mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
Windows: SDL 2.0.4
git-svn-id: https://svn.eduke32.com/eduke32@5514 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
748d9ac22f
commit
cd97e9fd3b
74 changed files with 18990 additions and 14055 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -25,41 +25,6 @@
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* Main include header for the SDL library
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*/
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/**
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* \mainpage Simple DirectMedia Layer (SDL)
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*
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* http://www.libsdl.org/
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*
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* \section intro_sec Introduction
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*
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* Simple DirectMedia Layer is a cross-platform development library designed
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* to provide low level access to audio, keyboard, mouse, joystick, and
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* graphics hardware via OpenGL and Direct3D. It is used by video playback
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* software, emulators, and popular games including Valve's award winning
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* catalog and many Humble Bundle games.
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*
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* SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
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* Support for other platforms may be found in the source code.
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*
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* SDL is written in C, works natively with C++, and there are bindings
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* available for several other languages, including C# and Python.
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*
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* This library is distributed under the zlib license, which can be found
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* in the file "COPYING.txt".
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*
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* The best way to learn how to use SDL is to check out the header files in
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* the "include" subdirectory and the programs in the "test" subdirectory.
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* The header files and test programs are well commented and always up to date.
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* More documentation and FAQs are available online at:
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* http://wiki.libsdl.org/
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*
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* If you need help with the library, or just want to discuss SDL related
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* issues, you can join the developers mailing list:
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* http://www.libsdl.org/mailing-list.php
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*
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* Enjoy!
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* Sam Lantinga (slouken@libsdl.org)
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*/
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#ifndef _SDL_H
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#define _SDL_H
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@ -114,7 +79,7 @@ extern "C" {
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#define SDL_INIT_HAPTIC 0x00001000
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#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
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#define SDL_INIT_EVENTS 0x00004000
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#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
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#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */
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#define SDL_INIT_EVERYTHING ( \
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SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
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@ -123,13 +88,17 @@ extern "C" {
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/**
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* This function initializes the subsystems specified by \c flags
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* Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
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* signal handlers for some commonly ignored fatal signals (like SIGSEGV).
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*/
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extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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/**
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* This function initializes specific SDL subsystems
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*
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* Subsystem initialization is ref-counted, you must call
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* SDL_QuitSubSystem for each SDL_InitSubSystem to correctly
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* shutdown a subsystem manually (or call SDL_Quit to force shutdown).
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* If a subsystem is already loaded then this call will
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* increase the ref-count and return.
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*/
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extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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|
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -51,7 +51,7 @@ assert can have unique static variables associated with it.
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/* Don't include intrin.h here because it contains C++ code */
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extern void __cdecl __debugbreak(void);
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#define SDL_TriggerBreakpoint() __debugbreak()
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#elif (defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)))
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#elif (!defined(__NACL__) && defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)))
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#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
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#elif defined(HAVE_SIGNAL_H)
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#include <signal.h>
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@ -86,8 +86,10 @@ This also solves the problem of...
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disable assertions.
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*/
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/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
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this condition isn't constant. And looks like an owl's face! */
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#ifdef _MSC_VER /* stupid /W4 warnings. */
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#define SDL_NULL_WHILE_LOOP_CONDITION (-1 == __LINE__)
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#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
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#else
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#define SDL_NULL_WHILE_LOOP_CONDITION (0)
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#endif
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@ -102,9 +104,9 @@ typedef enum
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SDL_ASSERTION_ABORT, /**< Terminate the program. */
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SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
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SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
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} SDL_assert_state;
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} SDL_AssertState;
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typedef struct SDL_assert_data
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typedef struct SDL_AssertData
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{
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int always_ignore;
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unsigned int trigger_count;
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@ -112,13 +114,13 @@ typedef struct SDL_assert_data
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const char *filename;
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int linenum;
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const char *function;
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const struct SDL_assert_data *next;
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} SDL_assert_data;
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const struct SDL_AssertData *next;
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} SDL_AssertData;
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#if (SDL_ASSERT_LEVEL > 0)
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/* Never call this directly. Use the SDL_assert* macros. */
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extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
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extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
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const char *,
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const char *, int)
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#if defined(__clang__)
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@ -141,16 +143,13 @@ extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
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#define SDL_enabled_assert(condition) \
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do { \
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while ( !(condition) ) { \
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static struct SDL_assert_data assert_data = { \
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static struct SDL_AssertData sdl_assert_data = { \
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0, 0, #condition, 0, 0, 0, 0 \
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}; \
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const SDL_assert_state state = SDL_ReportAssertion(&assert_data, \
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SDL_FUNCTION, \
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SDL_FILE, \
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SDL_LINE); \
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if (state == SDL_ASSERTION_RETRY) { \
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const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
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if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
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continue; /* go again. */ \
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} else if (state == SDL_ASSERTION_BREAK) { \
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} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
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SDL_TriggerBreakpoint(); \
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} \
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break; /* not retrying. */ \
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#define SDL_assert_always(condition) SDL_enabled_assert(condition)
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typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
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const SDL_assert_data* data, void* userdata);
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typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
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const SDL_AssertData* data, void* userdata);
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/**
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* \brief Set an application-defined assertion handler.
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@ -202,7 +201,7 @@ typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
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*
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* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
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*
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* \return SDL_assert_state value of how to handle the assertion failure.
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* \return SDL_AssertState value of how to handle the assertion failure.
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*
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* \param handler Callback function, called when an assertion fails.
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* \param userdata A pointer passed to the callback as-is.
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@ -249,7 +248,7 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puse
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* The proper way to examine this data looks something like this:
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*
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* <code>
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* const SDL_assert_data *item = SDL_GetAssertionReport();
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* const SDL_AssertData *item = SDL_GetAssertionReport();
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* while (item) {
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* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
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* item->condition, item->function, item->filename,
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@ -262,7 +261,7 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puse
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* \return List of all assertions.
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* \sa SDL_ResetAssertionReport
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*/
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extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
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extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
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/**
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* \brief Reset the list of all assertion failures.
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@ -273,6 +272,12 @@ extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
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*/
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extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
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/* these had wrong naming conventions until 2.0.4. Please update your app! */
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#define SDL_assert_state SDL_AssertState
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#define SDL_assert_data SDL_AssertData
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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|
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -122,7 +122,8 @@ extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
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void _ReadWriteBarrier(void);
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#pragma intrinsic(_ReadWriteBarrier)
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#define SDL_CompilerBarrier() _ReadWriteBarrier()
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#elif defined(__GNUC__)
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#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
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/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
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#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
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#else
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#define SDL_CompilerBarrier() \
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@ -169,10 +170,17 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire();
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
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#endif /* __GNUC__ && __arm__ */
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#else
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#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
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/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
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#include <mbarrier.h>
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#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
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#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
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#else
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/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
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#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
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#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
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#endif
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#endif
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/**
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* \brief A type representing an atomic integer value. It is a struct
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|
|
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@ -1,6 +1,6 @@
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|||
/*
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||||
Simple DirectMedia Layer
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||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
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||||
warranty. In no event will the authors be held liable for any damages
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||||
|
@ -155,6 +155,9 @@ typedef Uint16 SDL_AudioFormat;
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*
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* Once the callback returns, the buffer will no longer be valid.
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* Stereo samples are stored in a LRLRLR ordering.
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*
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* You can choose to avoid callbacks and use SDL_QueueAudio() instead, if
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* you like. Just open your audio device with a NULL callback.
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*/
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typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
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int len);
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@ -171,8 +174,8 @@ typedef struct SDL_AudioSpec
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Uint16 samples; /**< Audio buffer size in samples (power of 2) */
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Uint16 padding; /**< Necessary for some compile environments */
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Uint32 size; /**< Audio buffer size in bytes (calculated) */
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SDL_AudioCallback callback;
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void *userdata;
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SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */
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void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */
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} SDL_AudioSpec;
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|
@ -273,9 +276,11 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
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* to the audio buffer, and the length in bytes of the audio buffer.
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* This function usually runs in a separate thread, and so you should
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* protect data structures that it accesses by calling SDL_LockAudio()
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* and SDL_UnlockAudio() in your code.
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* and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL
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* pointer here, and call SDL_QueueAudio() with some frequency, to queue
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* more audio samples to be played.
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* - \c desired->userdata is passed as the first parameter to your callback
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* function.
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* function. If you passed a NULL callback, this value is ignored.
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*
|
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* The audio device starts out playing silence when it's opened, and should
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* be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
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|
@ -474,6 +479,100 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
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SDL_AudioFormat format,
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Uint32 len, int volume);
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/**
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* Queue more audio on non-callback devices.
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*
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* SDL offers two ways to feed audio to the device: you can either supply a
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* callback that SDL triggers with some frequency to obtain more audio
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* (pull method), or you can supply no callback, and then SDL will expect
|
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* you to supply data at regular intervals (push method) with this function.
|
||||
*
|
||||
* There are no limits on the amount of data you can queue, short of
|
||||
* exhaustion of address space. Queued data will drain to the device as
|
||||
* necessary without further intervention from you. If the device needs
|
||||
* audio but there is not enough queued, it will play silence to make up
|
||||
* the difference. This means you will have skips in your audio playback
|
||||
* if you aren't routinely queueing sufficient data.
|
||||
*
|
||||
* This function copies the supplied data, so you are safe to free it when
|
||||
* the function returns. This function is thread-safe, but queueing to the
|
||||
* same device from two threads at once does not promise which buffer will
|
||||
* be queued first.
|
||||
*
|
||||
* You may not queue audio on a device that is using an application-supplied
|
||||
* callback; doing so returns an error. You have to use the audio callback
|
||||
* or queue audio with this function, but not both.
|
||||
*
|
||||
* You should not call SDL_LockAudio() on the device before queueing; SDL
|
||||
* handles locking internally for this function.
|
||||
*
|
||||
* \param dev The device ID to which we will queue audio.
|
||||
* \param data The data to queue to the device for later playback.
|
||||
* \param len The number of bytes (not samples!) to which (data) points.
|
||||
* \return zero on success, -1 on error.
|
||||
*
|
||||
* \sa SDL_GetQueuedAudioSize
|
||||
* \sa SDL_ClearQueuedAudio
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len);
|
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|
||||
/**
|
||||
* Get the number of bytes of still-queued audio.
|
||||
*
|
||||
* This is the number of bytes that have been queued for playback with
|
||||
* SDL_QueueAudio(), but have not yet been sent to the hardware.
|
||||
*
|
||||
* Once we've sent it to the hardware, this function can not decide the exact
|
||||
* byte boundary of what has been played. It's possible that we just gave the
|
||||
* hardware several kilobytes right before you called this function, but it
|
||||
* hasn't played any of it yet, or maybe half of it, etc.
|
||||
*
|
||||
* You may not queue audio on a device that is using an application-supplied
|
||||
* callback; calling this function on such a device always returns 0.
|
||||
* You have to use the audio callback or queue audio with SDL_QueueAudio(),
|
||||
* but not both.
|
||||
*
|
||||
* You should not call SDL_LockAudio() on the device before querying; SDL
|
||||
* handles locking internally for this function.
|
||||
*
|
||||
* \param dev The device ID of which we will query queued audio size.
|
||||
* \return Number of bytes (not samples!) of queued audio.
|
||||
*
|
||||
* \sa SDL_QueueAudio
|
||||
* \sa SDL_ClearQueuedAudio
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
|
||||
|
||||
/**
|
||||
* Drop any queued audio data waiting to be sent to the hardware.
|
||||
*
|
||||
* Immediately after this call, SDL_GetQueuedAudioSize() will return 0 and
|
||||
* the hardware will start playing silence if more audio isn't queued.
|
||||
*
|
||||
* This will not prevent playback of queued audio that's already been sent
|
||||
* to the hardware, as we can not undo that, so expect there to be some
|
||||
* fraction of a second of audio that might still be heard. This can be
|
||||
* useful if you want to, say, drop any pending music during a level change
|
||||
* in your game.
|
||||
*
|
||||
* You may not queue audio on a device that is using an application-supplied
|
||||
* callback; calling this function on such a device is always a no-op.
|
||||
* You have to use the audio callback or queue audio with SDL_QueueAudio(),
|
||||
* but not both.
|
||||
*
|
||||
* You should not call SDL_LockAudio() on the device before clearing the
|
||||
* queue; SDL handles locking internally for this function.
|
||||
*
|
||||
* This function always succeeds and thus returns void.
|
||||
*
|
||||
* \param dev The device ID of which to clear the audio queue.
|
||||
*
|
||||
* \sa SDL_QueueAudio
|
||||
* \sa SDL_GetQueuedAudioSize
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
|
||||
|
||||
|
||||
/**
|
||||
* \name Audio lock functions
|
||||
*
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -58,6 +58,6 @@ typedef enum
|
|||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_video_h */
|
||||
#endif /* _SDL_blendmode_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -76,6 +76,12 @@ typedef unsigned int uintptr_t;
|
|||
# define SIZEOF_VOIDP 4
|
||||
#endif
|
||||
|
||||
#define HAVE_DDRAW_H 1
|
||||
#define HAVE_DINPUT_H 1
|
||||
#define HAVE_DSOUND_H 1
|
||||
#define HAVE_DXGI_H 1
|
||||
#define HAVE_XINPUT_H 1
|
||||
|
||||
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
|
||||
#ifdef HAVE_LIBC
|
||||
/* Useful headers */
|
||||
|
@ -130,6 +136,9 @@ typedef unsigned int uintptr_t;
|
|||
#define HAVE_SIN 1
|
||||
#define HAVE_SINF 1
|
||||
#define HAVE_SQRT 1
|
||||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#if _MSC_VER >= 1800
|
||||
#define HAVE_STRTOLL 1
|
||||
#define HAVE_VSSCANF 1
|
||||
|
@ -153,7 +162,9 @@ typedef unsigned int uintptr_t;
|
|||
|
||||
/* Enable various input drivers */
|
||||
#define SDL_JOYSTICK_DINPUT 1
|
||||
#define SDL_JOYSTICK_XINPUT 1
|
||||
#define SDL_HAPTIC_DINPUT 1
|
||||
#define SDL_HAPTIC_XINPUT 1
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#define SDL_LOADSO_WINDOWS 1
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -139,6 +139,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
|
|||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has AVX2 features.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
|
||||
|
||||
/**
|
||||
* This function returns the amount of RAM configured in the system, in MB.
