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git-svn-id: https://svn.eduke32.com/eduke32@4501 1a8010ca-5511-0410-912e-c29ae57300e0
5354 lines
192 KiB
C
5354 lines
192 KiB
C
/**************************************************************************************************
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"POLYMOST" code written by Ken Silverman
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Ken Silverman's official web site: http://www.advsys.net/ken
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Motivation:
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When 3D Realms released the Duke Nukem 3D source code, I thought somebody would do a OpenGL or
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Direct3D port. Well, after a few months passed, I saw no sign of somebody working on a true
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hardware-accelerated port of Build, just people saying it wasn't possible. Eventually, I realized
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the only way this was going to happen was for me to do it myself. First, I needed to port Build to
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Windows. I could have done it myself, but instead I thought I'd ask my Australian buddy, Jonathon
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Fowler, if he would upgrade his Windows port to my favorite compiler (MSVC) - which he did. Once
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that was done, I was ready to start the "POLYMOST" project.
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About:
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This source file is basically a complete rewrite of the entire rendering part of the Build engine.
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There are small pieces in ENGINE.C to activate this code, and other minor hacks in other source
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files, but most of it is in here. If you're looking for polymost-related code in the other source
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files, you should find most of them by searching for either "polymost" or "rendmode". Speaking of
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rendmode, there are now 4 rendering modes in Build:
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rendmode 0: The original code I wrote from 1993-1997
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rendmode 1: Solid-color rendering: my debug code before I did texture mapping
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rendmode 2: Software rendering before I started the OpenGL code (Note: this is just a quick
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hack to make testing easier - it's not optimized to my usual standards!)
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rendmode 3: The OpenGL code
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The original Build engine did hidden surface removal by using a vertical span buffer on the tops
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and bottoms of walls. This worked nice back in the day, but it it's not suitable for a polygon
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engine. So I decided to write a brand new hidden surface removal algorithm - using the same idea
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as the original Build - but one that worked with vectors instead of already rasterized data.
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Brief history:
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06/20/2000: I release Build Source code
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04/01/2003: 3D Realms releases Duke Nukem 3D source code
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10/04/2003: Jonathon Fowler gets his Windows port working in Visual C
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10/04/2003: I start writing POLYMOST.BAS, a new hidden surface removal algorithm for Build that
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works on a polygon level instead of spans.
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10/16/2003: Ported POLYMOST.BAS to C inside JonoF KenBuild's ENGINE.C; later this code was split
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out of ENGINE.C and put in this file, POLYMOST.C.
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12/10/2003: Started OpenGL code for POLYMOST (rendmode 3)
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12/23/2003: 1st public release
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01/01/2004: 2nd public release: fixed stray lines, status bar, mirrors, sky, and lots of other bugs.
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----------------------------------------------------------------------------------------------------
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Todo list (in approximate chronological order):
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High priority:
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* BOTH: Do accurate software sorting/chopping for sprites: drawing in wrong order is bad :/
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* BOTH: Fix hall of mirrors near "zenith". Call polymost_drawrooms twice?
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* OPENGL: drawmapview()
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Low priority:
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* SOFT6D: Do back-face culling of sprites during up/down/tilt transformation (top of drawpoly)
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* SOFT6D: Fix depth shading: use saturation&LUT
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* SOFT6D: Optimize using hyperbolic mapping (similar to KUBE algo)
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* SOFT6D: Slab6-style voxel sprites. How to accelerate? :/
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* OPENGL: KENBUILD: Write flipping code for floor mirrors
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* BOTH: KENBUILD: Parallaxing sky modes 1&2
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* BOTH: Masked/1-way walls don't clip correctly to sectors of intersecting ceiling/floor slopes
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* BOTH: Editart x-center is not working correctly with Duke's camera/turret sprites
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* BOTH: Get rid of horizontal line above Duke full-screen status bar
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* BOTH: Combine ceilings/floors into a single triangle strip (should lower poly count by 2x)
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* BOTH: Optimize/clean up texture-map setup equations
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**************************************************************************************************/
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#ifdef USE_OPENGL
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#include "compat.h"
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#include "build.h"
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#include "glbuild.h"
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#include "mdsprite.h"
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#include "pragmas.h"
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#include "baselayer.h"
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#include "osd.h"
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#include "engine_priv.h"
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#include "hightile.h"
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#include "polymost.h"
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#include "polymer.h"
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#include "cache1d.h"
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#include "kplib.h"
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#include "texcache.h"
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#ifndef _WIN32
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extern int32_t filelength(int h); // kplib.c
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#endif
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extern char textfont[2048], smalltextfont[2048];
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int32_t rendmode=0;
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#ifdef __ANDROID__
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int32_t usemodels=0;
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#else
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int32_t usemodels=1;
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#endif
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int32_t usehightile=1;
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int32_t vsync=0;
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#include <math.h> //<-important!
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typedef struct { float x, cy[2], fy[2]; int32_t tag; int16_t n, p, ctag, ftag; } vsptyp;
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#define VSPMAX 4096 //<- careful!
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static vsptyp vsp[VSPMAX];
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static int32_t gtag;
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static double dxb1[MAXWALLSB], dxb2[MAXWALLSB];
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#define SCISDIST 1.0 //1.0: Close plane clipping distance
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// the following three are for the obsolete rendmodes 1 and 2:
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#define USEZBUFFER 1 //1:use zbuffer (slow, nice sprite rendering), 0:no zbuffer (fast, bad sprite rendering)
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#define LINTERPSIZ 4 //log2 of interpolation size. 4:pretty fast&acceptable quality, 0:best quality/slow!
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#define DEPTHDEBUG 0 //1:render distance instead of texture, for debugging only!, 0:default
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float shadescale = 1.0f;
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int32_t shadescale_unbounded = 0;
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int32_t r_usenewshading = 3;
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int32_t r_usetileshades = 2;
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int32_t r_npotwallmode = 0;
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static double gviewxrange, ghoriz;
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double gyxscale, gxyaspect, ghalfx, grhalfxdown10, grhalfxdown10x;
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double gcosang, gsinang, gcosang2, gsinang2;
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double gchang, gshang, gctang, gstang, gvisibility;
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float gtang = 0.0;
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double guo, gux, guy; //Screen-based texture mapping parameters
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double gvo, gvx, gvy;
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double gdo, gdx, gdy;
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static int32_t preview_mouseaim=0; // when 1, displays a CROSSHAIR tsprite at the _real_ aimed position
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#ifdef USE_OPENGL
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static int32_t srepeat = 0, trepeat = 0;
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int32_t glredbluemode = 0;
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static int32_t lastglredbluemode = 0, redblueclearcnt = 0;
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struct glfiltermodes glfiltermodes[NUMGLFILTERMODES] =
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{
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{"GL_NEAREST",GL_NEAREST,GL_NEAREST},
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{"GL_LINEAR",GL_LINEAR,GL_LINEAR},
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{"GL_NEAREST_MIPMAP_NEAREST",GL_NEAREST_MIPMAP_NEAREST,GL_NEAREST},
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{"GL_LINEAR_MIPMAP_NEAREST",GL_LINEAR_MIPMAP_NEAREST,GL_LINEAR},
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{"GL_NEAREST_MIPMAP_LINEAR",GL_NEAREST_MIPMAP_LINEAR,GL_NEAREST},
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{"GL_LINEAR_MIPMAP_LINEAR",GL_LINEAR_MIPMAP_LINEAR,GL_LINEAR}
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};
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int32_t glanisotropy = 1; // 0 = maximum supported by card
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int32_t glusetexcompr = 1;
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int32_t gltexfiltermode = 2; // GL_NEAREST_MIPMAP_NEAREST
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int32_t glusetexcache = 2, glusememcache = 1;
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int32_t glmultisample = 0, glnvmultisamplehint = 0;
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int32_t gltexmaxsize = 0; // 0 means autodetection on first run
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int32_t gltexmiplevel = 0; // discards this many mipmap levels
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static int32_t lastglpolygonmode = 0; //FUK
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int32_t glpolygonmode = 0; // 0:GL_FILL,1:GL_LINE,2:GL_POINT //FUK
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int32_t glwidescreen = 0;
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int32_t glprojectionhacks = 1;
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static GLuint polymosttext = 0;
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int32_t glrendmode = REND_POLYMOST;
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// This variable, and 'shadeforfullbrightpass' control the drawing of
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// fullbright tiles. Also see 'fullbrightloadingpass'.
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static int32_t fullbrightdrawingpass = 0;
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float curpolygonoffset; // internal polygon offset stack for drawing flat sprites to avoid depth fighting
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// Detail mapping cvar
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int32_t r_detailmapping = 1;
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// Glow mapping cvar
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int32_t r_glowmapping = 1;
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// Vertex Array model drawing cvar
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int32_t r_vertexarrays = 1;
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// Vertex Buffer Objects model drawing cvars
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int32_t r_vbos = 1;
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int32_t r_vbocount = 64;
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// model animation smoothing cvar
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int32_t r_animsmoothing = 1;
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// fullbright cvar
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int32_t r_fullbrights = 1;
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// texture downsizing
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int32_t r_downsize = 0;
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int32_t r_downsizevar = -1;
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// used for fogcalc
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float fogresult, fogresult2, fogcol[4], fogtable[4*MAXPALOOKUPS];
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#endif
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char ptempbuf[MAXWALLSB<<1];
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// polymost ART sky control
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int32_t r_parallaxskyclamping = 1;
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int32_t r_parallaxskypanning = 0;
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#define MIN_CACHETIME_PRINT 10
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void drawline2d(float x0, float y0, float x1, float y1, char col)
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{
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float f, dx, dy, fxres, fyres;
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int32_t e, inc, x, y;
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uint32_t up16;
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dx = x1-x0; dy = y1-y0; if ((dx == 0) && (dy == 0)) return;
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fxres = (float)xdimen; fyres = (float)ydimen;
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if (x0 >= fxres) { if (x1 >= fxres) return; y0 += (fxres-x0)*dy/dx; x0 = fxres; }
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else if (x0 < 0) { if (x1 < 0) return; y0 += (0-x0)*dy/dx; x0 = 0; }
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if (x1 >= fxres) { y1 += (fxres-x1)*dy/dx; x1 = fxres; }
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else if (x1 < 0) { y1 += (0-x1)*dy/dx; x1 = 0; }
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if (y0 >= fyres) { if (y1 >= fyres) return; x0 += (fyres-y0)*dx/dy; y0 = fyres; }
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else if (y0 < 0) { if (y1 < 0) return; x0 += (0-y0)*dx/dy; y0 = 0; }
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if (y1 >= fyres) { x1 += (fyres-y1)*dx/dy; y1 = fyres; }
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else if (y1 < 0) { x1 += (0-y1)*dx/dy; y1 = 0; }
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if (fabs(dx) > fabs(dy))
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{
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if (x0 > x1) { f = x0; x0 = x1; x1 = f; f = y0; y0 = y1; y1 = f; }
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y = (int32_t)(y0*65536.f)+32768;
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inc = (int32_t)(dy/dx*65536.f+.5f);
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x = (int32_t)(x0+.5); if (x < 0) { y -= inc*x; x = 0; } //if for safety
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e = (int32_t)(x1+.5); if (e > xdimen) e = xdimen; //if for safety
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up16 = (ydimen<<16);
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for (; x<e; x++,y+=inc) if ((uint32_t)y < up16) *(char *)(ylookup[y>>16]+x+frameoffset) = col;
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}
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else
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{
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if (y0 > y1) { f = x0; x0 = x1; x1 = f; f = y0; y0 = y1; y1 = f; }
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x = (int32_t)(x0*65536.f)+32768;
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inc = (int32_t)(dx/dy*65536.f+.5f);
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y = (int32_t)(y0+.5); if (y < 0) { x -= inc*y; y = 0; } //if for safety
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e = (int32_t)(y1+.5); if (e > ydimen) e = ydimen; //if for safety
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up16 = (xdimen<<16);
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for (; y<e; y++,x+=inc) if ((uint32_t)x < up16) *(char *)(ylookup[y]+(x>>16)+frameoffset) = col;
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}
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}
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#ifdef USE_OPENGL
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int32_t mdtims, omdtims;
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float alphahackarray[MAXTILES];
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int32_t drawingskybox = 0;
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int32_t hicprecaching = 0;
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static inline int32_t gltexmayhavealpha(int32_t dapicnum, int32_t dapalnum)
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{
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const int32_t j = (dapicnum&(GLTEXCACHEADSIZ-1));
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pthtyp *pth;
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for (pth=texcache.list[j]; pth; pth=pth->next)
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if (pth->picnum == dapicnum && pth->palnum == dapalnum)
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return ((pth->flags&PTH_HASALPHA) != 0);
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return 1;
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}
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void gltexinvalidate(int32_t dapicnum, int32_t dapalnum, int32_t dameth)
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{
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const int32_t j = (dapicnum&(GLTEXCACHEADSIZ-1));
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pthtyp *pth;
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for (pth=texcache.list[j]; pth; pth=pth->next)
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if (pth->picnum == dapicnum && pth->palnum == dapalnum &&
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(pth->flags & PTH_CLAMPED) == TO_PTH_CLAMPED(dameth))
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{
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pth->flags |= PTH_INVALIDATED;
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if (pth->flags & PTH_HASFULLBRIGHT)
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pth->ofb->flags |= PTH_INVALIDATED;
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}
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}
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//Make all textures "dirty" so they reload, but not re-allocate
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//This should be much faster than polymost_glreset()
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//Use this for palette effects ... but not ones that change every frame!
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void gltexinvalidatetype(int32_t type)
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{
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int32_t j;
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pthtyp *pth;
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for (j=GLTEXCACHEADSIZ-1; j>=0; j--)
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{
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for (pth=texcache.list[j]; pth; pth=pth->next)
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{
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if (type == INVALIDATE_ALL || (type == INVALIDATE_ART && pth->hicr == NULL))
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{
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pth->flags |= PTH_INVALIDATED;
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if (pth->flags & PTH_HASFULLBRIGHT)
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pth->ofb->flags |= PTH_INVALIDATED;
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}
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}
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}
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if (type == INVALIDATE_ALL)
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clearskins();
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#ifdef DEBUGGINGAIDS
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OSD_Printf("gltexinvalidateall()\n");
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#endif
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}
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static void bind_2d_texture(GLuint texture)
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{
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bglBindTexture(GL_TEXTURE_2D, texture);
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bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glfiltermodes[gltexfiltermode].mag);
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bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glfiltermodes[gltexfiltermode].min);
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if (glinfo.maxanisotropy > 1.0)
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bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, glanisotropy);
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}
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void gltexapplyprops(void)
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{
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int32_t i;
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pthtyp *pth;
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if (getrendermode() == REND_CLASSIC)
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return;
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if (glinfo.maxanisotropy > 1.0)
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{
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if (glanisotropy <= 0 || glanisotropy > glinfo.maxanisotropy)
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glanisotropy = (int32_t)glinfo.maxanisotropy;
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}
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gltexfiltermode = clamp(gltexfiltermode, 0, NUMGLFILTERMODES-1);
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for (i=GLTEXCACHEADSIZ-1; i>=0; i--)
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{
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for (pth=texcache.list[i]; pth; pth=pth->next)
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{
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bind_2d_texture(pth->glpic);
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if (r_fullbrights && pth->flags & PTH_HASFULLBRIGHT)
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bind_2d_texture(pth->ofb->glpic);
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}
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}
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{
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int32_t j;
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mdskinmap_t *sk;
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md2model_t *m;
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for (i=0; i<nextmodelid; i++)
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{
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m = (md2model_t *)models[i];
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if (m->mdnum < 2) continue;
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for (j=0; j<m->numskins*(HICEFFECTMASK+1); j++)
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{
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if (!m->texid[j]) continue;
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bind_2d_texture(m->texid[j]);
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}
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for (sk=m->skinmap; sk; sk=sk->next)
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for (j=0; j<(HICEFFECTMASK+1); j++)
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{
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if (!sk->texid[j]) continue;
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bind_2d_texture(sk->texid[j]);
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}
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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float glox1, gloy1, glox2, gloy2;
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//Use this for both initialization and uninitialization of OpenGL.
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static int32_t gltexcacnum = -1;
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extern void freevbos(void);
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void polymost_glreset()
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{
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int32_t i;
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pthtyp *pth, *next;
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for (i=MAXPALOOKUPS-1; i>=0; i--)
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{
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fogtable[i<<2] = palookupfog[i].r / 63.f;
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fogtable[(i<<2)+1] = palookupfog[i].g / 63.f;
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fogtable[(i<<2)+2] = palookupfog[i].b / 63.f;
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fogtable[(i<<2)+3] = 0;
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}
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//Reset if this is -1 (meaning 1st texture call ever), or > 0 (textures in memory)
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if (gltexcacnum < 0)
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{
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gltexcacnum = 0;
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//Hack for polymost_dorotatesprite calls before 1st polymost_drawrooms()
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gcosang = gcosang2 = ((double)16384)/262144.0;
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gsinang = gsinang2 = ((double) 0)/262144.0;
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}
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else
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{
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for (i=GLTEXCACHEADSIZ-1; i>=0; i--)
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{
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for (pth=texcache.list[i]; pth;)
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{
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next = pth->next;
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if (pth->flags & PTH_HASFULLBRIGHT)
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{
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bglDeleteTextures(1,&pth->ofb->glpic);
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Bfree(pth->ofb);
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}
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bglDeleteTextures(1,&pth->glpic);
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Bfree(pth);
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pth = next;
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}
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texcache.list[i] = NULL;
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}
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clearskins();
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}
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if (polymosttext)
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bglDeleteTextures(1,&polymosttext);
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polymosttext=0;
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freevbos();
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memset(texcache.list,0,sizeof(texcache.list));
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glox1 = -1;
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texcache_freeptrs();
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|
|
texcache_syncmemcache();
|
|
#ifdef DEBUGGINGAIDS
|
|
OSD_Printf("polymost_glreset()\n");
|
|
#endif
|
|
}
|
|
|
|
|
|
// one-time initialization of OpenGL for polymost
|
|
void polymost_glinit()
|
|
{
|
|
if (!Bstrcmp(glinfo.vendor, "NVIDIA Corporation"))
|
|
bglHint(GL_FOG_HINT, GL_NICEST);
|
|
else
|
|
bglHint(GL_FOG_HINT, GL_DONT_CARE);
|
|
|
|
bglFogi(GL_FOG_MODE, GL_EXP2);
|
|
|
|
bglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
bglPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
bglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
//bglHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
|
|
//bglEnable(GL_LINE_SMOOTH);
|
|
|
|
if (glmultisample > 0 && glinfo.multisample)
|
|
{
|
|
if (glinfo.nvmultisamplehint)
|
|
bglHint(GL_MULTISAMPLE_FILTER_HINT_NV, glnvmultisamplehint ? GL_NICEST:GL_FASTEST);
|
|
bglEnable(GL_MULTISAMPLE_ARB);
|
|
}
|
|
|
|
if (r_detailmapping && (!glinfo.multitex || !glinfo.envcombine))
|
|
{
|
|
OSD_Printf("Your OpenGL implementation doesn't support detail mapping. Disabling...\n");
|
|
r_detailmapping = 0;
|
|
}
|
|
|
|
if (r_glowmapping && (!glinfo.multitex || !glinfo.envcombine))
|
|
{
|
|
OSD_Printf("Your OpenGL implementation doesn't support glow mapping. Disabling...\n");
|
|
r_glowmapping = 0;
|
|
}
|
|
|
|
if (r_vbos && (!glinfo.vbos))
|
|
{
|
|
OSD_Printf("Your OpenGL implementation doesn't support Vertex Buffer Objects. Disabling...\n");
|
|
r_vbos = 0;
|
|
}
|
|
|
|
bglEnableClientState(GL_VERTEX_ARRAY);
|
|
bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
texcache_init();
|
|
texcache_loadoffsets();
|
|
texcache_openfiles();
|
|
|
|
texcache_setupmemcache();
|
|
texcache_checkgarbage();
|
|
}
|
|
|
|
////////// VISIBILITY FOG ROUTINES //////////
|
|
extern char nofog; // in windows/SDL layers
|
|
|
|
// only for r_usenewshading < 2 (not preferred)
|
|
static void fogcalc_old(int32_t shade, int32_t vis)
|
|
{
|
|
float f;
|
|
|
|
bglFogi(GL_FOG_MODE, GL_EXP2);
|
|
|
|
if (r_usenewshading==1)
|
|
{
|
|
f = 0.9f * shade;
|
|
f = (vis > 239) ? (float)(gvisibility*((vis-240+f))) :
|
|
(float)(gvisibility*(vis+16+f));
|
|
}
|
|
else
|
|
{
|
|
f = (shade < 0) ? shade * 3.5f : shade * .66f;
|
|
f = (vis > 239) ? (float)(gvisibility*((vis-240+f)/(klabs(vis-256)))) :
|
|
(float)(gvisibility*(vis+16+f));
|
|
}
|
|
|
|
if (f < 0.001f)
|
|
f = 0.001f;
|
|
else if (f > 100.0f)
|
|
f = 100.0f;
|
|
|
|
fogresult = f;
|
|
}
|
|
|
|
// For GL_LINEAR fog:
|
|
#define FOGDISTCONST 600
|
|
#define FULLVIS_BEGIN 2.9e30
|
|
#define FULLVIS_END 3.0e30
|
|
|
|
static inline void fogcalc(int32_t tile, int32_t shade, int32_t vis, int32_t pal)
|
|
{
|
|
Bmemcpy(fogcol, &fogtable[pal<<2], sizeof(fogcol));
|
|
|
|
if (getrendermode() == REND_POLYMOST && r_usetileshades == 1 && shade > 0 &&
|
|
(!usehightile || !hicfindsubst(tile, pal, 0)) &&
|
|
(!usemodels || md_tilehasmodel(tile, pal) < 0))
|
|
shade >>= 1;
|
|
|
|
if (r_usenewshading < 2)
|
|
{
|
|
fogcalc_old(shade, vis);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
float combvis = (float)globalvisibility * (uint8_t)(vis+16);
|
|
|
|
bglFogi(GL_FOG_MODE, GL_LINEAR);
|
|
|
|
if (combvis == 0)
|
|
{
|
|
if (r_usenewshading == 2 && shade > 0)
|
|
{
|
|
// beg = -D*shade, end = D*(NUMSHADES-1-shade)
|
|
// => end/beg = -(NUMSHADES-1-shade)/shade
|
|
fogresult = -FULLVIS_BEGIN;
|
|
fogresult2 = FULLVIS_BEGIN * (float)(numshades-1-shade)/shade;
|
|
}
|
|
else
|
|
{
|
|
fogresult = FULLVIS_BEGIN;
|
|
fogresult2 = FULLVIS_END;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (r_usenewshading == 3 && shade >= numshades-1)
|
|
{
|
|
fogresult = -1;
|
|
fogresult2 = 0;
|
|
}
|
|
else
|
|
{
|
|
fogresult = (r_usenewshading == 3 && shade > 0) ? 0 : -(FOGDISTCONST * shade)/combvis;
|
|
fogresult2 = (FOGDISTCONST * (numshades-1-shade))/combvis;
|
|
}
|
|
}
|
|
}
|
|
|
|
void calc_and_apply_fog(int32_t tile, int32_t shade, int32_t vis, int32_t pal)
|
|
{
|
|
if (nofog)
|
|
return;
|
|
|
|
fogcalc(tile, shade, vis, pal);
|
|
bglFogfv(GL_FOG_COLOR, fogcol);
|
|
|
|
if (r_usenewshading < 2)
|
|
{
|
|
bglFogf(GL_FOG_DENSITY, fogresult);
|
|
return;
|
|
}
|
|
|
|
bglFogf(GL_FOG_START, fogresult);
|
|
bglFogf(GL_FOG_END, fogresult2);
|
|
}
|
|
|
|
void calc_and_apply_fog_factor(int32_t tile, int32_t shade, int32_t vis, int32_t pal, float factor)
|
|
{
|
|
if (nofog)
|
|
return;
|
|
|
|
// NOTE: for r_usenewshading >= 2, the fog beginning/ending distance results are
|
|
// unused.
|
|
fogcalc(tile, shade, vis, pal);
|
|
bglFogfv(GL_FOG_COLOR, fogcol);
|
|
|
|
if (r_usenewshading < 2)
|
|
{
|
|
bglFogf(GL_FOG_DENSITY, fogresult*factor);
|
|
return;
|
|
}
|
|
|
|
bglFogf(GL_FOG_START, FULLVIS_BEGIN);
|
|
bglFogf(GL_FOG_END, FULLVIS_END);
|
|
}
|
|
////////////////////
|
|
|
|
|
|
static float get_projhack_ratio(void)
|
|
{
|
|
// Legacy widescreen
|
|
if (glwidescreen && !r_usenewaspect)
|
|
return 1.2f;
|
|
|
|
if (glprojectionhacks == 1)
|
|
{
|
|
double mul = (gshang*gshang);
|
|
return 1.05f + mul*mul*mul*mul;
|
|
}
|
|
|
|
if (glprojectionhacks == 2)
|
|
{
|
|
float abs_shang = fabs(gshang);
|
|
if (abs_shang > 0.7f)
|
|
return 1.05f + 4.f*(abs_shang-0.7f);
|
|
}
|
|
|
|
// No projection hacks (legacy or new-aspect)
|
|
return 1.0f;
|
|
}
|
|
|
|
static void resizeglcheck(void)
|
|
{
|
|
float m[4][4];
|
|
|
|
if (glredbluemode < lastglredbluemode)
|
|
{
|
|
glox1 = -1;
|
|
bglColorMask(1,1,1,1);
|
|
}
|
|
else if (glredbluemode != lastglredbluemode)
|
|
{
|
|
redblueclearcnt = 0;
|
|
}
|
|
lastglredbluemode = glredbluemode;
|
|
|
|
//FUK
|
|
if (lastglpolygonmode != glpolygonmode)
|
|
{
|
|
lastglpolygonmode = glpolygonmode;
|
|
switch (glpolygonmode)
|
|
{
|
|
default:
|
|
case 0:
|
|
bglPolygonMode(GL_FRONT_AND_BACK,GL_FILL); break;
|
|
case 1:
|
|
bglPolygonMode(GL_FRONT_AND_BACK,GL_LINE); break;
|
|
case 2:
|
|
bglPolygonMode(GL_FRONT_AND_BACK,GL_POINT); break;
|
|
}
|
|
}
|
|
if (glpolygonmode) //FUK
|
|
{
|
|
bglClearColor(1.0,1.0,1.0,0.0);
|
|
bglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
|
bglDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
if ((glox1 != windowx1) || (gloy1 != windowy1) || (glox2 != windowx2) || (gloy2 != windowy2))
|
|
{
|
|
const int32_t ourxdimen = (windowx2-windowx1+1);
|
|
const float ratio = get_projhack_ratio();
|
|
const int32_t fovcorrect = (ratio==0) ? 0 : (int32_t)(ourxdimen*ratio - ourxdimen);
|
|
|
|
glox1 = (float)windowx1; gloy1 = (float)windowy1;
|
|
glox2 = (float)windowx2; gloy2 = (float)windowy2;
|
|
|
|
bglViewport(windowx1-(fovcorrect/2), yres-(windowy2+1),
|
|
ourxdimen+fovcorrect, windowy2-windowy1+1);
|
|
|
|
bglMatrixMode(GL_PROJECTION);
|
|
memset(m,0,sizeof(m));
|
|
m[0][0] = (float)ydimen / ratio; m[0][2] = 1.0;
|
|
m[1][1] = (float)xdimen; m[1][2] = 1.0;
|
|
m[2][2] = 1.0; m[2][3] = (float)ydimen / ratio;
|
|
m[3][2] =-1.0;
|
|
bglLoadMatrixf(&m[0][0]);
|
|
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
bglLoadIdentity();
|
|
|
|
#ifdef USE_OPENGL
|
|
if (!nofog) bglEnable(GL_FOG);
|
|
#endif
|
|
|
|
//bglEnable(GL_TEXTURE_2D);
|
|
}
|
|
}
|
|
|
|
// NOTE: must not use DAPICNUM for indexing into tile arrays.
|
|
static void fixtransparency(int32_t dapicnum, coltype *dapic, int32_t daxsiz, int32_t daysiz,
|
|
int32_t daxsiz2, int32_t daysiz2, int32_t dameth)
|
|
{
|
|
int32_t y, naxsiz2;
|
|
int32_t dox = daxsiz2-1, doy = daysiz2-1;
|
|
|
|
UNREFERENCED_PARAMETER(dapicnum);
|
|
|
|
if (dameth&4) { dox = min(dox,daxsiz); doy = min(doy,daysiz); }
|
|
else { daxsiz = daxsiz2; daysiz = daysiz2; } //Make repeating textures duplicate top/left parts
|
|
|
|
daxsiz--; daysiz--; naxsiz2 = -daxsiz2; //Hacks for optimization inside loop
|
|
|
|
//Set transparent pixels to average color of neighboring opaque pixels
|
|
//Doing this makes bilinear filtering look much better for masked textures (I.E. sprites)
|
|
for (y=doy; y>=0; y--)
|
|
{
|
|
int32_t x;
|
|
coltype *wpptr = &dapic[y*daxsiz2+dox];
|
|
|
|
for (x=dox; x>=0; x--,wpptr--)
|
|
{
|
|
int32_t r=0, g=0, b=0, j=0;
|
|
|
|
if (wpptr->a) continue;
|
|
|
|
r = g = b = j = 0;
|
|
if ((x> 0) && (wpptr[ -1].a)) { r += wpptr[ -1].r; g += wpptr[ -1].g; b += wpptr[ -1].b; j++; }
|
|
if ((x<daxsiz) && (wpptr[ +1].a)) { r += wpptr[ +1].r; g += wpptr[ +1].g; b += wpptr[ +1].b; j++; }
|
|
if ((y> 0) && (wpptr[naxsiz2].a)) { r += wpptr[naxsiz2].r; g += wpptr[naxsiz2].g; b += wpptr[naxsiz2].b; j++; }
|
|
if ((y<daysiz) && (wpptr[daxsiz2].a)) { r += wpptr[daxsiz2].r; g += wpptr[daxsiz2].g; b += wpptr[daxsiz2].b; j++; }
|
|
switch (j)
|
|
{
|
|
case 1:
|
|
wpptr->r = r ; wpptr->g = g ; wpptr->b = b ; break;
|
|
case 2:
|
|
wpptr->r = ((r + 1)>>1); wpptr->g = ((g + 1)>>1); wpptr->b = ((b + 1)>>1); break;
|
|
case 3:
|
|
wpptr->r = ((r*85+128)>>8); wpptr->g = ((g*85+128)>>8); wpptr->b = ((b*85+128)>>8); break;
|
|
case 4:
|
|
wpptr->r = ((r + 2)>>2); wpptr->g = ((g + 2)>>2); wpptr->b = ((b + 2)>>2); break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void uploadtexture(int32_t doalloc, int32_t xsiz, int32_t ysiz, int32_t intexfmt, int32_t texfmt,
|
|
coltype *pic, int32_t tsizx, int32_t tsizy, int32_t dameth)
|
|
{
|
|
int32_t x2, y2, j, js=0;
|
|
const int32_t hi = (dameth & DAMETH_HI) ? 1 : 0;
|
|
const int32_t nocompress = (dameth & DAMETH_NOCOMPRESS) ? 1 : 0;
|
|
|
|
dameth &= ~(DAMETH_HI|DAMETH_NOCOMPRESS);
|
|
|
|
if (gltexmaxsize <= 0)
|
|
{
|
|
GLint i = 0;
|
|
bglGetIntegerv(GL_MAX_TEXTURE_SIZE, &i);
|
|
if (!i) gltexmaxsize = 6; // 2^6 = 64 == default GL max texture size
|
|
else
|
|
{
|
|
gltexmaxsize = 0;
|
|
for (; i>1; i>>=1) gltexmaxsize++;
|
|
}
|
|
}
|
|
|
|
js = max(0,min(gltexmaxsize-1,gltexmiplevel));
|
|
gltexmiplevel = js;
|
|
while ((xsiz>>js) > (1<<gltexmaxsize) || (ysiz>>js) > (1<<gltexmaxsize)) js++;
|
|
|
|
if (hi && !nocompress) js = r_downsize;
|
|
|
|
/*
|
|
OSD_Printf("Uploading %dx%d %s as %s\n", xsiz,ysiz,
|
|
(texfmt==GL_RGBA?"GL_RGBA":
|
|
texfmt==GL_RGB?"GL_RGB":
|
|
texfmt==GL_BGR?"GL_BGR":
|
|
texfmt==GL_BGRA?"GL_BGRA":"other"),
|
|
(intexfmt==GL_RGBA?"GL_RGBA":
|
|
intexfmt==GL_RGB?"GL_RGB":
|
|
intexfmt==GL_COMPRESSED_RGBA_ARB?"GL_COMPRESSED_RGBA_ARB":
|
|
intexfmt==GL_COMPRESSED_RGB_ARB?"GL_COMPRESSED_RGB_ARB":"other"));
|
|
*/
|
|
|
|
if (js == 0)
|
|
{
|
|
if (doalloc&1)
|
|
bglTexImage2D(GL_TEXTURE_2D,0,intexfmt,xsiz,ysiz,0,texfmt,GL_UNSIGNED_BYTE,pic); //loading 1st time
|
|
else
|
|
bglTexSubImage2D(GL_TEXTURE_2D,0,0,0,xsiz,ysiz,texfmt,GL_UNSIGNED_BYTE,pic); //overwrite old texture
|
|
}
|
|
|
|
#if 0
|
|
gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGBA8,xsiz,ysiz,texfmt,GL_UNSIGNED_BYTE,pic); //Needs C++ to link?
