mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
Very minor changes after an investigation into the possibility of Polymost on Wii.
git-svn-id: https://svn.eduke32.com/eduke32@4317 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
7deb709ab6
commit
5d92bef194
6 changed files with 293 additions and 6 deletions
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@ -143,6 +143,7 @@ ifeq ($(PLATFORM),WII)
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MIXERTYPE=SDL
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EXESUFFIX=.elf
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override USE_OPENGL=0
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override POLYMER=0
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override NOASM=1
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override WITHOUT_GTK=1
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# -msdata=eabi
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@ -4,6 +4,10 @@
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#ifdef USE_OPENGL
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#if !defined GEKKO
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# define DYNAMIC_GL
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#endif
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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@ -51,6 +55,8 @@
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#define GL_TEXTURE_RECTANGLE 0x84F5
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#if defined DYNAMIC_GL
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typedef void (APIENTRY * bglClearColorProcPtr)( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
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extern bglClearColorProcPtr bglClearColor;
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typedef void (APIENTRY * bglClearProcPtr)( GLbitfield mask );
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@ -580,9 +586,275 @@ void texdbg_bglDeleteTextures(GLsizei n, const GLuint *textures, const char *src
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# define bglGenTextures(numtexs, texnamear) texdbg_bglGenTextures(numtexs, texnamear, __FILE__)
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# define bglDeleteTextures(numtexs, texnamear) texdbg_bglDeleteTextures(numtexs, texnamear, __FILE__)
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# endif
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#else
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#define bglClearColor glClearColor
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#define bglClear glClear
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#define bglColorMask glColorMask
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#define bglAlphaFunc glAlphaFunc
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#define bglBlendFunc glBlendFunc
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#define bglBlendEquation glBlendEquation
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#define bglCullFace glCullFace
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#define bglFrontFace glFrontFace
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#define bglPolygonOffset glPolygonOffset
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#define bglPolygonMode glPolygonMode
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#define bglEnable glEnable
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#define bglDisable glDisable
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#define bglGetDoublev glGetDoublev
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#define bglGetFloatv glGetFloatv
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#define bglGetIntegerv glGetIntegerv
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#define bglPushAttrib glPushAttrib
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#define bglPopAttrib glPopAttrib
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#define bglGetError glGetError
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#define bglGetString glGetString
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#define bglHint glHint
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#define bglDrawBuffer glDrawBuffer
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#define bglReadBuffer glReadBuffer
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#define bglScissor glScissor
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#define bglClipPlane glClipPlane
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// Depth
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#define bglDepthFunc glDepthFunc
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#define bglDepthMask glDepthMask
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#define bglDepthRange glDepthRange
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// Matrix
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#define bglMatrixMode glMatrixMode
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#define bglOrtho glOrtho
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#define bglFrustum glFrustum
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#define bglViewport glViewport
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#define bglPushMatrix glPushMatrix
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#define bglPopMatrix glPopMatrix
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#define bglLoadIdentity glLoadIdentity
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#define bglLoadMatrixf glLoadMatrixf
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#define bglLoadMatrixd glLoadMatrixd
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#define bglMultMatrixf glMultMatrixf
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#define bglMultMatrixd glMultMatrixd
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#define bglRotatef glRotatef
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#define bglScalef glScalef
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#define bglTranslatef glTranslatef
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// Drawing
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#define bglBegin glBegin
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#define bglEnd glEnd
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#define bglVertex2f glVertex2f
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#define bglVertex2i glVertex2i
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#define bglVertex3f glVertex3f
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#define bglVertex3d glVertex3d
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#define bglVertex3fv glVertex3fv
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#define bglVertex3dv glVertex3dv
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#define bglRectd glRectd
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#define bglColor4f glColor4f
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#define bglColor4ub glColor4ub
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#define bglTexCoord2d glTexCoord2d
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#define bglTexCoord2f glTexCoord2f
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#define bglTexCoord2i glTexCoord2i
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#define bglNormal3f glNormal3f
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// Lighting
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#define bglShadeModel glShadeModel