|
||||
*/
|
||||
|
|
1673
polymer/eduke32/platform/Windows/include/SDL2/SDL_egl.h
Normal file
1673
polymer/eduke32/platform/Windows/include/SDL2/SDL_egl.h
Normal file
File diff suppressed because it is too large
Load diff
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -42,7 +42,7 @@
|
|||
#ifdef __linux__
|
||||
#include <endian.h>
|
||||
#define SDL_BYTEORDER __BYTE_ORDER
|
||||
#else /* __linux __ */
|
||||
#else /* __linux__ */
|
||||
#if defined(__hppa__) || \
|
||||
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
|
||||
(defined(__MIPS__) && defined(__MISPEB__)) || \
|
||||
|
@ -52,7 +52,7 @@
|
|||
#else
|
||||
#define SDL_BYTEORDER SDL_LIL_ENDIAN
|
||||
#endif
|
||||
#endif /* __linux __ */
|
||||
#endif /* __linux__ */
|
||||
#endif /* !SDL_BYTEORDER */
|
||||
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -38,7 +38,7 @@ extern "C" {
|
|||
|
||||
/* Public functions */
|
||||
/* SDL_SetError() unconditionally returns -1. */
|
||||
extern DECLSPEC int SDLCALL SDL_SetError(const char *fmt, ...);
|
||||
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
|
||||
extern DECLSPEC void SDLCALL SDL_ClearError(void);
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -59,7 +59,7 @@ typedef enum
|
|||
/* Application events */
|
||||
SDL_QUIT = 0x100, /**< User-requested quit */
|
||||
|
||||
/* These application events have special meaning on iOS, see README-ios.txt for details */
|
||||
/* These application events have special meaning on iOS, see README-ios.md for details */
|
||||
SDL_APP_TERMINATING, /**< The application is being terminated by the OS
|
||||
Called on iOS in applicationWillTerminate()
|
||||
Called on Android in onDestroy()
|
||||
|
@ -94,6 +94,9 @@ typedef enum
|
|||
SDL_KEYUP, /**< Key released */
|
||||
SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
|
||||
SDL_TEXTINPUT, /**< Keyboard text input */
|
||||
SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an
|
||||
input language or keyboard layout change.
|
||||
*/
|
||||
|
||||
/* Mouse events */
|
||||
SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
|
||||
|
@ -134,8 +137,13 @@ typedef enum
|
|||
/* Drag and drop events */
|
||||
SDL_DROPFILE = 0x1000, /**< The system requests a file open */
|
||||
|
||||
/* Audio hotplug events */
|
||||
SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
|
||||
SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */
|
||||
|
||||
/* Render events */
|
||||
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset */
|
||||
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
|
||||
SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
|
||||
|
||||
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
|
||||
* and should be allocated with SDL_RegisterEvents()
|
||||
|
@ -259,6 +267,7 @@ typedef struct SDL_MouseWheelEvent
|
|||
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
|
||||
Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
|
||||
Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
|
||||
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
|
||||
} SDL_MouseWheelEvent;
|
||||
|
||||
/**
|
||||
|
@ -380,6 +389,20 @@ typedef struct SDL_ControllerDeviceEvent
|
|||
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
|
||||
} SDL_ControllerDeviceEvent;
|
||||
|
||||
/**
|
||||
* \brief Audio device event structure (event.adevice.*)
|
||||
*/
|
||||
typedef struct SDL_AudioDeviceEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
|
||||
Uint32 timestamp;
|
||||
Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
|
||||
Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
Uint8 padding3;
|
||||
} SDL_AudioDeviceEvent;
|
||||
|
||||
|
||||
/**
|
||||
* \brief Touch finger event structure (event.tfinger.*)
|
||||
|
@ -392,8 +415,8 @@ typedef struct SDL_TouchFingerEvent
|
|||
SDL_FingerID fingerId;
|
||||
float x; /**< Normalized in the range 0...1 */
|
||||
float y; /**< Normalized in the range 0...1 */
|
||||
float dx; /**< Normalized in the range 0...1 */
|
||||
float dy; /**< Normalized in the range 0...1 */
|
||||
float dx; /**< Normalized in the range -1...1 */
|
||||
float dy; /**< Normalized in the range -1...1 */
|
||||
float pressure; /**< Normalized in the range 0...1 */
|
||||
} SDL_TouchFingerEvent;
|
||||
|
||||
|
@ -420,7 +443,7 @@ typedef struct SDL_MultiGestureEvent
|
|||
*/
|
||||
typedef struct SDL_DollarGestureEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_DOLLARGESTURE */
|
||||
Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */
|
||||
Uint32 timestamp;
|
||||
SDL_TouchID touchId; /**< The touch device id */
|
||||
SDL_GestureID gestureId;
|
||||
|
@ -433,8 +456,8 @@ typedef struct SDL_DollarGestureEvent
|
|||
|
||||
/**
|
||||
* \brief An event used to request a file open by the system (event.drop.*)
|
||||
* This event is disabled by default, you can enable it with SDL_EventState()
|
||||
* \note If you enable this event, you must free the filename in the event.
|
||||
* This event is enabled by default, you can disable it with SDL_EventState().
|
||||
* \note If this event is enabled, you must free the filename in the event.
|
||||
*/
|
||||
typedef struct SDL_DropEvent
|
||||
{
|
||||
|
@ -514,6 +537,7 @@ typedef union SDL_Event
|
|||
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
|
||||
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
|
||||
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
|
||||
SDL_AudioDeviceEvent adevice; /**< Audio device event data */
|
||||
SDL_QuitEvent quit; /**< Quit request event data */
|
||||
SDL_UserEvent user; /**< Custom event data */
|
||||
SDL_SysWMEvent syswm; /**< System dependent window event data */
|
||||
|
@ -583,6 +607,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
|
|||
|
||||
/**
|
||||
* This function clears events from the event queue
|
||||
* This function only affects currently queued events. If you want to make
|
||||
* sure that all pending OS events are flushed, you can call SDL_PumpEvents()
|
||||
* on the main thread immediately before the flush call.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
|
||||
extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -131,6 +131,6 @@ extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
|
|||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_system_h */
|
||||
#endif /* _SDL_filesystem_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -43,7 +43,7 @@ extern "C" {
|
|||
* \file SDL_gamecontroller.h
|
||||
*
|
||||
* In order to use these functions, SDL_Init() must have been called
|
||||
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
|
||||
* with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system
|
||||
* for game controllers, and load appropriate drivers.
|
||||
*
|
||||
* If you would like to receive controller updates while the application
|
||||
|
@ -163,13 +163,19 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_
|
|||
/**
|
||||
* Open a game controller for use.
|
||||
* The index passed as an argument refers to the N'th game controller on the system.
|
||||
* This index is the value which will identify this controller in future controller
|
||||
* events.
|
||||
* This index is not the value which will identify this controller in future
|
||||
* controller events. The joystick's instance id (::SDL_JoystickID) will be
|
||||
* used there instead.
|
||||
*
|
||||
* \return A controller identifier, or NULL if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index);
|
||||
|
||||
/**
|
||||
* Return the SDL_GameController associated with an instance id.
|
||||
*/
|
||||
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid);
|
||||
|
||||
/**
|
||||
* Return the name for this currently opened controller
|
||||
*/
|
||||
|
@ -241,7 +247,8 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
|
|||
/**
|
||||
* Get the current state of an axis control on a game controller.
|
||||
*
|
||||
* The state is a value ranging from -32768 to 32767.
|
||||
* The state is a value ranging from -32768 to 32767 (except for the triggers,
|
||||
* which range from 0 to 32767).
|
||||
*
|
||||
* The axis indices start at index 0.
|
||||
*/
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -102,11 +102,6 @@
|
|||
* return 0; // Success
|
||||
* }
|
||||
* \endcode
|
||||
*
|
||||
* You can also find out more information on my blog:
|
||||
* http://bobbens.dyndns.org/journal/2010/sdl_haptic/
|
||||
*
|
||||
* \author Edgar Simo Serra
|
||||
*/
|
||||
|
||||
#ifndef _SDL_haptic_h
|
||||
|
@ -347,6 +342,9 @@ typedef struct _SDL_Haptic SDL_Haptic;
|
|||
/**
|
||||
* \brief Structure that represents a haptic direction.
|
||||
*
|
||||
* This is the direction where the force comes from,
|
||||
* instead of the direction in which the force is exerted.
|
||||
*
|
||||
* Directions can be specified by:
|
||||
* - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
|
||||
* - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
|
||||
|
@ -370,7 +368,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
|
|||
^
|
||||
|
|
||||
|
|
||||
(1,0) West <----[ HAPTIC ]----> East (-1,0)
|
||||
(-1,0) West <----[ HAPTIC ]----> East (1,0)
|
||||
|
|
||||
|
|
||||
v
|
||||
|
@ -395,9 +393,9 @@ typedef struct _SDL_Haptic SDL_Haptic;
|
|||
* (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
|
||||
* the first three \c dir parameters. The cardinal directions would be:
|
||||
* - North: 0,-1, 0
|
||||
* - East: -1, 0, 0
|
||||
* - East: 1, 0, 0
|
||||
* - South: 0, 1, 0
|
||||
* - West: 1, 0, 0
|
||||
* - West: -1, 0, 0
|
||||
*
|
||||
* The Z axis represents the height of the effect if supported, otherwise
|
||||
* it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
|
||||
|
@ -492,7 +490,7 @@ typedef struct SDL_HapticConstant
|
|||
* over time. The type determines the shape of the wave and the parameters
|
||||
* determine the dimensions of the wave.
|
||||
*
|
||||
* Phase is given by hundredth of a cycle meaning that giving the phase a value
|
||||
* Phase is given by hundredth of a degree meaning that giving the phase a value
|
||||
* of 9000 will displace it 25% of its period. Here are sample values:
|
||||
* - 0: No phase displacement.
|
||||
* - 9000: Displaced 25% of its period.
|
||||
|
@ -553,9 +551,9 @@ typedef struct SDL_HapticPeriodic
|
|||
|
||||
/* Periodic */
|
||||
Uint16 period; /**< Period of the wave. */
|
||||
Sint16 magnitude; /**< Peak value. */
|
||||
Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */
|
||||
Sint16 offset; /**< Mean value of the wave. */
|
||||
Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */
|
||||
Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */
|
||||
|
||||
/* Envelope */
|
||||
Uint16 attack_length; /**< Duration of the attack. */
|
||||
|
@ -604,11 +602,11 @@ typedef struct SDL_HapticCondition
|
|||
Uint16 interval; /**< How soon it can be triggered again after button. */
|
||||
|
||||
/* Condition */
|
||||
Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */
|
||||
Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */
|
||||
Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */
|
||||
Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */
|
||||
Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
|
||||
Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
|
||||
Uint16 deadband[3]; /**< Size of the dead zone. */
|
||||
Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */
|
||||
Sint16 center[3]; /**< Position of the dead zone. */
|
||||
} SDL_HapticCondition;
|
||||
|
||||
|
@ -897,7 +895,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
|
|||
/**
|
||||
* \brief Opens a Haptic device for usage from a Joystick device.
|
||||
*
|
||||
* You must still close the haptic device seperately. It will not be closed
|
||||
* You must still close the haptic device separately. It will not be closed
|
||||
* with the joystick.
|
||||
*
|
||||
* When opening from a joystick you should first close the haptic device before
|
||||
|
@ -954,7 +952,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
|
|||
extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Gets the haptic devices supported features in bitwise matter.
|
||||
* \brief Gets the haptic device's supported features in bitwise manner.
|
||||
*
|
||||
* Example:
|
||||
* \code
|
||||
|
@ -1148,7 +1146,7 @@ extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
|
|||
*
|
||||
* Call to unpause after SDL_HapticPause().
|
||||
*
|
||||
* \param haptic Haptic device to pause.
|
||||
* \param haptic Haptic device to unpause.
|
||||
* \return 0 on success or -1 on error.
|
||||
*
|
||||
* \sa SDL_HapticPause
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -116,7 +116,7 @@ extern "C" {
|
|||
*
|
||||
* By default, SDL does not use Direct3D Debug Layer.
|
||||
*/
|
||||
#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_HINT_RENDER_DIRECT3D11_DEBUG"
|
||||
#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling the scaling quality
|
||||
|
@ -185,6 +185,42 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Disable _NET_WM_PING
|
||||
* "1" - Enable _NET_WM_PING
|
||||
*
|
||||
* By default SDL will use _NET_WM_PING, but for applications that know they
|
||||
* will not always be able to respond to ping requests in a timely manner they can
|
||||
* turn it off to avoid the window manager thinking the app is hung.
|
||||
* The hint is checked in CreateWindow.
|
||||
*/
|
||||
#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc)
|
||||
* "1" - The window frame is interactive when the cursor is hidden
|
||||
*
|
||||
* By default SDL will allow interaction with the window frame when the cursor is hidden
|
||||
*/
|
||||
#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the windows message loop is processed by SDL
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - The window message loop is not run
|
||||
* "1" - The window message loop is processed in SDL_PumpEvents()
|
||||
*
|
||||
* By default SDL will process the windows message loop
|
||||
*/
|
||||
#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether grabbing input grabs the keyboard
|
||||
*
|
||||
|
@ -221,6 +257,9 @@ extern "C" {
|
|||
* this is problematic. This functionality can be disabled by setting this
|
||||
* hint.
