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msvc
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win32 stuck input fix among other minor changes
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2010-05-16 22:53:08 +00:00 |
a.h
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Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
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2009-07-09 02:29:48 +00:00 |
baselayer.h
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Remove after_handleevents_hook and its only user, the keystatus-level clearing
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2011-11-25 09:50:07 +00:00 |
build.h
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When loading a map in-game, clear TROR wall members corresponding to up/down links.
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2012-02-16 19:25:18 +00:00 |
cache1d.h
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Comment out unused dfread and kdfwrite functions in cache1d.c.
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2012-02-18 22:15:04 +00:00 |
compat.h
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Inreased debugging level for catching oob accesses to 'main' arrays.
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2012-01-19 23:17:34 +00:00 |
crc32.h
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A bunch of multiplayer improvements
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2009-12-14 05:23:29 +00:00 |
dxdidf.h
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
dynamicgtk.h
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Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
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2010-07-02 01:26:56 +00:00 |
editor.h
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Mapster32: Fix extended ceiling/floor picnums taking on picnum 0 in Polymer.
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2012-02-16 19:25:42 +00:00 |
glbuild.h
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minor engine cleanup.
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2012-01-20 13:24:15 +00:00 |
glext.h
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Polymer: preliminary support for GL_ARB_debug_output
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2011-10-02 05:56:35 +00:00 |
gtkbits.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
hightile.h
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Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64.
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2012-01-26 21:58:25 +00:00 |
kplib.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
lzwnew.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
m32script.h
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Somewhat largish commit with various keyboard tinkering for Mapster.
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2011-11-25 09:51:06 +00:00 |
malloc.c.h
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
md4.h
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md4.c/h: add consts to appropriate arguments
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2012-01-10 23:45:08 +00:00 |
mdsprite.h
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Fix sprite[] access with indices > MAXSPRITES in Polymer model drawing code.
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2012-01-22 17:18:49 +00:00 |
mutex.h
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Fixes compilation for now. Now if my executable would start...
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2010-08-12 13:38:37 +00:00 |
nedmalloc.h
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Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
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2010-05-18 00:30:30 +00:00 |
osd.h
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A couple of tweaks for easier work with TROR:
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2011-06-04 00:06:08 +00:00 |
osxbits.h
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
osxmain.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
polymer.h
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Polymer: support for creating a debugging context in winlayer
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2011-10-03 00:14:56 +00:00 |
polymost.h
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more internal cleanup...
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2012-01-12 20:47:41 +00:00 |
pragmas.h
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constify various cache1d and pragmas functions, some copybuf* -> memcpy/move.
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2012-02-18 22:14:45 +00:00 |
prlights.h
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Fixes compilation for now. Now if my executable would start...
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2010-08-12 13:38:37 +00:00 |
quicklz.h
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more semi-tested multiplayer changes and sound callback fix
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2010-01-05 21:53:14 +00:00 |
rawinput.h
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win32 stuck input fix among other minor changes
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2010-05-16 22:53:08 +00:00 |
scancodes.h
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
scriptfile.h
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a couple more trivial tweaks
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2012-01-10 23:45:34 +00:00 |
sdl_inc.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
sdlayer.h
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MSVC fixes + clean out tree
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2009-06-05 20:09:13 +00:00 |
startwin.editor.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
winlayer.h
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Remove the -nopause switch of r2108, since it didn't help at all.
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2011-11-17 21:09:49 +00:00 |