|
|
#elif 1
|
|
x2 = xsiz; y2 = ysiz;
|
|
for (j=1; (x2 > 1) || (y2 > 1); j++)
|
|
{
|
|
int32_t y;
|
|
int32_t x3 = max(1, x2 >> 1), y3 = max(1, y2 >> 1); // this came from the GL_ARB_texture_non_power_of_two spec
|
|
//x3 = ((x2+1)>>1); y3 = ((y2+1)>>1);
|
|
|
|
for (y=0; y<y3; y++)
|
|
{
|
|
int32_t x;
|
|
coltype *wpptr = &pic[y*x3], *rpptr = &pic[(y<<1)*x2];
|
|
|
|
for (x=0; x<x3; x++,wpptr++,rpptr+=2)
|
|
{
|
|
int32_t r=0, g=0, b=0, a=0, k=0;
|
|
|
|
if (rpptr[0].a) { r += rpptr[0].r; g += rpptr[0].g; b += rpptr[0].b; a += rpptr[0].a; k++; }
|
|
if ((x+x+1 < x2) && (rpptr[1].a)) { r += rpptr[1].r; g += rpptr[1].g; b += rpptr[1].b; a += rpptr[1].a; k++; }
|
|
if (y+y+1 < y2)
|
|
{
|
|
if ((rpptr[x2].a)) { r += rpptr[x2 ].r; g += rpptr[x2 ].g; b += rpptr[x2 ].b; a += rpptr[x2 ].a; k++; }
|
|
if ((x+x+1 < x2) && (rpptr[x2+1].a)) { r += rpptr[x2+1].r; g += rpptr[x2+1].g; b += rpptr[x2+1].b; a += rpptr[x2+1].a; k++; }
|
|
}
|
|
switch (k)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
wpptr->r = r; wpptr->g = g; wpptr->b = b; wpptr->a = a; break;
|
|
case 2:
|
|
wpptr->r = ((r+1)>>1); wpptr->g = ((g+1)>>1); wpptr->b = ((b+1)>>1); wpptr->a = ((a+1)>>1); break;
|
|
case 3:
|
|
wpptr->r = ((r*85+128)>>8); wpptr->g = ((g*85+128)>>8); wpptr->b = ((b*85+128)>>8); wpptr->a = ((a*85+128)>>8); break;
|
|
case 4:
|
|
wpptr->r = ((r+2)>>2); wpptr->g = ((g+2)>>2); wpptr->b = ((b+2)>>2); wpptr->a = ((a+2)>>2); break;
|
|
default:
|
|
break;
|
|
}
|
|
//if (wpptr->a) wpptr->a = 255;
|
|
}
|
|
}
|
|
if (tsizx >= 0) fixtransparency(-1, pic,(tsizx+(1<<j)-1)>>j,(tsizy+(1<<j)-1)>>j,x3,y3,dameth);
|
|
if (j >= js)
|
|
{
|
|
if (doalloc&1)
|
|
bglTexImage2D(GL_TEXTURE_2D,j-js,intexfmt,x3,y3,0,texfmt,GL_UNSIGNED_BYTE,pic); //loading 1st time
|
|
else
|
|
bglTexSubImage2D(GL_TEXTURE_2D,j-js,0,0,x3,y3,texfmt,GL_UNSIGNED_BYTE,pic); //overwrite old texture
|
|
}
|
|
x2 = x3; y2 = y3;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
#if 0
|
|
// TODO: make configurable
|
|
static int32_t tile_is_sky(int32_t tilenum)
|
|
{
|
|
return return (tilenum >= 78 /*CLOUDYOCEAN*/ && tilenum <= 99 /*REDSKY2*/);
|
|
}
|
|
#else
|
|
# define tile_is_sky(x) (0)
|
|
#endif
|
|
|
|
static void texture_setup(int32_t dameth)
|
|
{
|
|
gltexfiltermode = clamp(gltexfiltermode, 0, NUMGLFILTERMODES-1);
|
|
bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glfiltermodes[gltexfiltermode].mag);
|
|
bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glfiltermodes[gltexfiltermode].min);
|
|
|
|
if (glinfo.maxanisotropy > 1.0)
|
|
{
|
|
if (glanisotropy <= 0 || glanisotropy > glinfo.maxanisotropy)
|
|
glanisotropy = (int32_t)glinfo.maxanisotropy;
|
|
bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, glanisotropy);
|
|
}
|
|
|
|
if (!(dameth & DAMETH_CLAMPED))
|
|
{
|
|
bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, !tile_is_sky(dapic) ? GL_REPEAT:
|
|
(glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP));
|
|
bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
}
|
|
else
|
|
{
|
|
//For sprite textures, clamping looks better than wrapping
|
|
bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
|
|
bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
|
|
}
|
|
}
|
|
|
|
void gloadtile_art(int32_t dapic, int32_t dapal, int32_t dashade, int32_t dameth, pthtyp *pth, int32_t doalloc)
|
|
{
|
|
coltype *pic;
|
|
int32_t xsiz, ysiz, npoty = 0;
|
|
char hasalpha = 0, hasfullbright = 0;
|
|
|
|
static int32_t fullbrightloadingpass = 0;
|
|
|
|
int32_t tsizx = tilesizx[dapic];
|
|
int32_t tsizy = tilesizy[dapic];
|
|
|
|
if (!glinfo.texnpot)
|
|
{
|
|
for (xsiz=1; xsiz<tsizx; xsiz+=xsiz);
|
|
for (ysiz=1; ysiz<tsizy; ysiz+=ysiz);
|
|
}
|
|
else
|
|
{
|
|
if ((tsizx|tsizy) == 0)
|
|
{
|
|
xsiz = ysiz = 1;
|
|
}
|
|
else
|
|
{
|
|
xsiz = tsizx;
|
|
ysiz = tsizy;
|
|
}
|
|
}
|
|
|
|
pic = (coltype *)Xmalloc(xsiz*ysiz*sizeof(coltype));
|
|
|
|
if (!waloff[dapic])
|
|
{
|
|
//Force invalid textures to draw something - an almost purely transparency texture
|
|
//This allows the Z-buffer to be updated for mirrors (which are invalidated textures)
|
|
pic[0].r = pic[0].g = pic[0].b = 0; pic[0].a = 1;
|
|
tsizx = tsizy = 1; hasalpha = 1;
|
|
}
|
|
else
|
|
{
|
|
const int32_t dofullbright = !(picanm[dapic].sf&PICANM_NOFULLBRIGHT_BIT);
|
|
int32_t y;
|
|
|
|
for (y=0; y<ysiz; y++)
|
|
{
|
|
coltype *wpptr = &pic[y*xsiz];
|
|
int32_t x;
|
|
int32_t y2 = (y < tsizy) ? y : y-tsizy;
|
|
|
|
for (x=0; x<xsiz; x++,wpptr++)
|
|
{
|
|
int32_t dacol;
|
|
int32_t x2 = (x < tsizx) ? x : x-tsizx;
|
|
|
|
if ((dameth & DAMETH_CLAMPED) && (x >= tsizx || y >= tsizy)) //Clamp texture
|
|
{
|
|
wpptr->r = wpptr->g = wpptr->b = wpptr->a = 0;
|
|
continue;
|
|
}
|
|
|
|
dacol = *(char *)(waloff[dapic]+x2*tsizy+y2);
|
|
|
|
if (!fullbrightloadingpass)
|
|
{
|
|
// regular texture
|
|
if (dacol > 239 && dacol != 255 && dofullbright)
|
|
hasfullbright = 1;
|
|
|
|
wpptr->a = 255;
|
|
}
|
|
else
|
|
{
|
|
// texture with only fullbright areas
|
|
if (dacol < 240) // regular colors
|
|
{
|
|
wpptr->a = 0;
|
|
hasalpha = 1;
|
|
}
|
|
else // fullbright
|
|
{
|
|
wpptr->a = 255;
|
|
}
|
|
}
|
|
|
|
if (dacol != 255)
|
|
{
|
|
char *p = (char *)(palookup[dapal])+(int32_t)(dashade<<8);
|
|
dacol = (uint8_t)p[dacol];
|
|
}
|
|
else
|
|
{
|
|
wpptr->a = 0;
|
|
hasalpha = 1;
|
|
}
|
|
|
|
bricolor((palette_t *)wpptr, dacol);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (doalloc) bglGenTextures(1,(GLuint *)&pth->glpic); //# of textures (make OpenGL allocate structure)
|
|
bglBindTexture(GL_TEXTURE_2D,pth->glpic);
|
|
|
|
fixtransparency(dapic, pic,tsizx,tsizy,xsiz,ysiz,dameth);
|
|
|
|
if (polymost_want_npotytex(dameth, ysiz) &&
|
|
tsizx==xsiz && tsizy==ysiz) // XXX
|
|
{
|
|
const int32_t nextpoty = 1<<((picsiz[dapic]>>4)+1);
|
|
const int32_t ydif = nextpoty - ysiz;
|
|
coltype *paddedpic;
|
|
|
|
Bassert(ydif > 0 && ydif < ysiz);
|
|
|
|
paddedpic = (coltype*) Xrealloc(pic, xsiz*nextpoty*sizeof(coltype));
|
|
|
|
pic = paddedpic;
|
|
Bmemcpy(&pic[xsiz*ysiz], pic, xsiz*ydif*sizeof(coltype));
|
|
ysiz = tsizy = nextpoty;
|
|
|
|
npoty = PTH_NPOTWALL;
|
|
}
|
|
|
|
uploadtexture(doalloc,xsiz,ysiz,hasalpha?GL_RGBA:GL_RGB,GL_RGBA,pic,tsizx,tsizy,dameth);
|
|
|
|
texture_setup(dameth);
|
|
|
|
Bfree(pic);
|
|
|
|
pth->picnum = dapic;
|
|
pth->palnum = dapal;
|
|
pth->shade = dashade;
|
|
pth->effects = 0;
|
|
pth->flags = TO_PTH_CLAMPED(dameth) | (hasalpha*PTH_HASALPHA) | npoty;
|
|
pth->hicr = NULL;
|
|
|
|
if (hasfullbright && !fullbrightloadingpass)
|
|
{
|
|
// Load the ONLY texture that'll be assembled with the regular one to
|
|
// make the final texture with fullbright pixels.
|
|
fullbrightloadingpass = 1;
|
|
|
|
pth->ofb = (pthtyp *)Xcalloc(1,sizeof(pthtyp));
|
|
pth->flags |= PTH_HASFULLBRIGHT;
|
|
|
|
gloadtile_art(dapic, dapal, 0, dameth, pth->ofb, 1);
|
|
|
|
fullbrightloadingpass = 0;
|
|
}
|
|
}
|
|
|
|
int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp *hicr,
|
|
int32_t dameth, pthtyp *pth, int32_t doalloc, char effect)
|
|
{
|
|
coltype *pic = NULL;
|
|
int32_t xsiz=0, ysiz=0, tsizx, tsizy;
|
|
|
|
char *picfil = NULL, *fn, hasalpha = 255;
|
|
int32_t picfillen, texfmt = GL_RGBA, intexfmt = GL_RGBA, filh;
|
|
|
|
int32_t gotcache;
|
|
texcacheheader cachead;
|
|
|
|
static coltype *lastpic = NULL;
|
|
static char *lastfn = NULL;
|
|
static int32_t lastsize = 0;
|
|
|
|
int32_t startticks=0, willprint=0;
|
|
|
|
if (!hicr) return -1;
|
|
if (facen > 0)
|
|
{
|
|
if (!hicr->skybox) return -1;
|
|
if (facen > 6) return -1;
|
|
if (!hicr->skybox->face[facen-1]) return -1;
|
|
fn = hicr->skybox->face[facen-1];
|
|
}
|
|
else
|
|
{
|
|
if (!hicr->filename) return -1;
|
|
fn = hicr->filename;
|
|
}
|
|
|
|
if ((filh = kopen4load(fn, 0)) < 0)
|
|
{
|
|
OSD_Printf("hightile: %s (pic %d) not found\n", fn, dapic);
|
|
|
|
if (facen > 0)
|
|
hicr->skybox->ignore = 1;
|
|
else
|
|
hicr->ignore = 1;
|
|
|
|
return -1;
|
|
}
|
|
|
|
picfillen = kfilelength(filh);
|
|
|
|
kclose(filh); // FIXME: shouldn't have to do this. bug in cache1d.c
|
|
|
|
gotcache = texcache_readtexheader(fn, picfillen+(dapalnum<<8), dameth, effect, &cachead, 0);
|
|
|
|
if (gotcache && !texcache_loadtile(&cachead, &doalloc, pth))
|
|
{
|
|
tsizx = cachead.xdim;
|
|
tsizy = cachead.ydim;
|
|
hasalpha = (cachead.flags & CACHEAD_HASALPHA) ? 0 : 255;
|
|
}
|
|
else
|
|
{
|
|
int32_t r, g, b;
|
|
int32_t j, y;
|
|
|
|
gotcache = 0; // the compressed version will be saved to disk
|
|
|
|
if ((filh = kopen4load(fn, 0)) < 0) return -1;
|
|
|
|
picfil = (char *)Xmalloc(picfillen+1);
|
|
if (kread(filh, picfil, picfillen) != picfillen)
|
|
initprintf("warning: didn't fully read %s\n", fn);
|
|
// prevent
|
|
// Conditional jump or move depends on uninitialised value(s)
|
|
// at kpegrend (kplib.c:1655)
|
|
picfil[picfillen] = 0;
|
|
kclose(filh);
|
|
|
|
// tsizx/y = replacement texture's natural size
|
|
// xsiz/y = 2^x size of replacement
|
|
|
|
kpgetdim(picfil,picfillen,&tsizx,&tsizy);
|
|
if (tsizx == 0 || tsizy == 0) { Bfree(picfil); return -1; }
|
|
pth->sizx = tsizx;
|
|
pth->sizy = tsizy;
|
|
|
|
if (!glinfo.texnpot)
|
|
{
|
|
for (xsiz=1; xsiz<tsizx; xsiz+=xsiz);
|
|
for (ysiz=1; ysiz<tsizy; ysiz+=ysiz);
|
|
}
|
|
else
|
|
{
|
|
xsiz = tsizx;
|
|
ysiz = tsizy;
|
|
}
|
|
pic = (coltype *)Xcalloc(xsiz,ysiz*sizeof(coltype));
|
|
|
|
startticks = getticks();
|
|
|
|
if (lastpic && lastfn && !Bstrcmp(lastfn,fn))
|
|
{
|
|
willprint=1;
|
|
Bmemcpy(pic, lastpic, xsiz*ysiz*sizeof(coltype));
|
|
}
|
|
else
|
|
{
|
|
if (kprender(picfil,picfillen,(intptr_t)pic,xsiz*sizeof(coltype),xsiz,ysiz,0,0)) { Bfree(picfil); Bfree(pic); return -2; }
|
|
willprint=2;
|
|
|
|
if (hicprecaching)
|
|
{
|
|
lastfn = fn; // careful...
|
|
if (!lastpic)
|
|
{
|
|
lastpic = (coltype *)Bmalloc(xsiz*ysiz*sizeof(coltype));
|
|
lastsize = xsiz*ysiz;
|
|
}
|
|
else if (lastsize < xsiz*ysiz)
|
|
{
|
|
Bfree(lastpic);
|
|
lastpic = (coltype *)Bmalloc(xsiz*ysiz*sizeof(coltype));
|
|
}
|
|
if (lastpic)
|
|
Bmemcpy(lastpic, pic, xsiz*ysiz*sizeof(coltype));
|
|
}
|
|
else if (lastpic)
|
|
{
|
|
Bfree(lastpic); lastpic=NULL;
|
|
lastfn = NULL;
|
|
lastsize = 0;
|
|
}
|
|
}
|
|
|
|
r=(glinfo.bgra)?hictinting[dapalnum].r:hictinting[dapalnum].b;
|
|
g=hictinting[dapalnum].g;
|
|
b=(glinfo.bgra)?hictinting[dapalnum].b:hictinting[dapalnum].r;
|
|
for (y=0,j=0; y<tsizy; y++,j+=xsiz)
|
|
{
|
|
coltype tcol;
|
|
char *cptr = britable[gammabrightness ? 0 : curbrightness];
|
|
coltype *rpptr = &pic[j];
|
|
|
|
int32_t x;
|
|
|
|
for (x=0; x<tsizx; x++)
|
|
{
|
|
tcol.b = cptr[rpptr[x].b];
|
|
tcol.g = cptr[rpptr[x].g];
|
|
tcol.r = cptr[rpptr[x].r];
|
|
tcol.a = rpptr[x].a; hasalpha &= rpptr[x].a;
|
|
|
|
if (effect & HICTINT_GRAYSCALE)
|
|
{
|
|
// greyscale
|
|
tcol.b = max(tcol.b, max(tcol.g, tcol.r));
|
|
tcol.g = tcol.r = tcol.b;
|
|
}
|
|
|
|
if (effect & HICTINT_INVERT)
|
|
{
|
|
// invert
|
|
tcol.b = 255-tcol.b;
|
|
tcol.g = 255-tcol.g;
|
|
tcol.r = 255-tcol.r;
|
|
}
|
|
|
|
if (effect & HICTINT_COLORIZE)
|
|
{
|
|
// colorize
|
|
tcol.b = min((int32_t)((tcol.b)*r)/64,255);
|
|
tcol.g = min((int32_t)((tcol.g)*g)/64,255);
|
|
tcol.r = min((int32_t)((tcol.r)*b)/64,255);
|
|
}
|
|
|
|
rpptr[x].b = tcol.b;
|
|
rpptr[x].g = tcol.g;
|
|
rpptr[x].r = tcol.r;
|
|
rpptr[x].a = tcol.a;
|
|
}
|
|
}
|
|
|
|
if ((!(dameth & DAMETH_CLAMPED)) || facen) //Duplicate texture pixels (wrapping tricks for non power of 2 texture sizes)
|
|
{
|
|
if (xsiz > tsizx) //Copy left to right
|
|
{
|
|
int32_t *lptr = (int32_t *)pic;
|
|
for (y=0; y<tsizy; y++,lptr+=xsiz)
|
|
Bmemcpy(&lptr[tsizx],lptr,(xsiz-tsizx)<<2);
|
|
}
|
|
if (ysiz > tsizy) //Copy top to bottom
|
|
Bmemcpy(&pic[xsiz*tsizy],pic,(ysiz-tsizy)*xsiz<<2);
|
|
}
|
|
|
|
if (!glinfo.bgra)
|
|
{
|
|
for (j=xsiz*ysiz-1; j>=0; j--)
|
|
{
|
|
swapchar(&pic[j].r, &pic[j].b);
|
|
}
|
|
}
|
|
else texfmt = GL_BGRA;
|
|
|
|
Bfree(picfil); picfil = 0;
|
|
|
|
if (tsizx>>r_downsize <= tilesizx[dapic] || tsizy>>r_downsize <= tilesizy[dapic])
|
|
hicr->flags |= (HICR_NOCOMPRESS + HICR_NOSAVE);
|
|
|
|
if (glinfo.texcompr && glusetexcompr && !(hicr->flags & HICR_NOSAVE))
|
|
intexfmt = (hasalpha == 255) ? GL_COMPRESSED_RGB_ARB : GL_COMPRESSED_RGBA_ARB;
|
|
else if (hasalpha == 255) intexfmt = GL_RGB;
|
|
|
|
if ((doalloc&3)==1)
|
|
bglGenTextures(1, &pth->glpic); //# of textures (make OpenGL allocate structure)
|
|
bglBindTexture(GL_TEXTURE_2D,pth->glpic);
|
|
|
|
fixtransparency(-1, pic,tsizx,tsizy,xsiz,ysiz,dameth);
|
|
uploadtexture(doalloc,xsiz,ysiz,intexfmt,texfmt,pic,-1,tsizy,
|
|
dameth | DAMETH_HI | (hicr->flags & HICR_NOCOMPRESS ? DAMETH_NOCOMPRESS : 0));
|
|
}
|
|
|
|
// precalculate scaling parameters for replacement
|
|
if (facen > 0)
|
|
{
|
|
pth->scalex = ((float)tsizx) / 64.0;
|
|
pth->scaley = ((float)tsizy) / 64.0;
|
|
}
|
|
else
|
|
{
|
|
pth->scalex = ((float)tsizx) / ((float)tilesizx[dapic]);
|
|
pth->scaley = ((float)tsizy) / ((float)tilesizy[dapic]);
|
|
}
|
|
|
|
texture_setup(dameth);
|
|
|
|
Bfree(pic); pic=NULL;
|
|
|
|
if (tsizx>>r_downsize <= tilesizx[dapic] || tsizy>>r_downsize <= tilesizy[dapic])
|
|
hicr->flags |= (HICR_NOCOMPRESS + HICR_NOSAVE);
|
|
|
|
pth->picnum = dapic;
|
|
pth->effects = effect;
|
|
pth->flags = TO_PTH_CLAMPED(dameth) + PTH_HIGHTILE + (facen>0)*PTH_SKYBOX;
|
|
if (hasalpha != 255)
|
|
pth->flags |= PTH_HASALPHA;
|
|
pth->skyface = facen;
|
|
pth->hicr = hicr;
|
|
|
|
if (glinfo.texcompr && glusetexcompr && glusetexcache && !(hicr->flags & HICR_NOSAVE))
|
|
if (!gotcache)
|
|
{
|
|
const int32_t nonpow2 = check_nonpow2(xsiz) || check_nonpow2(ysiz);
|
|
|
|
// save off the compressed version
|
|
if (hicr->flags & HICR_NOCOMPRESS) cachead.quality = 0;
|
|
else cachead.quality = r_downsize;
|
|
cachead.xdim = tsizx>>cachead.quality;
|
|
cachead.ydim = tsizy>>cachead.quality;
|
|
|
|
// handle nocompress:
|
|
cachead.flags = nonpow2*CACHEAD_NONPOW2 |
|
|
(hasalpha != 255 ? CACHEAD_HASALPHA : 0) |
|
|
(hicr->flags & HICR_NOCOMPRESS ? CACHEAD_NOCOMPRESS : 0);
|
|
|
|
/// OSD_Printf("Caching \"%s\"\n", fn);
|
|
texcache_writetex(fn, picfillen+(dapalnum<<8), dameth, effect, &cachead);
|
|
|
|
if (willprint)
|
|
{
|
|
int32_t etime = getticks()-startticks;
|
|
if (etime>=MIN_CACHETIME_PRINT)
|
|
OSD_Printf("Load tile %4d: p%d-m%d-e%d %s... cached... %d ms\n", dapic, dapalnum, dameth, effect,
|
|
willprint==2 ? fn : "", etime);
|
|
willprint = 0;
|
|
}
|
|
else
|
|
OSD_Printf("Cached \"%s\"\n", fn);
|
|
}
|
|
|
|
if (willprint)
|
|
{
|
|
int32_t etime = getticks()-startticks;
|
|
if (etime>=MIN_CACHETIME_PRINT)
|
|
OSD_Printf("Load tile %4d: p%d-m%d-e%d %s... %d ms\n", dapic, dapalnum, dameth, effect,
|
|
willprint==2 ? fn : "", etime);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif
|
|
|
|
//(dpx,dpy) specifies an n-sided polygon. The polygon must be a convex clockwise loop.
|
|
// n must be <= 8 (assume clipping can double number of vertices)
|
|
//method: 0:solid, 1:masked(255 is transparent), 2:transluscent #1, 3:transluscent #2
|
|
// +4 means it's a sprite, so wraparound isn't needed
|
|
|
|
// drawpoly's hack globals
|
|
static int32_t pow2xsplit = 0, skyclamphack = 0;
|
|
static float alpha = 0.f;
|
|
|
|
static pthtyp *our_texcache_fetch(int32_t dameth)
|
|
{
|
|
// r_usetileshades 1 is TX's method.
|
|
int32_t vis = (r_usetileshades == 1) ? globvis>>3 : 0;
|
|
return texcache_fetch(globalpicnum, globalpal, getpalookup(vis,globalshade), dameth);
|
|
}
|
|
|
|
void drawpoly(double *dpx, double *dpy, int32_t n, int32_t method)
|
|
{
|
|
double ngdx = 0.0, ngdy = 0.0, ngdo = 0.0, ngux = 0.0, nguy = 0.0, nguo = 0.0;
|
|
double ngvx = 0.0, ngvy = 0.0, ngvo = 0.0, dp, up, vp, du0 = 0.0, du1 = 0.0, dui, duj;
|
|
double f, r, ox, oy, oz, ox2, oy2, oz2, dd[16], uu[16], vv[16], px[16], py[16], uoffs;
|
|
int32_t i, j, k, nn, ix0, ix1, tsizx, tsizy;
|
|
int32_t xx, yy, dorot;
|
|
|
|
// backup of the n for possible redrawing of fullbright
|
|
const int32_t n_ = n, method_ = method;
|
|
|
|
if (method == -1) return;
|
|
#ifdef YAX_ENABLE
|
|
if (g_nodraw) return;
|
|
#endif
|
|
|
|
if (n == 3)
|
|
{
|
|
if ((dpx[0]-dpx[1])*(dpy[2]-dpy[1]) >= (dpx[2]-dpx[1])*(dpy[0]-dpy[1])) return; //for triangle
|
|
}
|
|
else
|
|
{
|
|
f = 0; //f is area of polygon / 2
|
|
for (i=n-2,j=n-1,k=0; k<n; i=j,j=k,k++) f += (dpx[i]-dpx[k])*dpy[j];
|
|
if (f <= 0) return;
|
|
}
|
|
|
|
//Load texture (globalpicnum)
|
|
if ((uint32_t)globalpicnum >= MAXTILES) globalpicnum = 0;
|
|
setgotpic(globalpicnum);
|
|
tsizx = tilesizx[globalpicnum];
|
|
tsizy = tilesizy[globalpicnum];
|
|
if (palookup[globalpal] == NULL)
|
|
globalpal = 0;
|
|
if (!waloff[globalpicnum])
|
|
{
|
|
loadtile(globalpicnum);
|
|
if (!waloff[globalpicnum])
|
|
{
|
|
if (getrendermode() < REND_POLYMOST) return;
|
|
tsizx = tsizy = 1; method = 1; //Hack to update Z-buffer for invalid mirror textures
|
|
}
|
|
}
|
|
|
|
j = 0; dorot = ((gchang != 1.0) || (gctang != 1.0));
|
|
if (dorot)
|
|
{
|
|
for (i=0; i<n; i++)
|
|
{
|
|
ox = dpx[i]-ghalfx;
|
|
oy = dpy[i]-ghoriz;
|
|
oz = ghalfx;
|
|
|
|
//Up/down rotation
|
|
ox2 = ox;
|
|
oy2 = oy*gchang - oz*gshang;
|
|
oz2 = oy*gshang + oz*gchang;
|
|
|
|
//Tilt rotation
|
|
ox = ox2*gctang - oy2*gstang;
|
|
oy = ox2*gstang + oy2*gctang;
|
|
oz = oz2;
|
|
|
|
r = ghalfx / oz;
|
|
|
|
dd[j] = (dpx[i]*gdx + dpy[i]*gdy + gdo)*r;
|
|
uu[j] = (dpx[i]*gux + dpy[i]*guy + guo)*r;
|
|
vv[j] = (dpx[i]*gvx + dpy[i]*gvy + gvo)*r;
|
|
|
|
px[j] = ox*r + ghalfx;
|
|
py[j] = oy*r + ghoriz;
|
|
if ((!j) || (px[j] != px[j-1]) || (py[j] != py[j-1])) j++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i=0; i<n; i++)
|
|
{
|
|
px[j] = dpx[i];
|
|
py[j] = dpy[i];
|
|
if ((!j) || (px[j] != px[j-1]) || (py[j] != py[j-1])) j++;
|
|
}
|
|
}
|
|
while ((j >= 3) && (px[j-1] == px[0]) && (py[j-1] == py[0])) j--;
|
|
if (j < 3) return;
|
|
n = j;
|
|
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST)
|
|
{
|
|
float hackscx, hackscy;
|
|
pthtyp *pth, *detailpth, *glowpth;
|
|
int32_t texunits = GL_TEXTURE0_ARB;
|
|
|
|
if (skyclamphack) method |= DAMETH_CLAMPED;
|
|
pth = our_texcache_fetch(method&(~3));
|
|
|
|
if (!pth)
|
|
{
|
|
if (editstatus)
|
|
{
|
|
Bsprintf(ptempbuf, "pth==NULL! (bad pal?) pic=%d pal=%d", globalpicnum, globalpal);
|
|
polymost_printext256(8,8, editorcolors[15],editorcolors[5], ptempbuf, 0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (r_fullbrights && pth->flags & PTH_HASFULLBRIGHT)
|
|
if (indrawroomsandmasks)
|
|
{
|
|
if (!fullbrightdrawingpass)
|
|
fullbrightdrawingpass = 1;
|
|
else if (fullbrightdrawingpass == 2)
|
|
pth = pth->ofb;
|
|
}
|
|
|
|
// If we aren't rendmode 3, we're in Polymer, which means this code is
|
|
// used for rotatesprite only. Polymer handles all the material stuff,
|
|
// just submit the geometry and don't mess with textures.
