raze/polymer/eduke32/source
hendricks266 c24c08599f Better compile timestamp handling.
git-svn-id: https://svn.eduke32.com/eduke32@4495 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-31 12:26:13 +00:00
..
android Android updates from Emile. DONT_BUILD. 2014-04-15 19:02:48 +00:00
enet Re-fix the C++ warnings in ENet. 2014-05-31 12:25:44 +00:00
eobj
eobj_win
jaudiolib Android updates from Emile. DONT_BUILD. 2014-04-15 19:02:48 +00:00
jmact Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
lunatic Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
misc
obj
obj_win
util ivfrate: fix one error message, make -h/--help display usage. 2014-01-15 20:29:06 +00:00
_functio.h
_midi.h
_rts.h Reincarnate RTS sound functionality together with cleaning up related code. 2014-01-30 19:12:08 +00:00
actors.c Replace two missed literal numbers with SE_* enum labels. 2014-05-30 19:39:06 +00:00
actors.h Fix the "fix for flying/jumping monsters getting stuck in water". 2014-03-16 14:37:52 +00:00
actors_inline.c
actors_inline.h For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining. 2014-01-12 14:04:02 +00:00
android.h Android updates from Emile. DONT_BUILD. 2014-04-15 19:02:48 +00:00
anim.c Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file. 2014-01-12 14:02:30 +00:00
anim.h Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file. 2014-01-12 14:02:30 +00:00
animvpx.c MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC). 2014-02-10 10:59:42 +00:00
animvpx.h
astub.c Better compile timestamp handling. 2014-05-31 12:26:13 +00:00
common.c Better compile timestamp handling. 2014-05-31 12:26:13 +00:00
common_game.h
config.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
config.h
demo.c User-configurable security monitor refresh delay (r_camrefreshdelay) 2014-04-17 20:00:24 +00:00
demo.h
duke3d.h A couple of very minor code beauty tweaks. 2014-02-22 19:38:47 +00:00
function.h
game.c Better compile timestamp handling. 2014-05-31 12:26:13 +00:00
game.h game.c: in A_Spawn(), protect CSTAT_SPRITE_NOSHADE of spawned MASKWALL* sprites. 2014-05-22 11:17:50 +00:00
game_inline.c
game_inline.h
gamedef.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
gamedef.h Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
gamedefs.h
gameexec.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
gameexec.h Guard retrieval of player index (.yvel) from APLAYER sprite. 2013-12-28 17:04:27 +00:00
GameListSource.game.h
GameListSource.game.m
gamestructures.c Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
gamevars.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
gamevars.h Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
global.c Better compile timestamp handling. 2014-05-31 12:26:13 +00:00
global.h Better compile timestamp handling. 2014-05-31 12:26:13 +00:00
GNU.TXT
GrpFile.game.h
GrpFile.game.m
grpscan.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
grpscan.h
input.c Tidy menu code in advance of complete redesign. 2014-03-26 09:14:01 +00:00
input.h
keys.h
m32def.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
m32def.h Mapster32: factor out [']+[F] common code into "class" StatusBarMenu. 2014-04-05 20:27:34 +00:00
m32exec.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
m32structures.c Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
m32vars.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
macros.h Give sprite cstat bit 2048 (NOSHADE, Mapster32 key [N]) a macro name. 2014-02-22 19:38:51 +00:00
mapster32.h Mapster32/Lunatic: add functionality to connect Lua funcs to s.bar menu [;]+[F]. 2014-04-06 22:24:14 +00:00
mdump.cpp
mdump.h
menus.c Replace some constants with preprocessor macros. 2014-05-17 12:36:40 +00:00
menus.h Keep displaying difficulty menu for as long as the *voice* plays. 2014-04-19 22:42:20 +00:00
midi.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
net.h Networking updates. 2014-02-10 11:00:25 +00:00
old.diff
osdcmds.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
osdcmds.h
osdfuncs.c OSD scaling fixes (mostly) 2014-04-13 03:19:50 +00:00
osdfuncs.h Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage). 2014-04-07 06:17:25 +00:00
player.c Android updates from Emile. DONT_BUILD. 2014-04-15 19:02:48 +00:00
player.h Make a couple of player functions take player indices instead of DukePlayer_t *. 2013-12-28 17:04:31 +00:00
premap.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
premap.h In loadlookups(), look for gap of 4 consecutive unused pals for fog pals. 2014-02-16 19:16:05 +00:00
quotes.h
rev.c Better compile timestamp handling. 2014-05-31 12:26:13 +00:00
rev.h Fix my mangled rev.h commit from a while back. I guess I forgot to revert it because it didn't break synthesis. :) 2014-04-01 19:43:43 +00:00
rts.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
rts.h Reincarnate RTS sound functionality together with cleaning up related code. 2014-01-30 19:12:08 +00:00
savegame.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
savegame.h Replace some constants with preprocessor macros. 2014-05-17 12:36:40 +00:00
sdlmusic.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
sector.c Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init. 2014-05-23 20:25:29 +00:00
sector.h Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init. 2014-05-23 20:25:29 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
sounds.h Keep displaying difficulty menu for as long as the *voice* plays. 2014-04-19 22:42:20 +00:00
sounds_common.h
sounds_mapster32.c In the C code, rename sprite[].filler to 'blend'. 2014-02-08 14:37:55 +00:00
sounds_mapster32.h
soundsdyn.c
soundsdyn.h
standard.h
startgtk.game.c
startosx.game.m
startwin.game.c Very minor changes after an investigation into the possibility of Polymost on Wii. 2014-02-10 10:56:14 +00:00
startwin.game.h
valgrind_errors.log Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND. 2014-02-08 14:37:41 +00:00
winbits.c