|
||||
*
|
||||
* As of SDL 2.0.4, SDL_EnableScreenSaver and SDL_DisableScreenSaver accomplish
|
||||
* the same thing on iOS. They should be preferred over this hint.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Enable idle timer
|
||||
* "1" - Disable idle timer
|
||||
|
@ -239,8 +278,9 @@ extern "C" {
|
|||
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether an Android built-in accelerometer should be
|
||||
* listed as a joystick device, rather than listing actual joysticks only.
|
||||
* \brief A variable controlling whether the Android / iOS built-in
|
||||
* accelerometer should be listed as a joystick device, rather than listing
|
||||
* actual joysticks only.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - List only real joysticks and accept input from them
|
||||
|
@ -259,6 +299,16 @@ extern "C" {
|
|||
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
|
||||
|
||||
|
||||
/**
|
||||
* \brief A variable that causes SDL to use the old axis and button mapping for XInput devices.
|
||||
*
|
||||
* This hint is for backwards compatibility only and will be removed in SDL 2.1
|
||||
*
|
||||
* The default value is "0". This hint must be set before SDL_Init()
|
||||
*/
|
||||
#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
|
||||
|
||||
|
||||
/**
|
||||
* \brief A variable that lets you manually hint extra gamecontroller db entries
|
||||
*
|
||||
|
@ -285,7 +335,7 @@ extern "C" {
|
|||
|
||||
|
||||
/**
|
||||
* \brief If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it.
|
||||
* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
|
||||
* This is a debugging aid for developers and not expected to be used by end users. The default is "1"
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
|
@ -312,14 +362,25 @@ extern "C" {
|
|||
#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
|
||||
* \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size
|
||||
*
|
||||
* Use this hint in case you need to set SDL's threads stack size to other than the default.
|
||||
* This is specially useful if you build SDL against a non glibc libc library (such as musl) which
|
||||
* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses).
|
||||
* Support for this hint is currently available only in the pthread backend.
|
||||
*/
|
||||
#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE"
|
||||
|
||||
/**
|
||||
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
|
||||
*/
|
||||
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
|
||||
|
||||
/**
|
||||
* \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
|
||||
*
|
||||
*
|
||||
* If present, holding ctrl while left clicking will generate a right click
|
||||
* event when on Mac.
|
||||
*/
|
||||
|
@ -360,7 +421,7 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
|
||||
|
||||
/*
|
||||
/**
|
||||
* \brief A URL to a WinRT app's privacy policy
|
||||
*
|
||||
* All network-enabled WinRT apps must make a privacy policy available to its
|
||||
|
@ -384,13 +445,13 @@ extern "C" {
|
|||
* will not get used on that platform. Network-enabled phone apps should display
|
||||
* their privacy policy through some other, in-app means.
|
||||
*/
|
||||
#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_HINT_WINRT_PRIVACY_POLICY_URL"
|
||||
#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL"
|
||||
|
||||
/** \brief Label text for a WinRT app's privacy policy link
|
||||
*
|
||||
* Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT,
|
||||
* Microsoft mandates that this policy be available via the Windows Settings charm.
|
||||
* SDL provides code to add a link there, with it's label text being set via the
|
||||
* SDL provides code to add a link there, with its label text being set via the
|
||||
* optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
|
||||
*
|
||||
* Please note that a privacy policy's contents are not set via this hint. A separate
|
||||
|
@ -405,16 +466,59 @@ extern "C" {
|
|||
* For additional information on linking to a privacy policy, see the documentation for
|
||||
* SDL_HINT_WINRT_PRIVACY_POLICY_URL.
|
||||
*/
|
||||
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_HINT_WINRT_PRIVACY_POLICY_LABEL"
|
||||
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL"
|
||||
|
||||
/** \brief If set to 1, back button press events on Windows Phone 8+ will be marked as handled.
|
||||
/** \brief Allows back-button-press events on Windows Phone to be marked as handled
|
||||
*
|
||||
* TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use
|
||||
* For now, more details on why this is needed can be found at the
|
||||
* beginning of the following web page:
|
||||
* Windows Phone devices typically feature a Back button. When pressed,
|
||||
* the OS will emit back-button-press events, which apps are expected to
|
||||
* handle in an appropriate manner. If apps do not explicitly mark these
|
||||
* events as 'Handled', then the OS will invoke its default behavior for
|
||||
* unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to
|
||||
* terminate the app (and attempt to switch to the previous app, or to the
|
||||
* device's home screen).
|
||||
*
|
||||
* Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL
|
||||
* to mark back-button-press events as Handled, if and when one is sent to
|
||||
* the app.
|
||||
*
|
||||
* Internally, Windows Phone sends back button events as parameters to
|
||||
* special back-button-press callback functions. Apps that need to respond
|
||||
* to back-button-press events are expected to register one or more
|
||||
* callback functions for such, shortly after being launched (during the
|
||||
* app's initialization phase). After the back button is pressed, the OS
|
||||
* will invoke these callbacks. If the app's callback(s) do not explicitly
|
||||
* mark the event as handled by the time they return, or if the app never
|
||||
* registers one of these callback, the OS will consider the event
|
||||
* un-handled, and it will apply its default back button behavior (terminate
|
||||
* the app).
|
||||
*
|
||||
* SDL registers its own back-button-press callback with the Windows Phone
|
||||
* OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN
|
||||
* and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which
|
||||
* it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON.
|
||||
* If the hint's value is set to "1", the back button event's Handled
|
||||
* property will get set to 'true'. If the hint's value is set to something
|
||||
* else, or if it is unset, SDL will leave the event's Handled property
|
||||
* alone. (By default, the OS sets this property to 'false', to note.)
|
||||
*
|
||||
* SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a
|
||||
* back button is pressed, or can set it in direct-response to a back button
|
||||
* being pressed.
|
||||
*
|
||||
* In order to get notified when a back button is pressed, SDL apps should
|
||||
* register a callback function with SDL_AddEventWatch(), and have it listen
|
||||
* for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK.
|
||||
* (Alternatively, SDL_KEYUP events can be listened-for. Listening for
|
||||
* either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON
|
||||
* set by such a callback, will be applied to the OS' current
|
||||
* back-button-press event.
|
||||
*
|
||||
* More details on back button behavior in Windows Phone apps can be found
|
||||
* at the following page, on Microsoft's developer site:
|
||||
* http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
|
||||
*/
|
||||
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_HINT_WINRT_HANDLE_BACK_BUTTON"
|
||||
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON"
|
||||
|
||||
/**
|
||||
* \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
|
||||
|
@ -427,7 +531,7 @@ extern "C" {
|
|||
* button on their titlebars).
|
||||
* "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
|
||||
* SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
|
||||
* button on their titlebars.
|
||||
* button on their titlebars).
|
||||
*
|
||||
* The default value is "1". Spaces are disabled regardless of this hint if
|
||||
* the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
|
||||
|
@ -435,6 +539,96 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
|
||||
|
||||
/**
|
||||
* \brief When set don't force the SDL app to become a foreground process
|
||||
*
|
||||
* This hint only applies to Mac OS X.
|
||||
*
|
||||
*/
|
||||
#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
|
||||
|
||||
/**
|
||||
* \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
|
||||
*
|
||||
* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.
|
||||
*
|
||||
* If both hints were set then SDL_RWFromFile() will look into expansion files
|
||||
* after a given relative path was not found in the internal storage and assets.
|
||||
*
|
||||
* By default this hint is not set and the APK expansion files are not searched.
|
||||
*/
|
||||
#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"
|
||||
|
||||
/**
|
||||
* \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc.
|
||||
*
|
||||
* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.
|
||||
*
|
||||
* If both hints were set then SDL_RWFromFile() will look into expansion files
|
||||
* after a given relative path was not found in the internal storage and assets.
|
||||
*
|
||||
* By default this hint is not set and the APK expansion files are not searched.
|
||||
*/
|
||||
#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"
|
||||
|
||||
/**
|
||||
* \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events.
|
||||
*
|
||||
* The variable can be set to the following values:
|
||||
* "0" - SDL_TEXTEDITING events are sent, and it is the application's
|
||||
* responsibility to render the text from these events and
|
||||
* differentiate it somehow from committed text. (default)
|
||||
* "1" - If supported by the IME then SDL_TEXTEDITING events are not sent,
|
||||
* and text that is being composed will be rendered in its own UI.
|
||||
*/
|
||||
#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
|
||||
|
||||
/**
|
||||
* \brief A variable to control whether mouse and touch events are to be treated together or separately
|
||||
*
|
||||
* The variable can be set to the following values:
|
||||
* "0" - Mouse events will be handled as touch events, and touch will raise fake mouse
|
||||
* events. This is the behaviour of SDL <= 2.0.3. (default)
|
||||
* "1" - Mouse events will be handled separately from pure touch events.
|
||||
*
|
||||
* The value of this hint is used at runtime, so it can be changed at any time.
|
||||
*/
|
||||
#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
|
||||
|
||||
/**
|
||||
* \brief override the binding element for keyboard inputs for Emscripten builds
|
||||
*
|
||||
* This hint only applies to the emscripten platform
|
||||
*
|
||||
* The variable can be one of
|
||||
* "#window" - The javascript window object (this is the default)
|
||||
* "#document" - The javascript document object
|
||||
* "#screen" - the javascript window.screen object
|
||||
* "#canvas" - the WebGL canvas element
|
||||
* any other string without a leading # sign applies to the element on the page with that ID.
|
||||
*/
|
||||
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
|
||||
|
||||
/**
|
||||
* \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
|
||||
*
|
||||
* This hint only applies to Unix-like platforms.
|
||||
*
|
||||
* The variable can be set to the following values:
|
||||
* "0" - SDL will install a SIGINT and SIGTERM handler, and when it
|
||||
* catches a signal, convert it into an SDL_QUIT event.
|
||||
* "1" - SDL will not install a signal handler at all.
|
||||
*/
|
||||
#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
|
||||
|
||||
/**
|
||||
* \brief Tell SDL not to generate window-close events for Alt+F4 on Windows.
|
||||
*
|
||||
* The variable can be set to the following values:
|
||||
* "0" - SDL will generate a window-close event when it sees Alt+F4.
|
||||
* "1" - SDL will only do normal key handling for Alt+F4.
|
||||
*/
|
||||
#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4"
|
||||
|
||||
/**
|
||||
* \brief An enumeration of hint priorities
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -71,6 +71,16 @@ typedef struct {
|
|||
|
||||
typedef Sint32 SDL_JoystickID;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_JOYSTICK_POWER_UNKNOWN = -1,
|
||||
SDL_JOYSTICK_POWER_EMPTY,
|
||||
SDL_JOYSTICK_POWER_LOW,
|
||||
SDL_JOYSTICK_POWER_MEDIUM,
|
||||
SDL_JOYSTICK_POWER_FULL,
|
||||
SDL_JOYSTICK_POWER_WIRED,
|
||||
SDL_JOYSTICK_POWER_MAX
|
||||
} SDL_JoystickPowerLevel;
|
||||
|
||||
/* Function prototypes */
|
||||
/**
|
||||
|
@ -87,14 +97,20 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
|
|||
|
||||
/**
|
||||
* Open a joystick for use.
|
||||
* The index passed as an argument refers tothe N'th joystick on the system.
|
||||
* This index is the value which will identify this joystick in future joystick
|
||||
* events.
|
||||
* The index passed as an argument refers to the N'th joystick on the system.
|
||||
* This index is not the value which will identify this joystick in future
|
||||
* joystick events. The joystick's instance id (::SDL_JoystickID) will be used
|
||||
* there instead.
|
||||
*
|
||||
* \return A joystick identifier, or NULL if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
|
||||
|
||||
/**
|
||||
* Return the SDL_Joystick associated with an instance id.
|
||||
*/
|
||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
|
||||
|
||||
/**
|
||||
* Return the name for this currently opened joystick.
|
||||
* If no name can be found, this function returns NULL.
|
||||
|
@ -189,7 +205,7 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
|
|||
*/
|
||||
/* @{ */
|
||||
#define SDL_HAT_CENTERED 0x00
|
||||
#define SDL_HAT_UP 0x01
|
||||
#define SDL_HAT_UP 0x01
|
||||
#define SDL_HAT_RIGHT 0x02
|
||||
#define SDL_HAT_DOWN 0x04
|
||||
#define SDL_HAT_LEFT 0x08
|
||||
|
@ -241,6 +257,10 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
|
|||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Return the battery level of this joystick
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -137,44 +137,44 @@ extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
|
|||
/**
|
||||
* \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Log(const char *fmt, ...);
|
||||
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, const char *fmt, ...);
|
||||
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_DEBUG
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, const char *fmt, ...);
|
||||
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_INFO
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, const char *fmt, ...);
|
||||
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_WARN
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, const char *fmt, ...);
|
||||
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_ERROR
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogError(int category, const char *fmt, ...);
|
||||
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, const char *fmt, ...);
|
||||
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with the specified category and priority.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
|
||||
SDL_LogPriority priority,
|
||||
const char *fmt, ...);
|
||||
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
|
||||
|
||||
/**
|
||||
* \brief Log a message with the specified category and priority.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -67,6 +67,15 @@
|
|||
*/
|
||||
#define SDL_MAIN_NEEDED
|
||||
|
||||
#elif defined(__NACL__)
|
||||
/* On NACL we use ppapi_simple to set up the application helper code,
|
||||
then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
|
||||
starting the user main function.
|
||||
All user code is run in a separate thread by ppapi_simple, thus
|
||||
allowing for blocking io to take place via nacl_io
|
||||
*/
|
||||
#define SDL_MAIN_NEEDED
|
||||
|
||||
#endif
|
||||
#endif /* SDL_MAIN_HANDLED */
|
||||
|
||||
|
@ -133,14 +142,11 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
|||
* \brief Initializes and launches an SDL/WinRT application.
|
||||
*
|
||||
* \param mainFunction The SDL app's C-style main().
|
||||
* \param xamlBackgroundPanel An optional, XAML-based, background panel.
|
||||
* For Non-XAML apps, this value must be set to NULL. For XAML apps,
|
||||
* pass in a pointer to a SwapChainBackgroundPanel, casted to an
|
||||
* IInspectable (via reinterpret_cast).