|
|
if (getrendermode() == REND_POLYMOST)
|
|
{
|
|
bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);
|
|
|
|
if (srepeat)
|
|
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
|
|
if (trepeat)
|
|
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
|
}
|
|
|
|
// texture scale by parkar request
|
|
if (pth && pth->hicr && ((pth->hicr->xscale != 1.0f) || (pth->hicr->yscale != 1.0f)) && !drawingskybox)
|
|
{
|
|
bglMatrixMode(GL_TEXTURE);
|
|
bglLoadIdentity();
|
|
bglScalef(pth->hicr->xscale, pth->hicr->yscale, 1.0f);
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
}
|
|
|
|
// detail texture
|
|
detailpth = NULL;
|
|
if (r_detailmapping && usehightile && !drawingskybox &&
|
|
hicfindsubst(globalpicnum, DETAILPAL, 0))
|
|
detailpth = texcache_fetch(globalpicnum, DETAILPAL, 0, method&(~3));
|
|
|
|
if (detailpth && detailpth->hicr && (detailpth->hicr->palnum == DETAILPAL))
|
|
{
|
|
polymost_setupdetailtexture(&texunits, detailpth ? detailpth->glpic : 0);
|
|
|
|
f = detailpth ? detailpth->hicr->xscale : 1.0;
|
|
|
|
bglMatrixMode(GL_TEXTURE);
|
|
bglLoadIdentity();
|
|
|
|
if (pth && pth->hicr && ((pth->hicr->xscale != 1.0f) || (pth->hicr->yscale != 1.0f)))
|
|
bglScalef(pth->hicr->xscale, pth->hicr->yscale, 1.0f);
|
|
|
|
if (detailpth && detailpth->hicr && ((detailpth->hicr->xscale != 1.0f) || (detailpth->hicr->yscale != 1.0f)))
|
|
bglScalef(detailpth->hicr->xscale, detailpth->hicr->yscale, 1.0f);
|
|
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
}
|
|
|
|
// glow texture
|
|
glowpth = NULL;
|
|
if (r_glowmapping && usehightile && !drawingskybox &&
|
|
hicfindsubst(globalpicnum, GLOWPAL, 0))
|
|
glowpth = texcache_fetch(globalpicnum, GLOWPAL, 0, method&(~3));
|
|
|
|
if (glowpth && glowpth->hicr && (glowpth->hicr->palnum == GLOWPAL))
|
|
polymost_setupglowtexture(&texunits, glowpth ? glowpth->glpic : 0);
|
|
|
|
if (pth && (pth->flags & PTH_HIGHTILE))
|
|
{
|
|
hackscx = pth->scalex;
|
|
hackscy = pth->scaley;
|
|
tsizx = pth->sizx;
|
|
tsizy = pth->sizy;
|
|
}
|
|
else { hackscx = 1.0; hackscy = 1.0; }
|
|
|
|
if (!glinfo.texnpot)
|
|
{
|
|
for (xx=1; xx<tsizx; xx+=xx)
|
|
{
|
|
/* do nothing */
|
|
}
|
|
ox2 = (double)1.0/(double)xx;
|
|
for (yy=1; yy<tsizy; yy+=yy)
|
|
{
|
|
/* do nothing */
|
|
}
|
|
oy2 = (double)1.0/(double)yy;
|
|
}
|
|
else
|
|
{
|
|
xx = tsizx; ox2 = (double)1.0/(double)xx;
|
|
yy = tsizy; oy2 = (double)1.0/(double)yy;
|
|
}
|
|
|
|
if ((!(method&3)) && (!fullbrightdrawingpass))
|
|
{
|
|
bglDisable(GL_BLEND);
|
|
bglDisable(GL_ALPHA_TEST);
|
|
}
|
|
else
|
|
{
|
|
float al = 0.0; // PLAG : default alphacut was 0.32 before goodalpha
|
|
if (pth && pth->hicr && pth->hicr->alphacut >= 0.0) al = pth->hicr->alphacut;
|
|
if (alphahackarray[globalpicnum])
|
|
al=alphahackarray[globalpicnum];
|
|
if (!waloff[globalpicnum]) al = 0.0; // invalid textures ignore the alpha cutoff settings
|
|
bglEnable(GL_BLEND);
|
|
bglEnable(GL_ALPHA_TEST);
|
|
bglAlphaFunc(GL_GREATER,al);
|
|
}
|
|
|
|
if (!dorot)
|
|
{
|
|
for (i=n-1; i>=0; i--)
|
|
{
|
|
dd[i] = px[i]*gdx + py[i]*gdy + gdo;
|
|
uu[i] = px[i]*gux + py[i]*guy + guo;
|
|
vv[i] = px[i]*gvx + py[i]*gvy + gvo;
|
|
}
|
|
}
|
|
|
|
{
|
|
float pc[4];
|
|
|
|
#ifdef POLYMER
|
|
if (getrendermode() == REND_POLYMER && pr_artmapping &&
|
|
polymer_eligible_for_artmap(globalpicnum, pth))
|
|
pc[0] = pc[1] = pc[2] = 1.0f;
|
|
else
|
|
#endif
|
|
pc[0] = pc[1] = pc[2] = getshadefactor(globalshade);
|
|
|
|
switch (method&3)
|
|
{
|
|
default:
|
|
case 0:
|
|
pc[3] = 1.0f; break;
|
|
case 1:
|
|
pc[3] = 1.0f; break;
|
|
case 2:
|
|
pc[3] = 0.66f; break;
|
|
case 3:
|
|
pc[3] = 0.33f; break;
|
|
}
|
|
|
|
// spriteext full alpha control
|
|
pc[3] *= 1.0f - alpha;
|
|
|
|
// tinting happens only to hightile textures, and only if the texture we're
|
|
// rendering isn't for the same palette as what we asked for
|
|
if (!(hictinting[globalpal].f & HICTINT_COLORIZE))
|
|
{
|
|
if (pth && (pth->flags & PTH_HIGHTILE))
|
|
{
|
|
if (pth->palnum != globalpal)
|
|
hictinting_apply(pc, globalpal);
|
|
|
|
if (have_basepal_tint())
|
|
hictinting_apply(pc, MAXPALOOKUPS-1);
|
|
}
|
|
// hack: this is for drawing the 8-bit crosshair recolored in polymost
|
|
else if (hictinting[globalpal].f & HICTINT_USEONART)
|
|
hictinting_apply(pc, globalpal);
|
|
}
|
|
|
|
bglColor4f(pc[0],pc[1],pc[2],pc[3]);
|
|
}
|
|
|
|
//Hack for walls&masked walls which use textures that are not a power of 2
|
|
if ((pow2xsplit) && (tsizx != xx))
|
|
{
|
|
if (!dorot)
|
|
{
|
|
ngdx = gdx; ngdy = gdy; ngdo = gdo+(ngdx+ngdy)*.5;
|
|
ngux = gux; nguy = guy; nguo = guo+(ngux+nguy)*.5;
|
|
ngvx = gvx; ngvy = gvy; ngvo = gvo+(ngvx+ngvy)*.5;
|
|
}
|
|
else
|
|
{
|
|
ox = py[1]-py[2]; oy = py[2]-py[0]; oz = py[0]-py[1];
|
|
r = 1.0 / (ox*px[0] + oy*px[1] + oz*px[2]);
|
|
ngdx = (ox*dd[0] + oy*dd[1] + oz*dd[2])*r;
|
|
ngux = (ox*uu[0] + oy*uu[1] + oz*uu[2])*r;
|
|
ngvx = (ox*vv[0] + oy*vv[1] + oz*vv[2])*r;
|
|
ox = px[2]-px[1]; oy = px[0]-px[2]; oz = px[1]-px[0];
|
|
ngdy = (ox*dd[0] + oy*dd[1] + oz*dd[2])*r;
|
|
nguy = (ox*uu[0] + oy*uu[1] + oz*uu[2])*r;
|
|
ngvy = (ox*vv[0] + oy*vv[1] + oz*vv[2])*r;
|
|
ox = px[0]-.5; oy = py[0]-.5; //.5 centers texture nicely
|
|
ngdo = dd[0] - ox*ngdx - oy*ngdy;
|
|
nguo = uu[0] - ox*ngux - oy*nguy;
|
|
ngvo = vv[0] - ox*ngvx - oy*ngvy;
|
|
}
|
|
|
|
ngux *= hackscx; nguy *= hackscx; nguo *= hackscx;
|
|
ngvx *= hackscy; ngvy *= hackscy; ngvo *= hackscy;
|
|
uoffs = ((double)(xx-tsizx)*.5);
|
|
ngux -= ngdx*uoffs;
|
|
nguy -= ngdy*uoffs;
|
|
nguo -= ngdo*uoffs;
|
|
|
|
//Find min&max u coordinates (du0...du1)
|
|
for (i=0; i<n; i++)
|
|
{
|
|
ox = px[i]; oy = py[i];
|
|
f = (ox*ngux + oy*nguy + nguo) / (ox*ngdx + oy*ngdy + ngdo);
|
|
if (!i) { du0 = du1 = f; continue; }
|
|
if (f < du0) du0 = f;
|
|
else if (f > du1) du1 = f;
|
|
}
|
|
|
|
f = 1.0/(double)tsizx;
|
|
ix0 = (int32_t)floor(du0*f);
|
|
ix1 = (int32_t)floor(du1*f);
|
|
for (; ix0<=ix1; ix0++)
|
|
{
|
|
du0 = (double)((ix0)*tsizx); // + uoffs;
|
|
du1 = (double)((ix0+1)*tsizx); // + uoffs;
|
|
|
|
i = 0; nn = 0;
|
|
duj = (px[i]*ngux + py[i]*nguy + nguo) / (px[i]*ngdx + py[i]*ngdy + ngdo);
|
|
do
|
|
{
|
|
j = i+1; if (j == n) j = 0;
|
|
|
|
dui = duj; duj = (px[j]*ngux + py[j]*nguy + nguo) / (px[j]*ngdx + py[j]*ngdy + ngdo);
|
|
|
|
if ((du0 <= dui) && (dui <= du1)) { uu[nn] = px[i]; vv[nn] = py[i]; nn++; }
|
|
if (duj <= dui)
|
|
{
|
|
if ((du1 < duj) != (du1 < dui))
|
|
{
|
|
//ox*(ngux-ngdx*du1) + oy*(nguy-ngdy*du1) + (nguo-ngdo*du1) = 0
|
|
//(px[j]-px[i])*f + px[i] = ox
|
|
//(py[j]-py[i])*f + py[i] = oy
|
|
|
|
///Solve for f
|
|
//((px[j]-px[i])*f + px[i])*(ngux-ngdx*du1) +
|
|
//((py[j]-py[i])*f + py[i])*(nguy-ngdy*du1) + (nguo-ngdo*du1) = 0
|
|
|
|
f = -(px[i] *(ngux-ngdx*du1) + py[i] *(nguy-ngdy*du1) + (nguo-ngdo*du1)) /
|
|
((px[j]-px[i])*(ngux-ngdx*du1) + (py[j]-py[i])*(nguy-ngdy*du1));
|
|
uu[nn] = (px[j]-px[i])*f + px[i];
|
|
vv[nn] = (py[j]-py[i])*f + py[i]; nn++;
|
|
}
|
|
if ((du0 < duj) != (du0 < dui))
|
|
{
|
|
f = -(px[i] *(ngux-ngdx*du0) + py[i] *(nguy-ngdy*du0) + (nguo-ngdo*du0)) /
|
|
((px[j]-px[i])*(ngux-ngdx*du0) + (py[j]-py[i])*(nguy-ngdy*du0));
|
|
uu[nn] = (px[j]-px[i])*f + px[i];
|
|
vv[nn] = (py[j]-py[i])*f + py[i]; nn++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((du0 < duj) != (du0 < dui))
|
|
{
|
|
f = -(px[i] *(ngux-ngdx*du0) + py[i] *(nguy-ngdy*du0) + (nguo-ngdo*du0)) /
|
|
((px[j]-px[i])*(ngux-ngdx*du0) + (py[j]-py[i])*(nguy-ngdy*du0));
|
|
uu[nn] = (px[j]-px[i])*f + px[i];
|
|
vv[nn] = (py[j]-py[i])*f + py[i]; nn++;
|
|
}
|
|
if ((du1 < duj) != (du1 < dui))
|
|
{
|
|
f = -(px[i] *(ngux-ngdx*du1) + py[i] *(nguy-ngdy*du1) + (nguo-ngdo*du1)) /
|
|
((px[j]-px[i])*(ngux-ngdx*du1) + (py[j]-py[i])*(nguy-ngdy*du1));
|
|
uu[nn] = (px[j]-px[i])*f + px[i];
|
|
vv[nn] = (py[j]-py[i])*f + py[i]; nn++;
|
|
}
|
|
}
|
|
i = j;
|
|
}
|
|
while (i);
|
|
if (nn < 3) continue;
|
|
|
|
bglBegin(GL_TRIANGLE_FAN);
|
|
for (i=0; i<nn; i++)
|
|
{
|
|
ox = uu[i]; oy = vv[i];
|
|
dp = ox*ngdx + oy*ngdy + ngdo;
|
|
up = ox*ngux + oy*nguy + nguo;
|
|
vp = ox*ngvx + oy*ngvy + ngvo;
|
|
r = 1.0/dp;
|
|
if (texunits > GL_TEXTURE0_ARB)
|
|
{
|
|
j = GL_TEXTURE0_ARB;
|
|
while (j <= texunits)
|
|
bglMultiTexCoord2dARB(j++, (up*r-du0+uoffs)*ox2,vp*r*oy2);
|
|
}
|
|
else
|
|
bglTexCoord2d((up*r-du0+uoffs)*ox2,vp*r*oy2);
|
|
bglVertex3d((ox-ghalfx)*r*grhalfxdown10x,(ghoriz-oy)*r*grhalfxdown10,r*(1.0/1024.0));
|
|
}
|
|
bglEnd();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ox2 *= hackscx; oy2 *= hackscy;
|
|
bglBegin(GL_TRIANGLE_FAN);
|
|
for (i=0; i<n; i++)
|
|
{
|
|
r = 1.0/dd[i];
|
|
if (texunits > GL_TEXTURE0_ARB)
|
|
{
|
|
j = GL_TEXTURE0_ARB;
|
|
while (j <= texunits)
|
|
bglMultiTexCoord2dARB(j++, uu[i]*r*ox2,vv[i]*r*oy2);
|
|
}
|
|
else
|
|
bglTexCoord2d(uu[i]*r*ox2,vv[i]*r*oy2);
|
|
bglVertex3d((px[i]-ghalfx)*r*grhalfxdown10x,(ghoriz-py[i])*r*grhalfxdown10,r*(1.0/1024.0));
|
|
}
|
|
bglEnd();
|
|
}
|
|
|
|
while (texunits >= GL_TEXTURE0_ARB)
|
|
{
|
|
bglActiveTextureARB(texunits);
|
|
bglMatrixMode(GL_TEXTURE);
|
|
bglLoadIdentity();
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
if (texunits > GL_TEXTURE0_ARB)
|
|
{
|
|
bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0f);
|
|
bglDisable(GL_TEXTURE_2D);
|
|
}
|
|
texunits--;
|
|
}
|
|
|
|
if (getrendermode() == REND_POLYMOST)
|
|
{
|
|
if (srepeat)
|
|
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
|
|
if (trepeat)
|
|
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
|
|
}
|
|
|
|
if (fullbrightdrawingpass == 1) // tile has fullbright colors ?
|
|
{
|
|
int32_t shadeforfullbrightpass = globalshade; // save the current shade
|
|
fullbrightdrawingpass = 2;
|
|
globalshade = -128; // fullbright
|
|
bglDisable(GL_FOG);
|
|
drawpoly(dpx, dpy, n_, method_); // draw them afterwards, then. :)
|
|
bglEnable(GL_FOG);
|
|
globalshade = shadeforfullbrightpass;
|
|
fullbrightdrawingpass = 0;
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
static void vsp_finalize_init(vsptyp *vsp, int32_t vcnt)
|
|
{
|
|
int32_t i;
|
|
|
|
for (i=0; i<vcnt; i++)
|
|
{
|
|
vsp[i].cy[1] = vsp[i+1].cy[0]; vsp[i].ctag = i;
|
|
vsp[i].fy[1] = vsp[i+1].fy[0]; vsp[i].ftag = i;
|
|
vsp[i].n = i+1; vsp[i].p = i-1;
|
|
// vsp[i].tag = -1;
|
|
}
|
|
vsp[vcnt-1].n = 0; vsp[0].p = vcnt-1;
|
|
|
|
//VSPMAX-1 is dummy empty node
|
|
for (i=vcnt; i<VSPMAX; i++) { vsp[i].n = i+1; vsp[i].p = i-1; }
|
|
vsp[VSPMAX-1].n = vcnt; vsp[vcnt].p = VSPMAX-1;
|
|
}
|
|
|
|
/*Init viewport boundary (must be 4 point convex loop):
|
|
// (px[0],py[0]).----.(px[1],py[1])
|
|
// / \
|
|
// / \
|
|
// (px[3],py[3]).--------------.(px[2],py[2])
|
|
*/
|
|
|
|
void initmosts(double *px, double *py, int32_t n)
|
|
{
|
|
int32_t i, j, k, imin, vcnt;
|
|
|
|
vcnt = 1; //0 is dummy solid node
|
|
|
|
if (n < 3) return;
|
|
imin = (px[1] < px[0]);
|
|
for (i=n-1; i>=2; i--) if (px[i] < px[imin]) imin = i;
|
|
|
|
|
|
vsp[vcnt].x = px[imin];
|
|
vsp[vcnt].cy[0] = vsp[vcnt].fy[0] = py[imin];
|
|
vcnt++;
|
|
i = imin+1; if (i >= n) i = 0;
|
|
j = imin-1; if (j < 0) j = n-1;
|
|
do
|
|
{
|
|
if (px[i] < px[j])
|
|
{
|
|
if ((vcnt > 1) && (px[i] <= vsp[vcnt-1].x)) vcnt--;
|
|
vsp[vcnt].x = px[i];
|
|
vsp[vcnt].cy[0] = py[i];
|
|
k = j+1; if (k >= n) k = 0;
|
|
//(px[k],py[k])
|
|
//(px[i],?)
|
|
//(px[j],py[j])
|
|
vsp[vcnt].fy[0] = (px[i]-px[k])*(py[j]-py[k])/(px[j]-px[k]) + py[k];
|
|
vcnt++;
|
|
i++; if (i >= n) i = 0;
|
|
}
|
|
else if (px[j] < px[i])
|
|
{
|
|
if ((vcnt > 1) && (px[j] <= vsp[vcnt-1].x)) vcnt--;
|
|
vsp[vcnt].x = px[j];
|
|
vsp[vcnt].fy[0] = py[j];
|
|
k = i-1; if (k < 0) k = n-1;
|
|
//(px[k],py[k])
|
|
//(px[j],?)
|
|
//(px[i],py[i])
|
|
vsp[vcnt].cy[0] = (px[j]-px[k])*(py[i]-py[k])/(px[i]-px[k]) + py[k];
|
|
vcnt++;
|
|
j--; if (j < 0) j = n-1;
|
|
}
|
|
else
|
|
{
|
|
if ((vcnt > 1) && (px[i] <= vsp[vcnt-1].x)) vcnt--;
|
|
vsp[vcnt].x = px[i];
|
|
vsp[vcnt].cy[0] = py[i];
|
|
vsp[vcnt].fy[0] = py[j];
|
|
vcnt++;
|
|
i++; if (i >= n) i = 0; if (i == j) break;
|
|
j--; if (j < 0) j = n-1;
|
|
}
|
|
}
|
|
while (i != j);
|
|
if (px[i] > vsp[vcnt-1].x)
|
|
{
|
|
vsp[vcnt].x = px[i];
|
|
vsp[vcnt].cy[0] = vsp[vcnt].fy[0] = py[i];
|
|
vcnt++;
|
|
}
|
|
|
|
vsp_finalize_init(vsp, vcnt);
|
|
gtag = vcnt;
|
|
}
|
|
|
|
static inline void vsdel(vsptyp *vsp, int32_t i)
|
|
{
|
|
int32_t pi, ni;
|
|
//Delete i
|
|
pi = vsp[i].p;
|
|
ni = vsp[i].n;
|
|
vsp[ni].p = pi;
|
|
vsp[pi].n = ni;
|
|
|
|
//Add i to empty list
|
|
vsp[i].n = vsp[VSPMAX-1].n;
|
|
vsp[i].p = VSPMAX-1;
|
|
vsp[vsp[VSPMAX-1].n].p = i;
|
|
vsp[VSPMAX-1].n = i;
|
|
}
|
|
|
|
static inline int32_t vsinsaft(vsptyp *vsp, int32_t i)
|
|
{
|
|
int32_t r;
|
|
//i = next element from empty list
|
|
r = vsp[VSPMAX-1].n;
|
|
vsp[vsp[r].n].p = VSPMAX-1;
|
|
vsp[VSPMAX-1].n = vsp[r].n;
|
|
|
|
vsp[r] = vsp[i]; //copy i to r
|
|
|
|
//insert r after i
|
|
vsp[r].p = i; vsp[r].n = vsp[i].n;
|
|
vsp[vsp[i].n].p = r; vsp[i].n = r;
|
|
|
|
return(r);
|
|
}
|
|
|
|
static inline int32_t testvisiblemost(float x0, float x1)
|
|
{
|
|
int32_t i, newi;
|
|
|
|
for (i=vsp[0].n; i; i=newi)
|
|
{
|
|
newi = vsp[i].n;
|
|
if ((x0 < vsp[newi].x) && (vsp[i].x < x1) && (vsp[i].ctag >= 0)) return(1);
|
|
}
|
|
return(0);
|
|
}
|
|
|
|
static int32_t domostpolymethod = 0;
|
|
|
|
void domost(float x0, float y0, float x1, float y1)
|
|
{
|
|
double dpx[4], dpy[4];
|
|
float d, f, n, t, slop, dx, dx0, dx1, nx, nx0, ny0, nx1, ny1;
|
|
float spx[4], /*spy[4],*/ cy[2], cv[2];
|
|
int32_t i, j, k, z, ni, vcnt = 0, scnt, newi, dir, spt[4];
|
|
|
|
alpha = 0.f;
|
|
|
|
if (x0 < x1)
|
|
{
|
|
dir = 1; //clip dmost (floor)
|
|
y0 -= .01f; y1 -= .01f;
|
|
}
|
|
else
|
|
{
|
|
if (x0 == x1) return;
|
|
f = x0; x0 = x1; x1 = f;
|
|
f = y0; y0 = y1; y1 = f;
|
|
dir = 0; //clip umost (ceiling)
|
|
//y0 += .01; y1 += .01; //necessary?
|
|
}
|
|
|
|
slop = (y1-y0)/(x1-x0);
|
|
for (i=vsp[0].n; i; i=newi)
|
|
{
|
|
newi = vsp[i].n; nx0 = vsp[i].x; nx1 = vsp[newi].x;
|
|
if ((x0 >= nx1) || (nx0 >= x1) || (vsp[i].ctag <= 0)) continue;
|
|
dx = nx1-nx0;
|
|
cy[0] = vsp[i].cy[0]; cv[0] = vsp[i].cy[1]-cy[0];
|
|
cy[1] = vsp[i].fy[0]; cv[1] = vsp[i].fy[1]-cy[1];
|
|
|
|
scnt = 0;
|
|
|
|
//Test if left edge requires split (x0,y0) (nx0,cy(0)),<dx,cv(0)>
|
|
if ((x0 > nx0) && (x0 < nx1))
|
|
{
|
|
t = (x0-nx0)*cv[dir] - (y0-cy[dir])*dx;
|
|
if (((!dir) && (t < 0)) || ((dir) && (t > 0)))
|
|
{ spx[scnt] = x0; /*spy[scnt] = y0;*/ spt[scnt] = -1; scnt++; }
|
|
}
|
|
|
|
//Test for intersection on umost (j == 0) and dmost (j == 1)
|
|
for (j=0; j<2; j++)
|
|
{
|
|
d = (y0-y1)*dx - (x0-x1)*cv[j];
|
|
n = (y0-cy[j])*dx - (x0-nx0)*cv[j];
|
|
if ((fabs(n) <= fabs(d)) && (d *n >= 0) && (d != 0))
|
|
{
|
|
t = n/d; nx = (x1-x0)*t + x0;
|
|
if ((nx > nx0) && (nx < nx1))
|
|
{
|
|
spx[scnt] = nx; /* spy[scnt] = (y1-y0)*t + y0; */
|
|
spt[scnt] = j; scnt++;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Nice hack to avoid full sort later :)
|
|
if ((scnt >= 2) && (spx[scnt-1] < spx[scnt-2]))
|
|
{
|
|
f = spx[scnt-1]; spx[scnt-1] = spx[scnt-2]; spx[scnt-2] = f;
|
|
/* f = spy[scnt-1]; spy[scnt-1] = spy[scnt-2]; spy[scnt-2] = f; */
|
|
j = spt[scnt-1]; spt[scnt-1] = spt[scnt-2]; spt[scnt-2] = j;
|
|
}
|
|
|
|
//Test if right edge requires split
|
|
if ((x1 > nx0) && (x1 < nx1))
|
|
{
|
|
t = (x1-nx0)*cv[dir] - (y1-cy[dir])*dx;
|
|
if (((!dir) && (t < 0)) || ((dir) && (t > 0)))
|
|
{ spx[scnt] = x1; /* spy[scnt] = y1; */ spt[scnt] = -1; scnt++; }
|
|
}
|
|
|
|
vsp[i].tag = vsp[newi].tag = -1;
|
|
for (z=0; z<=scnt; z++,i=vcnt)
|
|
{
|
|
if (z < scnt)
|
|
{
|
|
vcnt = vsinsaft(vsp, i);
|
|
t = (spx[z]-nx0)/dx;
|
|
vsp[i].cy[1] = t*cv[0] + cy[0];
|
|
vsp[i].fy[1] = t*cv[1] + cy[1];
|
|
vsp[vcnt].x = spx[z];
|
|
vsp[vcnt].cy[0] = vsp[i].cy[1];
|
|
vsp[vcnt].fy[0] = vsp[i].fy[1];
|
|
vsp[vcnt].tag = spt[z];
|
|
}
|
|
|
|
ni = vsp[i].n; if (!ni) continue; //this 'if' fixes many bugs!
|
|
dx0 = vsp[i].x; if (x0 > dx0) continue;
|
|
dx1 = vsp[ni].x; if (x1 < dx1) continue;
|
|
ny0 = (dx0-x0)*slop + y0;
|
|
ny1 = (dx1-x0)*slop + y0;
|
|
|
|
// dx0 dx1
|
|
// ~ ~
|
|
//----------------------------
|
|
// t0+=0 t1+=0
|
|
// vsp[i].cy[0] vsp[i].cy[1]
|
|
//============================
|
|
// t0+=1 t1+=3
|
|
//============================
|
|
// vsp[i].fy[0] vsp[i].fy[1]
|
|
// t0+=2 t1+=6
|
|
//
|
|
// ny0 ? ny1 ?
|
|
|
|
k = 1+3;
|
|
if ((vsp[i].tag == 0) || (ny0 <= vsp[i].cy[0]+.01)) k--;
|
|
if ((vsp[i].tag == 1) || (ny0 >= vsp[i].fy[0]-.01)) k++;
|
|
if ((vsp[ni].tag == 0) || (ny1 <= vsp[i].cy[1]+.01)) k -= 3;
|
|
if ((vsp[ni].tag == 1) || (ny1 >= vsp[i].fy[1]-.01)) k += 3;
|
|
|
|
if (!dir)
|
|
{
|
|
dpx[0] = dx0; dpy[0] = vsp[i].cy[0];
|
|
dpx[1] = dx1; dpy[1] = vsp[i].cy[1];
|
|
|
|
switch (k)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
dpx[2] = dx0; dpy[2] = ny0; drawpoly(dpx,dpy,3,domostpolymethod);
|
|
vsp[i].cy[0] = ny0; vsp[i].ctag = gtag; break;
|
|
case 3:
|
|
case 6:
|
|
dpx[2] = dx1; dpy[2] = ny1; drawpoly(dpx,dpy,3,domostpolymethod);
|
|
vsp[i].cy[1] = ny1; vsp[i].ctag = gtag; break;
|
|
case 4:
|
|
case 5:
|
|
case 7:
|
|
dpx[2] = dx1; dpy[2] = ny1;
|
|
dpx[3] = dx0; dpy[3] = ny0; drawpoly(dpx,dpy,4,domostpolymethod);
|
|
vsp[i].cy[0] = ny0; vsp[i].cy[1] = ny1; vsp[i].ctag = gtag; break;
|
|
case 8:
|
|
dpx[2] = dx1; dpy[2] = vsp[i].fy[1];
|
|
dpx[3] = dx0; dpy[3] = vsp[i].fy[0]; drawpoly(dpx,dpy,4,domostpolymethod);
|
|
vsp[i].ctag = vsp[i].ftag = -1; break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (k)
|
|
{
|
|
case 7:
|
|
case 6:
|
|
dpx[0] = dx0; dpy[0] = ny0;
|
|
dpx[1] = dx1; dpy[1] = vsp[i].fy[1];
|
|
dpx[2] = dx0; dpy[2] = vsp[i].fy[0]; drawpoly(dpx,dpy,3,domostpolymethod);
|
|
vsp[i].fy[0] = ny0; vsp[i].ftag = gtag; break;
|
|
case 5:
|
|
case 2:
|
|
dpx[0] = dx0; dpy[0] = vsp[i].fy[0];
|
|
dpx[1] = dx1; dpy[1] = ny1;
|
|
dpx[2] = dx1; dpy[2] = vsp[i].fy[1]; drawpoly(dpx,dpy,3,domostpolymethod);
|
|
vsp[i].fy[1] = ny1; vsp[i].ftag = gtag; break;
|
|
case 4:
|
|
case 3:
|
|
case 1:
|
|
dpx[0] = dx0; dpy[0] = ny0;
|
|
dpx[1] = dx1; dpy[1] = ny1;
|
|
dpx[2] = dx1; dpy[2] = vsp[i].fy[1];
|
|
dpx[3] = dx0; dpy[3] = vsp[i].fy[0]; drawpoly(dpx,dpy,4,domostpolymethod);
|
|
vsp[i].fy[0] = ny0; vsp[i].fy[1] = ny1; vsp[i].ftag = gtag; break;
|
|
case 0:
|
|
dpx[0] = dx0; dpy[0] = vsp[i].cy[0];
|
|
dpx[1] = dx1; dpy[1] = vsp[i].cy[1];
|
|
dpx[2] = dx1; dpy[2] = vsp[i].fy[1];
|
|
dpx[3] = dx0; dpy[3] = vsp[i].fy[0]; drawpoly(dpx,dpy,4,domostpolymethod);
|
|
vsp[i].ctag = vsp[i].ftag = -1; break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gtag++;
|
|
|
|
//Combine neighboring vertical strips with matching collinear top&bottom edges
|
|
//This prevents x-splits from propagating through the entire scan
|
|
i = vsp[0].n;
|
|
while (i)
|
|
{
|
|
ni = vsp[i].n;
|
|
|
|
if ((vsp[i].cy[0] >= vsp[i].fy[0]) && (vsp[i].cy[1] >= vsp[i].fy[1]))
|
|
vsp[i].ctag = vsp[i].ftag = -1;
|
|
|
|
if ((vsp[i].ctag == vsp[ni].ctag) && (vsp[i].ftag == vsp[ni].ftag))
|
|
{
|
|
vsp[i].cy[1] = vsp[ni].cy[1];
|
|
vsp[i].fy[1] = vsp[ni].fy[1];
|
|
vsdel(vsp, ni);
|
|
}
|
|
else i = ni;
|
|
}
|
|
}
|
|
|
|
void polymost_scansector(int32_t sectnum);
|
|
|
|
// variables that are set to ceiling- or floor-members, depending
|
|
// on which one is processed right now
|
|
static int32_t global_cf_z;
|
|
static float global_cf_xpanning, global_cf_ypanning, global_cf_heinum;
|
|
static int32_t global_cf_shade, global_cf_pal, global_cf_fogpal;
|
|
static int32_t (*global_getzofslope_func)(int16_t, int32_t, int32_t);
|
|
|
|
static void polymost_internal_nonparallaxed(double nx0, double ny0, double nx1, double ny1, double ryp0, double ryp1,
|
|
double x0, double x1, double cf_y0, double cf_y1, int32_t have_floor,
|
|
int32_t sectnum)
|
|
{
|
|
double ft[4], fx, fy, ox, oy, oz, ox2, oy2;
|
|
double px[3], py[3], dd[3], uu[3], vv[3], r;
|
|
int32_t i;
|
|
|
|
const sectortype *sec = §or[sectnum];
|
|
|
|
// comments from floor code:
|
|
//(singlobalang/-16384*(sx-ghalfx) + 0*(sy-ghoriz) + (cosviewingrangeglobalang/16384)*ghalfx)*d + globalposx = u*16
|
|
//(cosglobalang/ 16384*(sx-ghalfx) + 0*(sy-ghoriz) + (sinviewingrangeglobalang/16384)*ghalfx)*d + globalposy = v*16
|
|
//( 0*(sx-ghalfx) + 1*(sy-ghoriz) + ( 0)*ghalfx)*d + globalposz/16 = (sec->floorz/16)
|
|
if (!(globalorientation&64))
|
|
{ ft[0] = globalposx; ft[1] = globalposy; ft[2] = cosglobalang; ft[3] = singlobalang; }
|
|
else
|
|
{
|
|
//relative alignment
|
|
fx = (double)(wall[wall[sec->wallptr].point2].x-wall[sec->wallptr].x);
|
|
fy = (double)(wall[wall[sec->wallptr].point2].y-wall[sec->wallptr].y);
|
|
r = 1.0/sqrt(fx*fx+fy*fy); fx *= r; fy *= r;
|
|
ft[2] = cosglobalang*fx + singlobalang*fy;
|
|
ft[3] = singlobalang*fx - cosglobalang*fy;
|
|
ft[0] = ((double)(globalposx-wall[sec->wallptr].x))*fx + ((double)(globalposy-wall[sec->wallptr].y))*fy;
|
|
ft[1] = ((double)(globalposy-wall[sec->wallptr].y))*fx - ((double)(globalposx-wall[sec->wallptr].x))*fy;
|
|
if (!(globalorientation&4)) globalorientation ^= 32; else globalorientation ^= 16;
|
|
}
|
|
gdx = 0;
|
|
gdy = gxyaspect;
|
|
if (!(globalorientation&2))
|
|
if (global_cf_z-globalposz) // PK 2012: don't allow div by zero
|
|
gdy /= (double)(global_cf_z-globalposz);
|
|
gdo = -ghoriz*gdy;
|
|
if (globalorientation&8) { ft[0] /= 8; ft[1] /= -8; ft[2] /= 2097152; ft[3] /= 2097152; }
|
|
else { ft[0] /= 16; ft[1] /= -16; ft[2] /= 4194304; ft[3] /= 4194304; }
|
|
gux = (double)ft[3]*((double)viewingrange)/-65536.0;
|
|
gvx = (double)ft[2]*((double)viewingrange)/-65536.0;
|
|
guy = (double)ft[0]*gdy; gvy = (double)ft[1]*gdy;
|
|
guo = (double)ft[0]*gdo; gvo = (double)ft[1]*gdo;
|
|
guo += (double)(ft[2]-gux)*ghalfx;
|
|
gvo -= (double)(ft[3]+gvx)*ghalfx;
|
|
|
|
//Texture flipping
|
|
if (globalorientation&4)
|
|
{
|
|
r = gux; gux = gvx; gvx = r;
|
|
r = guy; guy = gvy; gvy = r;
|
|
r = guo; guo = gvo; gvo = r;
|
|
}
|
|
if (globalorientation&16) { gux = -gux; guy = -guy; guo = -guo; }
|
|
if (globalorientation&32) { gvx = -gvx; gvy = -gvy; gvo = -gvo; }
|
|
|
|
//Texture panning
|
|
fx = global_cf_xpanning*((float)(1<<(picsiz[globalpicnum]&15)))/256.0;
|
|
fy = global_cf_ypanning*((float)(1<<(picsiz[globalpicnum]>>4)))/256.0;
|
|
if ((globalorientation&(2+64)) == (2+64)) //Hack for panning for slopes w/ relative alignment
|
|
{
|
|
r = global_cf_heinum / 4096.0; r = 1.0/sqrt(r*r+1);
|
|
if (!(globalorientation&4)) fy *= r; else fx *= r;
|
|
}
|
|
guy += gdy*fx; guo += gdo*fx;
|
|
gvy += gdy*fy; gvo += gdo*fy;
|
|
|
|
if (globalorientation&2) //slopes
|
|
{
|
|
px[0] = x0; py[0] = ryp0 + ghoriz;
|
|
px[1] = x1; py[1] = ryp1 + ghoriz;
|
|
|
|
//Pick some point guaranteed to be not collinear to the 1st two points
|
|
ox = nx0 + (ny1-ny0);
|
|
oy = ny0 + (nx0-nx1);
|
|
ox2 = (double)(oy-globalposy)*gcosang - (double)(ox-globalposx)*gsinang ;
|
|
oy2 = (double)(ox-globalposx)*gcosang2 + (double)(oy-globalposy)*gsinang2;
|
|
oy2 = 1.0/oy2;
|
|
px[2] = ghalfx*ox2*oy2 + ghalfx; oy2 *= gyxscale;
|
|
py[2] = oy2 + ghoriz;
|
|
|
|
for (i=0; i<3; i++)
|
|
{
|
|
dd[i] = px[i]*gdx + py[i]*gdy + gdo;
|
|
uu[i] = px[i]*gux + py[i]*guy + guo;
|
|
vv[i] = px[i]*gvx + py[i]*gvy + gvo;
|
|
}
|
|
|
|
py[0] = cf_y0;
|
|
py[1] = cf_y1;
|
|
py[2] = (global_getzofslope_func(sectnum,(int32_t)ox,(int32_t)oy)-globalposz)*oy2 + ghoriz;
|
|
|
|
ox = py[1]-py[2]; oy = py[2]-py[0]; oz = py[0]-py[1];
|
|
r = 1.0 / (ox*px[0] + oy*px[1] + oz*px[2]);
|
|
gdx = (ox*dd[0] + oy*dd[1] + oz*dd[2])*r;
|
|
gux = (ox*uu[0] + oy*uu[1] + oz*uu[2])*r;
|
|
gvx = (ox*vv[0] + oy*vv[1] + oz*vv[2])*r;
|
|
ox = px[2]-px[1]; oy = px[0]-px[2]; oz = px[1]-px[0];
|
|
gdy = (ox*dd[0] + oy*dd[1] + oz*dd[2])*r;
|
|
guy = (ox*uu[0] + oy*uu[1] + oz*uu[2])*r;
|
|
gvy = (ox*vv[0] + oy*vv[1] + oz*vv[2])*r;
|
|
gdo = dd[0] - px[0]*gdx - py[0]*gdy;
|
|
guo = uu[0] - px[0]*gux - py[0]*guy;
|
|
gvo = vv[0] - px[0]*gvx - py[0]*gvy;
|
|
|
|
if (globalorientation&64) //Hack for relative alignment on slopes
|
|
{
|
|
r = global_cf_heinum / 4096.0;
|
|
r = sqrt(r*r+1);
|
|
if (!(globalorientation&4)) { gvx *= r; gvy *= r; gvo *= r; }
|
|
else { gux *= r; guy *= r; guo *= r; }
|
|
}
|
|
}
|
|
domostpolymethod = (globalorientation>>7)&3;
|
|
if (have_floor)
|
|
{
|
|
if (globalposz >= getflorzofslope(sectnum,globalposx,globalposy)) domostpolymethod = -1; //Back-face culling
|
|
}
|
|
else
|
|
{
|
|
if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy)) domostpolymethod = -1; //Back-face culling
|
|
}
|
|
|
|
calc_and_apply_fog(globalpicnum, fogpal_shade(sec, global_cf_shade), sec->visibility,
|
|
POLYMOST_CHOOSE_FOG_PAL(global_cf_fogpal, global_cf_pal));
|
|
|
|
pow2xsplit = 0;
|
|
alpha = 0.f;
|
|
if (have_floor)
|
|
domost(x0,cf_y0,x1,cf_y1); //flor
|
|
else
|
|
domost(x1,cf_y1,x0,cf_y0); //ceil
|
|
domostpolymethod = 0;
|
|
}
|
|
|
|
static void calc_ypanning(int32_t refposz, double ryp0, double ryp1,
|
|
double x0, double x1, uint8_t ypan, uint8_t yrepeat,
|
|
int32_t dopancor)
|
|
{
|
|
int32_t i;
|
|
double t0, t1, t, fy;
|
|
|
|
t0 = ((float)(refposz-globalposz))*ryp0 + ghoriz;
|
|
t1 = ((float)(refposz-globalposz))*ryp1 + ghoriz;
|
|
t = ((gdx*x0 + gdo) * (float)yrepeat) / ((x1-x0) * ryp0 * 2048.f);
|
|
i = (1<<(picsiz[globalpicnum]>>4)); if (i < tilesizy[globalpicnum]) i <<= 1;
|
|
|
|
#ifdef NEW_MAP_FORMAT
|
|
if (g_loadedMapVersion >= 10)
|
|
i = tilesizy[globalpicnum];
|
|
else
|
|
#endif
|
|
if (polymost_is_npotmode())
|
|
{
|
|
t *= (double)tilesizy[globalpicnum] / i;
|
|
i = tilesizy[globalpicnum];
|
|
}
|
|
else if (dopancor)
|
|
{
|
|
// Carry out panning "correction" to make it look like classic in some
|
|
// cases, but failing in the general case.
