raze/polymer/eduke32/platform/Windows/lib/64
hendricks266 cd97e9fd3b Windows: SDL 2.0.4
git-svn-id: https://svn.eduke32.com/eduke32@5514 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:29 +00:00
..
libcompat-to-msvc.a Merge compat-from-mingw-w64 into compat-to-msvc since we dropped support for mainline MinGW32, and add dll_dependency.S so we don't need to build the libs with "-fno-stack-check -fno-stack-protector -mno-stack-arg-probe". 2015-09-08 02:58:03 +00:00
libdsound.a Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
libdxguid.a Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
libdxguid_sdl.a Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
liblpeg.a Windows: Full library refresh. 2014-02-10 10:58:38 +00:00
libluajit.a Windows: Update libraries. 2014-07-10 09:01:15 +00:00
libpng_mini.a Windows: Update libraries. 2014-07-10 09:01:15 +00:00
libSDL2.a Windows: SDL 2.0.4 2016-01-08 01:32:29 +00:00
libSDL2_mixer.a Windows: Add SDL2 headers and libraries to the repo for quick-and-easy building and static linking. (SDL2 uses the zlib license so we are in the clear.) 2013-10-13 06:17:07 +00:00
libSDL2main.a Windows: SDL 2.0.4 2016-01-08 01:32:29 +00:00
libvpx.a Windows: Full library refresh. 2014-02-10 10:58:38 +00:00
libz_mini.a Windows: Full library refresh. 2014-02-10 10:58:38 +00:00
SDL_mixer.lib Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00