raze/wadsrc/static/zscript/games/duke/actors
Christoph Oelckers c1a09196f0 - implemented breakable walls with external definitions.
The scripted case does not work yet due to bad loading order of files.
2022-12-11 19:43:57 +01:00
..
airplane.zs - scriptified the two final special stat items from RRRA. 2022-12-11 19:43:52 +01:00
balloons.zs - converted all simple destructible sprites. 2022-12-11 19:43:46 +01:00
bloodpool.zs - scriptified several smaller actors 2022-12-11 19:43:51 +01:00
bloodsplats.zs - virtualized the 'shoot' interface and scriptified the bloodsplats to test it. 2022-12-11 19:43:48 +01:00
bolt.zs - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
bowling.zs - scriptified RR's bowling stuff. 2022-12-11 19:43:52 +01:00
cactus.zs - scriptified FrameEffect 2022-12-11 19:43:51 +01:00
canwithsomething.zs - did a bit of actor class consolidation by using explicit sprite assignments through 'spawnclasses'. 2022-12-11 19:43:54 +01:00
chickenplant.zs - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
controllers.zs - converted several of RR's static init sprite types to the class system. 2022-12-11 19:43:55 +01:00
crack.zs - did a bit of actor class consolidation by using explicit sprite assignments through 'spawnclasses'. 2022-12-11 19:43:54 +01:00
crane.zs - scriptified FrameEffect 2022-12-11 19:43:51 +01:00
destructibles.zs - implemented breakable walls with external definitions. 2022-12-11 19:43:57 +01:00
doorshock.zs - scriptified doorshock 2022-11-19 15:40:21 +01:00
ducktarget.zs - scriptified Duke's shooting gallery targets. 2022-12-11 19:43:50 +01:00
dukemisc.zs - did a bit of actor class consolidation by using explicit sprite assignments through 'spawnclasses'. 2022-12-11 19:43:54 +01:00
emptybike.zs - converted the two last non-CON-based active items - RRRA's empty bike and boat. 2022-12-11 19:43:54 +01:00
fireext.zs - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
flammables.zs - avoid propagating owner flags where easily doable. 2022-12-11 19:43:50 +01:00
forcesphere.zs - scriptified the force sphere. 2022-12-11 19:43:47 +01:00
frameeffect.zs - scriptified FrameEffect 2022-12-11 19:43:51 +01:00
gamblingmachine.zs - scriptified RRRA's gambling machines. 2022-12-11 19:43:46 +01:00
genericdestructible.zs - cleaned up the generic destructible code and used it for several more things. 2022-12-11 19:43:50 +01:00
glasspieces.zs - scriptified several smaller actors 2022-12-11 19:43:51 +01:00
greenslime.zs - cleaned up the main thinker loops, using a flag to denote actors that are not on STAT_ACTOR but need to run CON code. 2022-12-11 19:43:54 +01:00
heavyhbomb.zs - scriptified the pipe bomb and RR's dynamite, which is mostly the same thing. 2022-12-11 19:43:51 +01:00
helicopt.zs - scriptified transport vehicles. 2022-12-11 19:43:50 +01:00
jibs.zs - Duke: fixed Jibs animation and scale. 2022-12-11 19:43:46 +01:00
lumberblade.zs - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
masterswitch.zs - converted the masterswitch. 2022-11-19 11:24:39 +01:00
mortar.zs - scriptified the mortar projectiles. 2022-12-11 19:43:51 +01:00
naturallightning.zs - added isEffector inline and exported NATURALLIGHTNING which got a bit in the way. 2022-12-11 19:43:52 +01:00
nukebutton.zs - scriptified several smaller actors 2022-12-11 19:43:51 +01:00
ooz.zs - scriptified ooz. 2022-12-11 19:43:47 +01:00
oozfilter.zs - scriptified OozFilter + Seenine 2022-11-17 21:46:24 +01:00
paper.zs - scriptified several smaller actors 2022-12-11 19:43:51 +01:00
piano.zs - scriptified the two final special stat items from RRRA. 2022-12-11 19:43:52 +01:00
pigback.zs - scriptified stat121 special effect. 2022-12-11 19:43:52 +01:00
projectiles.zs - scriptified the last two RR projectiles. 2022-12-11 19:43:49 +01:00
queball.zs - scriptified RR's bowling stuff. 2022-12-11 19:43:52 +01:00
rabbitspawner.zs - scriptified the respawn controller. 2022-11-20 11:58:19 +01:00
rat.zs - scriptified the rat. 2022-12-11 19:43:46 +01:00
reactor.zs - scriptified Duke's reactor. 2022-12-11 19:43:50 +01:00
recon.zs - cleaned up the main thinker loops, using a flag to denote actors that are not on STAT_ACTOR but need to run CON code. 2022-12-11 19:43:54 +01:00
redneckmisc.zs - scriptified two of RRRA's special effects. 2022-12-11 19:43:54 +01:00
respawncontroller.zs - scriptified the respawn controller. 2022-11-20 11:58:19 +01:00
respawnmarker.zs - scriptified the respawn marker. 2022-12-11 19:43:46 +01:00
rrcactus.zs - scriptified the jibs 2022-12-11 18:46:40 +01:00
rrteleport.zs - scriptified RR's UFO teleporter. 2022-12-11 19:43:52 +01:00
scrap.zs - Remove some leftover console debug prints. 2022-11-24 13:41:15 +11:00
shell.zs - scriptified several smaller actors 2022-12-11 19:43:51 +01:00
soundcontroller.zs fixed the sound controller's sound selection. 2022-12-11 18:41:52 +01:00
toilet.zs - scriptified the toilet. 2022-12-11 19:43:53 +01:00
tongue.zs - scriptified the jibs 2022-12-11 18:46:40 +01:00
touchplate.zs - scriptified the respawn controller. 2022-11-20 11:58:19 +01:00
trash.zs - scriptified the trash actor. 2022-11-19 12:54:15 +01:00
tripbomb.zs - Duke sound is working again. 2022-12-11 18:41:52 +01:00
viewscreen.zs - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
waterdrip.zs - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
waterfountain.zs - scriptified FrameEffect 2022-12-11 19:43:51 +01:00
watersplash.zs - scriptified several smaller actors 2022-12-11 19:43:51 +01:00