- some cleanup of build.h

This commit is contained in:
Christoph Oelckers 2020-10-15 17:02:35 +02:00
parent be3292d29b
commit 0a0a995cbd
6 changed files with 43 additions and 78 deletions

View file

@ -401,9 +401,7 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
gPlayer[viewPlayer].pSprite->cstat |= 514;
}
}
yax_preparedrawrooms();
renderDrawRoomsQ16(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, a, horiz, nSector|MAXSECTORS);
yax_drawrooms(viewProcessSprites, nSector, 0, smooth);
viewProcessSprites(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, FixedToInt(a), smooth);
short cstat = sector[nSector].ceilingstat;
sector[nSector].ceilingstat |= 1;

View file

@ -19,10 +19,6 @@ static_assert('\xff' == 255, "Char must be unsigned!");
# error C++11 or greater is required.
#endif
#if defined _MSC_VER && _MSC_VER < 1800
# error Visual Studio 2013 is the minimum supported version.
#endif
#include "compat.h"
#include "palette.h"
#include "pragmas.h"
@ -47,51 +43,38 @@ enum rendmode_t {
#define BANG2RAD (PI * (1./1024.))
#define MAXSECTORSV8 4096
#define MAXWALLSV8 16384
#define MAXSPRITESV8 16384
enum
{
MAXSECTORS = 4096,
MAXWALLS = 16384,
MAXSPRITES = 16384,
#define MAXVOXMIPS 5
MAXVOXMIPS = 5,
MAXXDIM = 7680,
MAXYDIM = 3200,
MINXDIM = 640,
MINYDIM = 480,
MAXWALLSB = ((MAXWALLS >> 2) + (MAXWALLS >> 3)),
MAXVOXELS = 1024,
MAXSTATUS = 1024,
// Maximum number of component tiles in a multi-psky:
MAXPSKYTILES = 16,
MAXSPRITESONSCREEN = 2560,
MAXUNIQHUDID = 256, //Extra slots so HUD models can store animation state without messing game sprites
TSPR_TEMP = 99,
CLIPMASK0 = (IntToFixed(1)+1),
CLIPMASK1 = (IntToFixed(256)+64),
};
# define MAXSECTORS MAXSECTORSV8
# define MAXWALLS MAXWALLSV8
# define MAXSPRITES MAXSPRITESV8
# define MAXXDIM 7680
# define MAXYDIM 3200
# define MINXDIM 640
# define MINYDIM 480
#define MAXWALLSB ((MAXWALLS>>2)+(MAXWALLS>>3))
#define MAXVOXELS 1024
#define MAXSTATUS 1024
// Maximum number of component tiles in a multi-psky:
#define MAXPSKYTILES 16
#define MAXSPRITESONSCREEN 2560
#define MAXUNIQHUDID 256 //Extra slots so HUD models can store animation state without messing game sprites
#define TSPR_TEMP 99
#define PR_LIGHT_PRIO_MAX 0
#define PR_LIGHT_PRIO_MAX_GAME 1
#define PR_LIGHT_PRIO_HIGH 2
#define PR_LIGHT_PRIO_HIGH_GAME 3
#define PR_LIGHT_PRIO_LOW 4
#define PR_LIGHT_PRIO_LOW_GAME 5
#define SPRITES_OF_SECT(Sectnum, Iter) Iter=headspritesect[Sectnum]; Iter>=0; Iter=nextspritesect[Iter]
#define CLIPMASK0 (IntToFixed(1)+1)
#define CLIPMASK1 (IntToFixed(256)+64)
#define NEXTWALL(i) (wall[wall[i].nextwall])
#define POINT2(i) (wall[wall[i].point2])
// max x/y val (= max editorgridextent in Mapster32)
#define BXY_MAX 524288
// rotatesprite 'orientation' (actually much more) bits
enum {
@ -127,22 +110,6 @@ enum {
# define EXTERN extern
#endif
#define TrackerCast(x) x
// Links to various ABIs specifying (or documenting non-normatively) the
// alignment requirements of aggregates:
//
// System V AMD64: http://www.x86-64.org/documentation/abi-0.99.pdf
// (x86-64.org down as of 2013-02-02?)
// "An array uses the same alignment as its elements, except that a local or global
// array variable of length at least 16 bytes or a C99 variable-length array variable
// always has alignment of at least 16 bytes."
// (Not reproducible with GCC or LuaJIT on Ubuntu)
//
// Win64: http://msdn.microsoft.com/en-us/library/9dbwhz68.aspx
//
// x86: http://en.wikipedia.org/wiki/Data_structure_alignment#Typical_alignment_of_C_structs_on_x86
enum {
SPR_XFLIP = 4,
@ -352,7 +319,7 @@ typedef struct {
// New multi-psky
EXTERN TArray<psky_t> multipskies;
static FORCE_INLINE psky_t *getpskyidx(int32_t picnum)
static inline psky_t *getpskyidx(int32_t picnum)
{
for (auto& sky : multipskies)
if (picnum == sky.tilenum) return &sky;