|
|
int32_t yoffs;
|
|
|
|
ftol((i-tilesizy[globalpicnum])*(255.f/i), &yoffs);
|
|
|
|
if (ypan > 256-yoffs)
|
|
ypan -= yoffs;
|
|
}
|
|
|
|
fy = (float)ypan * ((float)i) / 256.0;
|
|
gvx = (t0-t1)*t;
|
|
gvy = (x1-x0)*t;
|
|
gvo = -gvx*x0 - gvy*t0 + fy*gdo; gvx += fy*gdx; gvy += fy*gdy;
|
|
}
|
|
|
|
|
|
static void polymost_drawalls(int32_t bunch)
|
|
{
|
|
sectortype *sec, *nextsec;
|
|
walltype *wal, *wal2, *nwal;
|
|
double ox, oy, oz, dd[3], vv[3];
|
|
double fx, x0, x1, cy0, cy1, fy0, fy1, xp0, yp0, xp1, yp1, ryp0, ryp1, nx0, ny0, nx1, ny1;
|
|
double t, r, t0, t1, ocy0, ocy1, ofy0, ofy1, oxp0, oyp0, ft[4];
|
|
double oguo, ogux, oguy;
|
|
int32_t i, x, y, z, cz, fz, wallnum, sectnum, nextsectnum;
|
|
|
|
int32_t dapskybits;
|
|
const int8_t *dapskyoff;
|
|
|
|
alpha = 0.f;
|
|
|
|
sectnum = thesector[bunchfirst[bunch]]; sec = §or[sectnum];
|
|
|
|
//DRAW WALLS SECTION!
|
|
for (z=bunchfirst[bunch]; z>=0; z=p2[z])
|
|
{
|
|
wallnum = thewall[z]; wal = &wall[wallnum]; wal2 = &wall[wal->point2];
|
|
nextsectnum = wal->nextsector;
|
|
nextsec = nextsectnum>=0 ? §or[nextsectnum] : NULL;
|
|
|
|
#ifdef YAX_ENABLE
|
|
if (yax_nomaskpass==1 && yax_isislandwall(wallnum, !yax_globalcf) && (yax_nomaskdidit=1))
|
|
continue;
|
|
#endif
|
|
|
|
//Offset&Rotate 3D coordinates to screen 3D space
|
|
x = wal->x-globalposx; y = wal->y-globalposy;
|
|
xp0 = (double)y*gcosang - (double)x*gsinang;
|
|
yp0 = (double)x*gcosang2 + (double)y*gsinang2;
|
|
x = wal2->x-globalposx; y = wal2->y-globalposy;
|
|
xp1 = (double)y*gcosang - (double)x*gsinang;
|
|
yp1 = (double)x*gcosang2 + (double)y*gsinang2;
|
|
|
|
oxp0 = xp0; oyp0 = yp0;
|
|
|
|
//Clip to close parallel-screen plane
|
|
if (yp0 < SCISDIST)
|
|
{
|
|
if (yp1 < SCISDIST) continue;
|
|
t0 = (SCISDIST-yp0)/(yp1-yp0); xp0 = (xp1-xp0)*t0+xp0; yp0 = SCISDIST;
|
|
nx0 = (wal2->x-wal->x)*t0+wal->x;
|
|
ny0 = (wal2->y-wal->y)*t0+wal->y;
|
|
}
|
|
else { t0 = 0.f; nx0 = wal->x; ny0 = wal->y; }
|
|
if (yp1 < SCISDIST)
|
|
{
|
|
t1 = (SCISDIST-oyp0)/(yp1-oyp0); xp1 = (xp1-oxp0)*t1+oxp0; yp1 = SCISDIST;
|
|
nx1 = (wal2->x-wal->x)*t1+wal->x;
|
|
ny1 = (wal2->y-wal->y)*t1+wal->y;
|
|
}
|
|
else { t1 = 1.f; nx1 = wal2->x; ny1 = wal2->y; }
|
|
|
|
ryp0 = 1.f/yp0; ryp1 = 1.f/yp1;
|
|
|
|
//Generate screen coordinates for front side of wall
|
|
x0 = ghalfx*xp0*ryp0 + ghalfx;
|
|
x1 = ghalfx*xp1*ryp1 + ghalfx;
|
|
if (x1 <= x0) continue;
|
|
|
|
ryp0 *= gyxscale; ryp1 *= gyxscale;
|
|
|
|
getzsofslope(sectnum,(int32_t)nx0,(int32_t)ny0,&cz,&fz);
|
|
cy0 = ((float)(cz-globalposz))*ryp0 + ghoriz;
|
|
fy0 = ((float)(fz-globalposz))*ryp0 + ghoriz;
|
|
getzsofslope(sectnum,(int32_t)nx1,(int32_t)ny1,&cz,&fz);
|
|
cy1 = ((float)(cz-globalposz))*ryp1 + ghoriz;
|
|
fy1 = ((float)(fz-globalposz))*ryp1 + ghoriz;
|
|
|
|
globalpicnum = sec->floorpicnum; globalshade = sec->floorshade; globalpal = (int32_t)((uint8_t)sec->floorpal);
|
|
globalorientation = sec->floorstat;
|
|
globvis = globalcisibility;
|
|
if (sector[sectnum].visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sector[sectnum].visibility+16));
|
|
|
|
DO_TILE_ANIM(globalpicnum, sectnum);
|
|
|
|
dapskyoff = getpsky(globalpicnum, NULL, &dapskybits);
|
|
|
|
global_cf_fogpal = sec->fogpal;
|
|
global_cf_shade = sec->floorshade, global_cf_pal = sec->floorpal; global_cf_z = sec->floorz; // REFACT
|
|
global_cf_xpanning = sec->floorxpanning; global_cf_ypanning = sec->floorypanning, global_cf_heinum = sec->floorheinum;
|
|
global_getzofslope_func = &getflorzofslope;
|
|
|
|
if (!(globalorientation&1))
|
|
{
|
|
#ifdef YAX_ENABLE
|
|
if (globalposz <= sec->floorz || yax_getbunch(sectnum, YAX_FLOOR) < 0 || yax_getnextwall(wallnum, YAX_FLOOR) >= 0)
|
|
#endif
|
|
polymost_internal_nonparallaxed(nx0, ny0, nx1, ny1, ryp0, ryp1, x0, x1, fy0, fy1, 1, sectnum);
|
|
}
|
|
else if ((nextsectnum < 0) || (!(sector[nextsectnum].floorstat&1)))
|
|
{
|
|
//Parallaxing sky... hacked for Ken's mountain texture; paper-sky only :/
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST)
|
|
{
|
|
calc_and_apply_fog_factor(sec->floorpicnum, sec->floorshade, sec->visibility, sec->floorpal, 0.005);
|
|
|
|
//Use clamping for tiled sky textures
|
|
for (i=(1<<dapskybits)-1; i>0; i--)
|
|
if (dapskyoff[i] != dapskyoff[i-1])
|
|
{ skyclamphack = r_parallaxskyclamping; break; }
|
|
}
|
|
#endif
|
|
if (bpp == 8 || !usehightile || !hicfindsubst(globalpicnum,globalpal,1))
|
|
{
|
|
dd[0] = (float)xdimen*.0000001; //Adjust sky depth based on screen size!
|
|
t = (double)((1<<(picsiz[globalpicnum]&15))<<dapskybits);
|
|
vv[1] = dd[0]*((double)xdimscale*(double)viewingrange)/(65536.0*65536.0);
|
|
vv[0] = dd[0]*((double)((tilesizy[globalpicnum]>>1)/*+g_psky.yoffs*/)) - vv[1]*ghoriz;
|
|
i = (1<<(picsiz[globalpicnum]>>4)); if (i != tilesizy[globalpicnum]) i += i;
|
|
|
|
//Hack to draw black rectangle below sky when looking down...
|
|
gdx = 0; gdy = gxyaspect / 262144.0; gdo = -ghoriz*gdy;
|
|
gux = 0; guy = 0; guo = 0;
|
|
gvx = 0; gvy = (double)(tilesizy[globalpicnum]-1)*gdy; gvo = (double)(tilesizy[globalpicnum-1])*gdo;
|
|
oy = (((double)tilesizy[globalpicnum])*dd[0]-vv[0])/vv[1];
|
|
if ((oy > fy0) && (oy > fy1)) domost(x0,oy,x1,oy);
|
|
else if ((oy > fy0) != (oy > fy1))
|
|
{
|
|
// fy0 fy1
|
|
// \ /
|
|
//oy---------- oy----------
|
|
// \ /
|
|
// fy1 fy0
|
|
ox = (oy-fy0)*(x1-x0)/(fy1-fy0) + x0;
|
|
if (oy > fy0) { domost(x0,oy,ox,oy); domost(ox,oy,x1,fy1); }
|
|
else { domost(x0,fy0,ox,oy); domost(ox,oy,x1,oy); }
|
|
}
|
|
else domost(x0,fy0,x1,fy1);
|
|
|
|
if (r_parallaxskypanning)
|
|
vv[0] += dd[0]*((double)sec->floorypanning)*((double)i)/256.0;
|
|
|
|
gdx = 0; gdy = 0; gdo = dd[0];
|
|
gux = gdo*(t*((double)xdimscale)*((double)yxaspect)*((double)viewingrange))/(16384.0*65536.0*65536.0*5.0*1024.0);
|
|
guy = 0; //guo calculated later
|
|
gvx = 0; gvy = vv[1]; gvo = vv[0];
|
|
|
|
i = globalpicnum; r = (fy1-fy0)/(x1-x0); //slope of line
|
|
oy = ((double)viewingrange)/(ghalfx*256.0); oz = 1/oy;
|
|
|
|
y = ((((int32_t)((x0-ghalfx)*oy))+globalang)>>(11-dapskybits));
|
|
fx = x0;
|
|
do
|
|
{
|
|
globalpicnum = dapskyoff[y&((1<<dapskybits)-1)]+i;
|
|
guo = gdo*(t*((double)(globalang-(y<<(11-dapskybits))))/2048.0 + (double)((r_parallaxskypanning)?sec->floorxpanning:0)) - gux*ghalfx;
|
|
y++;
|
|
ox = fx; fx = ((double)((y<<(11-dapskybits))-globalang))*oz+ghalfx;
|
|
if (fx > x1) { fx = x1; i = -1; }
|
|
|
|
pow2xsplit = 0; domost(ox,(ox-x0)*r+fy0,fx,(fx-x0)*r+fy0); //flor
|
|
}
|
|
while (i >= 0);
|
|
}
|
|
else //NOTE: code copied from ceiling code... lots of duplicated stuff :/
|
|
{
|
|
//Skybox code for parallax ceiling!
|
|
double _xp0, _yp0, _xp1, _yp1, _oxp0, _oyp0, _t0, _t1; // _nx0, _ny0, _nx1, _ny1;
|
|
double _ryp0, _ryp1, _x0, _x1, _cy0, _fy0, _cy1, _fy1, _ox0, _ox1;
|
|
double nfy0, nfy1;
|
|
int32_t skywalx[4] = {-512,512,512,-512}, skywaly[4] = {-512,-512,512,512};
|
|
|
|
pow2xsplit = 0;
|
|
skyclamphack = 1;
|
|
|
|
for (i=0; i<4; i++)
|
|
{
|
|
x = skywalx[i&3]; y = skywaly[i&3];
|
|
_xp0 = (double)y*gcosang - (double)x*gsinang;
|
|
_yp0 = (double)x*gcosang2 + (double)y*gsinang2;
|
|
x = skywalx[(i+1)&3]; y = skywaly[(i+1)&3];
|
|
_xp1 = (double)y*gcosang - (double)x*gsinang;
|
|
_yp1 = (double)x*gcosang2 + (double)y*gsinang2;
|
|
|
|
_oxp0 = _xp0; _oyp0 = _yp0;
|
|
|
|
//Clip to close parallel-screen plane
|
|
if (_yp0 < SCISDIST)
|
|
{
|
|
if (_yp1 < SCISDIST) continue;
|
|
_t0 = (SCISDIST-_yp0)/(_yp1-_yp0); _xp0 = (_xp1-_xp0)*_t0+_xp0; _yp0 = SCISDIST;
|
|
// _nx0 = (skywalx[(i+1)&3]-skywalx[i&3])*_t0+skywalx[i&3];
|
|
// _ny0 = (skywaly[(i+1)&3]-skywaly[i&3])*_t0+skywaly[i&3];
|
|
}
|
|
else { _t0 = 0.f; /*_nx0 = skywalx[i&3]; _ny0 = skywaly[i&3];*/ }
|
|
if (_yp1 < SCISDIST)
|
|
{
|
|
_t1 = (SCISDIST-_oyp0)/(_yp1-_oyp0); _xp1 = (_xp1-_oxp0)*_t1+_oxp0; _yp1 = SCISDIST;
|
|
// _nx1 = (skywalx[(i+1)&3]-skywalx[i&3])*_t1+skywalx[i&3];
|
|
// _ny1 = (skywaly[(i+1)&3]-skywaly[i&3])*_t1+skywaly[i&3];
|
|
}
|
|
else { _t1 = 1.f; /*_nx1 = skywalx[(i+1)&3]; _ny1 = skywaly[(i+1)&3];*/ }
|
|
|
|
_ryp0 = 1.f/_yp0; _ryp1 = 1.f/_yp1;
|
|
|
|
//Generate screen coordinates for front side of wall
|
|
_x0 = ghalfx*_xp0*_ryp0 + ghalfx;
|
|
_x1 = ghalfx*_xp1*_ryp1 + ghalfx;
|
|
if (_x1 <= _x0) continue;
|
|
if ((_x0 >= x1) || (x0 >= _x1)) continue;
|
|
|
|
_ryp0 *= gyxscale; _ryp1 *= gyxscale;
|
|
|
|
_cy0 = -8192.f*_ryp0 + ghoriz;
|
|
_fy0 = 8192.f*_ryp0 + ghoriz;
|
|
_cy1 = -8192.f*_ryp1 + ghoriz;
|
|
_fy1 = 8192.f*_ryp1 + ghoriz;
|
|
|
|
_ox0 = _x0; _ox1 = _x1;
|
|
|
|
//Make sure: x0<=_x0<_x1<=_x1
|
|
nfy0 = fy0; nfy1 = fy1;
|
|
if (_x0 < x0)
|
|
{
|
|
t = (x0-_x0)/(_x1-_x0);
|
|
_cy0 += (_cy1-_cy0)*t;
|
|
_fy0 += (_fy1-_fy0)*t;
|
|
_x0 = x0;
|
|
}
|
|
else if (_x0 > x0) nfy0 += (_x0-x0)*(fy1-fy0)/(x1-x0);
|
|
if (_x1 > x1)
|
|
{
|
|
t = (x1-_x1)/(_x1-_x0);
|
|
_cy1 += (_cy1-_cy0)*t;
|
|
_fy1 += (_fy1-_fy0)*t;
|
|
_x1 = x1;
|
|
}
|
|
else if (_x1 < x1) nfy1 += (_x1-x1)*(fy1-fy0)/(x1-x0);
|
|
|
|
// (skybox floor)
|
|
//(_x0,_fy0)-(_x1,_fy1)
|
|
// (skybox wall)
|
|
//(_x0,_cy0)-(_x1,_cy1)
|
|
// (skybox ceiling)
|
|
//(_x0,nfy0)-(_x1,nfy1)
|
|
|
|
//ceiling of skybox
|
|
ft[0] = 512/16; ft[1] = 512/-16;
|
|
ft[2] = ((float)cosglobalang)*(1.f/2147483648.f);
|
|
ft[3] = ((float)singlobalang)*(1.f/2147483648.f);
|
|
gdx = 0;
|
|
gdy = gxyaspect*(1.f/4194304.f);
|
|
gdo = -ghoriz*gdy;
|
|
gux = (double)ft[3]*((double)viewingrange)/-65536.0;
|
|
gvx = (double)ft[2]*((double)viewingrange)/-65536.0;
|
|
guy = (double)ft[0]*gdy; gvy = (double)ft[1]*gdy;
|
|
guo = (double)ft[0]*gdo; gvo = (double)ft[1]*gdo;
|
|
guo += (double)(ft[2]-gux)*ghalfx;
|
|
gvo -= (double)(ft[3]+gvx)*ghalfx;
|
|
gvx = -gvx; gvy = -gvy; gvo = -gvo; //y-flip skybox floor
|
|
#ifdef USE_OPENGL
|
|
drawingskybox = 6; //ceiling/5th texture/index 4 of skybox
|
|
#endif
|
|
if ((_fy0 > nfy0) && (_fy1 > nfy1)) domost(_x0,_fy0,_x1,_fy1);
|
|
else if ((_fy0 > nfy0) != (_fy1 > nfy1))
|
|
{
|
|
//(ox,oy) is intersection of: (_x0,_cy0)-(_x1,_cy1)
|
|
// (_x0,nfy0)-(_x1,nfy1)
|
|
//ox = _x0 + (_x1-_x0)*t
|
|
//oy = _cy0 + (_cy1-_cy0)*t
|
|
//oy = nfy0 + (nfy1-nfy0)*t
|
|
t = (_fy0-nfy0)/(nfy1-nfy0-_fy1+_fy0);
|
|
ox = _x0 + (_x1-_x0)*t;
|
|
oy = _fy0 + (_fy1-_fy0)*t;
|
|
if (nfy0 > _fy0) { domost(_x0,nfy0,ox,oy); domost(ox,oy,_x1,_fy1); }
|
|
else { domost(_x0,_fy0,ox,oy); domost(ox,oy,_x1,nfy1); }
|
|
}
|
|
else domost(_x0,nfy0,_x1,nfy1);
|
|
|
|
//wall of skybox
|
|
#ifdef USE_OPENGL
|
|
drawingskybox = i+1; //i+1th texture/index i of skybox
|
|
#endif
|
|
gdx = (_ryp0-_ryp1)*gxyaspect*(1.f/512.f) / (_ox0-_ox1);
|
|
gdy = 0;
|
|
gdo = _ryp0*gxyaspect*(1.f/512.f) - gdx*_ox0;
|
|
gux = (_t0*_ryp0 - _t1*_ryp1)*gxyaspect*(64.f/512.f) / (_ox0-_ox1);
|
|
guo = _t0*_ryp0*gxyaspect*(64.f/512.f) - gux*_ox0;
|
|
guy = 0;
|
|
_t0 = -8192.0*_ryp0 + ghoriz;
|
|
_t1 = -8192.0*_ryp1 + ghoriz;
|
|
t = ((gdx*_ox0 + gdo)*8.f) / ((_ox1-_ox0) * _ryp0 * 2048.f);
|
|
gvx = (_t0-_t1)*t;
|
|
gvy = (_ox1-_ox0)*t;
|
|
gvo = -gvx*_ox0 - gvy*_t0;
|
|
if ((_cy0 > nfy0) && (_cy1 > nfy1)) domost(_x0,_cy0,_x1,_cy1);
|
|
else if ((_cy0 > nfy0) != (_cy1 > nfy1))
|
|
{
|
|
//(ox,oy) is intersection of: (_x0,_fy0)-(_x1,_fy1)
|
|
// (_x0,nfy0)-(_x1,nfy1)
|
|
//ox = _x0 + (_x1-_x0)*t
|
|
//oy = _fy0 + (_fy1-_fy0)*t
|
|
//oy = nfy0 + (nfy1-nfy0)*t
|
|
t = (_cy0-nfy0)/(nfy1-nfy0-_cy1+_cy0);
|
|
ox = _x0 + (_x1-_x0)*t;
|
|
oy = _cy0 + (_cy1-_cy0)*t;
|
|
if (nfy0 > _cy0) { domost(_x0,nfy0,ox,oy); domost(ox,oy,_x1,_cy1); }
|
|
else { domost(_x0,_cy0,ox,oy); domost(ox,oy,_x1,nfy1); }
|
|
}
|
|
else domost(_x0,nfy0,_x1,nfy1);
|
|
}
|
|
|
|
//Floor of skybox
|
|
#ifdef USE_OPENGL
|
|
drawingskybox = 5; //floor/6th texture/index 5 of skybox
|
|
#endif
|
|
ft[0] = 512/16; ft[1] = -512/-16;
|
|
ft[2] = ((float)cosglobalang)*(1.f/2147483648.f);
|
|
ft[3] = ((float)singlobalang)*(1.f/2147483648.f);
|
|
gdx = 0;
|
|
gdy = gxyaspect*(-1.f/4194304.f);
|
|
gdo = -ghoriz*gdy;
|
|
gux = (double)ft[3]*((double)viewingrange)/-65536.0;
|
|
gvx = (double)ft[2]*((double)viewingrange)/-65536.0;
|
|
guy = (double)ft[0]*gdy; gvy = (double)ft[1]*gdy;
|
|
guo = (double)ft[0]*gdo; gvo = (double)ft[1]*gdo;
|
|
guo += (double)(ft[2]-gux)*ghalfx;
|
|
gvo -= (double)(ft[3]+gvx)*ghalfx;
|
|
domost(x0,fy0,x1,fy1);
|
|
|
|
skyclamphack = 0;
|
|
#ifdef USE_OPENGL
|
|
drawingskybox = 0;
|
|
#endif
|
|
}
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST)
|
|
{
|
|
skyclamphack = 0;
|
|
if (!nofog)
|
|
bglEnable(GL_FOG);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
globalpicnum = sec->ceilingpicnum; globalshade = sec->ceilingshade; globalpal = (int32_t)((uint8_t)sec->ceilingpal);
|
|
globalorientation = sec->ceilingstat;
|
|
globvis = globalcisibility;
|
|
if (sector[sectnum].visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sector[sectnum].visibility+16));
|
|
|
|
DO_TILE_ANIM(globalpicnum, sectnum);
|
|
|
|
dapskyoff = getpsky(globalpicnum, NULL, &dapskybits);
|
|
|
|
global_cf_fogpal = sec->fogpal;
|
|
global_cf_shade = sec->ceilingshade, global_cf_pal = sec->ceilingpal; global_cf_z = sec->ceilingz; // REFACT
|
|
global_cf_xpanning = sec->ceilingxpanning; global_cf_ypanning = sec->ceilingypanning, global_cf_heinum = sec->ceilingheinum;
|
|
global_getzofslope_func = &getceilzofslope;
|
|
|
|
if (!(globalorientation&1))
|
|
{
|
|
#ifdef YAX_ENABLE
|
|
if (globalposz >= sec->ceilingz || yax_getbunch(sectnum, YAX_CEILING) < 0 || yax_getnextwall(wallnum, YAX_CEILING) >= 0)
|
|
#endif
|
|
polymost_internal_nonparallaxed(nx0, ny0, nx1, ny1, ryp0, ryp1, x0, x1, cy0, cy1, 0, sectnum);
|
|
}
|
|
else if ((nextsectnum < 0) || (!(sector[nextsectnum].ceilingstat&1)))
|
|
{
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST)
|
|
{
|
|
calc_and_apply_fog_factor(sec->ceilingpicnum, sec->ceilingshade, sec->visibility, sec->ceilingpal, 0.005);
|
|
|
|
//Use clamping for tiled sky textures
|
|
for (i=(1<<dapskybits)-1; i>0; i--)
|
|
if (dapskyoff[i] != dapskyoff[i-1])
|
|
{ skyclamphack = r_parallaxskyclamping; break; }
|
|
}
|
|
#endif
|
|
//Parallaxing sky...
|
|
if (bpp == 8 || !usehightile || !hicfindsubst(globalpicnum,globalpal,1))
|
|
{
|
|
//Render for parallaxtype == 0 / paper-sky
|
|
dd[0] = (float)xdimen*.0000001; //Adjust sky depth based on screen size!
|
|
t = (double)((1<<(picsiz[globalpicnum]&15))<<dapskybits);
|
|
vv[1] = dd[0]*((double)xdimscale*(double)viewingrange)/(65536.0*65536.0);
|
|
vv[0] = dd[0]*((double)((tilesizy[globalpicnum]>>1)/*+g_psky.yoffs*/)) - vv[1]*ghoriz;
|
|
i = (1<<(picsiz[globalpicnum]>>4)); if (i != tilesizy[globalpicnum]) i += i;
|
|
|
|
//Hack to draw black rectangle below sky when looking down...
|
|
gdx = 0; gdy = gxyaspect / -262144.0; gdo = -ghoriz*gdy;
|
|
gux = 0; guy = 0; guo = 0;
|
|
gvx = 0; gvy = 0; gvo = 0;
|
|
oy = -vv[0]/vv[1];
|
|
|
|
if ((oy < cy0) && (oy < cy1)) domost(x1,oy,x0,oy);
|
|
else if ((oy < cy0) != (oy < cy1))
|
|
{
|
|
/* cy1 cy0
|
|
// / \
|
|
//oy---------- oy---------
|
|
// / \
|
|
// cy0 cy1
|
|
*/
|
|
ox = (oy-cy0)*(x1-x0)/(cy1-cy0) + x0;
|
|
if (oy < cy0) { domost(ox,oy,x0,oy); domost(x1,cy1,ox,oy); }
|
|
else { domost(ox,oy,x0,cy0); domost(x1,oy,ox,oy); }
|
|
}
|
|
else domost(x1,cy1,x0,cy0);
|
|
|
|
if (r_parallaxskypanning)
|
|
vv[0] += dd[0]*((double)sec->ceilingypanning)*((double)i)/256.0;
|
|
|
|
gdx = 0; gdy = 0; gdo = dd[0];
|
|
gux = gdo*(t*((double)xdimscale)*((double)yxaspect)*((double)viewingrange))/(16384.0*65536.0*65536.0*5.0*1024.0);
|
|
guy = 0; //guo calculated later
|
|
gvx = 0; gvy = vv[1]; gvo = vv[0];
|
|
|
|
i = globalpicnum; r = (cy1-cy0)/(x1-x0); //slope of line
|
|
oy = ((double)viewingrange)/(ghalfx*256.0); oz = 1/oy;
|
|
|
|
y = ((((int32_t)((x0-ghalfx)*oy))+globalang)>>(11-dapskybits));
|
|
fx = x0;
|
|
do
|
|
{
|
|
globalpicnum = dapskyoff[y&((1<<dapskybits)-1)]+i;
|
|
guo = gdo*(t*((double)(globalang-(y<<(11-dapskybits))))/2048.0 + (double)((r_parallaxskypanning)?sec->ceilingxpanning:0)) - gux*ghalfx;
|
|
y++;
|
|
ox = fx; fx = ((double)((y<<(11-dapskybits))-globalang))*oz+ghalfx;
|
|
if (fx > x1) { fx = x1; i = -1; }
|
|
pow2xsplit = 0; domost(fx,(fx-x0)*r+cy0,ox,(ox-x0)*r+cy0); //ceil
|
|
}
|
|
while (i >= 0);
|
|
}
|
|
else
|
|
{
|
|
//Skybox code for parallax ceiling!