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#define bglLightfv glLightfv
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// Raster funcs
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#define bglReadPixels glReadPixels
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#define bglRasterPos4i glRasterPos4i
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#define bglDrawPixels glDrawPixels
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#define bglPixelStorei glPixelStorei
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// Texture mapping
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#define bglTexEnvf glTexEnvf
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#define bglGenTextures glGenTextures
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#define bglDeleteTextures glDeleteTextures
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#define bglBindTexture glBindTexture
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#define bglTexImage2D glTexImage2D
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#define bglTexImage3D glTexImage3D
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#define bglCopyTexImage2D glCopyTexImage2D
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#define bglCopyTexSubImage2D glCopyTexSubImage2D;
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#define bglTexSubImage2D glTexSubImage2D
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#define bglTexParameterf glTexParameterf
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#define bglTexParameteri glTexParameteri
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#define bglGetTexParameteriv glGetTexParameteriv
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#define bglGetTexLevelParameteriv glGetTexLevelParameteriv
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#define bglCompressedTexImage2DARB glCompressedTexImage2DARB
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#define bglGetCompressedTexImageARB glGetCompressedTexImageARB
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// Fog
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#define bglFogf glFogf
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#define bglFogi glFogi
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#define bglFogfv glFogfv
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// Display Lists
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#define bglNewList glNewList
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#define bglEndList glEndList
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#define bglCallList glCallList
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#define bglDeleteLists glDeleteLists
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// Vertex Arrays
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#define bglEnableClientState glEnableClientState
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#define bglDisableClientState glDisableClientState
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#define bglVertexPointer glVertexPointer
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#define bglNormalPointer glNormalPointer
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#define bglTexCoordPointer glTexCoordPointer
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#define bglDrawElements glDrawElements
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// Stencil Buffer
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#define bglClearStencil glClearStencil
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#define bglStencilOp glStencilOp
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#define bglStencilFunc glStencilFunc
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// GPU Programs
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#define bglGenProgramsARB glGenProgramsARB
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#define bglBindProgramARB glBindProgramARB
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#define bglProgramStringARB glProgramStringARB
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#define bglDeleteProgramsARB glDeleteProgramsARB;
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// Multitexturing
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#define bglActiveTextureARB glActiveTextureARB
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#define bglClientActiveTextureARB glClientActiveTextureARB
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#define bglMultiTexCoord2dARB glMultiTexCoord2dARB
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#define bglMultiTexCoord2fARB glMultiTexCoord2fARB
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// Frame Buffer Objects
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#define bglGenFramebuffersEXT glGenFramebuffersEXT
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#define bglBindFramebufferEXT glBindFramebufferEXT
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#define bglFramebufferTexture2DEXT glFramebufferTexture2DEXT
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#define bglCheckFramebufferStatusEXT glCheckFramebufferStatusEXT
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#define bglDeleteFramebuffersEXT glDeleteFramebuffersEXT
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// Vertex Buffer Objects
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#define bglGenBuffersARB glGenBuffersARB
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#define bglBindBufferARB glBindBufferARB
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#define bglDeleteBuffersARB glDeleteBuffersARB
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#define bglBufferDataARB glBufferDataARB
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#define bglBufferSubDataARB glBufferSubDataARB
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#define bglMapBufferARB glMapBufferARB
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#define bglUnmapBufferARB glUnmapBufferARB
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// Occlusion queries
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#define bglGenQueriesARB glGenQueriesARB
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#define bglDeleteQueriesARB glDeleteQueriesARB
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#define bglIsQueryARB glIsQueryARB
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#define bglBeginQueryARB glBeginQueryARB
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#define bglEndQueryARB glEndQueryARB
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#define bglGetQueryivARB glGetQueryivARB
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#define bglGetQueryObjectivARB glGetQueryObjectivARB
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#define bglGetQueryObjectuivARB glGetQueryObjectuivARB
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// Shader Objects
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#define bglDeleteObjectARB glDeleteObjectARB
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#define bglGetHandleARB glGetHandleARB
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#define bglDetachObjectARB glDetachObjectARB
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#define bglCreateShaderObjectARB glCreateShaderObjectARB
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#define bglShaderSourceARB glShaderSourceARB
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#define bglCompileShaderARB glCompileShaderARB
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#define bglCreateProgramObjectARB glCreateProgramObjectARB
