raze/source/common
Christoph Oelckers ba5b8b3d6f Merge commit '2f696e1a95997f2969d1ddb49cd2827bde58479f' into whaven
# Conflicts:
#	source/core/gameinput.h
2021-04-19 13:11:41 +02:00
..
2d Merge branch 'master' into newrenderer 2021-04-18 10:05:10 +10:00
audio Merge commit 'e89761d2d526581e4599f564b26a6eb983fd92ec' into whaven 2021-04-17 14:59:12 +02:00
console Merge commit 'a5ed7ba8a3eb26d3e3aa46bc87044608eacba57f' into whaven 2021-04-10 17:00:43 +02:00
engine Merge branch 'master' into newrenderer 2021-04-18 10:05:10 +10:00
filesystem Merge commit 'e89761d2d526581e4599f564b26a6eb983fd92ec' into whaven 2021-04-17 14:59:12 +02:00
fonts - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
menu Merge commit '2f696e1a95997f2969d1ddb49cd2827bde58479f' into whaven 2021-04-19 13:11:41 +02:00
models - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
objects - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
platform - backend update from GZDoom. 2021-04-05 17:59:54 +02:00
rendering Merge branch 'master' into newrenderer 2021-04-17 13:22:30 +02:00
scripting - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
statusbar - fixed some swapped parameters in status bar code. 2021-04-05 19:07:59 +02:00
textures - added VR mode init code as this is actually functional with the new renderer. 2021-04-05 20:12:11 +02:00
thirdparty - updated the earcut.hpp triangulator. 2021-03-21 17:18:15 +01:00
utility - voxel rendering. 2021-04-02 18:20:07 +02:00