|
|
double _xp0, _yp0, _xp1, _yp1, _oxp0, _oyp0, _t0, _t1; // _nx0, _ny0, _nx1, _ny1;
|
|
double _ryp0, _ryp1, _x0, _x1, _cy0, _fy0, _cy1, _fy1, _ox0, _ox1;
|
|
double ncy0, ncy1;
|
|
int32_t skywalx[4] = {-512,512,512,-512}, skywaly[4] = {-512,-512,512,512};
|
|
|
|
pow2xsplit = 0;
|
|
skyclamphack = 1;
|
|
|
|
for (i=0; i<4; i++)
|
|
{
|
|
x = skywalx[i&3]; y = skywaly[i&3];
|
|
_xp0 = (double)y*gcosang - (double)x*gsinang;
|
|
_yp0 = (double)x*gcosang2 + (double)y*gsinang2;
|
|
x = skywalx[(i+1)&3]; y = skywaly[(i+1)&3];
|
|
_xp1 = (double)y*gcosang - (double)x*gsinang;
|
|
_yp1 = (double)x*gcosang2 + (double)y*gsinang2;
|
|
|
|
_oxp0 = _xp0; _oyp0 = _yp0;
|
|
|
|
//Clip to close parallel-screen plane
|
|
if (_yp0 < SCISDIST)
|
|
{
|
|
if (_yp1 < SCISDIST) continue;
|
|
_t0 = (SCISDIST-_yp0)/(_yp1-_yp0); _xp0 = (_xp1-_xp0)*_t0+_xp0; _yp0 = SCISDIST;
|
|
// _nx0 = (skywalx[(i+1)&3]-skywalx[i&3])*_t0+skywalx[i&3];
|
|
// _ny0 = (skywaly[(i+1)&3]-skywaly[i&3])*_t0+skywaly[i&3];
|
|
}
|
|
else { _t0 = 0.f; /*_nx0 = skywalx[i&3]; _ny0 = skywaly[i&3];*/ }
|
|
if (_yp1 < SCISDIST)
|
|
{
|
|
_t1 = (SCISDIST-_oyp0)/(_yp1-_oyp0); _xp1 = (_xp1-_oxp0)*_t1+_oxp0; _yp1 = SCISDIST;
|
|
// _nx1 = (skywalx[(i+1)&3]-skywalx[i&3])*_t1+skywalx[i&3];
|
|
// _ny1 = (skywaly[(i+1)&3]-skywaly[i&3])*_t1+skywaly[i&3];
|
|
}
|
|
else { _t1 = 1.f; /*_nx1 = skywalx[(i+1)&3]; _ny1 = skywaly[(i+1)&3];*/ }
|
|
|
|
_ryp0 = 1.f/_yp0; _ryp1 = 1.f/_yp1;
|
|
|
|
//Generate screen coordinates for front side of wall
|
|
_x0 = ghalfx*_xp0*_ryp0 + ghalfx;
|
|
_x1 = ghalfx*_xp1*_ryp1 + ghalfx;
|
|
if (_x1 <= _x0) continue;
|
|
if ((_x0 >= x1) || (x0 >= _x1)) continue;
|
|
|
|
_ryp0 *= gyxscale; _ryp1 *= gyxscale;
|
|
|
|
_cy0 = -8192.f*_ryp0 + ghoriz;
|
|
_fy0 = 8192.f*_ryp0 + ghoriz;
|
|
_cy1 = -8192.f*_ryp1 + ghoriz;
|
|
_fy1 = 8192.f*_ryp1 + ghoriz;
|
|
|
|
_ox0 = _x0; _ox1 = _x1;
|
|
|
|
//Make sure: x0<=_x0<_x1<=_x1
|
|
ncy0 = cy0; ncy1 = cy1;
|
|
if (_x0 < x0)
|
|
{
|
|
t = (x0-_x0)/(_x1-_x0);
|
|
_cy0 += (_cy1-_cy0)*t;
|
|
_fy0 += (_fy1-_fy0)*t;
|
|
_x0 = x0;
|
|
}
|
|
else if (_x0 > x0) ncy0 += (_x0-x0)*(cy1-cy0)/(x1-x0);
|
|
if (_x1 > x1)
|
|
{
|
|
t = (x1-_x1)/(_x1-_x0);
|
|
_cy1 += (_cy1-_cy0)*t;
|
|
_fy1 += (_fy1-_fy0)*t;
|
|
_x1 = x1;
|
|
}
|
|
else if (_x1 < x1) ncy1 += (_x1-x1)*(cy1-cy0)/(x1-x0);
|
|
|
|
// (skybox ceiling)
|
|
//(_x0,_cy0)-(_x1,_cy1)
|
|
// (skybox wall)
|
|
//(_x0,_fy0)-(_x1,_fy1)
|
|
// (skybox floor)
|
|
//(_x0,ncy0)-(_x1,ncy1)
|
|
|
|
//ceiling of skybox
|
|
#ifdef USE_OPENGL
|
|
drawingskybox = 5; //ceiling/5th texture/index 4 of skybox
|
|
#endif
|
|
ft[0] = 512/16; ft[1] = -512/-16;
|
|
ft[2] = ((float)cosglobalang)*(1.f/2147483648.f);
|
|
ft[3] = ((float)singlobalang)*(1.f/2147483648.f);
|
|
gdx = 0;
|
|
gdy = gxyaspect*-(1.f/4194304.f);
|
|
gdo = -ghoriz*gdy;
|
|
gux = (double)ft[3]*((double)viewingrange)/-65536.0;
|
|
gvx = (double)ft[2]*((double)viewingrange)/-65536.0;
|
|
guy = (double)ft[0]*gdy; gvy = (double)ft[1]*gdy;
|
|
guo = (double)ft[0]*gdo; gvo = (double)ft[1]*gdo;
|
|
guo += (double)(ft[2]-gux)*ghalfx;
|
|
gvo -= (double)(ft[3]+gvx)*ghalfx;
|
|
if ((_cy0 < ncy0) && (_cy1 < ncy1)) domost(_x1,_cy1,_x0,_cy0);
|
|
else if ((_cy0 < ncy0) != (_cy1 < ncy1))
|
|
{
|
|
//(ox,oy) is intersection of: (_x0,_cy0)-(_x1,_cy1)
|
|
// (_x0,ncy0)-(_x1,ncy1)
|
|
//ox = _x0 + (_x1-_x0)*t
|
|
//oy = _cy0 + (_cy1-_cy0)*t
|
|
//oy = ncy0 + (ncy1-ncy0)*t
|
|
t = (_cy0-ncy0)/(ncy1-ncy0-_cy1+_cy0);
|
|
ox = _x0 + (_x1-_x0)*t;
|
|
oy = _cy0 + (_cy1-_cy0)*t;
|
|
if (ncy0 < _cy0) { domost(ox,oy,_x0,ncy0); domost(_x1,_cy1,ox,oy); }
|
|
else { domost(ox,oy,_x0,_cy0); domost(_x1,ncy1,ox,oy); }
|
|
}
|
|
else domost(_x1,ncy1,_x0,ncy0);
|
|
|
|
//wall of skybox
|
|
#ifdef USE_OPENGL
|
|
drawingskybox = i+1; //i+1th texture/index i of skybox
|
|
#endif
|
|
gdx = (_ryp0-_ryp1)*gxyaspect*(1.f/512.f) / (_ox0-_ox1);
|
|
gdy = 0;
|
|
gdo = _ryp0*gxyaspect*(1.f/512.f) - gdx*_ox0;
|
|
gux = (_t0*_ryp0 - _t1*_ryp1)*gxyaspect*(64.f/512.f) / (_ox0-_ox1);
|
|
guo = _t0*_ryp0*gxyaspect*(64.f/512.f) - gux*_ox0;
|
|
guy = 0;
|
|
_t0 = -8192.0*_ryp0 + ghoriz;
|
|
_t1 = -8192.0*_ryp1 + ghoriz;
|
|
t = ((gdx*_ox0 + gdo)*8.f) / ((_ox1-_ox0) * _ryp0 * 2048.f);
|
|
gvx = (_t0-_t1)*t;
|
|
gvy = (_ox1-_ox0)*t;
|
|
gvo = -gvx*_ox0 - gvy*_t0;
|
|
if ((_fy0 < ncy0) && (_fy1 < ncy1)) domost(_x1,_fy1,_x0,_fy0);
|
|
else if ((_fy0 < ncy0) != (_fy1 < ncy1))
|
|
{
|
|
//(ox,oy) is intersection of: (_x0,_fy0)-(_x1,_fy1)
|
|
// (_x0,ncy0)-(_x1,ncy1)
|
|
//ox = _x0 + (_x1-_x0)*t
|
|
//oy = _fy0 + (_fy1-_fy0)*t
|
|
//oy = ncy0 + (ncy1-ncy0)*t
|
|
t = (_fy0-ncy0)/(ncy1-ncy0-_fy1+_fy0);
|
|
ox = _x0 + (_x1-_x0)*t;
|
|
oy = _fy0 + (_fy1-_fy0)*t;
|
|
if (ncy0 < _fy0) { domost(ox,oy,_x0,ncy0); domost(_x1,_fy1,ox,oy); }
|
|
else { domost(ox,oy,_x0,_fy0); domost(_x1,ncy1,ox,oy); }
|
|
}
|
|
else domost(_x1,ncy1,_x0,ncy0);
|
|
}
|
|
|
|
//Floor of skybox
|
|
#ifdef USE_OPENGL
|
|
drawingskybox = 6; //floor/6th texture/index 5 of skybox
|
|
#endif
|
|
ft[0] = 512/16; ft[1] = 512/-16;
|
|
ft[2] = ((float)cosglobalang)*(1.f/2147483648.f);
|
|
ft[3] = ((float)singlobalang)*(1.f/2147483648.f);
|
|
gdx = 0;
|
|
gdy = gxyaspect*(1.f/4194304.f);
|
|
gdo = -ghoriz*gdy;
|
|
gux = (double)ft[3]*((double)viewingrange)/-65536.0;
|
|
gvx = (double)ft[2]*((double)viewingrange)/-65536.0;
|
|
guy = (double)ft[0]*gdy; gvy = (double)ft[1]*gdy;
|
|
guo = (double)ft[0]*gdo; gvo = (double)ft[1]*gdo;
|
|
guo += (double)(ft[2]-gux)*ghalfx;
|
|
gvo -= (double)(ft[3]+gvx)*ghalfx;
|
|
gvx = -gvx; gvy = -gvy; gvo = -gvo; //y-flip skybox floor
|
|
domost(x1,cy1,x0,cy0);
|
|
|
|
skyclamphack = 0;
|
|
#ifdef USE_OPENGL
|
|
drawingskybox = 0;
|
|
#endif
|
|
}
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST)
|
|
{
|
|
skyclamphack = 0;
|
|
if (!nofog)
|
|
bglEnable(GL_FOG);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//(x0,cy0) == (u= 0,v=0,d=)
|
|
//(x1,cy0) == (u=wal->xrepeat*8,v=0)
|
|
//(x0,fy0) == (u= 0,v=v)
|
|
// u = (gux*sx + guy*sy + guo) / (gdx*sx + gdy*sy + gdo)
|
|
// v = (gvx*sx + gvy*sy + gvo) / (gdx*sx + gdy*sy + gdo)
|
|
// 0 = (gux*x0 + guy*cy0 + guo) / (gdx*x0 + gdy*cy0 + gdo)
|
|
//wal->xrepeat*8 = (gux*x1 + guy*cy0 + guo) / (gdx*x1 + gdy*cy0 + gdo)
|
|
// 0 = (gvx*x0 + gvy*cy0 + gvo) / (gdx*x0 + gdy*cy0 + gdo)
|
|
// v = (gvx*x0 + gvy*fy0 + gvo) / (gdx*x0 + gdy*fy0 + gdo)
|
|
//sx = x0, u = t0*wal->xrepeat*8, d = yp0;
|
|
//sx = x1, u = t1*wal->xrepeat*8, d = yp1;
|
|
//d = gdx*sx + gdo
|
|
//u = (gux*sx + guo) / (gdx*sx + gdo)
|
|
//yp0 = gdx*x0 + gdo
|
|
//yp1 = gdx*x1 + gdo
|
|
//t0*wal->xrepeat*8 = (gux*x0 + guo) / (gdx*x0 + gdo)
|
|
//t1*wal->xrepeat*8 = (gux*x1 + guo) / (gdx*x1 + gdo)
|
|
//gdx*x0 + gdo = yp0
|
|
//gdx*x1 + gdo = yp1
|
|
gdx = (ryp0-ryp1)*gxyaspect / (x0-x1);
|
|
gdy = 0;
|
|
gdo = ryp0*gxyaspect - gdx*x0;
|
|
|
|
//gux*x0 + guo = t0*wal->xrepeat*8*yp0
|
|
//gux*x1 + guo = t1*wal->xrepeat*8*yp1
|
|
gux = (t0*ryp0 - t1*ryp1)*gxyaspect*(float)wal->xrepeat*8.f / (x0-x1);
|
|
guo = t0*ryp0*gxyaspect*(float)wal->xrepeat*8.f - gux*x0;
|
|
guo += (float)wal->xpanning*gdo;
|
|
gux += (float)wal->xpanning*gdx;
|
|
guy = 0;
|
|
//Derivation for u:
|
|
// (gvx*x0 + gvy*cy0 + gvo) / (gdx*x0 + gdy*cy0 + gdo) = 0
|
|
// (gvx*x1 + gvy*cy1 + gvo) / (gdx*x1 + gdy*cy1 + gdo) = 0
|
|
// (gvx*x0 + gvy*fy0 + gvo) / (gdx*x0 + gdy*fy0 + gdo) = v
|
|
// (gvx*x1 + gvy*fy1 + gvo) / (gdx*x1 + gdy*fy1 + gdo) = v
|
|
// (gvx*x0 + gvy*cy0 + gvo*1) = 0
|
|
// (gvx*x1 + gvy*cy1 + gvo*1) = 0
|
|
// (gvx*x0 + gvy*fy0 + gvo*1) = t
|
|
ogux = gux; oguy = guy; oguo = guo;
|
|
|
|
Bassert(domostpolymethod == 0);
|
|
domostpolymethod = DAMETH_WALL;
|
|
|
|
if (nextsectnum >= 0)
|
|
{
|
|
getzsofslope(nextsectnum,(int32_t)nx0,(int32_t)ny0,&cz,&fz);
|
|
ocy0 = ((float)(cz-globalposz))*ryp0 + ghoriz;
|
|
ofy0 = ((float)(fz-globalposz))*ryp0 + ghoriz;
|
|
getzsofslope(nextsectnum,(int32_t)nx1,(int32_t)ny1,&cz,&fz);
|
|
ocy1 = ((float)(cz-globalposz))*ryp1 + ghoriz;
|
|
ofy1 = ((float)(fz-globalposz))*ryp1 + ghoriz;
|
|
|
|
if ((wal->cstat&48) == 16) maskwall[maskwallcnt++] = z;
|
|
|
|
if (((cy0 < ocy0) || (cy1 < ocy1)) && (!((sec->ceilingstat§or[nextsectnum].ceilingstat)&1)))
|
|
{
|
|
globalpicnum = wal->picnum; globalshade = wal->shade; globalpal = (int32_t)((uint8_t)wal->pal);
|
|
globvis = globalvisibility;
|
|
if (sector[sectnum].visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sector[sectnum].visibility+16));
|
|
|
|
DO_TILE_ANIM(globalpicnum, wallnum+16384);
|
|
|
|
if (!(wal->cstat&4)) i = sector[nextsectnum].ceilingz; else i = sec->ceilingz;
|
|
|
|
// over
|
|
calc_ypanning(i, ryp0, ryp1, x0, x1, wal->ypanning, wal->yrepeat, wal->cstat&4);
|
|
|
|
if (wal->cstat&8) //xflip
|
|
{
|
|
t = (float)(wal->xrepeat*8 + wal->xpanning*2);
|
|
gux = gdx*t - gux;
|
|
guy = gdy*t - guy;
|
|
guo = gdo*t - guo;
|
|
}
|
|
if (wal->cstat&256) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //yflip
|
|
|
|
calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
|
|
|
|
pow2xsplit = 1; domost(x1,ocy1,x0,ocy0);
|
|
if (wal->cstat&8) { gux = ogux; guy = oguy; guo = oguo; }
|
|
}
|
|
if (((ofy0 < fy0) || (ofy1 < fy1)) && (!((sec->floorstat§or[nextsectnum].floorstat)&1)))
|
|
{
|
|
if (!(wal->cstat&2)) nwal = wal;
|
|
else
|
|
{
|
|
nwal = &wall[wal->nextwall];
|
|
guo += (float)(nwal->xpanning-wal->xpanning)*gdo;
|
|
gux += (float)(nwal->xpanning-wal->xpanning)*gdx;
|
|
guy += (float)(nwal->xpanning-wal->xpanning)*gdy;
|
|
}
|
|
globalpicnum = nwal->picnum; globalshade = nwal->shade; globalpal = (int32_t)((uint8_t)nwal->pal);
|
|
globvis = globalvisibility;
|
|
if (sector[sectnum].visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sector[sectnum].visibility+16));
|
|
|
|
DO_TILE_ANIM(globalpicnum, wallnum+16384);
|
|
|
|
if (!(nwal->cstat&4)) i = sector[nextsectnum].floorz; else i = sec->ceilingz;
|
|
|
|
// under
|
|
calc_ypanning(i, ryp0, ryp1, x0, x1, nwal->ypanning, wal->yrepeat, !(nwal->cstat&4));
|
|
|
|
if (wal->cstat&8) //xflip
|
|
{
|
|
t = (float)(wal->xrepeat*8 + nwal->xpanning*2);
|
|
gux = gdx*t - gux;
|
|
guy = gdy*t - guy;
|
|
guo = gdo*t - guo;
|
|
}
|
|
if (nwal->cstat&256) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //yflip
|
|
|
|
calc_and_apply_fog(nwal->picnum, fogpal_shade(sec, nwal->shade), sec->visibility, get_floor_fogpal(sec));
|
|
|
|
pow2xsplit = 1; domost(x0,ofy0,x1,ofy1);
|
|
if (wal->cstat&(2+8)) { guo = oguo; gux = ogux; guy = oguy; }
|
|
}
|
|
}
|
|
|
|
if ((nextsectnum < 0) || (wal->cstat&32)) //White/1-way wall
|
|
{
|
|
const int32_t maskingOneWay = (nextsectnum >= 0 && (wal->cstat&32));
|
|
|
|
if (nextsectnum < 0) globalpicnum = wal->picnum; else globalpicnum = wal->overpicnum;
|
|
globalshade = wal->shade; globalpal = (int32_t)((uint8_t)wal->pal);
|
|
globvis = globalvisibility;
|
|
if (sector[sectnum].visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sector[sectnum].visibility+16));
|
|
|
|
DO_TILE_ANIM(globalpicnum, wallnum+16384);
|
|
|
|
if (nextsectnum >= 0) { if (!(wal->cstat&4)) i = nextsec->ceilingz; else i = sec->ceilingz; }
|
|
else { if (!(wal->cstat&4)) i = sec->ceilingz; else i = sec->floorz; }
|
|
|
|
// white / 1-way
|
|
calc_ypanning(i, ryp0, ryp1, x0, x1, wal->ypanning, wal->yrepeat, !maskingOneWay && !(wal->cstat&4));
|
|
|
|
if (wal->cstat&8) //xflip
|
|
{
|
|
t = (float)(wal->xrepeat*8 + wal->xpanning*2);
|
|
gux = gdx*t - gux;
|
|
guy = gdy*t - guy;
|
|
guo = gdo*t - guo;
|
|
}
|
|
if (wal->cstat&256) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //yflip
|
|
|
|
calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
|
|
|
|
pow2xsplit = 1; domost(x0,-10000,x1,-10000);
|
|
}
|
|
|
|
domostpolymethod = 0;
|
|
|
|
if (nextsectnum >= 0)
|
|
if ((!(gotsector[nextsectnum>>3]&pow2char[nextsectnum&7])) && (testvisiblemost(x0,x1)))
|
|
polymost_scansector(nextsectnum);
|
|
}
|
|
}
|
|
|
|
static int32_t polymost_bunchfront(int32_t b1, int32_t b2)
|
|
{
|
|
double x1b1, x1b2, x2b1, x2b2;
|
|
int32_t b1f, b2f, i;
|
|
|
|
b1f = bunchfirst[b1]; x1b1 = dxb1[b1f]; x2b2 = dxb2[bunchlast[b2]]; if (x1b1 >= x2b2) return(-1);
|
|
b2f = bunchfirst[b2]; x1b2 = dxb1[b2f]; x2b1 = dxb2[bunchlast[b1]]; if (x1b2 >= x2b1) return(-1);
|
|
|
|
if (x1b1 >= x1b2)
|
|
{
|
|
for (i=b2f; dxb2[i]<=x1b1; i=p2[i]);
|
|
return(wallfront(b1f,i));
|
|
}
|
|
for (i=b1f; dxb2[i]<=x1b2; i=p2[i]);
|
|
return(wallfront(i,b2f));
|
|
}
|
|
|
|
void polymost_scansector(int32_t sectnum)
|
|
{
|
|
double d, xp1, yp1, xp2, yp2;
|
|
walltype *wal, *wal2;
|
|
spritetype *spr;
|
|
int32_t z, zz, startwall, endwall, numscansbefore, scanfirst, bunchfrst, nextsectnum;
|
|
int32_t xs, ys, x1, y1, x2, y2;
|
|
|
|
int32_t sectorbordercnt;
|
|
|
|
if (sectnum < 0) return;
|
|
|
|
sectorborder[0] = sectnum, sectorbordercnt = 1;
|
|
do
|
|
{
|
|
sectnum = sectorborder[--sectorbordercnt];
|
|
|
|
for (z=headspritesect[sectnum]; z>=0; z=nextspritesect[z])
|
|
{
|
|
spr = &sprite[z];
|
|
if ((((spr->cstat&0x8000) == 0) || (showinvisibility)) &&
|
|
(spr->xrepeat > 0) && (spr->yrepeat > 0))
|
|
{
|
|
xs = spr->x-globalposx; ys = spr->y-globalposy;
|
|
if ((spr->cstat&48) || (xs*gcosang+ys*gsinang > 0) || (usemodels && tile2model[spr->picnum].modelid>=0))
|
|
{
|
|
if ((spr->cstat&(64+48))!=(64+16) || dmulscale6(sintable[(spr->ang+512)&2047],-xs, sintable[spr->ang&2047],-ys) > 0)
|
|
if (engine_addtsprite(z, sectnum))
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
gotsector[sectnum>>3] |= pow2char[sectnum&7];
|
|
|
|
bunchfrst = numbunches;
|
|
numscansbefore = numscans;
|
|
|
|
startwall = sector[sectnum].wallptr; endwall = sector[sectnum].wallnum+startwall;
|
|
scanfirst = numscans;
|
|
xp2 = 0; yp2 = 0;
|
|
for (z=startwall,wal=&wall[z]; z<endwall; z++,wal++)
|
|
{
|
|
wal2 = &wall[wal->point2];
|
|
x1 = wal->x-globalposx; y1 = wal->y-globalposy;
|
|
x2 = wal2->x-globalposx; y2 = wal2->y-globalposy;
|
|
|
|
nextsectnum = wal->nextsector; //Scan close sectors
|
|
#ifdef YAX_ENABLE
|
|
if (yax_nomaskpass==0 || !yax_isislandwall(z, !yax_globalcf) || (yax_nomaskdidit=1, 0))
|
|
#endif
|
|
if ((nextsectnum >= 0) && (!(wal->cstat&32)) && (!(gotsector[nextsectnum>>3]&pow2char[nextsectnum&7])))
|
|
{
|
|
d = (double)x1*(double)y2 - (double)x2*(double)y1; xp1 = (double)(x2-x1); yp1 = (double)(y2-y1);
|
|
if (d*d <= (xp1*xp1 + yp1*yp1)*(SCISDIST*SCISDIST*260.0))
|
|
sectorborder[sectorbordercnt++] = nextsectnum;
|
|
}
|
|
|
|
if ((z == startwall) || (wall[z-1].point2 != z))
|
|
{
|
|
xp1 = ((double)y1*(double)cosglobalang - (double)x1*(double)singlobalang)/64.0;
|
|
yp1 = ((double)x1*(double)cosviewingrangeglobalang + (double)y1*(double)sinviewingrangeglobalang)/64.0;
|
|
}
|
|
else { xp1 = xp2; yp1 = yp2; }
|
|
xp2 = ((double)y2*(double)cosglobalang - (double)x2*(double)singlobalang)/64.0;
|
|
yp2 = ((double)x2*(double)cosviewingrangeglobalang + (double)y2*(double)sinviewingrangeglobalang)/64.0;
|
|
if ((yp1 >= SCISDIST) || (yp2 >= SCISDIST))
|
|
if ((double)xp1*(double)yp2 < (double)xp2*(double)yp1) //if wall is facing you...
|
|
{
|
|
if (yp1 >= SCISDIST)
|
|
dxb1[numscans] = (double)xp1*ghalfx/(double)yp1 + ghalfx;
|
|
else dxb1[numscans] = -1e32;
|
|
|
|
if (yp2 >= SCISDIST)
|
|
dxb2[numscans] = (double)xp2*ghalfx/(double)yp2 + ghalfx;
|
|
else dxb2[numscans] = 1e32;
|
|
|
|
if (dxb1[numscans] < dxb2[numscans])
|
|
{ thesector[numscans] = sectnum; thewall[numscans] = z; p2[numscans] = numscans+1; numscans++; }
|
|
}
|
|
|
|
if ((wall[z].point2 < z) && (scanfirst < numscans))
|
|
{ p2[numscans-1] = scanfirst; scanfirst = numscans; }
|
|
}
|
|
|
|
for (z=numscansbefore; z<numscans; z++)
|
|
if ((wall[thewall[z]].point2 != thewall[p2[z]]) || (dxb2[z] > dxb1[p2[z]]))
|
|
{
|
|
bunchfirst[numbunches++] = p2[z]; p2[z] = -1;
|
|
#ifdef YAX_ENABLE
|
|
if (scansector_retfast)
|
|
return;
|
|
#endif
|
|
}
|
|
|
|
for (z=bunchfrst; z<numbunches; z++)
|
|
{
|
|
for (zz=bunchfirst[z]; p2[zz]>=0; zz=p2[zz]);
|
|
bunchlast[z] = zz;
|
|
}
|
|
}
|
|
while (sectorbordercnt > 0);
|
|
}
|
|
|
|
void polymost_drawrooms()
|
|
{
|
|
int32_t i, j, n, n2, closest;
|
|
double ox, oy, oz, ox2, oy2, oz2, r, px[6], py[6], pz[6], px2[6], py2[6], pz2[6], sx[6], sy[6];
|
|
|
|
if (getrendermode() == REND_CLASSIC) return;
|
|
|
|
begindrawing();
|
|
frameoffset = frameplace + windowy1*bytesperline + windowx1;
|
|
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST)
|
|
{
|
|
resizeglcheck();
|
|
#ifdef YAX_ENABLE
|
|
if (numyaxbunches==0)
|
|
#endif
|
|
if (editstatus)
|
|
bglClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
bglClear(GL_DEPTH_BUFFER_BIT);
|
|
|
|
bglDisable(GL_BLEND);
|
|
bglEnable(GL_TEXTURE_2D);
|
|
//bglTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE); //default anyway
|
|
bglEnable(GL_DEPTH_TEST);
|
|
bglDepthFunc(GL_ALWAYS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
|
|
|
|
//bglPolygonOffset(1,1); //Supposed to make sprites pasted on walls or floors not disappear
|
|
bglDepthRange(0.00001,1.0); //<- this is more widely supported than glPolygonOffset
|
|
|
|
//Enable this for OpenGL red-blue glasses mode :)
|
|
if (glredbluemode)
|
|
{
|
|
static int32_t grbfcnt = 0; grbfcnt++;
|
|
if (redblueclearcnt < numpages) { redblueclearcnt++; bglColorMask(1,1,1,1); bglClear(GL_COLOR_BUFFER_BIT); }
|
|
if (grbfcnt&1)
|
|
{
|
|
bglViewport(windowx1-16,yres-(windowy2+1),windowx2-(windowx1-16)+1,windowy2-windowy1+1);
|
|
bglColorMask(1,0,0,1);
|
|
globalposx += singlobalang/1024;
|
|
globalposy -= cosglobalang/1024;
|
|
}
|
|
else
|
|
{
|
|
bglViewport(windowx1,yres-(windowy2+1),windowx2+16-windowx1+1,windowy2-windowy1+1);
|
|
bglColorMask(0,1,1,1);
|
|
globalposx -= singlobalang/1024;
|
|
globalposy += cosglobalang/1024;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//Polymost supports true look up/down :) Here, we convert horizon to angle.
