raze/source/common/rendering/hwrenderer
Christoph Oelckers 2ac83b733c - SW: clear some pointers before killing actors in TerminateLevel.
KillActor is an in-game function which may produce undefined behavior if being run on a partially deinitialized level.
All actor pointers it may operate upon should be cleared before taking down the actors.cpp
2022-01-02 15:06:57 +01:00
..
data - SW: clear some pointers before killing actors in TerminateLevel. 2022-01-02 15:06:57 +01:00
postprocessing - removed templates.h includes. 2021-10-30 10:51:03 +02:00
hw_draw2d.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00