|
||||
* \ret 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
|
||||
* \param reserved Reserved for future use; should be NULL
|
||||
* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
|
||||
* information on the failure.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel);
|
||||
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
|
||||
|
||||
#endif /* __WINRT__ */
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -60,6 +60,15 @@ typedef enum
|
|||
SDL_NUM_SYSTEM_CURSORS
|
||||
} SDL_SystemCursor;
|
||||
|
||||
/**
|
||||
* \brief Scroll direction types for the Scroll event
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */
|
||||
SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */
|
||||
} SDL_MouseWheelDirection;
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
|
@ -77,6 +86,31 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
|
|||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
|
||||
|
||||
/**
|
||||
* \brief Get the current state of the mouse, in relation to the desktop
|
||||
*
|
||||
* This works just like SDL_GetMouseState(), but the coordinates will be
|
||||
* reported relative to the top-left of the desktop. This can be useful if
|
||||
* you need to track the mouse outside of a specific window and
|
||||
* SDL_CaptureMouse() doesn't fit your needs. For example, it could be
|
||||
* useful if you need to track the mouse while dragging a window, where
|
||||
* coordinates relative to a window might not be in sync at all times.
|
||||
*
|
||||
* \note SDL_GetMouseState() returns the mouse position as SDL understands
|
||||
* it from the last pump of the event queue. This function, however,
|
||||
* queries the OS for the current mouse position, and as such, might
|
||||
* be a slightly less efficient function. Unless you know what you're
|
||||
* doing and have a good reason to use this function, you probably want
|
||||
* SDL_GetMouseState() instead.
|
||||
*
|
||||
* \param x Returns the current X coord, relative to the desktop. Can be NULL.
|
||||
* \param y Returns the current Y coord, relative to the desktop. Can be NULL.
|
||||
* \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.
|
||||
*
|
||||
* \sa SDL_GetMouseState
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
|
||||
|
||||
/**
|
||||
* \brief Retrieve the relative state of the mouse.
|
||||
*
|
||||
|
@ -98,6 +132,17 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
|
|||
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
|
||||
int x, int y);
|
||||
|
||||
/**
|
||||
* \brief Moves the mouse to the given position in global screen space.
|
||||
*
|
||||
* \param x The x coordinate
|
||||
* \param y The y coordinate
|
||||
* \return 0 on success, -1 on error (usually: unsupported by a platform).
|
||||
*
|
||||
* \note This function generates a mouse motion event
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
|
||||
|
||||
/**
|
||||
* \brief Set relative mouse mode.
|
||||
*
|
||||
|
@ -116,6 +161,37 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
|
|||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
|
||||
|
||||
/**
|
||||
* \brief Capture the mouse, to track input outside an SDL window.
|
||||
*
|
||||
* \param enabled Whether or not to enable capturing
|
||||
*
|
||||
* Capturing enables your app to obtain mouse events globally, instead of
|
||||
* just within your window. Not all video targets support this function.
|
||||
* When capturing is enabled, the current window will get all mouse events,
|
||||
* but unlike relative mode, no change is made to the cursor and it is
|
||||
* not restrained to your window.
|
||||
*
|
||||
* This function may also deny mouse input to other windows--both those in
|
||||
* your application and others on the system--so you should use this
|
||||
* function sparingly, and in small bursts. For example, you might want to
|
||||
* track the mouse while the user is dragging something, until the user
|
||||
* releases a mouse button. It is not recommended that you capture the mouse
|
||||
* for long periods of time, such as the entire time your app is running.
|
||||
*
|
||||
* While captured, mouse events still report coordinates relative to the
|
||||
* current (foreground) window, but those coordinates may be outside the
|
||||
* bounds of the window (including negative values). Capturing is only
|
||||
* allowed for the foreground window. If the window loses focus while
|
||||
* capturing, the capture will be disabled automatically.
|
||||
*
|
||||
* While capturing is enabled, the current window will have the
|
||||
* SDL_WINDOW_MOUSE_CAPTURE flag set.
|
||||
*
|
||||
* \return 0 on success, or -1 if not supported.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
|
||||
|
||||
/**
|
||||
* \brief Query whether relative mouse mode is enabled.
|
||||
*
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
File diff suppressed because it is too large
Load diff
11177
polymer/eduke32/platform/Windows/include/SDL2/SDL_opengl_glext.h
Normal file
11177
polymer/eduke32/platform/Windows/include/SDL2/SDL_opengl_glext.h
Normal file
File diff suppressed because it is too large
Load diff
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,621 @@
|
|||
#ifndef __gl2_h_
|
||||
#define __gl2_h_
|
||||
|
||||
/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
|
||||
|
||||
/*#include <GLES2/gl2platform.h>*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version
|
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Data type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
typedef void GLvoid;
|
||||
typedef char GLchar;
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef khronos_int8_t GLbyte;
|
||||
typedef short GLshort;
|
||||
typedef int GLint;
|
||||
typedef int GLsizei;
|
||||
typedef khronos_uint8_t GLubyte;
|
||||
typedef unsigned short GLushort;
|
||||
typedef unsigned int GLuint;
|
||||
typedef khronos_float_t GLfloat;
|
||||
typedef khronos_float_t GLclampf;
|
||||
typedef khronos_int32_t GLfixed;
|
||||
|
||||
/* GL types for handling large vertex buffer objects */
|
||||
typedef khronos_intptr_t GLintptr;
|
||||
typedef khronos_ssize_t GLsizeiptr;
|
||||
|
||||
/* OpenGL ES core versions */
|
||||
#define GL_ES_VERSION_2_0 1
|
||||
|
||||
/* ClearBufferMask */
|
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
|
||||
/* Boolean */
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
|
||||
/* BeginMode */
|
||||
#define GL_POINTS 0x0000
|
||||
#define GL_LINES 0x0001
|
||||
#define GL_LINE_LOOP 0x0002
|
||||
#define GL_LINE_STRIP 0x0003
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_TRIANGLE_STRIP 0x0005
|
||||
#define GL_TRIANGLE_FAN 0x0006
|
||||
|
||||
/* AlphaFunction (not supported in ES20) */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* BlendingFactorDest */
|
||||
#define GL_ZERO 0
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_COLOR 0x0300
|
||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_DST_ALPHA 0x0304
|
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||
|
||||
/* BlendingFactorSrc */
|
||||
/* GL_ZERO */
|
||||
/* GL_ONE */
|
||||
#define GL_DST_COLOR 0x0306
|
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||
/* GL_SRC_ALPHA */
|
||||
/* GL_ONE_MINUS_SRC_ALPHA */
|
||||
/* GL_DST_ALPHA */
|
||||
/* GL_ONE_MINUS_DST_ALPHA */
|
||||
|
||||
/* BlendEquationSeparate */
|
||||
#define GL_FUNC_ADD 0x8006
|
||||
#define GL_BLEND_EQUATION 0x8009
|
||||
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
|
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||
|
||||
/* BlendSubtract */
|
||||
#define GL_FUNC_SUBTRACT 0x800A
|
||||
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
||||
|
||||
/* Separate Blend Functions */
|
||||
#define GL_BLEND_DST_RGB 0x80C8
|
||||
#define GL_BLEND_SRC_RGB 0x80C9
|
||||
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||||
#define GL_CONSTANT_COLOR 0x8001
|
||||
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
||||
#define GL_CONSTANT_ALPHA 0x8003
|
||||
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
||||
#define GL_BLEND_COLOR 0x8005
|
||||
|
||||
/* Buffer Objects */
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||
|
||||
#define GL_STREAM_DRAW 0x88E0
|
||||
#define GL_STATIC_DRAW 0x88E4
|
||||
#define GL_DYNAMIC_DRAW 0x88E8
|
||||
|
||||
#define GL_BUFFER_SIZE 0x8764
|
||||
#define GL_BUFFER_USAGE 0x8765
|
||||
|
||||
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
||||
|
||||
/* CullFaceMode */
|
||||
#define GL_FRONT 0x0404
|
||||
#define GL_BACK 0x0405
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
|
||||
/* DepthFunction */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* EnableCap */
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_BLEND 0x0BE2
|
||||
#define GL_DITHER 0x0BD0
|
||||
#define GL_STENCIL_TEST 0x0B90
|
||||
#define GL_DEPTH_TEST 0x0B71
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||||
#define GL_SAMPLE_COVERAGE 0x80A0
|
||||
|
||||
/* ErrorCode */
|
||||
#define GL_NO_ERROR 0
|
||||
#define GL_INVALID_ENUM 0x0500
|
||||
#define GL_INVALID_VALUE 0x0501
|
||||
#define GL_INVALID_OPERATION 0x0502
|
||||
#define GL_OUT_OF_MEMORY 0x0505
|
||||
|
||||
/* FrontFaceDirection */
|
||||
#define GL_CW 0x0900
|
||||
#define GL_CCW 0x0901
|
||||
|
||||
/* GetPName */
|
||||
#define GL_LINE_WIDTH 0x0B21
|
||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||||
#define GL_CULL_FACE_MODE 0x0B45
|
||||
#define GL_FRONT_FACE 0x0B46
|
||||
#define GL_DEPTH_RANGE 0x0B70
|
||||
#define GL_DEPTH_WRITEMASK 0x0B72
|
||||
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
||||
#define GL_DEPTH_FUNC 0x0B74
|
||||
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
||||
#define GL_STENCIL_FUNC 0x0B92
|
||||
#define GL_STENCIL_FAIL 0x0B94
|
||||
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
||||
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
||||
#define GL_STENCIL_REF 0x0B97
|
||||
#define GL_STENCIL_VALUE_MASK 0x0B93
|
||||
#define GL_STENCIL_WRITEMASK 0x0B98
|
||||
#define GL_STENCIL_BACK_FUNC 0x8800
|
||||
#define GL_STENCIL_BACK_FAIL 0x8801
|
||||
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
||||
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
||||
#define GL_STENCIL_BACK_REF 0x8CA3
|
||||
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
||||
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
/* GL_SCISSOR_TEST */
|
||||
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||||
#define GL_COLOR_WRITEMASK 0x0C23
|
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||||
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
||||
#define GL_SUBPIXEL_BITS 0x0D50
|
||||
#define GL_RED_BITS 0x0D52
|
||||
#define GL_GREEN_BITS 0x0D53
|
||||
#define GL_BLUE_BITS 0x0D54
|
||||
#define GL_ALPHA_BITS 0x0D55
|
||||
#define GL_DEPTH_BITS 0x0D56
|
||||
#define GL_STENCIL_BITS 0x0D57
|
||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||
/* GL_POLYGON_OFFSET_FILL */
|
||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
#define GL_SAMPLE_BUFFERS 0x80A8
|
||||
#define GL_SAMPLES 0x80A9
|
||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||||
|
||||
/* GetTextureParameter */
|
||||
/* GL_TEXTURE_MAG_FILTER */
|
||||
/* GL_TEXTURE_MIN_FILTER */
|
||||
/* GL_TEXTURE_WRAP_S */
|
||||
/* GL_TEXTURE_WRAP_T */
|
||||
|
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||||
|
||||
/* HintMode */
|
||||
#define GL_DONT_CARE 0x1100
|
||||
#define GL_FASTEST 0x1101
|
||||
#define GL_NICEST 0x1102
|
||||
|
||||
/* HintTarget */
|
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||
|
||||
/* DataType */
|
||||
#define GL_BYTE 0x1400
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_SHORT 0x1402
|
||||
#define GL_UNSIGNED_SHORT 0x1403
|
||||
#define GL_INT 0x1404
|
||||
#define GL_UNSIGNED_INT 0x1405
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_FIXED 0x140C
|
||||
|
||||
/* PixelFormat */
|
||||
#define GL_DEPTH_COMPONENT 0x1902
|
||||
#define GL_ALPHA 0x1906
|
||||
#define GL_RGB 0x1907
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_LUMINANCE 0x1909
|
||||
#define GL_LUMINANCE_ALPHA 0x190A
|
||||
|
||||
/* PixelType */
|
||||
/* GL_UNSIGNED_BYTE */
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
|
||||
/* Shaders */
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
||||
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
||||
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
||||
#define GL_SHADER_TYPE 0x8B4F
|
||||
#define GL_DELETE_STATUS 0x8B80
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_VALIDATE_STATUS 0x8B83
|
||||
#define GL_ATTACHED_SHADERS 0x8B85
|
||||
#define GL_ACTIVE_UNIFORMS 0x8B86
|
||||
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
||||
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
||||
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
||||
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
|
||||
/* StencilFunction */
|
||||
#define GL_NEVER 0x0200
|
||||
#define GL_LESS 0x0201
|
||||
#define GL_EQUAL 0x0202
|
||||
#define GL_LEQUAL 0x0203
|
||||
#define GL_GREATER 0x0204
|
||||
#define GL_NOTEQUAL 0x0205
|
||||
#define GL_GEQUAL 0x0206
|
||||
#define GL_ALWAYS 0x0207
|
||||
|
||||
/* StencilOp */
|
||||
/* GL_ZERO */
|
||||
#define GL_KEEP 0x1E00
|
||||
#define GL_REPLACE 0x1E01
|
||||
#define GL_INCR 0x1E02
|
||||
#define GL_DECR 0x1E03
|
||||
#define GL_INVERT 0x150A
|
||||
#define GL_INCR_WRAP 0x8507
|
||||
#define GL_DECR_WRAP 0x8508
|
||||
|
||||
/* StringName */
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
|
||||
/* TextureMagFilter */
|
||||
#define GL_NEAREST 0x2600
|
||||
#define GL_LINEAR 0x2601
|
||||
|
||||
/* TextureMinFilter */
|
||||
/* GL_NEAREST */
|
||||
/* GL_LINEAR */
|
||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||
|
||||
/* TextureParameterName */
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
#define GL_TEXTURE_WRAP_S 0x2802
|
||||
#define GL_TEXTURE_WRAP_T 0x2803
|
||||
|
||||
/* TextureTarget */
|
||||
/* GL_TEXTURE_2D */
|
||||
#define GL_TEXTURE 0x1702
|
||||
|
||||
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||||
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
||||
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
||||
|
||||
/* TextureUnit */
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_TEXTURE1 0x84C1
|
||||
#define GL_TEXTURE2 0x84C2
|
||||
#define GL_TEXTURE3 0x84C3
|
||||
#define GL_TEXTURE4 0x84C4
|
||||
#define GL_TEXTURE5 0x84C5
|
||||
#define GL_TEXTURE6 0x84C6
|
||||
#define GL_TEXTURE7 0x84C7
|
||||
#define GL_TEXTURE8 0x84C8
|
||||
#define GL_TEXTURE9 0x84C9
|
||||
#define GL_TEXTURE10 0x84CA
|
||||
#define GL_TEXTURE11 0x84CB
|
||||
#define GL_TEXTURE12 0x84CC
|
||||
#define GL_TEXTURE13 0x84CD
|
||||
#define GL_TEXTURE14 0x84CE
|
||||
#define GL_TEXTURE15 0x84CF
|
||||
#define GL_TEXTURE16 0x84D0
|
||||
#define GL_TEXTURE17 0x84D1
|
||||
#define GL_TEXTURE18 0x84D2
|
||||
#define GL_TEXTURE19 0x84D3
|
||||
#define GL_TEXTURE20 0x84D4
|
||||
#define GL_TEXTURE21 0x84D5
|
||||
#define GL_TEXTURE22 0x84D6
|
||||
#define GL_TEXTURE23 0x84D7
|
||||
#define GL_TEXTURE24 0x84D8
|
||||
#define GL_TEXTURE25 0x84D9
|
||||
#define GL_TEXTURE26 0x84DA
|
||||
#define GL_TEXTURE27 0x84DB
|
