raze/source/blood/src
2020-11-21 19:19:02 +01:00
..
actor.cpp - Blood: cleanup and simplification of SEQ code. 2020-11-21 18:12:51 +01:00
actor.h First round of Blood Savegame fix. 2020-02-11 23:15:25 +01:00
ai.cpp - renamed a few functions with disasm names. 2020-11-21 19:19:02 +01:00
ai.h - renamed a few functions with disasm names. 2020-11-21 19:19:02 +01:00
aibat.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
aibeast.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
aiboneel.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
aiburn.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
aicaleb.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
aicerber.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
aicult.cpp - renamed a few functions with disasm names. 2020-11-21 19:19:02 +01:00
aigarg.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
aighost.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
aigilbst.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
aihand.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
aihound.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
aiinnoc.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aipod.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
airat.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
aispid.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
aistate.h - merged all of Blood's ai state headers together to reduce number of files and include clutter. 2020-07-25 17:56:39 +02:00
aitchern.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
aiunicult.cpp - renamed a few functions with disasm names. 2020-11-21 19:19:02 +01:00
aiunicult.h - Blood: Removed most #defines. 2020-10-11 14:30:43 +02:00
aizomba.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
aizombf.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
animatesprite.cpp - removed leftover Polymer checks. 2020-11-11 13:03:47 +01:00
asound.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
barf.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
blood.cpp - renamed some of those annoying 'atxx' variables. 2020-11-21 15:45:37 +01:00
blood.h - simplified the event management further and added a JSON serializer for it. 2020-11-21 15:09:38 +01:00
callback.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
callback.h - Added tracking type of conditions. Generally conditions is still WIP. 2020-05-22 17:28:35 +02:00
choke.cpp - renamed some of those annoying 'atxx' variables. 2020-11-21 15:45:37 +01:00
choke.h - renamed some of those annoying 'atxx' variables. 2020-11-21 15:45:37 +01:00
common_game.h - removed some redundant utility functions. 2020-11-21 18:13:10 +01:00
controls.cpp - simplified the event code by removing the priority queue layer. 2020-11-21 12:49:24 +01:00
credits.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_menu.cpp - renamed some of those annoying 'atxx' variables. 2020-11-21 15:45:37 +01:00
db.cpp - ensure for all games that deleting a sprite unlinks all sounds from it. 2020-10-29 00:08:06 +01:00
db.h - simplified the event management further and added a JSON serializer for it. 2020-11-21 15:09:38 +01:00
dude.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
dude.h - More compact code for event redirection 2020-05-22 17:34:33 +02:00
endgame.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
endgame.h - transitioned Blood to the new level change messaging system 2020-09-04 20:46:44 +02:00
eventq.cpp - simplified the event management further and added a JSON serializer for it. 2020-11-21 15:09:38 +01:00
eventq.h - simplified the event management further and added a JSON serializer for it. 2020-11-21 15:09:38 +01:00
fire.cpp - Blood: got rid of ThrowError. 2020-10-11 14:30:44 +02:00
fx.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
fx.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
gameutil.cpp - use iterator class for all stat loops in Blood's actor.cpp. 2020-10-15 20:22:38 +02:00
gameutil.h - use iterator class for all stat loops in Blood's actor.cpp. 2020-10-15 20:22:38 +02:00
gib.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
gib.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
globals.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
globals.h - Blood: Removed most #defines. 2020-10-11 14:30:43 +02:00
hudsprites.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
inifile.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
levels.h - Blood: Removed most #defines. 2020-10-11 14:30:43 +02:00
loadsave.cpp - Blood: cleanup and simplification of SEQ code. 2020-11-21 18:12:51 +01:00
loadsave.h - simplified the event code by removing the priority queue layer. 2020-11-21 12:49:24 +01:00
messages.cpp - Blood: there's no need to store the loadsave handlers in local variables that never get used. 2020-10-11 14:30:40 +02:00
messages.h - Blood: #define replacement 2020-10-11 14:30:43 +02:00
mirrors.cpp - some cleanup of build.h 2020-10-15 20:22:38 +02:00
misc.cpp - Blood code cleanup 2020-09-01 19:49:05 +02:00
misc.h - made palette loader part of the game interface. 2020-11-21 12:54:09 +01:00
namelist.h - define console background for Blood. 2020-10-25 15:31:20 +01:00
nnexts.cpp - renamed some of those annoying 'atxx' variables. 2020-11-21 15:45:37 +01:00
nnexts.h - Blood: #define replacement 2020-10-11 14:30:43 +02:00
osdcmd.cpp - fixed a few CCMDs which were blocked in the console. 2020-10-12 19:48:47 +02:00
player.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
player.h - inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool. 2020-11-07 18:16:16 +11:00
prediction.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
preload.cpp - Blood: there's no need to store the loadsave handlers in local variables that never get used. 2020-10-11 14:30:40 +02:00
qav.cpp - use static init for QAV callbacks. 2020-11-21 18:28:29 +01:00
qav.h - use static init for QAV callbacks. 2020-11-21 18:28:29 +01:00
replace.cpp - made palette loader part of the game interface. 2020-11-21 12:54:09 +01:00
sbar.cpp - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
sectorfx.cpp - avoid using widthBits and heightBits outside of engine code. 2020-11-09 20:51:30 +01:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - Blood: cleanup and simplification of SEQ code. 2020-11-21 18:12:51 +01:00
seq.h - Blood: cleanup and simplification of SEQ code. 2020-11-21 18:12:51 +01:00
seqcb.h - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
sfx.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
sound.cpp - Blood: Don't let Caleb's voice overlap if spamming the use key on a locked door. 2020-11-07 15:13:45 +11:00
sound.h - Blood: Don't let Caleb's voice overlap if spamming the use key on a locked door. 2020-11-07 15:13:45 +11:00
tile.cpp - connecting the dots for Blood's special tile features. 2020-09-15 01:27:24 +02:00
trig.cpp - Blood: got rid of ThrowError. 2020-10-11 14:30:44 +02:00
triggers.cpp - use a static table for SEQ callbacks. 2020-11-21 16:34:32 +01:00
triggers.h - got rid of common.h 2020-09-08 18:39:47 +02:00
view.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
view.h Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
warp.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
weapon.cpp - renamed a few functions with disasm names. 2020-11-21 19:19:02 +01:00