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67 lines
1.4 KiB
C
67 lines
1.4 KiB
C
#pragma once
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BEGIN_DUKE_NS
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// These are all globally accessed tiles.
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extern int TILE_APLAYER;
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extern int TILE_DRONE;
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extern int TILE_SCREENBORDER;
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extern int TILE_VIEWBORDER;
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extern int TILE_APLAYERTOP;
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extern int TILE_CAMCORNER;
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extern int TILE_CAMLIGHT;
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extern int TILE_STATIC;
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extern int TILE_BOTTOMSTATUSBAR;
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extern int TILE_ATOMICHEALTH;
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extern int TILE_FIRE;
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extern int TILE_WATERBUBBLE;
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extern int TILE_SMALLSMOKE;
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extern int TILE_BLOODPOOL;
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extern int TILE_CLOUDYSKIES;
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extern int TILE_HEN;
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extern int TILE_MIRRORBROKE;
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extern int TILE_LOADSCREEN;
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extern int TILE_CROSSHAIR;
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extern int TILE_EGG;
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enum dukeweapon_t
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{
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KNEE_WEAPON, // 0
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PISTOL_WEAPON,
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SHOTGUN_WEAPON,
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CHAINGUN_WEAPON,
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RPG_WEAPON,
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HANDBOMB_WEAPON, // 5
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SHRINKER_WEAPON,
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DEVISTATOR_WEAPON,
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TRIPBOMB_WEAPON,
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FREEZE_WEAPON,
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HANDREMOTE_WEAPON, // 10
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GROW_WEAPON,
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FLAMETHROWER_WEAPON, // World Tour
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MIN_WEAPON = 0,
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MAX_WEAPON = 9,
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// These names have been pieced together from RedneckGDX and RedNukem because the reconstructed source recycled Duke's names for the first 11 weapons.
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// Names for 0-2 are the same
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RIFLEGUN_WEAPON = 3,
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DYNAMITE_WEAPON = 4,
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CROSSBOW_WEAPON = 5,
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THROWSAW_WEAPON = 6,
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ALIENBLASTER_WEAPON = 7,
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POWDERKEG_WEAPON = 8,
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TIT_WEAPON = 9,
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THROWINGDYNAMITE_WEAPON = 10,
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BUZZSAW_WEAPON = 11,
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BOWLING_WEAPON = 12,
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MOTORCYCLE_WEAPON = 13,
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BOAT_WEAPON = 14,
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SLINGBLADE_WEAPON = 15,
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CHICKEN_WEAPON = 16,
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MAX_WEAPONS
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};
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END_DUKE_NS
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