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KillActor is an in-game function which may produce undefined behavior if being run on a partially deinitialized level. All actor pointers it may operate upon should be cleared before taking down the actors.cpp |
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.. | ||
gl | ||
gl_load | ||
gles | ||
hwrenderer | ||
polyrenderer | ||
vulkan | ||
i_modelvertexbuffer.h | ||
i_video.h | ||
r_thread.cpp | ||
r_thread.h | ||
r_videoscale.cpp | ||
r_videoscale.h | ||
v_framebuffer.cpp | ||
v_video.cpp | ||
v_video.h |