||||
#define GL_TEXTURE28 0x84DC
|
||||
#define GL_TEXTURE29 0x84DD
|
||||
#define GL_TEXTURE30 0x84DE
|
||||
#define GL_TEXTURE31 0x84DF
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
|
||||
/* TextureWrapMode */
|
||||
#define GL_REPEAT 0x2901
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#define GL_MIRRORED_REPEAT 0x8370
|
||||
|
||||
/* Uniform Types */
|
||||
#define GL_FLOAT_VEC2 0x8B50
|
||||
#define GL_FLOAT_VEC3 0x8B51
|
||||
#define GL_FLOAT_VEC4 0x8B52
|
||||
#define GL_INT_VEC2 0x8B53
|
||||
#define GL_INT_VEC3 0x8B54
|
||||
#define GL_INT_VEC4 0x8B55
|
||||
#define GL_BOOL 0x8B56
|
||||
#define GL_BOOL_VEC2 0x8B57
|
||||
#define GL_BOOL_VEC3 0x8B58
|
||||
#define GL_BOOL_VEC4 0x8B59
|
||||
#define GL_FLOAT_MAT2 0x8B5A
|
||||
#define GL_FLOAT_MAT3 0x8B5B
|
||||
#define GL_FLOAT_MAT4 0x8B5C
|
||||
#define GL_SAMPLER_2D 0x8B5E
|
||||
#define GL_SAMPLER_CUBE 0x8B60
|
||||
|
||||
/* Vertex Arrays */
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
||||
|
||||
/* Read Format */
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
||||
|
||||
/* Shader Source */
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
||||
#define GL_SHADER_COMPILER 0x8DFA
|
||||
|
||||
/* Shader Binary */
|
||||
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
||||
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
||||
|
||||
/* Shader Precision-Specified Types */
|
||||
#define GL_LOW_FLOAT 0x8DF0
|
||||
#define GL_MEDIUM_FLOAT 0x8DF1
|
||||
#define GL_HIGH_FLOAT 0x8DF2
|
||||
#define GL_LOW_INT 0x8DF3
|
||||
#define GL_MEDIUM_INT 0x8DF4
|
||||
#define GL_HIGH_INT 0x8DF5
|
||||
|
||||
/* Framebuffer Object. */
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
#define GL_RENDERBUFFER 0x8D41
|
||||
|
||||
#define GL_RGBA4 0x8056
|
||||
#define GL_RGB5_A1 0x8057
|
||||
#define GL_RGB565 0x8D62
|
||||
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||
#define GL_STENCIL_INDEX8 0x8D48
|
||||
|
||||
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||||
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
||||
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
||||
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
||||
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||||
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||||
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||||
|
||||
#define GL_NONE 0
|
||||
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||||
|
||||
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||||
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
||||
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||||
|
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* GL core functions.
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
||||
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
|
||||
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
|
||||
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
||||
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
||||
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
|
||||
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
||||
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
||||
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
|
||||
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
||||
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
||||
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
||||
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
|
||||
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glFinish (void);
|
||||
GL_APICALL void GL_APIENTRY glFlush (void);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
|
||||
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
||||
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
|
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
||||
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||||
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
|
||||
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
|
||||
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
|
||||
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
||||
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
|
||||
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
||||
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
||||
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
|
||||
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
||||
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
|
||||
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
|
||||
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
|
||||
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
|
||||
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
|
||||
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
|
||||
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
|
||||
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __gl2_h_ */
|
||||
|
2050
polymer/eduke32/platform/Windows/include/SDL2/SDL_opengles2_gl2ext.h
Normal file
2050
polymer/eduke32/platform/Windows/include/SDL2/SDL_opengles2_gl2ext.h
Normal file
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,30 @@
|
|||
#ifndef __gl2platform_h_
|
||||
#define __gl2platform_h_
|
||||
|
||||
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
|
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version
|
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/
|
||||
|
||||
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
|
||||
*
|
||||
* Adopters may modify khrplatform.h and this file to suit their platform.
|
||||
* You are encouraged to submit all modifications to the Khronos group so that
|
||||
* they can be included in future versions of this file. Please submit changes
|
||||
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
||||
* by filing a bug against product "OpenGL-ES" component "Registry".
|
||||
*/
|
||||
|
||||
/*#include <KHR/khrplatform.h>*/
|
||||
|
||||
#ifndef GL_APICALL
|
||||
#define GL_APICALL KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
#ifndef GL_APIENTRY
|
||||
#define GL_APIENTRY KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
#endif /* __gl2platform_h_ */
|
|
@ -0,0 +1,282 @@
|
|||
#ifndef __khrplatform_h_
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2009 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by sending them to the public Khronos Bugzilla
|
||||
* (http://khronos.org/bugzilla) by filing a bug against product
|
||||
* "Khronos (general)" component "Registry".
|
||||
*
|
||||
* A predefined template which fills in some of the bug fields can be
|
||||
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
|
||||
* must create a Bugzilla login first.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
* should be located on your system and for more details of its use:
|
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
*
|
||||
* This file should be included as
|
||||
* #include <KHR/khrplatform.h>
|
||||
* by Khronos client API header files that use its types and defines.
|
||||
*
|
||||
* The types in khrplatform.h should only be used to define API-specific types.
|
||||
*
|
||||
* Types defined in khrplatform.h:
|
||||
* khronos_int8_t signed 8 bit
|
||||
* khronos_uint8_t unsigned 8 bit
|
||||
* khronos_int16_t signed 16 bit
|
||||
* khronos_uint16_t unsigned 16 bit
|
||||
* khronos_int32_t signed 32 bit
|
||||
* khronos_uint32_t unsigned 32 bit
|
||||
* khronos_int64_t signed 64 bit
|
||||
* khronos_uint64_t unsigned 64 bit
|
||||
* khronos_intptr_t signed same number of bits as a pointer
|
||||
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||
* khronos_ssize_t signed size
|
||||
* khronos_usize_t unsigned size
|
||||
* khronos_float_t signed 32 bit floating point
|
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||
* nanoseconds
|
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||
* only be used as a base type when a client API's boolean type is
|
||||
* an enum. Client APIs which use an integer or other type for
|
||||
* booleans cannot use this as the base type for their boolean.
|
||||
*
|
||||
* Tokens defined in khrplatform.h:
|
||||
*
|
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||
*
|
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||
*
|
||||
* Calling convention macros defined in this file:
|
||||
* KHRONOS_APICALL
|
||||
* KHRONOS_APIENTRY
|
||||
* KHRONOS_APIATTRIBUTES
|
||||
*
|
||||
* These may be used in function prototypes as:
|
||||
*
|
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||
* int arg1,
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
# define KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the closing parenthesis of the function prototype arguments.
|
||||
*/
|
||||
#if defined (__ARMCC_2__)
|
||||
#define KHRONOS_APIATTRIBUTES __softfp
|
||||
#else
|
||||
#define KHRONOS_APIATTRIBUTES
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h>
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
/*
|
||||
* Using <inttypes.h>
|
||||
*/
|
||||
#include <inttypes.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
|
||||
/*
|
||||
* Win32
|
||||
*/
|
||||
typedef __int32 khronos_int32_t;
|
||||
typedef unsigned __int32 khronos_uint32_t;
|
||||
typedef __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
|
||||
/*
|
||||
* Sun or Digital
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#if defined(__arch64__) || defined(_LP64)
|
||||
typedef long int khronos_int64_t;
|
||||
typedef unsigned long int khronos_uint64_t;
|
||||
#else
|
||||
typedef long long int khronos_int64_t;
|
||||
typedef unsigned long long int khronos_uint64_t;
|
||||
#endif /* __arch64__ */
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif 0
|
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#define KHRONOS_SUPPORT_INT64 0
|
||||
#define KHRONOS_SUPPORT_FLOAT 0
|
||||
|
||||
#else
|
||||
|
||||
/*
|
||||
* Generic fallback
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms
|
||||
*/
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef unsigned long long int khronos_uintptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT
|
||||
/*
|
||||
* Float type
|
||||
*/
|
||||
typedef float khronos_float_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64
|
||||
/* Time types
|
||||
*
|
||||
* These types can be used to represent a time interval in nanoseconds or
|
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||
* time the system booted). The Unadjusted System Time is an unsigned
|
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||
* may be either signed or unsigned.
|
||||
*/
|
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits.
|
||||
*/
|
||||
#ifndef KHRONOS_MAX_ENUM
|
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Enumerated boolean type
|
||||
*
|
||||
* Values other than zero should be considered to be true. Therefore
|
||||
* comparisons should not be made against KHRONOS_TRUE.
|
||||
*/
|
||||
typedef enum {
|
||||
KHRONOS_FALSE = 0,
|
||||
KHRONOS_TRUE = 1,
|
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||
} khronos_boolean_enum_t;
|
||||
|
||||
#endif /* __khrplatform_h_ */
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -86,6 +86,8 @@ enum
|
|||
};
|
||||
|
||||
/** Array component order, low byte -> high byte. */
|
||||
/* !!! FIXME: in 2.1, make these not overlap differently with
|
||||
!!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
|
||||
enum
|
||||
{
|
||||
SDL_ARRAYORDER_NONE,
|
||||
|
@ -134,12 +136,31 @@ enum
|
|||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
|
||||
|
||||
#define SDL_ISPIXELFORMAT_ALPHA(format) \
|
||||
#define SDL_ISPIXELFORMAT_PACKED(format) \
|
||||
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
|
||||
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
|
||||
|
||||
#define SDL_ISPIXELFORMAT_ARRAY(format) \
|
||||
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
|
||||
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
|
||||
|
||||
#define SDL_ISPIXELFORMAT_ALPHA(format) \
|
||||
((SDL_ISPIXELFORMAT_PACKED(format) && \
|
||||
((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
|
||||
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
|
||||
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
|
||||
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA)))
|
||||
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
|
||||
(SDL_ISPIXELFORMAT_ARRAY(format) && \
|
||||
((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
|
||||
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
|
||||
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
|
||||
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
|
||||
|
||||
/* The flag is set to 1 because 0x1? is not in the printable ASCII range */
|
||||
#define SDL_ISPIXELFORMAT_FOURCC(format) \
|
||||
|
@ -248,7 +269,11 @@ enum
|
|||
SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
|
||||
SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
|
||||
SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
|
||||
SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U')
|
||||
SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
|
||||
SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
|
||||
SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
|
||||
SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
|
||||
SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1')
|
||||
};
|
||||
|
||||
typedef struct SDL_Color
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -56,7 +56,7 @@
|
|||
#undef __IRIX__
|
||||
#define __IRIX__ 1
|
||||
#endif
|
||||
#if defined(linux) || defined(__linux) || defined(__linux__)
|
||||
#if (defined(linux) || defined(__linux) || defined(__linux__))
|
||||
#undef __LINUX__
|
||||
#define __LINUX__ 1
|
||||
#endif
|
||||
|
@ -109,7 +109,7 @@
|
|||
#undef __RISCOS__
|
||||
#define __RISCOS__ 1
|
||||
#endif
|
||||
#if defined(__SVR4)
|
||||
#if defined(__sun) && defined(__SVR4)
|
||||
#undef __SOLARIS__
|
||||
#define __SOLARIS__ 1
|
||||
#endif
|
||||
|
@ -142,6 +142,23 @@
|
|||
#define __PSP__ 1
|
||||
#endif
|
||||
|
||||
/* The NACL compiler defines __native_client__ and __pnacl__
|
||||
* Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
|
||||
*/
|
||||
#if defined(__native_client__)
|
||||
#undef __LINUX__
|
||||
#undef __NACL__
|
||||
#define __NACL__ 1
|
||||
#endif
|
||||
#if defined(__pnacl__)
|
||||
#undef __LINUX__
|
||||
#undef __PNACL__
|
||||
#define __PNACL__ 1
|
||||
/* PNACL with newlib supports static linking only */
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
#endif
|
||||
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -43,6 +43,7 @@ extern "C" {
|
|||
* \brief The structure that defines a point
|
||||
*
|
||||
* \sa SDL_EnclosePoints
|
||||
* \sa SDL_PointInRect
|
||||
*/
|
||||
typedef struct SDL_Point
|
||||
{
|
||||
|
@ -66,6 +67,15 @@ typedef struct SDL_Rect
|
|||
int w, h;
|
||||
} SDL_Rect;
|
||||
|
||||
/**
|
||||
* \brief Returns true if point resides inside a rectangle.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
|
||||
{
|
||||
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
|
||||
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns true if the rectangle has no area.
