properties to get rid of the remaining actor type checks in move_d and move_r. 2023-04-23 09:42:29 +02:00
d_menu.cpp - some texture name cleanup 2023-04-02 16:45:43 +02:00
dispatch.cpp - consolidated move functions. 2023-04-23 09:42:29 +02:00
duke3d.h - consolidated move functions. 2023-04-23 09:42:29 +02:00
dukeactor.h - consolidated movesprite_ex functions. 2023-04-23 09:42:27 +02:00
flags_d.cpp - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
flags_r.cpp - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
funct.h - consolidated move functions. 2023-04-23 09:42:29 +02:00
game.cpp - cleaned up movesprite_ex. 2023-04-23 09:42:27 +02:00
game_misc.cpp - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
gamedef.cpp - refactored some of WW2GI's gamewar stuff so that it is accessible to ZScript as well. 2023-04-16 16:53:50 +02:00
gameexec.cpp - consolidated move functions. 2023-04-23 09:42:29 +02:00
gameloop.cpp - Tidy up autosaving for all the games. 2023-04-02 19:56:52 +10:00
gamevar.cpp - refactored some of WW2GI's gamewar stuff so that it is accessible to ZScript as well. 2023-04-16 16:53:50 +02:00
gamevar.h - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
global.cpp - clean up the lotsofstuff calls by correcting the class pointers on game load. 2023-04-23 09:42:27 +02:00
global.h - converted weaponsandammosprites into a class pointer array and fixed RR's bogus content. 2023-04-22 12:08:47 +02:00
hudweapon_d.cpp - Minor input tidy-up. 2023-02-04 17:05:18 +11:00
hudweapon_r.cpp - Duke: Move RRRA vehicle tilting out of the input code and into the playsim. 2023-04-02 18:24:05 +10:00
inlines.h - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
input.cpp - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
namelist_d.h - fixed missing CANNONBALLS texture alias. 2023-04-16 21:47:06 +02:00
namelist_r.h - added a large bunch of script exports. 2023-04-16 17:35:15 +02:00
names.h - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
names_d.h - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
names_r.h - also renamed all RR tile names. 2022-12-11 19:43:57 +01:00
noise.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
player.cpp - refactored shoot API to exclusively work with class pointers. 2023-04-22 12:08:46 +02:00
player_d.cpp - refactored shoot API to exclusively work with class pointers. 2023-04-22 12:08:46 +02:00
player_r.cpp - refactored shoot API to exclusively work with class pointers. 2023-04-22 12:08:46 +02:00
player_w.cpp - refactored shoot API to exclusively work with class pointers. 2023-04-22 12:08:46 +02:00
prediction.cpp - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
premap_d.cpp - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
premap_r.cpp - Duke: look up all internally used actor classes at game startup. 2023-04-22 12:08:46 +02:00
render.cpp - exported RR's remaining controllers. 2023-04-07 12:22:45 +02:00
savegame.cpp - moved actioncounter and curframe to a dedicated variable. 2023-04-12 20:07:12 +02:00
sbar.cpp - some texture name cleanup 2023-04-02 16:45:43 +02:00
sectors.cpp - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
sectors_d.cpp - clean up the lotsofstuff calls by correcting the class pointers on game load. 2023-04-23 09:42:27 +02:00
sectors_r.cpp - clean up the lotsofstuff calls by correcting the class pointers on game load. 2023-04-23 09:42:27 +02:00
soundefs.h - moved the 3 health related instructions out of the CON interpreter. 2023-04-07 13:15:06 +02:00
sounds.cpp - added new CHANF_SINGULAR flag plus a handler for CHANF_LOCAL in Duke. 2023-04-16 17:35:22 +02:00
sounds.h - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
spawn.cpp - Duke: look up all internally used actor classes at game startup. 2023-04-22 12:08:46 +02:00
types.h - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
vmexports.cpp - merged both hitradius variants, now that all the critical differences are properly handled by actor flags. 2023-04-22 12:08:47 +02:00