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#define bglAttachObjectARB glAttachObjectARB
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#define bglLinkProgramARB glLinkProgramARB
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#define bglUseProgramObjectARB glUseProgramObjectARB
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#define bglValidateProgramARB glValidateProgramARB
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#define bglUniform1fARB glUniform1fARB
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#define bglUniform2fARB glUniform2fARB
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#define bglUniform3fARB glUniform3fARB
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#define bglUniform4fARB glUniform4fARB
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#define bglUniform1iARB glUniform1iARB
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#define bglUniform2iARB glUniform2iARB
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#define bglUniform3iARB glUniform3iARB
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#define bglUniform4iARB glUniform4iARB
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#define bglUniform1fvARB glUniform1fvARB
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#define bglUniform2fvARB glUniform2fvARB
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#define bglUniform3fvARB glUniform3fvARB
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#define bglUniform4fvARB glUniform4fvARB
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#define bglUniform1ivARB glUniform1ivARB
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#define bglUniform2ivARB glUniform2ivARB
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#define bglUniform3ivARB glUniform3ivARB
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#define bglUniform4ivARB glUniform4ivARB
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#define bglUniformMatrix2fvARB glUniformMatrix2fvARB
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#define bglUniformMatrix3fvARB glUniformMatrix3fvARB
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#define bglUniformMatrix4fvARB glUniformMatrix4fvARB
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#define bglGetObjectParameterfvARB glGetObjectParameterfvARB
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#define bglGetObjectParameterivARB glGetObjectParameterivARB
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#define bglGetInfoLogARB glGetInfoLogARB
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#define bglGetAttachedObjectsARB glGetAttachedObjectsARB
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#define bglGetUniformLocationARB glGetUniformLocationARB
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#define bglGetActiveUniformARB glGetActiveUniformARB
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#define bglGetUniformfvARB glGetUniformfvARB
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#define bglGetUniformivARB glGetUniformivARB
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#define bglGetShaderSourceARB glGetShaderSourceARB
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// Vertex Shaders
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#define bglVertexAttrib1dARB glVertexAttrib1dARB
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#define bglVertexAttrib1dvARB glVertexAttrib1dvARB
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#define bglVertexAttrib1fARB glVertexAttrib1fARB
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#define bglVertexAttrib1fvARB glVertexAttrib1fvARB
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#define bglVertexAttrib1sARB glVertexAttrib1sARB
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#define bglVertexAttrib1svARB glVertexAttrib1svARB
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#define bglVertexAttrib2dARB glVertexAttrib2dARB
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#define bglVertexAttrib2dvARB glVertexAttrib2dvARB
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#define bglVertexAttrib2fARB glVertexAttrib2fARB
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#define bglVertexAttrib2fvARB glVertexAttrib2fvARB
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#define bglVertexAttrib2sARB glVertexAttrib2sARB
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#define bglVertexAttrib2svARB glVertexAttrib2svARB
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#define bglVertexAttrib3dARB glVertexAttrib3dARB
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#define bglVertexAttrib3dvARB glVertexAttrib3dvARB
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#define bglVertexAttrib3fARB glVertexAttrib3fARB
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#define bglVertexAttrib3fvARB glVertexAttrib3fvARB
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#define bglVertexAttrib3sARB glVertexAttrib3sARB
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#define bglVertexAttrib3svARB glVertexAttrib3svARB
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#define bglVertexAttrib4NbvARB glVertexAttrib4NbvARB
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#define bglVertexAttrib4NivARB glVertexAttrib4NivARB
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#define bglVertexAttrib4NsvARB glVertexAttrib4NsvARB
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#define bglVertexAttrib4NubARB glVertexAttrib4NubARB
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#define bglVertexAttrib4NubvARB glVertexAttrib4NubvARB
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#define bglVertexAttrib4NuivARB glVertexAttrib4NuivARB
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#define bglVertexAttrib4NusvARB glVertexAttrib4NusvARB
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#define bglVertexAttrib4bvARB glVertexAttrib4bvARB
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#define bglVertexAttrib4dARB glVertexAttrib4dARB
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#define bglVertexAttrib4dvARB glVertexAttrib4dvARB
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#define bglVertexAttrib4fARB glVertexAttrib4fARB
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#define bglVertexAttrib4fvARB glVertexAttrib4fvARB
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#define bglVertexAttrib4ivARB glVertexAttrib4ivARB
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#define bglVertexAttrib4sARB glVertexAttrib4sARB
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#define bglVertexAttrib4svARB glVertexAttrib4svARB
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#define bglVertexAttrib4ubvARB glVertexAttrib4ubvARB
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#define bglVertexAttrib4uivARB glVertexAttrib4uivARB
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#define bglVertexAttrib4usvARB glVertexAttrib4usvARB
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#define bglVertexAttribPointerARB glVertexAttribPointerARB
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#define bglEnableVertexAttribArrayARB glEnableVertexAttribArrayARB
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#define bglDisableVertexAttribArrayARB glDisableVertexAttribArrayARB
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#define bglGetVertexAttribdvARB glGetVertexAttribdvARB
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#define bglGetVertexAttribfvARB glGetVertexAttribfvARB
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#define bglGetVertexAttribivARB glGetVertexAttribivARB