|
||||
*/
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -81,8 +81,8 @@ typedef struct SDL_RendererInfo
|
|||
Uint32 flags; /**< Supported ::SDL_RendererFlags */
|
||||
Uint32 num_texture_formats; /**< The number of available texture formats */
|
||||
Uint32 texture_formats[16]; /**< The available texture formats */
|
||||
int max_texture_width; /**< The maximimum texture width */
|
||||
int max_texture_height; /**< The maximimum texture height */
|
||||
int max_texture_width; /**< The maximum texture width */
|
||||
int max_texture_height; /**< The maximum texture height */
|
||||
} SDL_RendererInfo;
|
||||
|
||||
/**
|
||||
|
@ -215,7 +215,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
|
|||
SDL_RendererInfo * info);
|
||||
|
||||
/**
|
||||
* \brief Get the output size of a rendering context.
|
||||
* \brief Get the output size in pixels of a rendering context.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
|
||||
int *w, int *h);
|
||||
|
@ -229,7 +229,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
|
|||
* \param w The width of the texture in pixels.
|
||||
* \param h The height of the texture in pixels.
|
||||
*
|
||||
* \return The created texture is returned, or 0 if no rendering context was
|
||||
* \return The created texture is returned, or NULL if no rendering context was
|
||||
* active, the format was unsupported, or the width or height were out
|
||||
* of range.
|
||||
*
|
||||
|
@ -248,7 +248,7 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
|
|||
* \param renderer The renderer.
|
||||
* \param surface The surface containing pixel data used to fill the texture.
|
||||
*
|
||||
* \return The created texture is returned, or 0 on error.
|
||||
* \return The created texture is returned, or NULL on error.
|
||||
*
|
||||
* \note The surface is not modified or freed by this function.
|
||||
*
|
||||
|
@ -371,7 +371,7 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
|
|||
* \param rect A pointer to the rectangle of pixels to update, or NULL to
|
||||
* update the entire texture.
|
||||
* \param pixels The raw pixel data.
|
||||
* \param pitch The number of bytes between rows of pixel data.
|
||||
* \param pitch The number of bytes in a row of pixel data, including padding between lines.
|
||||
*
|
||||
* \return 0 on success, or -1 if the texture is not valid.
|
||||
*
|
||||
|
@ -551,6 +551,16 @@ extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
|
|||
extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
|
||||
SDL_Rect * rect);
|
||||
|
||||
/**
|
||||
* \brief Get whether clipping is enabled on the given renderer.
|
||||
*
|
||||
* \param renderer The renderer from which clip state should be queried.
|
||||
*
|
||||
* \sa SDL_RenderGetClipRect()
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
|
||||
|
||||
|
||||
/**
|
||||
* \brief Set the drawing scale for rendering on the current target.
|
||||
*
|
||||
|
@ -782,7 +792,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
|
|||
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
||||
* entire rendering target.
|
||||
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect
|
||||
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2)
|
||||
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
|
||||
* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
#define SDL_REVISION "hg-8628:b558f99d48f0"
|
||||
#define SDL_REVISION_NUMBER 8628
|
||||
#define SDL_REVISION "hg-10001:e12c38730512"
|
||||
#define SDL_REVISION_NUMBER 10001
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -93,7 +93,7 @@ typedef struct SDL_RWops
|
|||
Uint32 type;
|
||||
union
|
||||
{
|
||||
#if defined(ANDROID)
|
||||
#if defined(__ANDROID__)
|
||||
struct
|
||||
{
|
||||
void *fileNameRef;
|
||||
|
@ -220,7 +220,6 @@ extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
|
|||
extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
|
||||
/* @} *//* Write endian functions */
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -165,6 +165,97 @@ typedef uint64_t Uint64;
|
|||
|
||||
/* @} *//* Basic data types */
|
||||
|
||||
/* Make sure we have macros for printing 64 bit values.
|
||||
* <stdint.h> should define these but this is not true all platforms.
|
||||
* (for example win32) */
|
||||
#ifndef SDL_PRIs64
|
||||
#ifdef PRIs64
|
||||
#define SDL_PRIs64 PRIs64
|
||||
#elif defined(__WIN32__)
|
||||
#define SDL_PRIs64 "I64d"
|
||||
#elif defined(__LINUX__) && defined(__LP64__)
|
||||
#define SDL_PRIs64 "ld"
|
||||
#else
|
||||
#define SDL_PRIs64 "lld"
|
||||
#endif
|
||||
#endif
|
||||
#ifndef SDL_PRIu64
|
||||
#ifdef PRIu64
|
||||
#define SDL_PRIu64 PRIu64
|
||||
#elif defined(__WIN32__)
|
||||
#define SDL_PRIu64 "I64u"
|
||||
#elif defined(__LINUX__) && defined(__LP64__)
|
||||
#define SDL_PRIu64 "lu"
|
||||
#else
|
||||
#define SDL_PRIu64 "llu"
|
||||
#endif
|
||||
#endif
|
||||
#ifndef SDL_PRIx64
|
||||
#ifdef PRIx64
|
||||
#define SDL_PRIx64 PRIx64
|
||||
#elif defined(__WIN32__)
|
||||
#define SDL_PRIx64 "I64x"
|
||||
#elif defined(__LINUX__) && defined(__LP64__)
|
||||
#define SDL_PRIx64 "lx"
|
||||
#else
|
||||
#define SDL_PRIx64 "llx"
|
||||
#endif
|
||||
#endif
|
||||
#ifndef SDL_PRIX64
|
||||
#ifdef PRIX64
|
||||
#define SDL_PRIX64 PRIX64
|
||||
#elif defined(__WIN32__)
|
||||
#define SDL_PRIX64 "I64X"
|
||||
#elif defined(__LINUX__) && defined(__LP64__)
|
||||
#define SDL_PRIX64 "lX"
|
||||
#else
|
||||
#define SDL_PRIX64 "llX"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Annotations to help code analysis tools */
|
||||
#ifdef SDL_DISABLE_ANALYZE_MACROS
|
||||
#define SDL_IN_BYTECAP(x)
|
||||
#define SDL_INOUT_Z_CAP(x)
|
||||
#define SDL_OUT_Z_CAP(x)
|
||||
#define SDL_OUT_CAP(x)
|
||||
#define SDL_OUT_BYTECAP(x)
|
||||
#define SDL_OUT_Z_BYTECAP(x)
|
||||
#define SDL_PRINTF_FORMAT_STRING
|
||||
#define SDL_SCANF_FORMAT_STRING
|
||||
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
|
||||
#define SDL_SCANF_VARARG_FUNC( fmtargnumber )
|
||||
#else
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */
|
||||
#include <sal.h>
|
||||
|
||||
#define SDL_IN_BYTECAP(x) _In_bytecount_(x)
|
||||
#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x)
|
||||
#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x)
|
||||
#define SDL_OUT_CAP(x) _Out_cap_(x)
|
||||
#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x)
|
||||
#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x)
|
||||
|
||||
#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_
|
||||
#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_
|
||||
#else
|
||||
#define SDL_IN_BYTECAP(x)
|
||||
#define SDL_INOUT_Z_CAP(x)
|
||||
#define SDL_OUT_Z_CAP(x)
|
||||
#define SDL_OUT_CAP(x)
|
||||
#define SDL_OUT_BYTECAP(x)
|
||||
#define SDL_OUT_Z_BYTECAP(x)
|
||||
#define SDL_PRINTF_FORMAT_STRING
|
||||
#define SDL_SCANF_FORMAT_STRING
|
||||
#endif
|
||||
#if defined(__GNUC__)
|
||||
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 )))
|
||||
#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 )))
|
||||
#else
|
||||
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
|
||||
#define SDL_SCANF_VARARG_FUNC( fmtargnumber )
|
||||
#endif
|
||||
#endif /* SDL_DISABLE_ANALYZE_MACROS */
|
||||
|
||||
#define SDL_COMPILE_TIME_ASSERT(name, x) \
|
||||
typedef int SDL_dummy_ ## name[(x) * 2 - 1]
|
||||
|
@ -259,7 +350,7 @@ extern DECLSPEC int SDLCALL SDL_isspace(int x);
|
|||
extern DECLSPEC int SDLCALL SDL_toupper(int x);
|
||||
extern DECLSPEC int SDLCALL SDL_tolower(int x);
|
||||
|
||||
extern DECLSPEC void *SDLCALL SDL_memset(void *dst, int c, size_t len);
|
||||
extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len);
|
||||
|
||||
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
|
||||
#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
|
||||
|
@ -294,24 +385,19 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
|
|||
}
|
||||
|
||||
|
||||
extern DECLSPEC void *SDLCALL SDL_memcpy(void *dst, const void *src, size_t len);
|
||||
extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
|
||||
|
||||
SDL_FORCE_INLINE void *SDL_memcpy4(void *dst, const void *src, size_t dwords)
|
||||
{
|
||||
return SDL_memcpy(dst, src, dwords * 4);
|
||||
}
|
||||
|
||||
extern DECLSPEC void *SDLCALL SDL_memmove(void *dst, const void *src, size_t len);
|
||||
extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
|
||||
extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
|
||||
|
||||
extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr);
|
||||
extern DECLSPEC size_t SDLCALL SDL_wcslcpy(wchar_t *dst, const wchar_t *src, size_t maxlen);
|
||||
extern DECLSPEC size_t SDLCALL SDL_wcslcat(wchar_t *dst, const wchar_t *src, size_t maxlen);
|
||||
extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
|
||||
extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
|
||||
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen);
|
||||
extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(char *dst, const char *src, size_t dst_bytes);
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen);
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
|
||||
extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes);
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
|
||||
extern DECLSPEC char *SDLCALL SDL_strdup(const char *str);
|
||||
extern DECLSPEC char *SDLCALL SDL_strrev(char *str);
|
||||
extern DECLSPEC char *SDLCALL SDL_strupr(char *str);
|
||||
|
@ -340,10 +426,10 @@ extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size
|
|||
extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
|
||||
extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len);
|
||||
|
||||
extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...);
|
||||
extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2);
|
||||
extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap);
|
||||
extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...);
|
||||
extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap);
|
||||
extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3);
|
||||
extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap);
|
||||
|
||||
#ifndef HAVE_M_PI
|
||||
#ifndef M_PI
|
||||
|
@ -367,6 +453,9 @@ extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n);
|
|||
extern DECLSPEC double SDLCALL SDL_sin(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_sinf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_sqrt(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_sqrtf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_tan(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_tanf(float x);
|
||||
|
||||
/* The SDL implementation of iconv() returns these error codes */
|
||||
#define SDL_ICONV_ERROR (size_t)-1
|
||||
|
@ -394,6 +483,39 @@ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
|
|||
#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
|
||||
#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
|
||||
|
||||
/* force builds using Clang's static analysis tools to use literal C runtime
|
||||
here, since there are possibly tests that are ineffective otherwise. */
|
||||
#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS)
|
||||
#define SDL_malloc malloc
|
||||
#define SDL_calloc calloc
|
||||
#define SDL_realloc realloc
|
||||
#define SDL_free free
|
||||
#define SDL_memset memset
|
||||
#define SDL_memcpy memcpy
|
||||
#define SDL_memmove memmove
|
||||
#define SDL_memcmp memcmp
|
||||
#define SDL_strlen strlen
|
||||
#define SDL_strlcpy strlcpy
|
||||
#define SDL_strlcat strlcat
|
||||
#define SDL_strdup strdup
|
||||
#define SDL_strchr strchr
|
||||
#define SDL_strrchr strrchr
|
||||
#define SDL_strstr strstr
|
||||
#define SDL_strcmp strcmp
|
||||
#define SDL_strncmp strncmp
|
||||
#define SDL_strcasecmp strcasecmp
|
||||
#define SDL_strncasecmp strncasecmp
|
||||
#define SDL_sscanf sscanf
|
||||
#define SDL_vsscanf vsscanf
|
||||
#define SDL_snprintf snprintf
|
||||
#define SDL_vsnprintf vsnprintf
|
||||
#endif
|
||||
|
||||
SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords)
|
||||
{
|
||||
return SDL_memcpy(dst, src, dwords * 4);
|
||||
}
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -42,24 +42,36 @@ extern "C" {
|
|||
|
||||
/* Platform specific functions for Windows */
|
||||
#ifdef __WIN32__
|
||||
|
||||
/**
|
||||
\brief Set a function that is called for every windows message, before TranslateMessage()
|
||||
*/
|
||||
typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
|
||||
|
||||
/**
|
||||
\brief Returns the D3D9 adapter index that matches the specified display index.
|
||||
|
||||
/* Returns the D3D9 adapter index that matches the specified display index.
|
||||
This adapter index can be passed to IDirect3D9::CreateDevice and controls
|
||||
on which monitor a full screen application will appear.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
|
||||
|
||||
/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
|
||||
typedef struct IDirect3DDevice9 IDirect3DDevice9;
|
||||
/**
|
||||
\brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
|
||||
|
||||
Once you are done using the device, you should release it to avoid a resource leak.
|
||||
*/
|
||||
typedef struct IDirect3DDevice9 IDirect3DDevice9;
|
||||
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
|
||||
|
||||
/* Returns the DXGI Adapter and Output indices for the specified display index.
|
||||
/**
|
||||
\brief Returns the DXGI Adapter and Output indices for the specified display index.
