raze/source
Christoph Oelckers bea7391ac9 - more sound related fixes.
This was messier than I thought.
2019-12-27 22:17:36 +01:00
..
blood - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
build Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
common Merge branch 'master' into powerslave 2019-12-27 20:06:44 +01:00
duke3d - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
exhumed - more sound related fixes. 2019-12-27 22:17:36 +01:00
glbackend - Exhumed menu tweaks - draw a background and caption for the option menus the game originally did not have. 2019-12-26 17:42:45 +01:00
libsmackerdec - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
platform - gave .natvis file a neutral name. 2019-12-27 13:39:30 +01:00
rr Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
sw - hook up the savegame code in Exhumed. Superficially it looks like it works but it will require a lot more testing. 2019-12-27 17:07:09 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt Merge branch 'master' into powerslave 2019-12-27 15:34:09 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00