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#define bglGetVertexAttribPointervARB glGetVertexAttribPointervARB
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#define bglBindAttribLocationARB glBindAttribLocationARB
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#define bglGetActiveAttribARB glGetActiveAttribARB
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#define bglGetAttribLocationARB glGetAttribLocationARB
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#define bgluTessBeginContour gluTessBeginContour
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#define bgluTessBeginPolygon gluTessBeginPolygon
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#define bgluTessCallback gluTessCallback
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#define bgluTessEndContour gluTessEndContour
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#define bgluTessEndPolygon gluTessEndPolygon
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#define bgluTessNormal gluTessNormal
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#define bgluTessProperty gluTessProperty
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#define bgluTessVertex gluTessVertex
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#define bgluNewTess gluNewTess
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#define bgluDeleteTess gluDeleteTess
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#define bgluPerspective gluPerspective
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#define bgluErrorString gluErrorString
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#define bgluProject gluProject
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#define bgluUnProject gluUnProject
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#endif
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#endif //USE_OPENGL
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#ifdef _WIN32
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extern char *gldriver;
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#endif
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int32_t loadgldriver(const char *driver);
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int32_t loadglextensions(void);
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@ -3,6 +3,7 @@
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#ifdef USE_OPENGL
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#include "glbuild.h"
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#include "hightile.h"
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typedef struct { char r, g, b, a; } coltype;
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@ -7,6 +7,8 @@
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#if defined USE_OPENGL
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#if defined DYNAMIC_GL
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#ifdef RENDERTYPESDL
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#include "sdl_inc.h"
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#endif
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@ -724,6 +726,8 @@ int32_t unloadgldriver(void)
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bglVertex3f = (bglVertex3fProcPtr) NULL;
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bglVertex3d = (bglVertex3dProcPtr) NULL;
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bglVertex3fv = (bglVertex3fvProcPtr) NULL;
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bglVertex3dv = (bglVertex3dvProcPtr) NULL;
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bglRectd = (bglRectdProcPtr) NULL;
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bglColor4f = (bglColor4fProcPtr) NULL;
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bglColor4ub = (bglColor4ubProcPtr) NULL;
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bglTexCoord2d = (bglTexCoord2dProcPtr) NULL;
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@ -749,7 +753,7 @@ int32_t unloadgldriver(void)
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bglTexImage2D = (bglTexImage2DProcPtr) NULL;
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bglTexImage3D = (bglTexImage3DProcPtr) NULL;
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bglCopyTexImage2D = (bglCopyTexImage2DProcPtr) NULL;
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bglCopyTexSubImage2D= NULL;
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bglCopyTexSubImage2D = (bglCopyTexSubImage2DProcPtr) NULL;
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bglTexSubImage2D = (bglTexSubImage2DProcPtr) NULL;
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bglTexParameterf = (bglTexParameterfProcPtr) NULL;
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bglTexParameteri = (bglTexParameteriProcPtr) NULL;
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@ -786,7 +790,7 @@ int32_t unloadgldriver(void)
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bglGenProgramsARB = (bglGenProgramsARBProcPtr) NULL;
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bglBindProgramARB = (bglBindProgramARBProcPtr) NULL;
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bglProgramStringARB = (bglProgramStringARBProcPtr) NULL;
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bglDeleteProgramsARB= NULL;
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bglDeleteProgramsARB = (bglDeleteProgramsARBProcPtr) NULL;
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// Multitexturing
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bglActiveTextureARB = (bglActiveTextureARBProcPtr) NULL;
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}
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# endif // defined DEBUGGINGAIDS
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#else
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int32_t loadgldriver(const char *driver) { UNREFERENCED_PARAMETER(driver); return 0; };
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int32_t loadglextensions(void) { return 0; };
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int32_t unloadgldriver(void) { return 0; };
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int32_t loadglulibrary(const char *driver) { UNREFERENCED_PARAMETER(driver); return 0; };
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int32_t unloadglulibrary(void) { return 0; };
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#endif
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#endif
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@ -1,5 +1,6 @@
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#ifdef USE_OPENGL
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#include "baselayer.h"
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#include "build.h"
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#include "lz4.h"
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#include "hightile.h"
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@ -99,10 +99,6 @@ static inline int32_t getfilenames(char *path)
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#define POPULATE_GAME 4
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#define POPULATE_GAMEDIRS 8
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#ifdef USE_OPENGL
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extern char TEXCACHEFILE[];
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#endif
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extern int32_t g_noSetup;
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#ifdef INPUT_MOUSE
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