|
||||
|
||||
These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
|
||||
required to create a DX10 or DX11 device and swap chain.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
|
||||
|
||||
#endif /* __WIN32__ */
|
||||
|
||||
|
@ -67,7 +79,10 @@ extern DECLSPEC void SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapt
|
|||
/* Platform specific functions for iOS */
|
||||
#if defined(__IPHONEOS__) && __IPHONEOS__
|
||||
|
||||
#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
|
||||
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
|
||||
|
||||
#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
|
||||
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
|
||||
|
||||
#endif /* __IPHONEOS__ */
|
||||
|
@ -76,12 +91,16 @@ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
|
|||
/* Platform specific functions for Android */
|
||||
#if defined(__ANDROID__) && __ANDROID__
|
||||
|
||||
/* Get the JNI environment for the current thread
|
||||
/**
|
||||
\brief Get the JNI environment for the current thread
|
||||
|
||||
This returns JNIEnv*, but the prototype is void* so we don't need jni.h
|
||||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
|
||||
|
||||
/* Get the SDL Activity object for the application
|
||||
/**
|
||||
\brief Get the SDL Activity object for the application
|
||||
|
||||
This returns jobject, but the prototype is void* so we don't need jni.h
|
||||
The jobject returned by SDL_AndroidGetActivity is a local reference.
|
||||
It is the caller's responsibility to properly release it
|
||||
|
@ -89,26 +108,33 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
|
|||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
|
||||
|
||||
/* See the official Android developer guide for more information:
|
||||
/**
|
||||
See the official Android developer guide for more information:
|
||||
http://developer.android.com/guide/topics/data/data-storage.html
|
||||
*/
|
||||
#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
|
||||
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
|
||||
|
||||
/* Get the path used for internal storage for this application.
|
||||
/**
|
||||
\brief Get the path used for internal storage for this application.
|
||||
|
||||
This path is unique to your application and cannot be written to
|
||||
by other applications.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
|
||||
|
||||
/* Get the current state of external storage, a bitmask of these values:
|
||||
/**
|
||||
\brief Get the current state of external storage, a bitmask of these values:
|
||||
SDL_ANDROID_EXTERNAL_STORAGE_READ
|
||||
SDL_ANDROID_EXTERNAL_STORAGE_WRITE
|
||||
|
||||
If external storage is currently unavailable, this will return 0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
|
||||
|
||||
/* Get the path used for external storage for this application.
|
||||
/**
|
||||
\brief Get the path used for external storage for this application.
|
||||
|
||||
This path is unique to your application, but is public and can be
|
||||
written to by other applications.
|
||||
*/
|
||||
|
@ -151,7 +177,7 @@ typedef enum
|
|||
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
||||
*
|
||||
* \param pathType The type of path to retrieve.
|
||||
* \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
|
||||
* \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
|
||||
* if the path is not available for any reason. Not all paths are
|
||||
* available on all versions of Windows. This is especially true on
|
||||
* Windows Phone. Check the documentation for the given
|
||||
|
@ -168,7 +194,7 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path
|
|||
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
||||
*
|
||||
* \param pathType The type of path to retrieve.
|
||||
* \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
|
||||
* \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
|
||||
* if the path is not available for any reason. Not all paths are
|
||||
* available on all versions of Windows. This is especially true on
|
||||
* Windows Phone. Check the documentation for the given
|
||||
|
@ -179,7 +205,6 @@ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathT
|
|||
|
||||
#endif /* __WINRT__ */
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -52,7 +52,9 @@ struct SDL_SysWMinfo;
|
|||
#else
|
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
|
@ -83,7 +85,7 @@ struct SDL_SysWMinfo;
|
|||
|
||||
#if defined(SDL_VIDEO_DRIVER_COCOA)
|
||||
#ifdef __OBJC__
|
||||
#include <Cocoa/Cocoa.h>
|
||||
@class NSWindow;
|
||||
#else
|
||||
typedef struct _NSWindow NSWindow;
|
||||
#endif
|
||||
|
@ -96,13 +98,14 @@ typedef struct _NSWindow NSWindow;
|
|||
typedef struct _UIWindow UIWindow;
|
||||
typedef struct _UIViewController UIViewController;
|
||||
#endif
|
||||
typedef Uint32 GLuint;
|
||||
#endif
|
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_MIR)
|
||||
#include <mir_toolkit/mir_client_library.h>
|
||||
#if defined(SDL_VIDEO_DRIVER_ANDROID)
|
||||
typedef struct ANativeWindow ANativeWindow;
|
||||
typedef void *EGLSurface;
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* These are the various supported windowing subsystems
|
||||
*/
|
||||
|
@ -117,6 +120,7 @@ typedef enum
|
|||
SDL_SYSWM_WAYLAND,
|
||||
SDL_SYSWM_MIR,
|
||||
SDL_SYSWM_WINRT,
|
||||
SDL_SYSWM_ANDROID
|
||||
} SDL_SYSWM_TYPE;
|
||||
|
||||
/**
|
||||
|
@ -149,12 +153,17 @@ struct SDL_SysWMmsg
|
|||
#if defined(SDL_VIDEO_DRIVER_COCOA)
|
||||
struct
|
||||
{
|
||||
/* Latest version of Xcode clang complains about empty structs in C v. C++:
|
||||
error: empty struct has size 0 in C, size 1 in C++
|
||||
*/
|
||||
int dummy;
|
||||
/* No Cocoa window events yet */
|
||||
} cocoa;
|
||||
#endif
|
||||
#if defined(SDL_VIDEO_DRIVER_UIKIT)
|
||||
struct
|
||||
{
|
||||
int dummy;
|
||||
/* No UIKit window events yet */
|
||||
} uikit;
|
||||
#endif
|
||||
|
@ -179,6 +188,7 @@ struct SDL_SysWMinfo
|
|||
struct
|
||||
{
|
||||
HWND window; /**< The window handle */
|
||||
HDC hdc; /**< The window device context */
|
||||
} win;
|
||||
#endif
|
||||
#if defined(SDL_VIDEO_DRIVER_WINRT)
|
||||
|
@ -205,13 +215,24 @@ struct SDL_SysWMinfo
|
|||
#if defined(SDL_VIDEO_DRIVER_COCOA)
|
||||
struct
|
||||
{
|
||||
NSWindow *window; /* The Cocoa window */
|
||||
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
|
||||
NSWindow __unsafe_unretained *window; /* The Cocoa window */
|
||||
#else
|
||||
NSWindow *window; /* The Cocoa window */
|
||||
#endif
|
||||
} cocoa;
|
||||
#endif
|
||||
#if defined(SDL_VIDEO_DRIVER_UIKIT)
|
||||
struct
|
||||
{
|
||||
UIWindow *window; /* The UIKit window */
|
||||
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
|
||||
UIWindow __unsafe_unretained *window; /* The UIKit window */
|
||||
#else
|
||||
UIWindow *window; /* The UIKit window */
|
||||
#endif
|
||||
GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
|
||||
GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
|
||||
GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
|
||||
} uikit;
|
||||
#endif
|
||||
#if defined(SDL_VIDEO_DRIVER_WAYLAND)
|
||||
|
@ -225,11 +246,19 @@ struct SDL_SysWMinfo
|
|||
#if defined(SDL_VIDEO_DRIVER_MIR)
|
||||
struct
|
||||
{
|
||||
MirConnection *connection; /**< Mir display server connection */
|
||||
MirSurface *surface; /**< Mir surface */
|
||||
struct MirConnection *connection; /**< Mir display server connection */
|
||||
struct MirSurface *surface; /**< Mir surface */
|
||||
} mir;
|
||||
#endif
|
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_ANDROID)
|
||||
struct
|
||||
{
|
||||
ANativeWindow *window;
|
||||
EGLSurface surface;
|
||||
} android;
|
||||
#endif
|
||||
|
||||
/* Can't have an empty union */
|
||||
int dummy;
|
||||
} info;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -52,7 +52,7 @@ extern "C" {
|
|||
/* Global definitions */
|
||||
|
||||
/*
|
||||
* Note: Maximum size of SDLTest log message is less than SDLs limit
|
||||
* Note: Maximum size of SDLTest log message is less than SDL's limit
|
||||
* to ensure we can fit additional information such as the timestamp.
|
||||
*/
|
||||
#define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -58,7 +58,7 @@ extern "C" {
|
|||
* \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
|
||||
* \param assertDescription Message to log with the assert describing it.
|
||||
*/
|
||||
void SDLTest_Assert(int assertCondition, const char *assertDescription, ...);
|
||||
void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters.
|
||||
|
@ -68,14 +68,14 @@ void SDLTest_Assert(int assertCondition, const char *assertDescription, ...);
|
|||
*
|
||||
* \returns Returns the assertCondition so it can be used to externally to break execution flow if desired.
|
||||
*/
|
||||
int SDLTest_AssertCheck(int assertCondition, const char *assertDescription, ...);
|
||||
int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Explicitely pass without checking an assertion condition. Updates assertion counter.
|
||||
* \brief Explicitly pass without checking an assertion condition. Updates assertion counter.
|
||||
*
|
||||
* \param assertDescription Message to log with the assert describing it.
|
||||
*/
|
||||
void SDLTest_AssertPass(const char *assertDescription, ...);
|
||||
void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/**
|
||||
* \brief Resets the assert summary counters to zero.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -51,9 +51,9 @@ extern "C" {
|
|||
*
|
||||
* \param surface Surface used in comparison
|
||||
* \param referenceSurface Test Surface used in comparison
|
||||
* \param allowable_error Allowable difference (squared) in blending accuracy.
|
||||
* \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy.
|
||||
*
|
||||
* \returns 0 if comparison succeeded, >0 (=number of pixels where comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ.
|
||||
* \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ.
|
||||
*/
|
||||
int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error);
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -70,27 +70,27 @@ extern "C" {
|
|||
/* ---------- Function Prototypes ------------- */
|
||||
|
||||
/**
|
||||
* /brief Initialize the CRC context
|
||||
* \brief Initialize the CRC context
|
||||
*
|
||||
* Note: The function initializes the crc table required for all crc calculations.
|
||||
*
|
||||
* /param crcContext pointer to context variable
|
||||
* \param crcContext pointer to context variable
|
||||
*
|
||||
* /returns 0 for OK, -1 on error
|
||||
* \returns 0 for OK, -1 on error
|
||||
*
|
||||
*/
|
||||
int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext);
|
||||
|
||||
|
||||
/**
|
||||
* /brief calculate a crc32 from a data block
|
||||
* \brief calculate a crc32 from a data block
|
||||
*
|
||||
* /param crcContext pointer to context variable
|
||||
* /param inBuf input buffer to checksum
|
||||
* /param inLen length of input buffer
|
||||
* /param crc32 pointer to Uint32 to store the final CRC into
|
||||
* \param crcContext pointer to context variable
|
||||
* \param inBuf input buffer to checksum
|
||||
* \param inLen length of input buffer
|
||||
* \param crc32 pointer to Uint32 to store the final CRC into
|
||||
*
|
||||
* /returns 0 for OK, -1 on error
|
||||
* \returns 0 for OK, -1 on error
|
||||
*
|
||||
*/
|
||||
int SDLTest_crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
|
||||
|
@ -102,11 +102,11 @@ int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf,
|
|||
|
||||
|
||||
/**
|
||||
* /brief clean up CRC context
|
||||
* \brief clean up CRC context
|
||||
*
|
||||
* /param crcContext pointer to context variable
|
||||
* \param crcContext pointer to context variable
|
||||
*
|
||||
* /returns 0 for OK, -1 on error
|
||||
* \returns 0 for OK, -1 on error
|
||||
*
|
||||
*/
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -57,7 +57,7 @@ extern "C" {
|
|||
/**
|
||||
* Initializes the fuzzer for a test
|
||||
*
|
||||
* /param execKey Execution "Key" that initializes the random number generator uniquely for the test.
|
||||
* \param execKey Execution "Key" that initializes the random number generator uniquely for the test.
|
||||
*
|
||||
*/
|
||||
void SDLTest_FuzzerInit(Uint64 execKey);
|
||||
|
@ -318,7 +318,7 @@ Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL
|
|||
/**
|
||||
* Returns integer in range [min, max] (inclusive).
|
||||
* Min and max values can be negative values.
|
||||
* If Max in smaller tham min, then the values are swapped.
|
||||
* If Max in smaller than min, then the values are swapped.
|
||||
* Min and max are the same value, that value will be returned.
|
||||
*
|
||||
* \param min Minimum inclusive value of returned random number
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -47,14 +47,14 @@ extern "C" {
|
|||
*
|
||||
* \param fmt Message to be logged
|
||||
*/
|
||||
void SDLTest_Log(const char *fmt, ...);
|
||||
void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/**
|
||||
* \brief Prints given message with a timestamp in the TEST category and the ERROR priority.
|
||||
*
|
||||
* \param fmt Message to be logged
|
||||
*/
|
||||
void SDLTest_LogError(const char *fmt, ...);
|
||||
void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -78,9 +78,9 @@ extern "C" {
|
|||
/* ---------- Function Prototypes ------------- */
|
||||
|
||||
/**
|
||||
* /brief initialize the context
|
||||
* \brief initialize the context
|
||||
*
|
||||
* /param mdContext pointer to context variable
|
||||
* \param mdContext pointer to context variable
|
||||
*
|
||||
* Note: The function initializes the message-digest context
|
||||
* mdContext. Call before each new use of the context -
|
||||
|
@ -90,11 +90,11 @@ extern "C" {
|
|||
|
||||
|
||||
/**
|
||||
* /brief update digest from variable length data
|
||||
* \brief update digest from variable length data
|
||||
*
|
||||
* /param mdContext pointer to context variable
|
||||
* /param inBuf pointer to data array/string
|
||||
* /param inLen length of data array/string
|
||||
* \param mdContext pointer to context variable
|
||||
* \param inBuf pointer to data array/string
|
||||
* \param inLen length of data array/string
|
||||
*
|
||||
* Note: The function updates the message-digest context to account
|
||||
* for the presence of each of the characters inBuf[0..inLen-1]
|
||||
|
@ -105,10 +105,10 @@ extern "C" {
|
|||
unsigned int inLen);
|
||||
|
||||
|
||||
/*
|
||||
* /brief complete digest computation
|
||||
/**
|
||||
* \brief complete digest computation
|
||||
*
|
||||
* /param mdContext pointer to context variable
|
||||
* \param mdContext pointer to context variable
|
||||
*
|
||||
* Note: The function terminates the message-digest computation and
|
||||
* ends with the desired message digest in mdContext.digest[0..15].
