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# Conflicts: # source/audiolib/include/fx_man.h # source/audiolib/include/multivoc.h # source/audiolib/src/_multivc.h # source/audiolib/src/fx_man.cpp # source/audiolib/src/multivoc.cpp
82 lines
2.3 KiB
C
82 lines
2.3 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#ifndef config_public_
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#define config_public_
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#include "compat.h"
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#include "gamecontrol.h"
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BEGIN_SW_NS
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#define SETUPNAMEPARM "SETUPFILE"
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// screen externs
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extern int32_t ScreenBufferMode;
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extern int32_t VesaBufferMode;
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#if 0
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// comm externs
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extern int32_t ComPort;
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extern int32_t IrqNumber;
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extern int32_t UartAddress;
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extern int32_t PortSpeed;
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extern int32_t ToneDial;
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extern char ModemName[MAXMODEMSTRING];
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extern char InitString[MAXMODEMSTRING];
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extern char HangupString[MAXMODEMSTRING];
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extern char DialoutString[MAXMODEMSTRING];
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extern int32_t SocketNumber;
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extern char PhoneNames[MAXPHONEENTRIES][PHONENAMELENGTH];
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extern char PhoneNumbers[MAXPHONEENTRIES][PHONENUMBERLENGTH];
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extern char PhoneNumber[PHONENUMBERLENGTH];
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extern int32_t NumberPlayers;
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extern int32_t ConnectType;
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extern char PlayerName[MAXPLAYERNAMELENGTH];
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extern char UserLevel[MAXUSERLEVELNAMELENGTH];
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extern char RTSPath[MAXRTSPATHLENGTH];
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extern char UserPath[MAXUSERLEVELPATHLENGTH];
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#endif
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// controller externs
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extern int32_t EnableRudder;
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extern char setupfilename[BMAX_PATH];
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extern char ExternalControlFilename[64];
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int32_t CONFIG_ReadSetup(void);
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void WriteCommitFile(int32_t gametype);
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void CONFIG_GetSetupFilename(void);
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END_SW_NS
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#endif
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