|
|
//gchang&gshang are cos&sin of this angle (respectively)
|
|
gyxscale = ((double)xdimenscale)/131072.0;
|
|
gxyaspect = ((double)xyaspect*(double)viewingrange)*(5.0/(65536.0*262144.0));
|
|
gviewxrange = ((double)viewingrange)*((double)xdimen)/(32768.0*1024.0);
|
|
gcosang = ((double)cosglobalang)/262144.0;
|
|
gsinang = ((double)singlobalang)/262144.0;
|
|
gcosang2 = gcosang*((double)viewingrange)/65536.0;
|
|
gsinang2 = gsinang*((double)viewingrange)/65536.0;
|
|
ghalfx = (double)halfxdimen; grhalfxdown10 = 1.0/(((double)ghalfx)*1024);
|
|
ghoriz = (double)globalhoriz;
|
|
|
|
gvisibility = ((float)globalvisibility)*FOGSCALE;
|
|
|
|
//global cos/sin height angle
|
|
r = (double)((ydimen>>1)-ghoriz);
|
|
gshang = r/sqrt(r*r+ghalfx*ghalfx);
|
|
gchang = sqrt(1.0-gshang*gshang);
|
|
ghoriz = (double)(ydimen>>1);
|
|
|
|
//global cos/sin tilt angle
|
|
gctang = cos(gtang);
|
|
gstang = sin(gtang);
|
|
if (fabs(gstang) < .001) //This hack avoids nasty precision bugs in domost()
|
|
{ gstang = 0; if (gctang > 0) gctang = 1.0; else gctang = -1.0; }
|
|
|
|
if (inpreparemirror)
|
|
gstang = -gstang;
|
|
|
|
//Generate viewport trapezoid (for handling screen up/down)
|
|
px[0] = px[3] = 0-1; px[1] = px[2] = windowx2+1-windowx1+2;
|
|
py[0] = py[1] = 0-1; py[2] = py[3] = windowy2+1-windowy1+2; n = 4;
|
|
for (i=0; i<n; i++)
|
|
{
|
|
ox = px[i]-ghalfx; oy = py[i]-ghoriz; oz = ghalfx;
|
|
|
|
//Tilt rotation (backwards)
|
|
ox2 = ox*gctang + oy*gstang;
|
|
oy2 = oy*gctang - ox*gstang;
|
|
oz2 = oz;
|
|
|
|
//Up/down rotation (backwards)
|
|
px[i] = ox2;
|
|
py[i] = oy2*gchang + oz2*gshang;
|
|
pz[i] = oz2*gchang - oy2*gshang;
|
|
}
|
|
|
|
//Clip to SCISDIST plane
|
|
n2 = 0;
|
|
for (i=0; i<n; i++)
|
|
{
|
|
j = i+1; if (j >= n) j = 0;
|
|
if (pz[i] >= SCISDIST) { px2[n2] = px[i]; py2[n2] = py[i]; pz2[n2] = pz[i]; n2++; }
|
|
if ((pz[i] >= SCISDIST) != (pz[j] >= SCISDIST))
|
|
{
|
|
r = (SCISDIST-pz[i])/(pz[j]-pz[i]);
|
|
px2[n2] = (px[j]-px[i])*r + px[i];
|
|
py2[n2] = (py[j]-py[i])*r + py[i];
|
|
pz2[n2] = SCISDIST; n2++;
|
|
}
|
|
}
|
|
if (n2 < 3) { enddrawing(); return; }
|
|
for (i=0; i<n2; i++)
|
|
{
|
|
r = ghalfx / pz2[i];
|
|
sx[i] = px2[i]*r + ghalfx;
|
|
sy[i] = py2[i]*r + ghoriz;
|
|
}
|
|
initmosts(sx,sy,n2);
|
|
|
|
if (searchit == 2)
|
|
{
|
|
int32_t vx, vy, vz;
|
|
int32_t cz, fz;
|
|
hitdata_t hit;
|
|
vec3_t vect;
|
|
|
|
const float ratio = get_projhack_ratio();
|
|
|
|
ox2 = (searchx-ghalfx)/ratio;
|
|
oy2 = (searchy-ghoriz)/ratio; // ghoriz is (ydimen>>1) here
|
|
oz2 = ghalfx;
|
|
|
|
//Tilt rotation
|
|
ox = ox2*gctang + oy2*gstang;
|
|
oy = oy2*gctang - ox2*gstang;
|
|
oz = oz2;
|
|
|
|
//Up/down rotation
|
|
ox2 = oz*gchang - oy*gshang;
|
|
oy2 = ox;
|
|
oz2 = oy*gchang + oz*gshang;
|
|
|
|
//Standard Left/right rotation
|
|
vx = (int32_t)(ox2*((float)cosglobalang) - oy2*((float)singlobalang));
|
|
vy = (int32_t)(ox2*((float)singlobalang) + oy2*((float)cosglobalang));
|
|
vz = (int32_t)(oz2*16384.0);
|
|
|
|
vect.x = globalposx;
|
|
vect.y = globalposy;
|
|
vect.z = globalposz;
|
|
|
|
hitallsprites = 1;
|
|
hitscan((const vec3_t *)&vect,globalcursectnum, //Start position
|
|
vx>>10,vy>>10,vz>>6,&hit,0xffff0030);
|
|
|
|
if (hit.sect != -1) // if hitsect is -1, hitscan overflowed somewhere
|
|
{
|
|
getzsofslope(hit.sect,hit.pos.x,hit.pos.y,&cz,&fz);
|
|
hitallsprites = 0;
|
|
|
|
searchsector = hit.sect;
|
|
if (hit.pos.z<cz) searchstat = 1;
|
|
else if (hit.pos.z>fz) searchstat = 2;
|
|
else if (hit.wall >= 0)
|
|
{
|
|
searchbottomwall = searchwall = hit.wall; searchstat = 0;
|
|
if (wall[hit.wall].nextwall >= 0)
|
|
{
|
|
int32_t cz, fz;
|
|
getzsofslope(wall[hit.wall].nextsector,hit.pos.x,hit.pos.y,&cz,&fz);
|
|
if (hit.pos.z > fz)
|
|
{
|
|
searchisbottom = 1;
|
|
if (wall[hit.wall].cstat&2) //'2' bottoms of walls
|
|
searchbottomwall = wall[hit.wall].nextwall;
|
|
}
|
|
else
|
|
{
|
|
searchisbottom = 0;
|
|
if ((hit.pos.z > cz) && (wall[hit.wall].cstat&(16+32))) //masking or 1-way
|
|
searchstat = 4;
|
|
}
|
|
}
|
|
}
|
|
else if (hit.sprite >= 0) { searchwall = hit.sprite; searchstat = 3; }
|
|
else
|
|
{
|
|
int32_t cz, fz;
|
|
getzsofslope(hit.sect,hit.pos.x,hit.pos.y,&cz,&fz);
|
|
if ((hit.pos.z<<1) < cz+fz) searchstat = 1; else searchstat = 2;
|
|
//if (vz < 0) searchstat = 1; else searchstat = 2; //Won't work for slopes :/
|
|
}
|
|
|
|
if (preview_mouseaim && spritesortcnt < MAXSPRITESONSCREEN)
|
|
{
|
|
spritetype *tsp = &tsprite[spritesortcnt];
|
|
double dadist, x,y,z;
|
|
Bmemcpy(tsp, &hit.pos, sizeof(vec3_t));
|
|
x = tsp->x-globalposx; y=tsp->y-globalposy; z=(tsp->z-globalposz)/16.0;
|
|
dadist = sqrt(x*x + y*y + z*z);
|
|
tsp->sectnum = hit.sect;
|
|
tsp->picnum = 2523; // CROSSHAIR
|
|
tsp->cstat = 128;
|
|
tsp->owner = MAXSPRITES-1;
|
|
tsp->xrepeat = tsp->yrepeat = min(max(1, (int32_t)(dadist*48.0/3200.0)), 255);
|
|
sprite[tsp->owner].xoffset = sprite[tsp->owner].yoffset = 0;
|
|
tspriteptr[spritesortcnt++] = tsp;
|
|
}
|
|
|
|
if ((searchstat==1 || searchstat==2) && searchsector>=0)
|
|
{
|
|
int32_t scrv[2] = {(vx>>12), (vy>>12)};
|
|
int32_t scrv_r[2] = {scrv[1], -scrv[0]};
|
|
walltype *wal = &wall[sector[searchsector].wallptr];
|
|
uint64_t wdistsq, bestwdistsq=0x7fffffff;
|
|
int32_t k, bestk=-1;
|
|
|
|
for (k=0; k<sector[searchsector].wallnum; k++)
|
|
{
|
|
int32_t w1[2] = {wal[k].x, wal[k].y};
|
|
int32_t w2[2] = {wall[wal[k].point2].x, wall[wal[k].point2].y};
|
|
int32_t w21[2] = {w1[0]-w2[0], w1[1]-w2[1]};
|
|
int32_t pw1[2] = {w1[0]-hit.pos.x, w1[1]-hit.pos.y};
|
|
int32_t pw2[2] = {w2[0]-hit.pos.x, w2[1]-hit.pos.y};
|
|
float w1d = (float)(scrv_r[0]*pw1[0] + scrv_r[1]*pw1[1]);
|
|
float w2d = (float)(scrv_r[0]*pw2[0] + scrv_r[1]*pw2[1]);
|
|
int32_t ptonline[2], scrp[2];
|
|
int64_t t1, t2;
|
|
|
|
w2d = -w2d;
|
|
if ((w1d==0 && w2d==0) || (w1d<0 || w2d<0))
|
|
continue;
|
|
ptonline[0] = (int32_t)(w2[0]+(w2d/(w1d+w2d))*w21[0]);
|
|
ptonline[1] = (int32_t)(w2[1]+(w2d/(w1d+w2d))*w21[1]);
|
|
scrp[0] = ptonline[0]-vect.x;
|
|
scrp[1] = ptonline[1]-vect.y;
|
|
if (scrv[0]*scrp[0] + scrv[1]*scrp[1] <= 0)
|
|
continue;
|
|
t1=scrp[0]; t2=scrp[1];
|
|
wdistsq = t1*t1 + t2*t2;
|
|
if (wdistsq < bestwdistsq)
|
|
{
|
|
bestk = k;
|
|
bestwdistsq = wdistsq;
|
|
}
|
|
}
|
|
|
|
if (bestk >= 0)
|
|
searchwall = sector[searchsector].wallptr + bestk;
|
|
}
|
|
}
|
|
searchit = 0;
|
|
}
|
|
|
|
numscans = numbunches = 0;
|
|
|
|
// MASKWALL_BAD_ACCESS
|
|
// Fixes access of stale maskwall[maskwallcnt] (a "scan" index, in BUILD lingo):
|
|
maskwallcnt = 0;
|
|
|
|
if (globalcursectnum >= MAXSECTORS)
|
|
globalcursectnum -= MAXSECTORS;
|
|
else
|
|
{
|
|
i = globalcursectnum;
|
|
updatesector(globalposx,globalposy,&globalcursectnum);
|
|
if (globalcursectnum < 0) globalcursectnum = i;
|
|
}
|
|
|
|
polymost_scansector(globalcursectnum);
|
|
|
|
if (inpreparemirror)
|
|
{
|
|
grhalfxdown10x = -grhalfxdown10;
|
|
inpreparemirror = 0;
|
|
|
|
// see engine.c: INPREPAREMIRROR_NO_BUNCHES
|
|
if (numbunches > 0)
|
|
{
|
|
polymost_drawalls(0);
|
|
numbunches--;
|
|
bunchfirst[0] = bunchfirst[numbunches];
|
|
bunchlast[0] = bunchlast[numbunches];
|
|
}
|
|
}
|
|
else
|
|
grhalfxdown10x = grhalfxdown10;
|
|
|
|
while (numbunches > 0)
|
|
{
|
|
memset(ptempbuf,0,numbunches+3); ptempbuf[0] = 1;
|
|
|
|
closest = 0; //Almost works, but not quite :(
|
|
for (i=1; i<numbunches; i++)
|
|
{
|
|
j = polymost_bunchfront(i,closest); if (j < 0) continue;
|
|
ptempbuf[i] = 1;
|
|
if (!j) { ptempbuf[closest] = 1; closest = i; }
|
|
}
|
|
for (i=0; i<numbunches; i++) //Double-check
|
|
{
|
|
if (ptempbuf[i]) continue;
|
|
j = polymost_bunchfront(i,closest); if (j < 0) continue;
|
|
ptempbuf[i] = 1;
|
|
if (!j) { ptempbuf[closest] = 1; closest = i; i = 0; }
|
|
}
|
|
|
|
polymost_drawalls(closest);
|
|
|
|
numbunches--;
|
|
bunchfirst[closest] = bunchfirst[numbunches];
|
|
bunchlast[closest] = bunchlast[numbunches];
|
|
}
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST)
|
|
{
|
|
bglDepthFunc(GL_LEQUAL); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
|
|
|
|
//bglPolygonOffset(0,0);
|
|
bglDepthRange(0.0,0.99999); //<- this is more widely supported than glPolygonOffset
|
|
}
|
|
#endif
|
|
|
|
enddrawing();
|
|
}
|
|
|
|
void polymost_drawmaskwall(int32_t damaskwallcnt)
|
|
{
|
|
double dpx[8], dpy[8], dpx2[8], dpy2[8];
|
|
float x0, x1, sx0, sy0, sx1, sy1, xp0, yp0, xp1, yp1, oxp0, oyp0, ryp0, ryp1;
|
|
float r, t, t0, t1, csy[4], fsy[4];
|
|
int32_t i, j, n, n2, z, sectnum, z1, z2, cz[4], fz[4], method;
|
|
int32_t m0, m1;
|
|
sectortype *sec, *nsec;
|
|
walltype *wal, *wal2;
|
|
|
|
z = maskwall[damaskwallcnt];
|
|
wal = &wall[thewall[z]]; wal2 = &wall[wal->point2];
|
|
sectnum = thesector[z]; sec = §or[sectnum];
|
|
|
|
// if (wal->nextsector < 0) return;
|
|
// Without MASKWALL_BAD_ACCESS fix:
|
|
// wal->nextsector is -1, WGR2 SVN Lochwood Hollow (Til' Death L1) (or trueror1.map)
|
|
|
|
nsec = §or[wal->nextsector];
|
|
z1 = max(nsec->ceilingz,sec->ceilingz);
|
|
z2 = min(nsec->floorz,sec->floorz);
|
|
|
|
globalpicnum = wal->overpicnum; if ((uint32_t)globalpicnum >= MAXTILES) globalpicnum = 0;
|
|
globvis = globalvisibility;
|
|
if (sector[sectnum].visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sector[sectnum].visibility+16));
|
|
|
|
DO_TILE_ANIM(globalpicnum, (int16_t)thewall[z]+16384);
|
|
globalshade = (int32_t)wal->shade;
|
|
globalpal = (int32_t)((uint8_t)wal->pal);
|
|
globalorientation = (int32_t)wal->cstat;
|
|
|
|
sx0 = (float)(wal->x-globalposx); sx1 = (float)(wal2->x-globalposx);
|
|
sy0 = (float)(wal->y-globalposy); sy1 = (float)(wal2->y-globalposy);
|
|
yp0 = sx0*gcosang2 + sy0*gsinang2;
|
|
yp1 = sx1*gcosang2 + sy1*gsinang2;
|
|
if ((yp0 < SCISDIST) && (yp1 < SCISDIST)) return;
|
|
xp0 = sy0*gcosang - sx0*gsinang;
|
|
xp1 = sy1*gcosang - sx1*gsinang;
|
|
|
|
//Clip to close parallel-screen plane
|
|
oxp0 = xp0; oyp0 = yp0;
|
|
if (yp0 < SCISDIST) { t0 = (SCISDIST-yp0)/(yp1-yp0); xp0 = (xp1-xp0)*t0+xp0; yp0 = SCISDIST; }
|
|
else t0 = 0.f;
|
|
if (yp1 < SCISDIST) { t1 = (SCISDIST-oyp0)/(yp1-oyp0); xp1 = (xp1-oxp0)*t1+oxp0; yp1 = SCISDIST; }
|
|
else { t1 = 1.f; }
|
|
|
|
m0 = (int32_t)((wal2->x-wal->x)*t0+wal->x);
|
|
m1 = (int32_t)((wal2->y-wal->y)*t0+wal->y);
|
|
getzsofslope(sectnum,m0,m1,&cz[0],&fz[0]);
|
|
getzsofslope(wal->nextsector,m0,m1,&cz[1],&fz[1]);
|
|
m0 = (int32_t)((wal2->x-wal->x)*t1+wal->x);
|
|
m1 = (int32_t)((wal2->y-wal->y)*t1+wal->y);
|
|
getzsofslope(sectnum,m0,m1,&cz[2],&fz[2]);
|
|
getzsofslope(wal->nextsector,m0,m1,&cz[3],&fz[3]);
|
|
|
|
ryp0 = 1.f/yp0; ryp1 = 1.f/yp1;
|
|
|
|
//Generate screen coordinates for front side of wall
|
|
x0 = ghalfx*xp0*ryp0 + ghalfx;
|
|
x1 = ghalfx*xp1*ryp1 + ghalfx;
|
|
if (x1 <= x0) return;
|
|
|
|
ryp0 *= gyxscale; ryp1 *= gyxscale;
|
|
|
|
gdx = (ryp0-ryp1)*gxyaspect / (x0-x1);
|
|
gdy = 0;
|
|
gdo = ryp0*gxyaspect - gdx*x0;
|
|
|
|
//gux*x0 + guo = t0*wal->xrepeat*8*yp0
|
|
//gux*x1 + guo = t1*wal->xrepeat*8*yp1
|
|
gux = (t0*ryp0 - t1*ryp1)*gxyaspect*(float)wal->xrepeat*8.f / (x0-x1);
|
|
guo = t0*ryp0*gxyaspect*(float)wal->xrepeat*8.f - gux*x0;
|
|
guo += (float)wal->xpanning*gdo;
|
|
gux += (float)wal->xpanning*gdx;
|
|
guy = 0;
|
|
|
|
if (!(wal->cstat&4)) i = z1; else i = z2;
|
|
|
|
// mask
|
|
calc_ypanning(i, ryp0, ryp1, x0, x1, wal->ypanning, wal->yrepeat, 0);
|
|
|
|
if (wal->cstat&8) //xflip
|
|
{
|
|
t = (float)(wal->xrepeat*8 + wal->xpanning*2);
|
|
gux = gdx*t - gux;
|
|
guy = gdy*t - guy;
|
|
guo = gdo*t - guo;
|
|
}
|
|
if (wal->cstat&256) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //yflip
|
|
|
|
method = 1; pow2xsplit = 1;
|
|
if (wal->cstat&128) { if (!(wal->cstat&512)) method = 2; else method = 3; }
|
|
method |= DAMETH_WALL;
|
|
|
|
calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
|
|
|
|
for (i=0; i<2; i++)
|
|
{
|
|
csy[i] = ((float)(cz[i]-globalposz))*ryp0 + ghoriz;
|
|
fsy[i] = ((float)(fz[i]-globalposz))*ryp0 + ghoriz;
|
|
csy[i+2] = ((float)(cz[i+2]-globalposz))*ryp1 + ghoriz;
|
|
fsy[i+2] = ((float)(fz[i+2]-globalposz))*ryp1 + ghoriz;
|
|
}
|
|
|
|
//Clip 2 quadrilaterals
|
|
// /csy3
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// / |
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// csy0------/----csy2
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// | /xxxxxxx|
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// | /xxxxxxxxx|
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// csy1/xxxxxxxxxxx|
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// |xxxxxxxxxxx/fsy3
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// |xxxxxxxxx/ |
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// |xxxxxxx/ |
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// fsy0----/------fsy2
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// | /
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// fsy1/
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dpx[0] = x0; dpy[0] = csy[1];
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dpx[1] = x1; dpy[1] = csy[3];
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dpx[2] = x1; dpy[2] = fsy[3];
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dpx[3] = x0; dpy[3] = fsy[1];
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n = 4;
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//Clip to (x0,csy[0])-(x1,csy[2])
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n2 = 0; t1 = -((dpx[0]-x0)*(csy[2]-csy[0]) - (dpy[0]-csy[0])*(x1-x0));
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for (i=0; i<n; i++)
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{
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j = i+1; if (j >= n) j = 0;
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t0 = t1; t1 = -((dpx[j]-x0)*(csy[2]-csy[0]) - (dpy[j]-csy[0])*(x1-x0));
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if (t0 >= 0) { dpx2[n2] = dpx[i]; dpy2[n2] = dpy[i]; n2++; }
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if ((t0 >= 0) != (t1 >= 0))
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{
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r = t0/(t0-t1);
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dpx2[n2] = (dpx[j]-dpx[i])*r + dpx[i];
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dpy2[n2] = (dpy[j]-dpy[i])*r + dpy[i];
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n2++;
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}
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}
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if (n2 < 3) return;
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//Clip to (x1,fsy[2])-(x0,fsy[0])
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n = 0; t1 = -((dpx2[0]-x1)*(fsy[0]-fsy[2]) - (dpy2[0]-fsy[2])*(x0-x1));
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for (i=0; i<n2; i++)
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{
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j = i+1; if (j >= n2) j = 0;
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t0 = t1; t1 = -((dpx2[j]-x1)*(fsy[0]-fsy[2]) - (dpy2[j]-fsy[2])*(x0-x1));
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if (t0 >= 0) { dpx[n] = dpx2[i]; dpy[n] = dpy2[i]; n++; }
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if ((t0 >= 0) != (t1 >= 0))
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{
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r = t0/(t0-t1);
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dpx[n] = (dpx2[j]-dpx2[i])*r + dpx2[i];
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dpy[n] = (dpy2[j]-dpy2[i])*r + dpy2[i];
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n++;
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}
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}
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if (n < 3) return;
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pow2xsplit = 0;
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skyclamphack = 0;
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alpha = 0.f;
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drawpoly(dpx,dpy,n,method);
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}
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void polymost_drawsprite(int32_t snum)
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{
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double px[6], py[6];
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float f, c, s, fx, fy, sx0, sy0, sx1, xp0, yp0, xp1, yp1, oxp0, oyp0, ryp0, ryp1, ft[4];
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float x0, y0, x1, y1, sc0, sf0, sc1, sf1, px2[6], py2[6], xv, yv, t0, t1;
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int32_t i, j, spritenum, xoff=0, yoff=0, method, npoints;
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int32_t posx,posy;
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int32_t oldsizx, oldsizy;
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int32_t tsizx, tsizy;
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spritetype *const tspr = tspriteptr[snum];
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const sectortype *sec;
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if (bad_tspr(tspr))
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return;
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spritenum = tspr->owner;
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DO_TILE_ANIM(tspr->picnum, spritenum+32768);
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globalpicnum = tspr->picnum;
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globalshade = tspr->shade;
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globalpal = tspr->pal;
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globalorientation = tspr->cstat;
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globvis = globalvisibility;
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if (sector[tspr->sectnum].visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sector[tspr->sectnum].visibility+16));
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if ((globalorientation&48) != 48) // only non-voxel sprites should do this
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{
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int32_t flag;
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flag = usehightile && h_xsize[globalpicnum];
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xoff = (int32_t)tspr->xoffset;
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yoff = (int32_t)tspr->yoffset;
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xoff += flag ? h_xoffs[globalpicnum] : picanm[globalpicnum].xofs;
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yoff += flag ? h_yoffs[globalpicnum] : picanm[globalpicnum].yofs;
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}
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method = 1+4;
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if (tspr->cstat&2) { if (!(tspr->cstat&512)) method = 2+4; else method = 3+4; }
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alpha = spriteext[spritenum].alpha;
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#ifdef USE_OPENGL
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sec = §or[tspr->sectnum];
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calc_and_apply_fog(tspr->picnum, fogpal_shade(sec, globalshade),
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sec->visibility, get_floor_fogpal(sec));
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while (getrendermode() >= REND_POLYMOST && !(spriteext[spritenum].flags&SPREXT_NOTMD))
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{
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if (usemodels && tile2model[Ptile2tile(tspr->picnum,tspr->pal)].modelid >= 0 && tile2model[Ptile2tile(tspr->picnum,tspr->pal)].framenum >= 0)
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{
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if (mddraw(tspr))
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return;
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break; // else, render as flat sprite
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}
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if (usevoxels && (tspr->cstat&48)!=48 && tiletovox[tspr->picnum] >= 0 && voxmodels[tiletovox[tspr->picnum]])
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{
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if (voxdraw(voxmodels[tiletovox[tspr->picnum]], tspr))
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return;
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break; // else, render as flat sprite
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}
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if ((tspr->cstat&48)==48 && voxmodels[tspr->picnum])
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{
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voxdraw(voxmodels[tspr->picnum], tspr);
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return;
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}
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break;
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}
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if (((tspr->cstat&2) || (gltexmayhavealpha(tspr->picnum,tspr->pal))))
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{
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curpolygonoffset += 0.01f;
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bglEnable(GL_POLYGON_OFFSET_FILL);
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bglPolygonOffset(-curpolygonoffset, -curpolygonoffset);
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}
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#endif
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posx=tspr->x;
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posy=tspr->y;
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if (spriteext[spritenum].flags&SPREXT_AWAY1)
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{
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posx+=(sintable[(tspr->ang+512)&2047]>>13);
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posy+=(sintable[(tspr->ang)&2047]>>13);
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}
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else if (spriteext[spritenum].flags&SPREXT_AWAY2)
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{
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posx-=(sintable[(tspr->ang+512)&2047]>>13);
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posy-=(sintable[(tspr->ang)&2047]>>13);
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}
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oldsizx=tsizx=tilesizx[globalpicnum];
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oldsizy=tsizy=tilesizy[globalpicnum];
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if (usehightile && h_xsize[globalpicnum])
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{
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tsizx = h_xsize[globalpicnum];
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tsizy = h_ysize[globalpicnum];
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}
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if (tsizx<=0 || tsizy<=0)
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return;
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switch ((globalorientation>>4)&3)
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{
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case 0: //Face sprite
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//Project 3D to 2D
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if (globalorientation&4) xoff = -xoff;
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// NOTE: yoff not negated not for y flipping, unlike wall and floor
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// aligned sprites.
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sx0 = (float)(tspr->x-globalposx);
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sy0 = (float)(tspr->y-globalposy);
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xp0 = sy0*gcosang - sx0*gsinang;
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yp0 = sx0*gcosang2 + sy0*gsinang2;
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if (yp0 <= SCISDIST) return;
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ryp0 = 1/yp0;
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sx0 = ghalfx*xp0*ryp0 + ghalfx;
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sy0 = ((float)(tspr->z-globalposz))*gyxscale*ryp0 + ghoriz;
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f = ryp0*(float)xdimen/160.0;
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fx = ((float)tspr->xrepeat)*f;
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fy = ((float)tspr->yrepeat)*f*((float)yxaspect/65536.0);
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sx0 -= fx*(float)xoff; if (tsizx&1) sx0 += fx*.5;
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sy0 -= fy*(float)yoff;
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fx *= ((float)tsizx);
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fy *= ((float)tsizy);
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px[0] = px[3] = sx0-fx*.5; px[1] = px[2] = sx0+fx*.5;
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if (!(globalorientation&128)) { py[0] = py[1] = sy0-fy; py[2] = py[3] = sy0; }
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else { py[0] = py[1] = sy0-fy*.5; py[2] = py[3] = sy0+fy*.5; }
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gdx = gdy = guy = gvx = 0; gdo = ryp0*gviewxrange;
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if (!(globalorientation&4))
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{ gux = (float)tsizx*gdo/(px[1]-px[0]+.002); guo = -gux*(px[0]-.001); }
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else { gux = (float)tsizx*gdo/(px[0]-px[1]-.002); guo = -gux*(px[1]+.001); }
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if (!(globalorientation&8))
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{ gvy = (float)tsizy*gdo/(py[3]-py[0]+.002); gvo = -gvy*(py[0]-.001); }
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else { gvy = (float)tsizy*gdo/(py[0]-py[3]-.002); gvo = -gvy*(py[3]+.001); }
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// sprite panning
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guy -= gdy*((float)(spriteext[spritenum].xpanning)/255.f)*tsizx;
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guo -= gdo*((float)(spriteext[spritenum].xpanning)/255.f)*tsizx;
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gvy -= gdy*((float)(spriteext[spritenum].ypanning)/255.f)*tsizy;
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gvo -= gdo*((float)(spriteext[spritenum].ypanning)/255.f)*tsizy;
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//Clip sprites to ceilings/floors when no parallaxing and not sloped
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if (!(sector[tspr->sectnum].ceilingstat&3))
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{
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sy0 = ((float)(sector[tspr->sectnum].ceilingz-globalposz))*gyxscale*ryp0 + ghoriz;
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if (py[0] < sy0) py[0] = py[1] = sy0;
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}
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if (!(sector[tspr->sectnum].floorstat&3))
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{
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sy0 = ((float)(sector[tspr->sectnum].floorz-globalposz))*gyxscale*ryp0 + ghoriz;
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if (py[2] > sy0) py[2] = py[3] = sy0;
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}
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#ifdef USE_OPENGL
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if (spriteext[spritenum].xpanning)
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srepeat = 1;
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if (spriteext[spritenum].ypanning)
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trepeat = 1;
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#endif
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tilesizx[globalpicnum] = tsizx;
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tilesizy[globalpicnum] = tsizy;
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pow2xsplit = 0; drawpoly(px,py,4,method);
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#ifdef USE_OPENGL
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if (spriteext[spritenum].xpanning)
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srepeat = 0;
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if (spriteext[spritenum].ypanning)
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trepeat = 0;
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#endif
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break;
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case 1: //Wall sprite
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//Project 3D to 2D
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if (globalorientation&4) xoff = -xoff;
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if (globalorientation&8) yoff = -yoff;
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xv = (float)tspr->xrepeat * (float)sintable[(tspr->ang)&2047] / 65536.0;
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yv = (float)tspr->xrepeat * (float)sintable[(tspr->ang+1536)&2047] / 65536.0;
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f = (float)(tsizx>>1) + (float)xoff;
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x0 = (float)(posx-globalposx) - xv*f; x1 = xv*(float)tsizx + x0;
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y0 = (float)(posy-globalposy) - yv*f; y1 = yv*(float)tsizx + y0;
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yp0 = x0*gcosang2 + y0*gsinang2;