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -233,9 +233,9 @@ extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
|
|||
* if (!thread_local_storage) {
|
||||
* thread_local_storage = SDL_TLSCreate();
|
||||
* }
|
||||
* SDL_AtomicUnLock(&tls_lock);
|
||||
* SDL_AtomicUnlock(&tls_lock);
|
||||
* }
|
||||
* SDL_TLSSet(thread_local_storage, value);
|
||||
* SDL_TLSSet(thread_local_storage, value, 0);
|
||||
* }
|
||||
*
|
||||
* void *GetMyThreadData(void)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -88,7 +88,7 @@ typedef int SDL_TimerID;
|
|||
/**
|
||||
* \brief Add a new timer to the pool of timers already running.
|
||||
*
|
||||
* \return A timer ID, or NULL when an error occurs.
|
||||
* \return A timer ID, or 0 when an error occurs.
|
||||
*/
|
||||
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
|
||||
SDL_TimerCallback callback,
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -59,7 +59,7 @@ typedef struct SDL_version
|
|||
*/
|
||||
#define SDL_MAJOR_VERSION 2
|
||||
#define SDL_MINOR_VERSION 0
|
||||
#define SDL_PATCHLEVEL 3
|
||||
#define SDL_PATCHLEVEL 4
|
||||
|
||||
/**
|
||||
* \brief Macro to determine SDL version program was compiled against.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -53,8 +53,8 @@ extern "C" {
|
|||
typedef struct
|
||||
{
|
||||
Uint32 format; /**< pixel format */
|
||||
int w; /**< width */
|
||||
int h; /**< height */
|
||||
int w; /**< width, in screen coordinates */
|
||||
int h; /**< height, in screen coordinates */
|
||||
int refresh_rate; /**< refresh rate (or zero for unspecified) */
|
||||
void *driverdata; /**< driver-specific data, initialize to 0 */
|
||||
} SDL_DisplayMode;
|
||||
|
@ -108,7 +108,8 @@ typedef enum
|
|||
SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
|
||||
SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
|
||||
SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
|
||||
SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */
|
||||
SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */
|
||||
SDL_WINDOW_MOUSE_CAPTURE = 0x00004000 /**< window has mouse captured (unrelated to INPUT_GRABBED) */
|
||||
} SDL_WindowFlags;
|
||||
|
||||
/**
|
||||
|
@ -142,7 +143,9 @@ typedef enum
|
|||
SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
|
||||
*/
|
||||
SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
|
||||
SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
|
||||
SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
|
||||
a result of an API call or through the
|
||||
system or user changing the window size. */
|
||||
SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
|
||||
SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
|
||||
SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
|
||||
|
@ -188,7 +191,8 @@ typedef enum
|
|||
SDL_GL_CONTEXT_FLAGS,
|
||||
SDL_GL_CONTEXT_PROFILE_MASK,
|
||||
SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
|
||||
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
|
||||
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
|
||||
SDL_GL_CONTEXT_RELEASE_BEHAVIOR
|
||||
} SDL_GLattr;
|
||||
|
||||
typedef enum
|
||||
|
@ -206,6 +210,12 @@ typedef enum
|
|||
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
|
||||
} SDL_GLcontextFlag;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
|
||||
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
|
||||
} SDL_GLcontextReleaseFlag;
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
|
@ -288,6 +298,18 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
|
|||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
|
||||
|
||||
/**
|
||||
* \brief Get the dots/pixels-per-inch for a display
|
||||
*
|
||||
* \note Diagonal, horizontal and vertical DPI can all be optionally
|
||||
* returned if the parameter is non-NULL.
|
||||
*
|
||||
* \return 0 on success, or -1 if no DPI information is available or the index is out of range.
|
||||
*
|
||||
* \sa SDL_GetNumVideoDisplays()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
|
||||
|
||||
/**
|
||||
* \brief Returns the number of available display modes.
|
||||
*
|
||||
|
@ -392,8 +414,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
|
|||
* ::SDL_WINDOWPOS_UNDEFINED.
|
||||
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
||||
* ::SDL_WINDOWPOS_UNDEFINED.
|
||||
* \param w The width of the window.
|
||||
* \param h The height of the window.
|
||||
* \param w The width of the window, in screen coordinates.
|
||||
* \param h The height of the window, in screen coordinates.
|
||||
* \param flags The flags for the window, a mask of any of the following:
|
||||
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
|
||||
* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
|
||||
|
@ -403,6 +425,12 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
|
|||
*
|
||||
* \return The id of the window created, or zero if window creation failed.
|
||||
*
|
||||
* If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
|
||||
* in pixels may differ from its size in screen coordinates on platforms with
|
||||
* high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
|
||||
* the client area's size in screen coordinates, and SDL_GL_GetDrawableSize()
|
||||
* or SDL_GetRendererOutputSize() to query the drawable size in pixels.
|
||||
*
|
||||
* \sa SDL_DestroyWindow()
|
||||
*/
|
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
|
||||
|
@ -493,10 +521,10 @@ extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
|
|||
* \brief Set the position of a window.
|
||||
*
|
||||
* \param window The window to reposition.
|
||||
* \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
|
||||
::SDL_WINDOWPOS_UNDEFINED.
|
||||
* \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
|
||||
::SDL_WINDOWPOS_UNDEFINED.
|
||||
* \param x The x coordinate of the window in screen coordinates, or
|
||||
* ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
|
||||
* \param y The y coordinate of the window in screen coordinates, or
|
||||
* ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
|
||||
*
|
||||
* \note The window coordinate origin is the upper left of the display.
|
||||
*
|
||||
|
@ -509,8 +537,10 @@ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
|
|||
* \brief Get the position of a window.
|
||||
*
|
||||
* \param window The window to query.
|
||||
* \param x Pointer to variable for storing the x position, may be NULL
|
||||
* \param y Pointer to variable for storing the y position, may be NULL
|
||||
* \param x Pointer to variable for storing the x position, in screen
|
||||
* coordinates. May be NULL.
|
||||
* \param y Pointer to variable for storing the y position, in screen
|
||||
* coordinates. May be NULL.
|
||||
*
|
||||
* \sa SDL_SetWindowPosition()
|
||||
*/
|
||||
|
@ -521,12 +551,17 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
|
|||
* \brief Set the size of a window's client area.
|
||||
*
|
||||
* \param window The window to resize.
|
||||
* \param w The width of the window, must be >0
|
||||
* \param h The height of the window, must be >0
|
||||
* \param w The width of the window, in screen coordinates. Must be >0.
|
||||
* \param h The height of the window, in screen coordinates. Must be >0.
|
||||
*
|
||||
* \note You can't change the size of a fullscreen window, it automatically
|
||||
* matches the size of the display mode.
|
||||
*
|
||||
* The window size in screen coordinates may differ from the size in pixels, if
|
||||
* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
|
||||
* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
|
||||
* SDL_GetRendererOutputSize() to get the real client area size in pixels.
|
||||
*
|
||||
* \sa SDL_GetWindowSize()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
|
||||
|
@ -536,8 +571,15 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
|
|||
* \brief Get the size of a window's client area.
|
||||
*
|
||||
* \param window The window to query.
|
||||
* \param w Pointer to variable for storing the width, may be NULL
|
||||
* \param h Pointer to variable for storing the height, may be NULL
|
||||
* \param w Pointer to variable for storing the width, in screen
|
||||
* coordinates. May be NULL.
|
||||
* \param h Pointer to variable for storing the height, in screen
|
||||
* coordinates. May be NULL.
|
||||
*
|
||||
* The window size in screen coordinates may differ from the size in pixels, if
|
||||
* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
|
||||
* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
|
||||
* SDL_GetRendererOutputSize() to get the real client area size in pixels.
|
||||
*
|
||||
* \sa SDL_SetWindowSize()
|
||||
*/
|
||||
|
@ -714,6 +756,9 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
|
|||
* \param window The window for which the input grab mode should be set.
|
||||
* \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
|
||||
*
|
||||
* If the caller enables a grab while another window is currently grabbed,
|
||||
* the other window loses its grab in favor of the caller's window.
|
||||
*
|
||||
* \sa SDL_GetWindowGrab()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
|
||||
|
@ -728,6 +773,15 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
|
|||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
|
||||
|
||||
/**
|
||||
* \brief Get the window that currently has an input grab enabled.
|
||||
*
|
||||
* \return This returns the window if input is grabbed, and NULL otherwise.
|
||||
*
|
||||
* \sa SDL_SetWindowGrab()
|
||||
*/
|
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
|
||||
|
||||
/**
|
||||
* \brief Set the brightness (gamma correction) for a window.
|
||||
*
|
||||
|
@ -790,6 +844,75 @@ extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
|
|||
Uint16 * green,
|
||||
Uint16 * blue);
|
||||
|
||||
/**
|
||||
* \brief Possible return values from the SDL_HitTest callback.
|
||||
*
|
||||
* \sa SDL_HitTest
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
|
||||
SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
|
||||
SDL_HITTEST_RESIZE_TOPLEFT,
|
||||
SDL_HITTEST_RESIZE_TOP,
|
||||
SDL_HITTEST_RESIZE_TOPRIGHT,
|
||||
SDL_HITTEST_RESIZE_RIGHT,
|
||||
SDL_HITTEST_RESIZE_BOTTOMRIGHT,
|
||||
SDL_HITTEST_RESIZE_BOTTOM,
|
||||
SDL_HITTEST_RESIZE_BOTTOMLEFT,
|
||||
SDL_HITTEST_RESIZE_LEFT
|
||||
} SDL_HitTestResult;
|
||||
|
||||
/**
|
||||
* \brief Callback used for hit-testing.
|
||||
*
|
||||
* \sa SDL_SetWindowHitTest
|
||||
*/
|
||||
typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
|
||||
const SDL_Point *area,
|
||||
void *data);
|
||||
|
||||
/**
|
||||
* \brief Provide a callback that decides if a window region has special properties.
|
||||
*
|
||||
* Normally windows are dragged and resized by decorations provided by the
|
||||
* system window manager (a title bar, borders, etc), but for some apps, it
|
||||
* makes sense to drag them from somewhere else inside the window itself; for
|
||||
* example, one might have a borderless window that wants to be draggable
|
||||
* from any part, or simulate its own title bar, etc.
|
||||
*
|
||||
* This function lets the app provide a callback that designates pieces of
|
||||
* a given window as special. This callback is run during event processing
|
||||
* if we need to tell the OS to treat a region of the window specially; the
|
||||
* use of this callback is known as "hit testing."
|
||||
*
|
||||
* Mouse input may not be delivered to your application if it is within
|
||||
* a special area; the OS will often apply that input to moving the window or
|
||||
* resizing the window and not deliver it to the application.
|
||||
*
|
||||
* Specifying NULL for a callback disables hit-testing. Hit-testing is
|
||||
* disabled by default.
|
||||
*
|
||||
* Platforms that don't support this functionality will return -1
|
||||
* unconditionally, even if you're attempting to disable hit-testing.
|
||||
*
|
||||
* Your callback may fire at any time, and its firing does not indicate any
|
||||
* specific behavior (for example, on Windows, this certainly might fire
|
||||
* when the OS is deciding whether to drag your window, but it fires for lots
|
||||
* of other reasons, too, some unrelated to anything you probably care about
|
||||
* _and when the mouse isn't actually at the location it is testing_).
|
||||
* Since this can fire at any time, you should try to keep your callback
|
||||
* efficient, devoid of allocations, etc.
|
||||
*
|
||||
* \param window The window to set hit-testing on.
|
||||
* \param callback The callback to call when doing a hit-test.
|
||||
* \param callback_data An app-defined void pointer passed to the callback.
|
||||
* \return 0 on success, -1 on error (including unsupported).
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
|
||||
SDL_HitTest callback,
|
||||
void *callback_data);
|
||||
|
||||
/**
|
||||
* \brief Destroy a window.
|
||||
*/
|
||||
|
@ -908,13 +1031,14 @@ extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
|
|||
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
|
||||
|
||||
/**
|
||||
* \brief Get the size of a window's underlying drawable (for use with glViewport).
|
||||
* \brief Get the size of a window's underlying drawable in pixels (for use
|
||||
* with glViewport).
|
||||
*
|
||||
* \param window Window from which the drawable size should be queried
|
||||
* \param w Pointer to variable for storing the width, may be NULL
|
||||
* \param h Pointer to variable for storing the height, may be NULL
|
||||
* \param w Pointer to variable for storing the width in pixels, may be NULL
|
||||
* \param h Pointer to variable for storing the height in pixels, may be NULL
|
||||
*
|
||||
* This may differ from SDL_GetWindowSize if we're rendering to a high-DPI
|
||||
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
|
||||
* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
|
||||
* platform with high-DPI support (Apple calls this "Retina"), and not disabled
|
||||
* by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -41,6 +41,14 @@
|
|||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef SDL_UNUSED
|
||||
# ifdef __GNUC__
|
||||
# define SDL_UNUSED __attribute__((unused))
|
||||
# else
|
||||
# define SDL_UNUSED
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* Some compilers use a special export keyword */
|
||||
#ifndef DECLSPEC
|
||||
# if defined(__WIN32__) || defined(__WINRT__)
|
||||
|
@ -56,8 +64,6 @@
|
|||
# else
|
||||
# if defined(__GNUC__) && __GNUC__ >= 4
|
||||
# define DECLSPEC __attribute__ ((visibility("default")))
|
||||
# elif defined(__GNUC__) && __GNUC__ >= 2
|
||||
# define DECLSPEC __declspec(dllexport)
|
||||
# else
|
||||
# define DECLSPEC
|
||||
# endif
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
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Loading…
Reference in a new issue