View file

@ -1212,10 +1212,10 @@ void PrintSpriteInfo(PLAYERp pp)
}
if (sp)
{
Printf("POSX:%d, ", TrackerCast(sp->x));
Printf("POSY:%d, ", TrackerCast(sp->y));
Printf("POSZ:%d,", TrackerCast(sp->z));
Printf("ANG:%d\n", TrackerCast(sp->ang));
Printf("POSX:%d, ", sp->x);
Printf("POSY:%d, ", sp->y);
Printf("POSZ:%d,", sp->z);
Printf("ANG:%d\n", sp->ang);
}
}
}

View file

@ -374,8 +374,8 @@ void JS_InitMirrors(void)
if (!Found_Cam)
{
Printf("Cound not find the camera view sprite for match %d\n",TrackerCast(wall[i].hitag));
Printf("Map Coordinates: x = %d, y = %d\n",TrackerCast(wall[i].x),TrackerCast(wall[i].y));
Printf("Cound not find the camera view sprite for match %d\n", wall[i].hitag);
Printf("Map Coordinates: x = %d, y = %d\n", wall[i].x, wall[i].y);
break;
}
@ -402,9 +402,9 @@ void JS_InitMirrors(void)
if (!Found_Cam)
{
Printf("Did not find drawtotile for camera number %d\n",mirrorcnt);
Printf("wall[%d].hitag == %d\n",i,TrackerCast(wall[i].hitag));
Printf("Map Coordinates: x = %d, y = %d\n", TrackerCast(wall[i].x), TrackerCast(wall[i].y));
Printf("Did not find drawtotile for camera number %d\n", mirrorcnt);
Printf("wall[%d].hitag == %d\n", i, wall[i].hitag);
Printf("Map Coordinates: x = %d, y = %d\n", wall[i].x, wall[i].y);
RESET_BOOL1(&sprite[mirror[mirrorcnt].camera]);
}
}
@ -1205,16 +1205,16 @@ JS_PlockError(short wall_num, short t)
switch (t)
{
case 1:
Printf("wall %d, x %d, y %d, pic %d\n", wall_num, TrackerCast(wall[wall_num].x), TrackerCast(wall[wall_num].y), TrackerCast(wall[wall_num].picnum));
Printf("wall %d, x %d, y %d, pic %d\n", wall_num, wall[wall_num].x, wall[wall_num].y, wall[wall_num].picnum);
break;
case 2:
Printf("wall %d, x %d, y %d, OVERpic %d\n", wall_num, TrackerCast(wall[wall_num].x), TrackerCast(wall[wall_num].y), TrackerCast(wall[wall_num].overpicnum));
Printf("wall %d, x %d, y %d, OVERpic %d\n", wall_num, wall[wall_num].x, wall[wall_num].y, wall[wall_num].overpicnum);
break;
case 3:
Printf("sector %d, ceiling %d\n", wall_num, TrackerCast(sector[wall_num].ceilingpicnum));
Printf("sector %d, ceiling %d\n", wall_num, sector[wall_num].ceilingpicnum);
break;
case 4:
Printf("sector %d, floor %d\n", wall_num, TrackerCast(sector[wall_num].floorpicnum));
Printf("sector %d, floor %d\n", wall_num, sector[wall_num].floorpicnum);
break;
}
}

View file

@ -1082,7 +1082,7 @@ ActorTestSpawn(SPRITEp sp)
default: c = "?"; break;
}
Printf("WARNING: skill-masked %s at %d,%d,%d not being killed because it "
"activates something\n", c, TrackerCast(sp->x), TrackerCast(sp->y), TrackerCast(sp->z));
"activates something\n", c, sp->x, sp->y, sp->z);
return true;
}
//always spawn girls in addons
@ -2882,7 +2882,7 @@ SpriteSetup(void)
{
if (sprite[i].hitag == sp->hitag && sprite[i].lotag == sp->lotag)
{
I_Error("Two VIEW_THRU_ tags with same match found on level\n1: x %d, y %d \n2: x %d, y %d", TrackerCast(sp->x), TrackerCast(sp->y), TrackerCast(sprite[i].x), TrackerCast(sprite[i].y));
I_Error("Two VIEW_THRU_ tags with same match found on level\n1: x %d, y %d \n2: x %d, y %d", sp->x, sp->y, sprite[i].x, sprite[i].y);
}
}
change_sprite_stat(SpriteNum, STAT_FAF);

View file

@ -1597,7 +1597,7 @@ PlaceActorsOnTracks(void)
if (Track[u->track].NumPoints == 0)
{
Printf("WARNING: Sprite %d (%d, %d) placed on track %d with no points!\n", i, TrackerCast(sp->x), TrackerCast(sp->y), u->track);
Printf("WARNING: Sprite %d (%d, %d) placed on track %d with no points!\n", i, sp->x, sp->y, u->track);
continue;
}