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yp1 = x1*gcosang2 + y1*gsinang2;
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if ((yp0 <= SCISDIST) && (yp1 <= SCISDIST)) return;
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xp0 = y0*gcosang - x0*gsinang;
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xp1 = y1*gcosang - x1*gsinang;
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//Clip to close parallel-screen plane
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oxp0 = xp0; oyp0 = yp0;
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if (yp0 < SCISDIST) { t0 = (SCISDIST-yp0)/(yp1-yp0); xp0 = (xp1-xp0)*t0+xp0; yp0 = SCISDIST; }
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else { t0 = 0.f; }
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if (yp1 < SCISDIST) { t1 = (SCISDIST-oyp0)/(yp1-oyp0); xp1 = (xp1-oxp0)*t1+oxp0; yp1 = SCISDIST; }
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else { t1 = 1.f; }
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f = ((float)tspr->yrepeat) * (float)tsizy * 4;
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ryp0 = 1.0/yp0;
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ryp1 = 1.0/yp1;
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sx0 = ghalfx*xp0*ryp0 + ghalfx;
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sx1 = ghalfx*xp1*ryp1 + ghalfx;
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ryp0 *= gyxscale;
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ryp1 *= gyxscale;
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tspr->z -= ((yoff*tspr->yrepeat)<<2);
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if (globalorientation&128)
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{
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tspr->z += ((tsizy*tspr->yrepeat)<<1);
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if (tsizy&1) tspr->z += (tspr->yrepeat<<1); //Odd yspans
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}
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sc0 = ((float)(tspr->z-globalposz-f))*ryp0 + ghoriz;
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sc1 = ((float)(tspr->z-globalposz-f))*ryp1 + ghoriz;
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sf0 = ((float)(tspr->z-globalposz))*ryp0 + ghoriz;
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sf1 = ((float)(tspr->z-globalposz))*ryp1 + ghoriz;
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gdx = (ryp0-ryp1)*gxyaspect / (sx0-sx1);
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gdy = 0;
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gdo = ryp0*gxyaspect - gdx*sx0;
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//Original equations:
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//(gux*sx0 + guo)/(gdx*sx1 + gdo) = tsizx*t0
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//(gux*sx1 + guo)/(gdx*sx1 + gdo) = tsizx*t1
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//
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// gvx*sx0 + gvy*sc0 + gvo = 0
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// gvy*sx1 + gvy*sc1 + gvo = 0
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//(gvx*sx0 + gvy*sf0 + gvo)/(gdx*sx0 + gdo) = tsizy
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//(gvx*sx1 + gvy*sf1 + gvo)/(gdx*sx1 + gdo) = tsizy
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//gux*sx0 + guo = t0*tsizx*yp0
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//gux*sx1 + guo = t1*tsizx*yp1
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if (globalorientation&4) { t0 = 1.f-t0; t1 = 1.f-t1; }
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//sprite panning
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t0 -= ((float)(spriteext[spritenum].xpanning)/255.f);
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t1 -= ((float)(spriteext[spritenum].xpanning)/255.f);
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gux = (t0*ryp0 - t1*ryp1)*gxyaspect*(float)tsizx / (sx0-sx1);
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guy = 0;
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guo = t0*ryp0*gxyaspect*(float)tsizx - gux*sx0;
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//gvx*sx0 + gvy*sc0 + gvo = 0
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//gvx*sx1 + gvy*sc1 + gvo = 0
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//gvx*sx0 + gvy*sf0 + gvo = tsizy*(gdx*sx0 + gdo)
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f = ((float)tsizy)*(gdx*sx0 + gdo) / ((sx0-sx1)*(sc0-sf0));
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if (!(globalorientation&8))
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{
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gvx = (sc0-sc1)*f;
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gvy = (sx1-sx0)*f;
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gvo = -gvx*sx0 - gvy*sc0;
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}
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else
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{
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gvx = (sf1-sf0)*f;
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gvy = (sx0-sx1)*f;
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gvo = -gvx*sx0 - gvy*sf0;
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}
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// sprite panning
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gvx -= gdx*((float)(spriteext[spritenum].ypanning)/255.f)*tsizy;
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gvy -= gdy*((float)(spriteext[spritenum].ypanning)/255.f)*tsizy;
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gvo -= gdo*((float)(spriteext[spritenum].ypanning)/255.f)*tsizy;
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//Clip sprites to ceilings/floors when no parallaxing
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if (!(sector[tspr->sectnum].ceilingstat&1))
|
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{
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f = ((float)tspr->yrepeat) * (float)tsizy * 4;
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if (sector[tspr->sectnum].ceilingz > tspr->z-f)
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{
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sc0 = ((float)(sector[tspr->sectnum].ceilingz-globalposz))*ryp0 + ghoriz;
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sc1 = ((float)(sector[tspr->sectnum].ceilingz-globalposz))*ryp1 + ghoriz;
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}
|
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}
|
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if (!(sector[tspr->sectnum].floorstat&1))
|
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{
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if (sector[tspr->sectnum].floorz < tspr->z)
|
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{
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sf0 = ((float)(sector[tspr->sectnum].floorz-globalposz))*ryp0 + ghoriz;
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sf1 = ((float)(sector[tspr->sectnum].floorz-globalposz))*ryp1 + ghoriz;
|
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}
|
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}
|
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if (sx0 > sx1)
|
|
{
|
|
if (globalorientation&64) return; //1-sided sprite
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f = sx0; sx0 = sx1; sx1 = f;
|
|
f = sc0; sc0 = sc1; sc1 = f;
|
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f = sf0; sf0 = sf1; sf1 = f;
|
|
}
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|
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px[0] = sx0; py[0] = sc0;
|
|
px[1] = sx1; py[1] = sc1;
|
|
px[2] = sx1; py[2] = sf1;
|
|
px[3] = sx0; py[3] = sf0;
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|
|
#ifdef USE_OPENGL
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|
if (spriteext[spritenum].xpanning)
|
|
srepeat = 1;
|
|
if (spriteext[spritenum].ypanning)
|
|
trepeat = 1;
|
|
#endif
|
|
|
|
tilesizx[globalpicnum] = tsizx;
|
|
tilesizy[globalpicnum] = tsizy;
|
|
pow2xsplit = 0; drawpoly(px,py,4,method);
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|
|
|
#ifdef USE_OPENGL
|
|
if (spriteext[spritenum].xpanning)
|
|
srepeat = 0;
|
|
if (spriteext[spritenum].ypanning)
|
|
trepeat = 0;
|
|
#endif
|
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|
|
break;
|
|
case 2: //Floor sprite
|
|
|
|
if ((globalorientation&64) != 0)
|
|
if ((globalposz > tspr->z) == (!(globalorientation&8)))
|
|
return;
|
|
if ((globalorientation&4) > 0) xoff = -xoff;
|
|
if ((globalorientation&8) > 0) yoff = -yoff;
|
|
|
|
i = (tspr->ang&2047);
|
|
c = sintable[(i+512)&2047]/65536.0;
|
|
s = sintable[i]/65536.0;
|
|
x0 = (float)((tsizx>>1)-xoff)*tspr->xrepeat;
|
|
y0 = (float)((tsizy>>1)-yoff)*tspr->yrepeat;
|
|
x1 = (float)((tsizx>>1)+xoff)*tspr->xrepeat;
|
|
y1 = (float)((tsizy>>1)+yoff)*tspr->yrepeat;
|
|
|
|
//Project 3D to 2D
|
|
for (j=0; j<4; j++)
|
|
{
|
|
sx0 = (float)(tspr->x-globalposx);
|
|
sy0 = (float)(tspr->y-globalposy);
|
|
if ((j+0)&2) { sy0 -= s*y0; sx0 -= c*y0; }
|
|
else { sy0 += s*y1; sx0 += c*y1; }
|
|
if ((j+1)&2) { sx0 -= s*x0; sy0 += c*x0; }
|
|
else { sx0 += s*x1; sy0 -= c*x1; }
|
|
px[j] = sy0*gcosang - sx0*gsinang;
|
|
py[j] = sx0*gcosang2 + sy0*gsinang2;
|
|
}
|
|
|
|
if (tspr->z < globalposz) //if floor sprite is above you, reverse order of points
|
|
{
|
|
f = px[0]; px[0] = px[1]; px[1] = f;
|
|
f = py[0]; py[0] = py[1]; py[1] = f;
|
|
f = px[2]; px[2] = px[3]; px[3] = f;
|
|
f = py[2]; py[2] = py[3]; py[3] = f;
|
|
}
|
|
|
|
//Clip to SCISDIST plane
|
|
npoints = 0;
|
|
for (i=0; i<4; i++)
|
|
{
|
|
j = ((i+1)&3);
|
|
if (py[i] >= SCISDIST) { px2[npoints] = px[i]; py2[npoints] = py[i]; npoints++; }
|
|
if ((py[i] >= SCISDIST) != (py[j] >= SCISDIST))
|
|
{
|
|
f = (SCISDIST-py[i])/(py[j]-py[i]);
|
|
px2[npoints] = (px[j]-px[i])*f + px[i];
|
|
py2[npoints] = (py[j]-py[i])*f + py[i]; npoints++;
|
|
}
|
|
}
|
|
if (npoints < 3) return;
|
|
|
|
//Project rotated 3D points to screen
|
|
f = ((float)(tspr->z-globalposz))*gyxscale;
|
|
for (j=0; j<npoints; j++)
|
|
{
|
|
ryp0 = 1/py2[j];
|
|
px[j] = ghalfx*px2[j]*ryp0 + ghalfx;
|
|
py[j] = f*ryp0 + ghoriz;
|
|
}
|
|
|
|
//gd? Copied from floor rendering code
|
|
gdx = 0;
|
|
gdy = gxyaspect / (double)(tspr->z-globalposz);
|
|
gdo = -ghoriz*gdy;
|
|
//copied&modified from relative alignment
|
|
xv = (float)tspr->x + s*x1 + c*y1; fx = (double)-(x0+x1)*s;
|
|
yv = (float)tspr->y + s*y1 - c*x1; fy = (double)+(x0+x1)*c;
|
|
f = 1.0/sqrt(fx*fx+fy*fy); fx *= f; fy *= f;
|
|
ft[2] = singlobalang*fy + cosglobalang*fx;
|
|
ft[3] = singlobalang*fx - cosglobalang*fy;
|
|
ft[0] = ((double)(globalposy-yv))*fy + ((double)(globalposx-xv))*fx;
|
|
ft[1] = ((double)(globalposx-xv))*fy - ((double)(globalposy-yv))*fx;
|
|
gux = (double)ft[3]*((double)viewingrange)/(-65536.0*262144.0);
|
|
gvx = (double)ft[2]*((double)viewingrange)/(-65536.0*262144.0);
|
|
guy = (double)ft[0]*gdy; gvy = (double)ft[1]*gdy;
|
|
guo = (double)ft[0]*gdo; gvo = (double)ft[1]*gdo;
|
|
guo += (double)(ft[2]/262144.0-gux)*ghalfx;
|
|
gvo -= (double)(ft[3]/262144.0+gvx)*ghalfx;
|
|
f = 4.0/(float)tspr->xrepeat; gux *= f; guy *= f; guo *= f;
|
|
f =-4.0/(float)tspr->yrepeat; gvx *= f; gvy *= f; gvo *= f;
|
|
if (globalorientation&4)
|
|
{
|
|
gux = ((float)tsizx)*gdx - gux;
|
|
guy = ((float)tsizx)*gdy - guy;
|
|
guo = ((float)tsizx)*gdo - guo;
|
|
}
|
|
|
|
// sprite panning
|
|
guy -= gdy*((float)(spriteext[spritenum].xpanning)/255.f)*tsizx;
|
|
guo -= gdo*((float)(spriteext[spritenum].xpanning)/255.f)*tsizx;
|
|
gvy -= gdy*((float)(spriteext[spritenum].ypanning)/255.f)*tsizy;
|
|
gvo -= gdo*((float)(spriteext[spritenum].ypanning)/255.f)*tsizy;
|
|
|
|
#ifdef USE_OPENGL
|
|
if (spriteext[spritenum].xpanning)
|
|
srepeat = 1;
|
|
if (spriteext[spritenum].ypanning)
|
|
trepeat = 1;
|
|
#endif
|
|
|
|
tilesizx[globalpicnum] = tsizx;
|
|
tilesizy[globalpicnum] = tsizy;
|
|
pow2xsplit = 0; drawpoly(px,py,npoints,method);
|
|
|
|
#ifdef USE_OPENGL
|
|
if (spriteext[spritenum].xpanning)
|
|
srepeat = 0;
|
|
if (spriteext[spritenum].ypanning)
|
|
trepeat = 0;
|
|
#endif
|
|
|
|
break;
|
|
|
|
case 3: //Voxel sprite
|
|
break;
|
|
}
|
|
tilesizx[globalpicnum]=oldsizx;
|
|
tilesizy[globalpicnum]=oldsizy;
|
|
}
|
|
|
|
EDUKE32_STATIC_ASSERT((int)RS_YFLIP == (int)HUDFLAG_FLIPPED);
|
|
|
|
//sx,sy center of sprite; screen coords*65536
|
|
//z zoom*65536. > is zoomed in
|
|
//a angle (0 is default)
|
|
//dastat&1 1:translucence
|
|
//dastat&2 1:auto-scale mode (use 320*200 coordinates)
|
|
//dastat&4 1:y-flip
|
|
//dastat&8 1:don't clip to startumost/startdmost
|
|
//dastat&16 1:force point passed to be top-left corner, 0:Editart center
|
|
//dastat&32 1:reverse translucence
|
|
//dastat&64 1:non-masked, 0:masked
|
|
//dastat&128 1:draw all pages (permanent)
|
|
//cx1,... clip window (actual screen coords)
|
|
void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
|
|
int8_t dashade, char dapalnum, int32_t dastat, uint8_t daalpha,
|
|
int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2, int32_t uniqid)
|
|
{
|
|
static int32_t onumframes = 0;
|
|
|
|
int32_t n, nn, xoff, yoff, xsiz, ysiz, method;
|
|
int32_t ogpicnum, ogshade, ogpal, ofoffset;
|
|
double ogchang, ogshang, ogctang, ogstang, oghalfx, oghoriz;
|
|
double ogrhalfxdown10, ogrhalfxdown10x;
|
|
double d, cosang, sinang, cosang2, sinang2, px[8], py[8], px2[8], py2[8];
|
|
float m[4][4];
|
|
|
|
int32_t ourxyaspect;
|
|
|
|
#if defined(USE_OPENGL) && defined(POLYMER)
|
|
const int32_t olddetailmapping = r_detailmapping, oldglowmapping = r_glowmapping;
|
|
const int32_t oldnormalmapping = pr_normalmapping;
|
|
#endif
|
|
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST && usemodels && hudmem[(dastat&4)>>2][picnum].angadd)
|
|
{
|
|
const int32_t tilenum = Ptile2tile(picnum,dapalnum);
|
|
|
|
if (tile2model[tilenum].modelid >= 0 &&
|
|
tile2model[tilenum].framenum >= 0)
|
|
{
|
|
int32_t oldviewingrange;
|
|
double ogxyaspect;
|
|
double x1, y1, z1;
|
|
|
|
spritetype tspr;
|
|
memset(&tspr,0,sizeof(spritetype));
|
|
|
|
if (hudmem[(dastat&4)>>2][picnum].flags & HUDFLAG_HIDE)
|
|
return;
|
|
|
|
ogchang = gchang; gchang = 1.0;
|
|
ogshang = gshang; gshang = 0.0; d = (double)z/(65536.0*16384.0);
|
|
ogctang = gctang; gctang = (double)sintable[(a+512)&2047]*d;
|
|
ogstang = gstang; gstang = (double)sintable[a&2047]*d;
|
|
ogshade = globalshade; globalshade = dashade;
|
|
ogpal = globalpal; globalpal = (int32_t)((uint8_t)dapalnum);
|
|
ogxyaspect = gxyaspect; gxyaspect = 1.0;
|
|
oldviewingrange = viewingrange; viewingrange = 65536;
|
|
|
|
x1 = hudmem[(dastat&4)>>2][picnum].xadd;
|
|
y1 = hudmem[(dastat&4)>>2][picnum].yadd;
|
|
z1 = hudmem[(dastat&4)>>2][picnum].zadd;
|
|
|
|
#ifdef POLYMER
|
|
if (pr_overridehud) {
|
|
x1 = pr_hudxadd;
|
|
y1 = pr_hudyadd;
|
|
z1 = pr_hudzadd;
|
|
}
|
|
#endif
|
|
if (!(hudmem[(dastat&4)>>2][picnum].flags & HUDFLAG_NOBOB))
|
|
{
|
|
double fx = ((double)sx)*(1.0/65536.0);
|
|
double fy = ((double)sy)*(1.0/65536.0);
|
|
|
|
if (dastat & RS_TOPLEFT)
|
|
{
|
|
xsiz = tilesizx[picnum]; ysiz = tilesizy[picnum];
|
|
xoff = picanm[picnum].xofs + (xsiz>>1);
|
|
yoff = picanm[picnum].yofs + (ysiz>>1);
|
|
|
|
d = (double)z/(65536.0*16384.0);
|
|
cosang2 = cosang = (double)sintable[(a+512)&2047]*d;
|
|
sinang2 = sinang = (double)sintable[a&2047]*d;
|
|
if ((dastat&RS_AUTO) || (!(dastat&RS_NOCLIP))) //Don't aspect unscaled perms
|
|
{ d = (double)xyaspect/65536.0; cosang2 *= d; sinang2 *= d; }
|
|
fx += -(double)xoff*cosang2+ (double)yoff*sinang2;
|
|
fy += -(double)xoff*sinang - (double)yoff*cosang;
|
|
}
|
|
|
|
if (!(dastat & RS_AUTO))
|
|
{
|
|
x1 += fx/((double)(xdim<<15))-1.0; //-1: left of screen, +1: right of screen
|
|
y1 += fy/((double)(ydim<<15))-1.0; //-1: top of screen, +1: bottom of screen
|
|
}
|
|
else
|
|
{
|
|
x1 += fx/160.0-1.0; //-1: left of screen, +1: right of screen
|
|
y1 += fy/100.0-1.0; //-1: top of screen, +1: bottom of screen
|
|
}
|
|
}
|
|
tspr.ang = hudmem[(dastat&4)>>2][picnum].angadd+globalang;
|
|
|
|
#ifdef POLYMER
|
|
if (pr_overridehud) {
|
|
tspr.ang = pr_hudangadd + globalang;
|
|
}
|
|
#endif
|
|
|
|
if (dastat & RS_YFLIP) { x1 = -x1; y1 = -y1; }
|
|
|
|
// In Polymost, we don't care if the model is very big
|
|
if (getrendermode() < REND_POLYMER)
|
|
{
|
|
tspr.xrepeat = tspr.yrepeat = 32;
|
|
|
|
tspr.x = (int32_t)(((double)gcosang*z1 - (double)gsinang*x1)*16384.0 + globalposx);
|
|
tspr.y = (int32_t)(((double)gsinang*z1 + (double)gcosang*x1)*16384.0 + globalposy);
|
|
tspr.z = (int32_t)(globalposz + y1*16384.0*0.8);
|
|
}
|
|
else
|
|
{
|
|
float x, y, z;
|
|
|
|
tspr.xrepeat = tspr.yrepeat = 5;
|
|
|
|
x = (float)(((double)gcosang*z1 - (double)gsinang*x1)*2560.0 + globalposx);
|
|
y = (float)(((double)gsinang*z1 + (double)gcosang*x1)*2560.0 + globalposy);
|
|
z = (float)(globalposz + y1*2560.0*0.8);
|
|
|
|
memcpy(&tspr.x, &x, sizeof(float));
|
|
memcpy(&tspr.y, &y, sizeof(float));
|
|
memcpy(&tspr.z, &z, sizeof(float));
|
|
}
|
|
tspr.picnum = picnum;
|
|
tspr.shade = dashade;
|
|
tspr.pal = dapalnum;
|
|
tspr.owner = uniqid+MAXSPRITES;
|
|
// 1 -> 1
|
|
// 32 -> 32*16 = 512
|
|
// 4 -> 8
|
|
globalorientation = (dastat&RS_TRANS1) + ((dastat&RS_TRANS2)<<4) + ((dastat&RS_YFLIP)<<1);
|
|
tspr.cstat = globalorientation;
|
|
|
|
if ((dastat&(RS_AUTO|RS_NOCLIP)) == RS_AUTO)
|
|
bglViewport(windowx1,yres-(windowy2+1),windowx2-windowx1+1,windowy2-windowy1+1);
|
|
else
|
|
{
|
|
bglViewport(0,0,xdim,ydim);
|
|
glox1 = -1; //Force fullscreen (glox1=-1 forces it to restore)
|
|
}
|
|
|
|
if (getrendermode() < REND_POLYMER)
|
|
{
|
|
bglMatrixMode(GL_PROJECTION);
|
|
memset(m,0,sizeof(m));
|
|
if ((dastat&(RS_AUTO|RS_NOCLIP)) == RS_AUTO)
|
|
{
|
|
const float ratioratio = 1.0; //(float)xdim/ydim;
|
|
float f = 1.0;
|
|
int32_t fov = hudmem[(dastat&4)>>2][picnum].fov;
|
|
#ifdef POLYMER
|
|
if (pr_overridehud)
|
|
fov = pr_hudfov;
|
|
#endif
|
|
if (fov != -1)
|
|
{
|
|
// XXX: what's the cause for this (half-guessed /
|
|
// empirically determined) factor being necessary?
|
|
fov = (fov*512)/400;
|
|
f = 1.f / tanf((PI * fov)/2048.f);
|
|
}
|
|
|
|
m[0][0] = f*(float)ydimen*(ratioratio >= 1.6?1.2:1); m[0][2] = 1.0;
|
|
m[1][1] = f*(float)xdimen; m[1][2] = 1.0;
|
|
m[2][2] = 1.0; m[2][3] = (float)ydimen*(ratioratio >= 1.6?1.2:1);
|
|
m[3][2] =-1.0;
|
|
}
|
|
else
|
|
{
|
|
m[0][0] = m[2][3] = 1.0f;
|
|
m[1][1] = ((float)xdim)/((float)ydim);
|
|
m[2][2] = 1.0001f;
|
|
m[3][2] = 1-m[2][2];
|
|
}
|
|
|
|
bglLoadMatrixf(&m[0][0]);
|
|
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
bglLoadIdentity();
|
|
}
|
|
|
|
if (hudmem[(dastat&4)>>2][picnum].flags & HUDFLAG_NODEPTH)
|
|
bglDisable(GL_DEPTH_TEST);
|
|
else
|
|
{
|
|
bglEnable(GL_DEPTH_TEST);
|
|
if (onumframes != numframes)
|
|
{
|
|
onumframes = numframes;
|
|
bglClear(GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
spriteext[tspr.owner].alpha = daalpha / 255.0f;
|
|
|
|
if (!nofog) bglDisable(GL_FOG);
|
|
if (getrendermode() < REND_POLYMER)
|
|
mddraw(&tspr);
|
|
# ifdef POLYMER
|
|
else
|
|
{
|
|
int32_t fov;
|
|
|
|
tspriteptr[MAXSPRITESONSCREEN] = &tspr;
|
|
|
|
bglEnable(GL_ALPHA_TEST);
|
|
bglEnable(GL_BLEND);
|
|
|
|
spriteext[tspr.owner].roll = a;
|
|
spriteext[tspr.owner].zoff = z;
|
|
|
|
fov = hudmem[(dastat&4)>>2][picnum].fov;
|
|
|
|
if (fov == -1)
|
|
fov = pr_fov;
|
|
|
|
if (pr_overridehud)
|
|
fov = pr_hudfov;
|
|
|
|
polymer_setaspect(fov);
|
|
|
|
polymer_drawsprite(MAXSPRITESONSCREEN);
|
|
|
|
polymer_setaspect(pr_fov);
|
|
|
|
spriteext[tspr.owner].zoff = 0;
|
|
spriteext[tspr.owner].roll = 0;
|
|
|
|
bglDisable(GL_BLEND);
|
|
bglDisable(GL_ALPHA_TEST);
|
|
}
|
|
# endif
|
|
if (!nofog) bglEnable(GL_FOG);
|
|
#else
|
|
mddraw(&tspr);
|
|
|
|
spriteext[tspr.owner].alpha = 0.f;
|
|
#endif
|
|
viewingrange = oldviewingrange;
|
|
gxyaspect = ogxyaspect;
|
|
globalshade = ogshade;
|
|
globalpal = ogpal;
|
|
gchang = ogchang;
|
|
gshang = ogshang;
|
|
gctang = ogctang;
|
|
gstang = ogstang;
|
|
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
globvis = 0;
|
|
ogpicnum = globalpicnum; globalpicnum = picnum;
|
|
ogshade = globalshade; globalshade = dashade;
|
|
ogpal = globalpal; globalpal = (int32_t)((uint8_t)dapalnum);
|
|
oghalfx = ghalfx; ghalfx = (double)(xdim>>1);
|
|
ogrhalfxdown10 = grhalfxdown10; grhalfxdown10 = 1.0/(((double)ghalfx)*1024);
|
|
ogrhalfxdown10x = grhalfxdown10x; grhalfxdown10x = grhalfxdown10;
|
|
oghoriz = ghoriz; ghoriz = (double)(ydim>>1);
|
|
ofoffset = frameoffset; frameoffset = frameplace;
|
|
ogchang = gchang; gchang = 1.0;
|
|
ogshang = gshang; gshang = 0.0;
|
|
ogctang = gctang; gctang = 1.0;
|
|
ogstang = gstang; gstang = 0.0;
|
|
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST)
|
|
{
|
|
bglViewport(0,0,xdim,ydim); glox1 = -1; //Force fullscreen (glox1=-1 forces it to restore)
|
|
bglMatrixMode(GL_PROJECTION);
|
|
memset(m,0,sizeof(m));
|
|
m[0][0] = m[2][3] = 1.0f; m[1][1] = ((float)xdim)/((float)ydim); m[2][2] = 1.0001f; m[3][2] = 1-m[2][2];
|
|
bglPushMatrix(); bglLoadMatrixf(&m[0][0]);
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
bglPushMatrix();
|
|
bglLoadIdentity();
|
|
|
|
bglDisable(GL_DEPTH_TEST);
|
|
bglDisable(GL_ALPHA_TEST);
|
|
bglEnable(GL_TEXTURE_2D);
|
|
|
|
# ifdef POLYMER
|
|
if (getrendermode() == REND_POLYMER) {
|
|
pr_normalmapping = 0;
|
|
polymer_inb4rotatesprite(picnum, dapalnum, dashade);
|
|
r_detailmapping = 0;
|
|
r_glowmapping = 0;
|
|
}
|
|
# endif
|
|
}
|
|
#endif
|
|
|
|
method = 0;
|
|
if (!(dastat & RS_NOMASK))
|
|
{
|
|
if (dastat & RS_TRANS1)
|
|
method = (dastat & RS_TRANS2) ? 3 : 2;
|
|
else
|
|
method = 1;
|
|
}
|
|
method |= 4; //Use OpenGL clamping - dorotatesprite never repeats
|
|
|
|
alpha = daalpha / 255.0f;
|
|
|
|
xsiz = tilesizx[globalpicnum];
|
|
ysiz = tilesizy[globalpicnum];
|
|
|
|
if (dastat & RS_TOPLEFT)
|
|
{
|
|
xoff = 0;
|
|
yoff = 0;
|
|
}
|
|
else
|
|
{
|
|
xoff = picanm[globalpicnum].xofs + (xsiz>>1);
|
|
yoff = picanm[globalpicnum].yofs + (ysiz>>1);
|
|
}
|
|
|
|
if (dastat & RS_YFLIP)
|
|
yoff = ysiz-yoff;
|
|
|
|
{
|
|
int32_t temp;
|
|
dorotspr_handle_bit2(&sx, &sy, &z, dastat, cx1+cx2, cy1+cy2, &temp, &ourxyaspect);
|
|
}
|
|
|
|
d = (double)z/(65536.0*16384.0);
|
|
cosang2 = cosang = (double)sintable[(a+512)&2047]*d;
|
|
sinang2 = sinang = (double)sintable[a&2047]*d;
|
|
if ((dastat&RS_AUTO) || (!(dastat&RS_NOCLIP))) //Don't aspect unscaled perms
|
|
{
|
|
d = (double)ourxyaspect/65536.0;
|
|
cosang2 *= d;
|
|
sinang2 *= d;
|
|
}
|
|
|
|
px[0] = (double)sx/65536.0 - (double)xoff*cosang2+ (double)yoff*sinang2;
|
|
py[0] = (double)sy/65536.0 - (double)xoff*sinang - (double)yoff*cosang;
|
|
px[1] = px[0] + (double)xsiz*cosang2;
|
|
py[1] = py[0] + (double)xsiz*sinang;
|
|
px[3] = px[0] - (double)ysiz*sinang2;
|
|
py[3] = py[0] + (double)ysiz*cosang;
|
|
px[2] = px[1]+px[3]-px[0];
|
|
py[2] = py[1]+py[3]-py[0];
|
|
n = 4;
|
|
|
|
gdx = 0; gdy = 0; gdo = 1.0;
|
|
//px[0]*gux + py[0]*guy + guo = 0
|
|
//px[1]*gux + py[1]*guy + guo = xsiz-.0001
|
|
//px[3]*gux + py[3]*guy + guo = 0
|
|
d = 1.0/(px[0]*(py[1]-py[3]) + px[1]*(py[3]-py[0]) + px[3]*(py[0]-py[1]));
|
|
gux = (py[3]-py[0])*((double)xsiz-.0001)*d;
|
|
guy = (px[0]-px[3])*((double)xsiz-.0001)*d;
|
|
guo = 0 - px[0]*gux - py[0]*guy;
|
|
|
|
if (!(dastat & RS_YFLIP))
|
|
{
|
|
//px[0]*gvx + py[0]*gvy + gvo = 0
|
|
//px[1]*gvx + py[1]*gvy + gvo = 0
|
|
//px[3]*gvx + py[3]*gvy + gvo = ysiz-.0001
|
|
gvx = (py[0]-py[1])*((double)ysiz-.0001)*d;
|
|
gvy = (px[1]-px[0])*((double)ysiz-.0001)*d;
|
|
gvo = 0 - px[0]*gvx - py[0]*gvy;
|
|
}
|
|
else
|
|
{
|
|
//px[0]*gvx + py[0]*gvy + gvo = ysiz-.0001
|
|
//px[1]*gvx + py[1]*gvy + gvo = ysiz-.0001
|
|
//px[3]*gvx + py[3]*gvy + gvo = 0
|
|
gvx = (py[1]-py[0])*((double)ysiz-.0001)*d;
|
|
gvy = (px[0]-px[1])*((double)ysiz-.0001)*d;
|
|
gvo = (double)ysiz-.0001 - px[0]*gvx - py[0]*gvy;
|
|
}
|
|
|
|
cx2++; cy2++;
|
|
//Clippoly4 (converted from int32_t to double)
|
|
nn = z = 0;
|
|
do
|
|
{
|
|
double fx, x1, x2;
|
|
int32_t zz = z+1; if (zz == n) zz = 0;
|
|
x1 = px[z]; x2 = px[zz]-x1; if ((cx1 <= x1) && (x1 <= cx2)) { px2[nn] = x1; py2[nn] = py[z]; nn++; }
|
|
if (x2 <= 0) fx = cx2; else fx = cx1; d = fx-x1;
|
|
if ((d < x2) != (d < 0)) { px2[nn] = fx; py2[nn] = (py[zz]-py[z])*d/x2 + py[z]; nn++; }
|
|
if (x2 <= 0) fx = cx1; else fx = cx2; d = fx-x1;
|
|
if ((d < x2) != (d < 0)) { px2[nn] = fx; py2[nn] = (py[zz]-py[z])*d/x2 + py[z]; nn++; }
|
|
z = zz;
|
|
}
|
|
while (z);
|
|
|
|
if (nn >= 3)
|
|
{
|
|
n = z = 0;
|
|
do
|
|
{
|
|
double fy, y1, y2;
|
|
int32_t zz = z+1; if (zz == nn) zz = 0;
|
|
y1 = py2[z]; y2 = py2[zz]-y1; if ((cy1 <= y1) && (y1 <= cy2)) { py[n] = y1; px[n] = px2[z]; n++; }
|
|
if (y2 <= 0) fy = cy2; else fy = cy1; d = fy-y1;
|
|
if ((d < y2) != (d < 0)) { py[n] = fy; px[n] = (px2[zz]-px2[z])*d/y2 + px2[z]; n++; }
|
|
if (y2 <= 0) fy = cy1; else fy = cy2; d = fy-y1;
|
|
if ((d < y2) != (d < 0)) { py[n] = fy; px[n] = (px2[zz]-px2[z])*d/y2 + px2[z]; n++; }
|
|
z = zz;
|
|
}
|
|
while (z);
|
|
|
|
#ifdef USE_OPENGL
|
|
if (!nofog) bglDisable(GL_FOG);
|
|
pow2xsplit = 0; drawpoly(px,py,n,method);
|
|
if (!nofog) bglEnable(GL_FOG);
|
|
#else
|
|
pow2xsplit = 0; drawpoly(px,py,n,method);
|
|
#endif
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST)
|
|
{
|
|
# ifdef POLYMER
|
|
if (getrendermode() == REND_POLYMER) {
|
|
r_detailmapping = olddetailmapping;
|
|
r_glowmapping = oldglowmapping;
|
|
polymer_postrotatesprite();
|
|
pr_normalmapping = oldnormalmapping;
|
|
}
|
|
# endif
|
|
bglMatrixMode(GL_PROJECTION); bglPopMatrix();
|
|
bglMatrixMode(GL_MODELVIEW); bglPopMatrix();
|
|
}
|
|
#endif
|
|
|
|
globalpicnum = ogpicnum;
|
|
globalshade = ogshade;
|
|
globalpal = ogpal;
|
|
ghalfx = oghalfx;
|
|
grhalfxdown10 = ogrhalfxdown10;
|
|
grhalfxdown10x = ogrhalfxdown10x;
|
|
ghoriz = oghoriz;
|
|
frameoffset = ofoffset;
|
|
gchang = ogchang;
|
|
gshang = ogshang;
|
|
gctang = ogctang;
|
|
gstang = ogstang;
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
static float trapextx[2];
|
|
static void drawtrap(float x0, float x1, float y0, float x2, float x3, float y1)
|
|
{
|
|
float px[4], py[4];
|
|
int32_t i, n;
|
|
|
|
if (y0 == y1) return;
|
|
px[0] = x0; py[0] = y0; py[2] = y1;
|
|
if (x0 == x1) { px[1] = x3; py[1] = y1; px[2] = x2; n = 3; }
|
|
else if (x2 == x3) { px[1] = x1; py[1] = y0; px[2] = x3; n = 3; }
|
|
else { px[1] = x1; py[1] = y0; px[2] = x3; px[3] = x2; py[3] = y1; n = 4; }
|
|
|
|
bglBegin(GL_TRIANGLE_FAN);
|
|
for (i=0; i<n; i++)
|
|
{
|
|
px[i] = min(max(px[i],trapextx[0]),trapextx[1]);
|
|
bglTexCoord2f(px[i]*gux + py[i]*guy + guo,
|
|
px[i]*gvx + py[i]*gvy + gvo);
|
|
bglVertex2f(px[i],py[i]);
|
|
}
|
|
bglEnd();
|
|
}
|
|
|
|
static void tessectrap(const float *px, const float *py, const int32_t *point2, int32_t numpoints)
|
|
{
|
|
float x0, x1, m0, m1;
|
|
int32_t i, j, k, z, i0, i1, i2, i3, npoints, gap, numrst;
|
|
|
|
static int32_t allocpoints = 0, *slist = 0, *npoint2 = 0;
|
|
typedef struct { float x, y, xi; int32_t i; } raster;
|
|
static raster *rst = 0;
|
|
if (numpoints+16 > allocpoints) //16 for safety
|
|
{
|
|
allocpoints = numpoints+16;
|
|
rst = (raster *)Xrealloc(rst,allocpoints*sizeof(raster));
|
|
slist = (int32_t *)Xrealloc(slist,allocpoints*sizeof(int32_t));
|
|
npoint2 = (int32_t *)Xrealloc(npoint2,allocpoints*sizeof(int32_t));
|
|
}
|
|
|
|
//Remove unnecessary collinear points:
|
|
for (i=0; i<numpoints; i++) npoint2[i] = point2[i];
|
|
npoints = numpoints; z = 0;
|
|
for (i=0; i<numpoints; i++)
|
|
{
|
|
j = npoint2[i]; if ((point2[i] < i) && (i < numpoints-1)) z = 3;
|
|
if (j < 0) continue;
|
|
k = npoint2[j];
|
|
m0 = (px[j]-px[i])*(py[k]-py[j]);
|
|
m1 = (py[j]-py[i])*(px[k]-px[j]);
|
|
if (m0 < m1) { z |= 1; continue; }
|
|
if (m0 > m1) { z |= 2; continue; }
|
|
npoint2[i] = k; npoint2[j] = -1; npoints--; i--; //collinear
|
|
}
|
|
if (!z) return;
|
|
trapextx[0] = trapextx[1] = px[0];
|
|
for (i=j=0; i<numpoints; i++)
|
|
{
|
|
if (npoint2[i] < 0) continue;
|
|
if (px[i] < trapextx[0]) trapextx[0] = px[i];
|
|
if (px[i] > trapextx[1]) trapextx[1] = px[i];
|
|
slist[j++] = i;
|
|
}
|
|
if (z != 3) //Simple polygon... early out
|
|
{
|
|
bglBegin(GL_TRIANGLE_FAN);
|
|
for (i=0; i<npoints; i++)
|
|
{
|
|
j = slist[i];
|
|
bglTexCoord2f(px[j]*gux + py[j]*guy + guo,
|
|
px[j]*gvx + py[j]*gvy + gvo);
|
|
bglVertex2f(px[j],py[j]);
|
|
}
|
|
bglEnd();
|
|
return;
|
|
}
|
|
|
|
//Sort points by y's
|
|
for (gap=(npoints>>1); gap; gap>>=1)
|
|
for (i=0; i<npoints-gap; i++)
|
|
for (j=i; j>=0; j-=gap)
|
|
{
|
|
if (py[npoint2[slist[j]]] <= py[npoint2[slist[j+gap]]]) break;
|
|
k = slist[j]; slist[j] = slist[j+gap]; slist[j+gap] = k;
|
|
}
|
|
|
|
numrst = 0;
|
|
for (z=0; z<npoints; z++)
|
|
{
|
|
i0 = slist[z]; i1 = npoint2[i0]; if (py[i0] == py[i1]) continue;
|
|
i2 = i1; i3 = npoint2[i1];
|
|
if (py[i1] == py[i3]) { i2 = i3; i3 = npoint2[i3]; }
|
|
|
|
//i0 i3
|
|
// \ /
|
|
// i1--i2
|
|
// / \ ~
|
|
//i0 i3
|
|
|
|
if ((py[i1] < py[i0]) && (py[i2] < py[i3])) //Insert raster
|
|
{
|
|
for (i=numrst; i>0; i--)
|
|
{
|
|
if (rst[i-1].xi*(py[i1]-rst[i-1].y) + rst[i-1].x < px[i1]) break;
|
|
rst[i+1] = rst[i-1];
|
|
}
|
|
numrst += 2;
|
|
|
|
if (i&1) //split inside area
|
|
{
|
|
j = i-1;
|
|
|
|
x0 = (py[i1] - rst[j ].y)*rst[j ].xi + rst[j ].x;
|
|
x1 = (py[i1] - rst[j+1].y)*rst[j+1].xi + rst[j+1].x;
|
|
drawtrap(rst[j].x,rst[j+1].x,rst[j].y,x0,x1,py[i1]);
|
|
rst[j ].x = x0; rst[j ].y = py[i1];
|
|
rst[j+3].x = x1; rst[j+3].y = py[i1];
|
|
}
|
|
|
|
m0 = (px[i0]-px[i1]) / (py[i0]-py[i1]);
|
|
m1 = (px[i3]-px[i2]) / (py[i3]-py[i2]);
|
|
j = ((px[i1] > px[i2]) || ((i1 == i2) && (m0 >= m1))) + i;
|
|
k = (i<<1)+1 - j;
|
|
rst[j].i = i0; rst[j].xi = m0; rst[j].x = px[i1]; rst[j].y = py[i1];
|
|
rst[k].i = i3; rst[k].xi = m1; rst[k].x = px[i2]; rst[k].y = py[i2];
|
|
}
|
|
else
|
|
{
|
|
//NOTE:don't count backwards!
