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android
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Android updates from Emile. DONT_BUILD.
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2014-04-15 19:02:48 +00:00 |
enet
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Re-fix the C++ warnings in ENet.
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2014-05-31 12:25:44 +00:00 |
eobj
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eobj_win
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jaudiolib
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Android updates from Emile. DONT_BUILD.
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2014-04-15 19:02:48 +00:00 |
jmact
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
lunatic
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
misc
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obj
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obj_win
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util
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ivfrate: fix one error message, make -h/--help display usage.
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2014-01-15 20:29:06 +00:00 |
_functio.h
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_midi.h
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_rts.h
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Reincarnate RTS sound functionality together with cleaning up related code.
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2014-01-30 19:12:08 +00:00 |
actors.c
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Replace two missed literal numbers with SE_* enum labels.
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2014-05-30 19:39:06 +00:00 |
actors.h
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Fix the "fix for flying/jumping monsters getting stuck in water".
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2014-03-16 14:37:52 +00:00 |
actors_inline.c
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actors_inline.h
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For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining.
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2014-01-12 14:04:02 +00:00 |
android.h
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Android updates from Emile. DONT_BUILD.
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2014-04-15 19:02:48 +00:00 |
anim.c
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Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file.
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2014-01-12 14:02:30 +00:00 |
anim.h
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Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file.
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2014-01-12 14:02:30 +00:00 |
animvpx.c
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MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
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2014-02-10 10:59:42 +00:00 |
animvpx.h
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astub.c
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Better compile timestamp handling.
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2014-05-31 12:26:13 +00:00 |
common.c
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Better compile timestamp handling.
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2014-05-31 12:26:13 +00:00 |
common_game.h
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config.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
config.h
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demo.c
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User-configurable security monitor refresh delay (r_camrefreshdelay)
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2014-04-17 20:00:24 +00:00 |
demo.h
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duke3d.h
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A couple of very minor code beauty tweaks.
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2014-02-22 19:38:47 +00:00 |
function.h
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game.c
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Better compile timestamp handling.
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2014-05-31 12:26:13 +00:00 |
game.h
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game.c: in A_Spawn(), protect CSTAT_SPRITE_NOSHADE of spawned MASKWALL* sprites.
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2014-05-22 11:17:50 +00:00 |
game_inline.c
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game_inline.h
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gamedef.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
gamedef.h
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Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
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2014-04-05 11:28:10 +00:00 |
gamedefs.h
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gameexec.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
gameexec.h
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Guard retrieval of player index (.yvel) from APLAYER sprite.
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2013-12-28 17:04:27 +00:00 |
GameListSource.game.h
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GameListSource.game.m
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gamestructures.c
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Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
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2014-04-05 11:28:10 +00:00 |
gamevars.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
gamevars.h
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Lunatic: Fix compilation of C++ build, but not starting up yet.
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2014-01-31 21:13:03 +00:00 |
global.c
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Better compile timestamp handling.
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2014-05-31 12:26:13 +00:00 |
global.h
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Better compile timestamp handling.
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2014-05-31 12:26:13 +00:00 |
GNU.TXT
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GrpFile.game.h
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GrpFile.game.m
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grpscan.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
grpscan.h
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input.c
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Tidy menu code in advance of complete redesign.
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2014-03-26 09:14:01 +00:00 |
input.h
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keys.h
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m32def.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
m32def.h
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Mapster32: factor out [']+[F] common code into "class" StatusBarMenu.
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2014-04-05 20:27:34 +00:00 |
m32exec.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
m32structures.c
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Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
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2014-04-05 11:28:10 +00:00 |
m32vars.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
macros.h
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Give sprite cstat bit 2048 (NOSHADE, Mapster32 key [N]) a macro name.
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2014-02-22 19:38:51 +00:00 |
mapster32.h
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Mapster32/Lunatic: add functionality to connect Lua funcs to s.bar menu [;]+[F].
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2014-04-06 22:24:14 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Replace some constants with preprocessor macros.
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2014-05-17 12:36:40 +00:00 |
menus.h
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Keep displaying difficulty menu for as long as the *voice* plays.
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2014-04-19 22:42:20 +00:00 |
midi.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
net.h
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Networking updates.
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2014-02-10 11:00:25 +00:00 |
old.diff
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osdcmds.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
osdcmds.h
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osdfuncs.c
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OSD scaling fixes (mostly)
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2014-04-13 03:19:50 +00:00 |
osdfuncs.h
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Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage).
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2014-04-07 06:17:25 +00:00 |
player.c
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Android updates from Emile. DONT_BUILD.
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2014-04-15 19:02:48 +00:00 |
player.h
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Make a couple of player functions take player indices instead of DukePlayer_t *.
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2013-12-28 17:04:31 +00:00 |
premap.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
premap.h
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In loadlookups(), look for gap of 4 consecutive unused pals for fog pals.
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2014-02-16 19:16:05 +00:00 |
quotes.h
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rev.c
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Better compile timestamp handling.
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2014-05-31 12:26:13 +00:00 |
rev.h
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Fix my mangled rev.h commit from a while back. I guess I forgot to revert it because it didn't break synthesis. :)
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2014-04-01 19:43:43 +00:00 |
rts.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
rts.h
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Reincarnate RTS sound functionality together with cleaning up related code.
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2014-01-30 19:12:08 +00:00 |
savegame.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
savegame.h
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Replace some constants with preprocessor macros.
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2014-05-17 12:36:40 +00:00 |
sdlmusic.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
sector.c
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Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init.
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2014-05-23 20:25:29 +00:00 |
sector.h
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Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init.
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2014-05-23 20:25:29 +00:00 |
sector_inline.c
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sector_inline.h
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soundefs.h
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sounds.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
sounds.h
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Keep displaying difficulty menu for as long as the *voice* plays.
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2014-04-19 22:42:20 +00:00 |
sounds_common.h
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sounds_mapster32.c
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In the C code, rename sprite[].filler to 'blend'.
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2014-02-08 14:37:55 +00:00 |
sounds_mapster32.h
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soundsdyn.c
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soundsdyn.h
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standard.h
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startgtk.game.c
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startosx.game.m
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startwin.game.c
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Very minor changes after an investigation into the possibility of Polymost on Wii.
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2014-02-10 10:56:14 +00:00 |
startwin.game.h
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valgrind_errors.log
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Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
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2014-02-08 14:37:41 +00:00 |
winbits.c
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