|
|
if (i1 == i2) { for (i=0; i<numrst; i++) if (rst[i].i == i1) break; }
|
|
else { for (i=0; i<numrst; i++) if ((rst[i].i == i1) || (rst[i].i == i2)) break; }
|
|
j = i&~1;
|
|
|
|
if ((py[i1] > py[i0]) && (py[i2] > py[i3])) //Delete raster
|
|
{
|
|
for (; j<=i+1; j+=2)
|
|
{
|
|
x0 = (py[i1] - rst[j ].y)*rst[j ].xi + rst[j ].x;
|
|
if ((i == j) && (i1 == i2)) x1 = x0; else x1 = (py[i1] - rst[j+1].y)*rst[j+1].xi + rst[j+1].x;
|
|
drawtrap(rst[j].x,rst[j+1].x,rst[j].y,x0,x1,py[i1]);
|
|
rst[j ].x = x0; rst[j ].y = py[i1];
|
|
rst[j+1].x = x1; rst[j+1].y = py[i1];
|
|
}
|
|
numrst -= 2; for (; i<numrst; i++) rst[i] = rst[i+2];
|
|
}
|
|
else
|
|
{
|
|
x0 = (py[i1] - rst[j ].y)*rst[j ].xi + rst[j ].x;
|
|
x1 = (py[i1] - rst[j+1].y)*rst[j+1].xi + rst[j+1].x;
|
|
drawtrap(rst[j].x,rst[j+1].x,rst[j].y,x0,x1,py[i1]);
|
|
rst[j ].x = x0; rst[j ].y = py[i1];
|
|
rst[j+1].x = x1; rst[j+1].y = py[i1];
|
|
|
|
if (py[i0] < py[i3]) { rst[i].x = px[i2]; rst[i].y = py[i2]; rst[i].i = i3; }
|
|
else { rst[i].x = px[i1]; rst[i].y = py[i1]; rst[i].i = i0; }
|
|
rst[i].xi = (px[rst[i].i] - rst[i].x) / (py[rst[i].i] - py[i1]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void polymost_fillpolygon(int32_t npoints)
|
|
{
|
|
pthtyp *pth;
|
|
float f,a=0.0;
|
|
int32_t i;
|
|
|
|
globalx1 = mulscale16(globalx1,xyaspect);
|
|
globaly2 = mulscale16(globaly2,xyaspect);
|
|
gux = ((double)asm1)*(1.0/4294967296.0);
|
|
gvx = ((double)asm2)*(1.0/4294967296.0);
|
|
guy = ((double)globalx1)*(1.0/4294967296.0);
|
|
gvy = ((double)globaly2)*(-1.0/4294967296.0);
|
|
guo = (((double)xdim)*gux + ((double)ydim)*guy)*-.5 + ((double)globalposx)*(1.0/4294967296.0);
|
|
gvo = (((double)xdim)*gvx + ((double)ydim)*gvy)*-.5 - ((double)globalposy)*(1.0/4294967296.0);
|
|
|
|
//Convert int32_t to float (in-place)
|
|
for (i=npoints-1; i>=0; i--)
|
|
{
|
|
((float *)rx1)[i] = ((float)rx1[i])/4096.0;
|
|
((float *)ry1)[i] = ((float)ry1[i])/4096.0;
|
|
}
|
|
|
|
if (gloy1 != -1) setpolymost2dview(); //disables blending, texturing, and depth testing
|
|
bglEnable(GL_ALPHA_TEST);
|
|
bglEnable(GL_TEXTURE_2D);
|
|
pth = our_texcache_fetch(0);
|
|
bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);
|
|
|
|
f = getshadefactor(globalshade);
|
|
switch ((globalorientation>>7)&3)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
a = 1.0f; bglDisable(GL_BLEND); break;
|
|
case 2:
|
|
a = 0.66f; bglEnable(GL_BLEND); break;
|
|
case 3:
|
|
a = 0.33f; bglEnable(GL_BLEND); break;
|
|
}
|
|
bglColor4f(f,f,f,a);
|
|
|
|
tessectrap((float *)rx1,(float *)ry1,xb1,npoints);
|
|
}
|
|
#endif
|
|
|
|
int32_t polymost_drawtilescreen(int32_t tilex, int32_t tiley, int32_t wallnum, int32_t dimen, int32_t tilezoom,
|
|
int32_t usehitile, uint8_t *loadedhitile)
|
|
{
|
|
#ifdef USE_OPENGL
|
|
float xdime, ydime, xdimepad, ydimepad, scx, scy, ratio = 1.0;
|
|
int32_t i;
|
|
pthtyp *pth;
|
|
|
|
if (getrendermode() < REND_POLYMOST || !in3dmode()) return(-1);
|
|
|
|
if (!glinfo.texnpot)
|
|
{
|
|
i = (1<<(picsiz[wallnum]&15)); if (i < tilesizx[wallnum]) i += i; xdimepad = (float)i;
|
|
i = (1<<(picsiz[wallnum]>>4)); if (i < tilesizy[wallnum]) i += i; ydimepad = (float)i;
|
|
}
|
|
else
|
|
{
|
|
xdimepad = (float)tilesizx[wallnum];
|
|
ydimepad = (float)tilesizy[wallnum];
|
|
}
|
|
xdime = (float)tilesizx[wallnum]; xdimepad = xdime/xdimepad;
|
|
ydime = (float)tilesizy[wallnum]; ydimepad = ydime/ydimepad;
|
|
|
|
if ((xdime <= dimen) && (ydime <= dimen))
|
|
{
|
|
scx = xdime;
|
|
scy = ydime;
|
|
}
|
|
else
|
|
{
|
|
scx = (float)dimen;
|
|
scy = (float)dimen;
|
|
if (xdime < ydime)
|
|
scx *= xdime/ydime;
|
|
else
|
|
scy *= ydime/xdime;
|
|
}
|
|
|
|
{
|
|
int32_t ousehightile = usehightile;
|
|
usehightile = usehitile && usehightile;
|
|
pth = texcache_fetch(wallnum, 0, 0, DAMETH_CLAMPED);
|
|
if (usehightile)
|
|
loadedhitile[wallnum>>3] |= (1<<(wallnum&7));
|
|
usehightile = ousehightile;
|
|
}
|
|
|
|
bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);
|
|
|
|
bglDisable(GL_ALPHA_TEST);
|
|
|
|
if (tilezoom)
|
|
{
|
|
if (scx > scy) ratio = dimen/scx;
|
|
else ratio = dimen/scy;
|
|
}
|
|
|
|
if (!pth || (pth->flags & PTH_HASALPHA))
|
|
{
|
|
bglDisable(GL_TEXTURE_2D);
|
|
bglBegin(GL_TRIANGLE_FAN);
|
|
if (gammabrightness)
|
|
bglColor4f((float)curpalette[255].r/255.0,
|
|
(float)curpalette[255].g/255.0,
|
|
(float)curpalette[255].b/255.0,
|
|
1);
|
|
else
|
|
bglColor4f((float)britable[curbrightness][ curpalette[255].r ] / 255.0,
|
|
(float)britable[curbrightness][ curpalette[255].g ] / 255.0,
|
|
(float)britable[curbrightness][ curpalette[255].b ] / 255.0,
|
|
1);
|
|
bglVertex2f((float)tilex ,(float)tiley);
|
|
bglVertex2f((float)tilex+(scx*ratio),(float)tiley);
|
|
bglVertex2f((float)tilex+(scx*ratio),(float)tiley+(scy*ratio));
|
|
bglVertex2f((float)tilex ,(float)tiley+(scy*ratio));
|
|
bglEnd();
|
|
}
|
|
|
|
bglColor4f(1,1,1,1);
|
|
bglEnable(GL_TEXTURE_2D);
|
|
bglEnable(GL_BLEND);
|
|
bglBegin(GL_TRIANGLE_FAN);
|
|
bglTexCoord2f(0, 0); bglVertex2f((float)tilex ,(float)tiley);
|
|
bglTexCoord2f(xdimepad, 0); bglVertex2f((float)tilex+(scx*ratio),(float)tiley);
|
|
bglTexCoord2f(xdimepad,ydimepad); bglVertex2f((float)tilex+(scx*ratio),(float)tiley+(scy*ratio));
|
|
bglTexCoord2f(0, ydimepad); bglVertex2f((float)tilex ,(float)tiley+(scy*ratio));
|
|
bglEnd();
|
|
|
|
return(0);
|
|
#else
|
|
return -1;
|
|
#endif
|
|
}
|
|
|
|
static int32_t gen_font_glyph_tex(void)
|
|
{
|
|
// construct a 256x128 8-bit alpha-only texture for the font glyph matrix
|
|
char *tbuf, *cptr, *tptr;
|
|
int32_t h,i,j;
|
|
|
|
bglGenTextures(1,&polymosttext);
|
|
if (!polymosttext) return -1;
|
|
|
|
tbuf = (char *)Xmalloc(256*128);
|
|
Bmemset(tbuf, 0, 256*128);
|
|
|
|
cptr = (char *)textfont;
|
|
for (h=0; h<256; h++)
|
|
{
|
|
tptr = tbuf + (h%32)*8 + (h/32)*256*8;
|
|
for (i=0; i<8; i++)
|
|
{
|
|
for (j=0; j<8; j++)
|
|
{
|
|
if (cptr[h*8+i] & pow2char[7-j]) tptr[j] = 255;
|
|
}
|
|
tptr += 256;
|
|
}
|
|
}
|
|
|
|
cptr = (char *)smalltextfont;
|
|
for (h=0; h<256; h++)
|
|
{
|
|
tptr = tbuf + 256*64 + (h%32)*8 + (h/32)*256*8;
|
|
for (i=1; i<7; i++)
|
|
{
|
|
for (j=2; j<6; j++)
|
|
{
|
|
if (cptr[h*8+i] & pow2char[7-j]) tptr[j-2] = 255;
|
|
}
|
|
tptr += 256;
|
|
}
|
|
}
|
|
|
|
bglBindTexture(GL_TEXTURE_2D, polymosttext);
|
|
bglTexImage2D(GL_TEXTURE_2D,0,GL_ALPHA,256,128,0,GL_ALPHA,GL_UNSIGNED_BYTE,(GLvoid *)tbuf);
|
|
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
Bfree(tbuf);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const char *name, char fontsize)
|
|
{
|
|
#ifndef USE_OPENGL
|
|
return -1;
|
|
#else
|
|
GLfloat tx, ty, txc, tyc;
|
|
int32_t c;
|
|
palette_t p,b;
|
|
int32_t arbackcol = (unsigned)backcol < 256 ? backcol : 0;
|
|
|
|
// FIXME?
|
|
if (col < 0)
|
|
col = 0;
|
|
|
|
bricolor(&p, col);
|
|
bricolor(&b, arbackcol);
|
|
|
|
if (getrendermode() < REND_POLYMOST || !in3dmode()) return(-1);
|
|
|
|
if (!polymosttext)
|
|
{
|
|
if (gen_font_glyph_tex() < 0)
|
|
return -1;
|
|
}
|
|
else
|
|
{
|
|
bglBindTexture(GL_TEXTURE_2D, polymosttext);
|
|
}
|
|
|
|
setpolymost2dview(); // disables blending, texturing, and depth testing
|
|
bglDisable(GL_ALPHA_TEST);
|
|
bglDepthMask(GL_FALSE); // disable writing to the z-buffer
|
|
|
|
bglPushAttrib(GL_POLYGON_BIT|GL_ENABLE_BIT);
|
|
// XXX: Don't fogify the OSD text in Mapster32 with r_usenewshading >= 2.
|
|
bglDisable(GL_FOG);
|
|
// We want to have readable text in wireframe mode, too:
|
|
bglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
if (backcol >= 0)
|
|
{
|
|
bglColor4ub(b.r,b.g,b.b,255);
|
|
c = Bstrlen(name);
|
|
|
|
bglBegin(GL_QUADS);
|
|
bglVertex2i(xpos,ypos);
|
|
bglVertex2i(xpos,ypos+(fontsize?6:8));
|
|
bglVertex2i(xpos+(c<<(3-fontsize)),ypos+(fontsize?6:8));
|
|
bglVertex2i(xpos+(c<<(3-fontsize)),ypos);
|
|
bglEnd();
|
|
}
|
|
|
|
bglEnable(GL_TEXTURE_2D);
|
|
bglEnable(GL_BLEND);
|
|
bglColor4ub(p.r,p.g,p.b,255);
|
|
txc = fontsize ? (4.0/256.0) : (8.0/256.0);
|
|
tyc = fontsize ? (6.0/128.0) : (8.0/128.0);
|
|
bglBegin(GL_QUADS);
|
|
for (c=0; name[c]; c++)
|
|
{
|
|
if (name[c] == '^' && isdigit(name[c+1]))
|
|
{
|
|
char smallbuf[8];
|
|
int32_t bi=0;
|
|
while (isdigit(name[c+1]) && bi<3)
|
|
{
|
|
smallbuf[bi++]=name[c+1];
|
|
c++;
|
|
}
|
|
smallbuf[bi++]=0;
|
|
if (col)col = Batol(smallbuf);
|
|
if ((unsigned)col >= 256)
|
|
col = 0;
|
|
|
|
bricolor(&p, col);
|
|
|
|
bglColor4ub(p.r,p.g,p.b,255);
|
|
continue;
|
|
}
|
|
tx = (float)(name[c]%32)/32.0;
|
|
ty = (float)((name[c]/32) + (fontsize*8))/16.0;
|
|
|
|
bglTexCoord2f(tx,ty); bglVertex2i(xpos,ypos);
|
|
bglTexCoord2f(tx+txc,ty); bglVertex2i(xpos+(8>>fontsize),ypos);
|
|
bglTexCoord2f(tx+txc,ty+tyc); bglVertex2i(xpos+(8>>fontsize),ypos+(fontsize?6:8));
|
|
bglTexCoord2f(tx,ty+tyc); bglVertex2i(xpos,ypos+(fontsize?6:8));
|
|
|
|
xpos += (8>>fontsize);
|
|
}
|
|
bglEnd();
|
|
|
|
bglDepthMask(GL_TRUE); // re-enable writing to the z-buffer
|
|
bglPopAttrib();
|
|
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
// Console commands by JBF
|
|
#ifdef USE_OPENGL
|
|
static int32_t gltexturemode(const osdfuncparm_t *parm)
|
|
{
|
|
int32_t m;
|
|
const char *p;
|
|
|
|
if (parm->numparms != 1)
|
|
{
|
|
OSD_Printf("Current texturing mode is %s\n", glfiltermodes[gltexfiltermode].name);
|
|
OSD_Printf(" Vaild modes are:\n");
|
|
for (m = 0; m < NUMGLFILTERMODES; m++)
|
|
OSD_Printf(" %d - %s\n", m, glfiltermodes[m].name);
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
m = Bstrtoul(parm->parms[0], (char **)&p, 10);
|
|
if (p == parm->parms[0])
|
|
{
|
|
// string
|
|
for (m = 0; m < NUMGLFILTERMODES; m++)
|
|
{
|
|
if (!Bstrcasecmp(parm->parms[0], glfiltermodes[m].name))
|
|
break;
|
|
}
|
|
|
|
if (m == NUMGLFILTERMODES)
|
|
m = gltexfiltermode; // no change
|
|
}
|
|
else
|
|
{
|
|
m = clamp(m, 0, NUMGLFILTERMODES-1);
|
|
}
|
|
|
|
gltexfiltermode = m;
|
|
gltexapplyprops();
|
|
|
|
OSD_Printf("Texture filtering mode changed to %s\n", glfiltermodes[gltexfiltermode].name);
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
#endif
|
|
|
|
static int32_t osdcmd_cvar_set_polymost(const osdfuncparm_t *parm)
|
|
{
|
|
int32_t r = osdcmd_cvar_set(parm);
|
|
|
|
if (xdim == 0 || ydim == 0 || bpp == 0) // video not set up yet
|
|
{
|
|
if (r == OSDCMD_OK)
|
|
{
|
|
#ifdef POLYMER
|
|
if (!Bstrcasecmp(parm->name, "r_pr_maxlightpasses"))
|
|
{
|
|
pr_maxlightpasses = r_pr_maxlightpasses;
|
|
return r;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
if (r == OSDCMD_OK)
|
|
{
|
|
if (!Bstrcasecmp(parm->name, "r_swapinterval"))
|
|
{
|
|
setvsync(vsync);
|
|
return r;
|
|
}
|
|
else if (!Bstrcasecmp(parm->name, "r_downsize"))
|
|
{
|
|
if (r_downsizevar == -1)
|
|
r_downsizevar = r_downsize;
|
|
|
|
if (in3dmode() && r_downsize != r_downsizevar)
|
|
{
|
|
texcache_invalidate();
|
|
resetvideomode();
|
|
if (setgamemode(fullscreen,xdim,ydim,bpp))
|
|
OSD_Printf("restartvid: Reset failed...\n");
|
|
}
|
|
|
|
r_downsizevar = r_downsize;
|
|
|
|
return r;
|
|
}
|
|
else if (!Bstrcasecmp(parm->name, "r_textureanisotropy"))
|
|
{
|
|
gltexapplyprops();
|
|
return r;
|
|
}
|
|
else if (!Bstrcasecmp(parm->name, "r_texturemode"))
|
|
{
|
|
gltexturemode(parm);
|
|
return r;
|
|
}
|
|
#ifdef POLYMER
|
|
else if (!Bstrcasecmp(parm->name, "r_pr_maxlightpasses"))
|
|
{
|
|
if (pr_maxlightpasses != r_pr_maxlightpasses)
|
|
{
|
|
polymer_invalidatelights();
|
|
pr_maxlightpasses = r_pr_maxlightpasses;
|
|
}
|
|
return r;
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
return r;
|
|
}
|
|
|
|
void polymost_initosdfuncs(void)
|
|
{
|
|
uint32_t i;
|
|
|
|
cvar_t cvars_polymost[] =
|
|
{
|
|
#ifdef USE_OPENGL
|
|
{ "r_animsmoothing","enable/disable model animation smoothing",(void *) &r_animsmoothing, CVAR_BOOL, 0, 1 },
|
|
{ "r_detailmapping","enable/disable detail mapping",(void *) &r_detailmapping, CVAR_BOOL, 0, 1 },
|
|
{ "r_downsize","controls downsizing factor (quality) for hires textures",(void *) &r_downsize, CVAR_INT|CVAR_FUNCPTR, 0, 5 },
|
|
{ "r_fullbrights","enable/disable fullbright textures",(void *) &r_fullbrights, CVAR_BOOL, 0, 1 },
|
|
{ "r_glowmapping","enable/disable glow mapping",(void *) &r_glowmapping, CVAR_BOOL, 0, 1 },
|
|
/*
|
|
{ "r_multisample","sets the number of samples used for antialiasing (0 = off)",(void *)&glmultisample, CVAR_BOOL, 0, 1 },
|
|
{ "r_nvmultisamplehint","enable/disable Nvidia multisampling hinting",(void *)&glnvmultisamplehint, CVAR_BOOL, 0, 1 },
|
|
*/
|
|
{
|
|
"r_parallaxskyclamping","enable/disable parallaxed floor/ceiling sky texture clamping",
|
|
(void *) &r_parallaxskyclamping, CVAR_BOOL, 0, 1
|
|
},
|
|
{
|
|
"r_parallaxskypanning","enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky",
|
|
(void *) &r_parallaxskypanning, CVAR_BOOL, 0, 1
|
|
},
|
|
{ "r_polygonmode","debugging feature",(void *) &glpolygonmode, CVAR_INT | CVAR_NOSAVE, 0, 3 },
|
|
{ "r_redbluemode","enable/disable experimental OpenGL red-blue glasses mode",(void *) &glredbluemode, CVAR_BOOL, 0, 1 },
|
|
{ "r_shadescale","multiplier for shading",(void *) &shadescale, CVAR_FLOAT, 0, 10 },
|
|
{ "r_shadescale_unbounded","enable/disable allowance of complete blackness",(void *) &shadescale_unbounded, CVAR_BOOL, 0, 1 },
|
|
{ "r_swapinterval","sets the GL swap interval (VSync)",(void *) &vsync, CVAR_INT|CVAR_FUNCPTR, -1, 1 },
|
|
{ "r_texcache","enable/disable OpenGL compressed texture cache",(void *) &glusetexcache, CVAR_INT, 0, 2 },
|
|
{ "r_memcache","enable/disable texture cache memory cache",(void *) &glusememcache, CVAR_BOOL, 0, 1 },
|
|
{
|
|
"r_npotwallmode", "enable/disable emulation of walls with non-power-of-two height textures (Polymost, r_hightile 0)",
|
|
(void *) &r_npotwallmode, CVAR_BOOL, 0, 1
|
|
},
|
|
{ "r_texcompr","enable/disable OpenGL texture compression",(void *) &glusetexcompr, CVAR_BOOL, 0, 1 },
|
|
{ "r_textureanisotropy", "changes the OpenGL texture anisotropy setting", (void *) &glanisotropy, CVAR_INT|CVAR_FUNCPTR, 0, 16 },
|
|
{ "r_texturemaxsize","changes the maximum OpenGL texture size limit",(void *) &gltexmaxsize, CVAR_INT | CVAR_NOSAVE, 0, 4096 },
|
|
{ "r_texturemiplevel","changes the highest OpenGL mipmap level used",(void *) &gltexmiplevel, CVAR_INT, 0, 6 },
|
|
{ "r_texturemode", "changes the texture filtering settings", (void *) &gltexfiltermode, CVAR_INT|CVAR_FUNCPTR, 0, 5 },
|
|
|
|
{ "r_usenewshading",
|
|
"visibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014",
|
|
(void *) &r_usenewshading, CVAR_INT, 0, 3
|
|
},
|
|
|
|
{ "r_usetileshades", "enable/disable Polymost tile shade textures", (void *) &r_usetileshades, CVAR_INT | CVAR_INVALIDATEART, 0, 2 },
|
|
{ "r_vbocount","sets the number of Vertex Buffer Objects to use when drawing models",(void *) &r_vbocount, CVAR_INT, 1, 256 },
|
|
{ "r_vbos"," enable/disable using Vertex Buffer Objects when drawing models",(void *) &r_vbos, CVAR_BOOL, 0, 1 },
|
|
{ "r_vertexarrays","enable/disable using vertex arrays when drawing models",(void *) &r_vertexarrays, CVAR_BOOL, 0, 1 },
|
|
{ "r_anamorphic", "enable/disable widescreen mode", (void *) &glwidescreen, CVAR_BOOL, 0, 1 },
|
|
{ "r_projectionhack", "enable/disable projection hack", (void *) &glprojectionhacks, CVAR_INT, 0, 2 },
|
|
|
|
#ifdef POLYMER
|
|
// polymer cvars
|
|
{ "r_pr_lighting", "enable/disable dynamic lights - restarts renderer", (void *) &pr_lighting, CVAR_BOOL | CVAR_RESTARTVID, 0, 1 },
|
|
{ "r_pr_normalmapping", "enable/disable virtual displacement mapping", (void *) &pr_normalmapping, CVAR_BOOL, 0, 1 },
|
|
{ "r_pr_specularmapping", "enable/disable specular mapping", (void *) &pr_specularmapping, CVAR_BOOL, 0, 1 },
|
|
{ "r_pr_shadows", "enable/disable dynamic shadows", (void *) &pr_shadows, CVAR_BOOL, 0, 1 },
|
|
{ "r_pr_shadowcount", "maximal amount of shadow emitting lights on screen - you need to restart the renderer for it to take effect", (void *) &pr_shadowcount, CVAR_INT, 0, 64 },
|
|
{ "r_pr_shadowdetail", "sets the shadow map resolution - you need to restart the renderer for it to take effect", (void *) &pr_shadowdetail, CVAR_INT, 0, 5 },
|
|
{ "r_pr_shadowfiltering", "enable/disable shadow edges filtering - you need to restart the renderer for it to take effect", (void *) &pr_shadowfiltering, CVAR_BOOL, 0, 1 },
|
|
{ "r_pr_maxlightpasses", "the maximal amount of lights a single object can by affected by", (void *) &r_pr_maxlightpasses, CVAR_INT|CVAR_FUNCPTR, 0, PR_MAXLIGHTS },
|
|
{ "r_pr_maxlightpriority", "lowering that value removes less meaningful lights from the scene", (void *) &pr_maxlightpriority, CVAR_INT, 0, PR_MAXLIGHTPRIORITY },
|
|
{ "r_pr_fov", "sets the field of vision in build angle", (void *) &pr_fov, CVAR_INT, 0, 1023},
|
|
{ "r_pr_customaspect", "if non-zero, forces the 3D view aspect ratio", (void *) &pr_customaspect, CVAR_DOUBLE, 0, 3 },
|
|
{ "r_pr_billboardingmode", "face sprite display method. 0: classic mode; 1: polymost mode", (void *) &pr_billboardingmode, CVAR_INT, 0, 1 },
|
|
{ "r_pr_verbosity", "verbosity level of the polymer renderer", (void *) &pr_verbosity, CVAR_INT, 0, 3 },
|
|
{ "r_pr_wireframe", "toggles wireframe mode", (void *) &pr_wireframe, CVAR_INT | CVAR_NOSAVE, 0, 1 },
|
|
{ "r_pr_vbos", "contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data.", (void *) &pr_vbos, CVAR_INT | CVAR_RESTARTVID, 0, 2 },
|
|
{ "r_pr_gpusmoothing", "toggles model animation interpolation", (void *) &pr_gpusmoothing, CVAR_INT, 0, 1 },
|
|
{ "r_pr_overrideparallax", "overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens", (void *) &pr_overrideparallax, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
|
{ "r_pr_parallaxscale", "overriden parallax mapping offset scale", (void *) &pr_parallaxscale, CVAR_FLOAT | CVAR_NOSAVE, -10, 10 },
|
|
{ "r_pr_parallaxbias", "overriden parallax mapping offset bias", (void *) &pr_parallaxbias, CVAR_FLOAT | CVAR_NOSAVE, -10, 10 },
|
|
{ "r_pr_overridespecular", "overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens", (void *) &pr_overridespecular, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
|
{ "r_pr_specularpower", "overriden specular material power", (void *) &pr_specularpower, CVAR_FLOAT | CVAR_NOSAVE, -10, 1000 },
|
|
{ "r_pr_specularfactor", "overriden specular material factor", (void *) &pr_specularfactor, CVAR_FLOAT | CVAR_NOSAVE, -10, 1000 },
|
|
{ "r_pr_highpalookups", "enable/disable highpalookups", (void *) &pr_highpalookups, CVAR_BOOL, 0, 1 },
|
|
{ "r_pr_artmapping", "enable/disable art mapping", (void *) &pr_artmapping, CVAR_BOOL | CVAR_INVALIDATEART, 0, 1 },
|
|
{ "r_pr_overridehud", "overrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens", (void *) &pr_overridehud, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
|
{ "r_pr_hudxadd", "overriden HUD xadd; see r_pr_overridehud", (void *) &pr_hudxadd, CVAR_FLOAT | CVAR_NOSAVE, -100, 100 },
|
|
{ "r_pr_hudyadd", "overriden HUD yadd; see r_pr_overridehud", (void *) &pr_hudyadd, CVAR_FLOAT | CVAR_NOSAVE, -100, 100 },
|
|
{ "r_pr_hudzadd", "overriden HUD zadd; see r_pr_overridehud", (void *) &pr_hudzadd, CVAR_FLOAT | CVAR_NOSAVE, -100, 100 },
|
|
{ "r_pr_hudangadd", "overriden HUD angadd; see r_pr_overridehud", (void *) &pr_hudangadd, CVAR_INT | CVAR_NOSAVE, -1024, 1024 },
|
|
{ "r_pr_hudfov", "overriden HUD fov; see r_pr_overridehud", (void *) &pr_hudfov, CVAR_INT | CVAR_NOSAVE, 0, 1023 },
|
|
{ "r_pr_overridemodelscale", "overrides model scale if non-zero; use it to fine-tune DEF tokens", (void *) &pr_overridemodelscale, CVAR_FLOAT | CVAR_NOSAVE, 0, 500 },
|
|
{ "r_pr_ati_fboworkaround", "enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect", (void *) &pr_ati_fboworkaround, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
|
{ "r_pr_ati_nodepthoffset", "enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect", (void *) &pr_ati_nodepthoffset, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
|
#endif
|
|
|
|
#ifdef __ANDROID__
|
|
{ "r_models","enable/disable model rendering",(void *) &usemodels, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
|
#else
|
|
{ "r_models","enable/disable model rendering",(void *) &usemodels, CVAR_BOOL, 0, 1 },
|
|
#endif
|
|
{ "r_hightile","enable/disable hightile texture rendering",(void *) &usehightile, CVAR_BOOL, 0, 1 },
|
|
|
|
{ "r_preview_mouseaim", "toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32", (void *) &preview_mouseaim, CVAR_BOOL, 0, 1 },
|
|
#endif
|
|
};
|
|
|
|
for (i=0; i<ARRAY_SIZE(cvars_polymost); i++)
|
|
{
|
|
// can't do this: editstatus is set after this function
|
|
// if (editstatus==0 && !Bstrcmp(cvars_polymost[i].name, "r_preview_mouseaim"))
|
|
// continue;
|
|
|
|
if (OSD_RegisterCvar(&cvars_polymost[i]))
|
|
continue;
|
|
|
|
OSD_RegisterFunction(cvars_polymost[i].name, cvars_polymost[i].desc,
|
|
cvars_polymost[i].type & CVAR_FUNCPTR ? osdcmd_cvar_set_polymost : osdcmd_cvar_set);
|
|
}
|
|
}
|
|
|
|
void polymost_precache(int32_t dapicnum, int32_t dapalnum, int32_t datype)
|
|
{
|
|
#ifdef USE_OPENGL
|
|
// dapicnum and dapalnum are like you'd expect
|
|
// datype is 0 for a wall/floor/ceiling and 1 for a sprite
|
|
// basically this just means walls are repeating
|
|
// while sprites are clamped
|
|
int32_t mid;
|
|
|
|
if (getrendermode() < REND_POLYMOST) return;
|
|
|
|
if ((palookup[dapalnum] == NULL) && (dapalnum < (MAXPALOOKUPS - RESERVEDPALS))) return;//dapalnum = 0;
|
|
|
|
//OSD_Printf("precached %d %d type %d\n", dapicnum, dapalnum, datype);
|
|
hicprecaching = 1;
|
|
|
|
|
|
texcache_fetch(dapicnum, dapalnum, 0, (datype & 1)*DAMETH_CLAMPED);
|
|
hicprecaching = 0;
|
|
|
|
if (datype == 0 || !usemodels) return;
|
|
|
|
mid = md_tilehasmodel(dapicnum,dapalnum);
|
|
if (mid < 0 || models[mid]->mdnum < 2) return;
|
|
|
|
{
|
|
int32_t i,j=0;
|
|
|
|
if (models[mid]->mdnum == 3)
|
|
j = ((md3model_t *)models[mid])->head.numsurfs;
|
|
|
|
for (i=0; i<=j; i++)
|
|
mdloadskin((md2model_t *)models[mid], 0, dapalnum, i);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#else /* if !defined USE_OPENGL */
|
|
|
|
#include "compat.h"
|
|
|
|
int32_t polymost_drawtilescreen(int32_t tilex, int32_t tiley, int32_t wallnum, int32_t dimen,
|
|
int32_t usehitile, uint8_t *loadedhitile)
|
|
{
|
|
UNREFERENCED_PARAMETER(tilex);
|
|
UNREFERENCED_PARAMETER(tiley);
|
|
UNREFERENCED_PARAMETER(wallnum);
|
|
UNREFERENCED_PARAMETER(dimen);
|
|
UNREFERENCED_PARAMETER(usehitile);
|
|
UNREFERENCED_PARAMETER(loadedhitile);
|
|
return -1;
|
|
}
|
|
|
|
#endif
|
|
|
|
// vim:ts=4:sw=4:
|