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actors.cpp
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- implemented the switch parser and set up the external definitions.
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2022-12-29 13:32:29 +01:00 |
actors_d.cpp
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- overpicnum lightening.
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2022-12-18 15:13:22 +01:00 |
actors_lava.cpp
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- split several texture flags off into a surface type value.
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2022-12-18 13:56:54 +01:00 |
actors_r.cpp
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- did a clean reimplementation of resetswitch.
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2022-12-29 13:33:02 +01:00 |
animatesprites.cpp
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- voxel management cleanup.
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2022-12-18 13:18:43 +01:00 |
animatesprites_d.cpp
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
animatesprites_r.cpp
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
bowling.cpp
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- code cleanup.
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2022-12-11 19:45:38 +01:00 |
ccmds.cpp
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- moved tileForName out of BuildTiles.
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2022-12-11 19:45:18 +01:00 |
cheats.cpp
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- converted the two last non-CON-based active items - RRRA's empty bike and boat.
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2022-12-11 19:43:54 +01:00 |
concmd.h
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condef.h
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- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
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2022-05-29 10:34:33 +10:00 |
conlabel.h
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conlabeldef.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
constants.h
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- implemented the 3 special switches
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2022-12-29 13:32:30 +01:00 |
d_menu.cpp
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- global search & replace of ->s-> with ->spr.
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2021-12-30 09:56:56 +01:00 |
dispatch.cpp
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- migrated the rest of the switch code to use the external data.
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2022-12-29 13:35:21 +01:00 |
duke3d.h
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- skip switch animation checks for custom switch actors.
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2022-12-29 14:01:39 +01:00 |
dukeactor.h
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- added CallOnHit and named spawn.
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2022-11-13 10:30:52 +01:00 |
flags_d.cpp
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- implemented the switch parser and set up the external definitions.
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2022-12-29 13:32:29 +01:00 |
flags_r.cpp
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- implemented the switch parser and set up the external definitions.
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2022-12-29 13:32:29 +01:00 |
funct.h
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- migrated the rest of the switch code to use the external data.
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2022-12-29 13:35:21 +01:00 |
game.cpp
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- skip switch animation checks for custom switch actors.
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2022-12-29 14:01:39 +01:00 |
game_misc.cpp
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
gamedef.cpp
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- use memset to clear 'gs' in loadconst.
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2022-12-20 12:44:34 +01:00 |
gameexec.cpp
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
gameloop.cpp
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
gamevar.cpp
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
gamevar.h
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
global.cpp
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- implemented the 3 special switches
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2022-12-29 13:32:30 +01:00 |
global.h
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- simplified several switch check blocks using the data from the definition files.
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2022-12-29 13:32:30 +01:00 |
hudweapon_d.cpp
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- big texture system refactor.
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2022-12-18 13:05:58 +01:00 |
hudweapon_r.cpp
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- Eliminate BAngToDegree constant.
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2022-12-11 19:46:26 +01:00 |
inlines.h
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- split several texture flags off into a surface type value.
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2022-12-18 13:56:54 +01:00 |
input.cpp
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- Eliminate BAngToDegree constant.
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2022-12-11 19:46:26 +01:00 |
namelist_d.h
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- implemented the switch parser and set up the external definitions.
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2022-12-29 13:32:29 +01:00 |
namelist_r.h
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- implemented the switch parser and set up the external definitions.
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2022-12-29 13:32:29 +01:00 |
names.h
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- implemented the switch parser and set up the external definitions.
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2022-12-29 13:32:29 +01:00 |
names_d.h
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
names_r.h
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- also renamed all RR tile names.
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2022-12-11 19:43:57 +01:00 |
noise.cpp
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- Duke: Remove player_struct::posXY() .
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2022-12-11 18:41:43 +01:00 |
player.cpp
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- Duke: Ensure that the expander hitscans when autoaim is "hitscan only".
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2022-12-29 21:17:41 +11:00 |
player_d.cpp
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- migrated the rest of the switch code to use the external data.
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2022-12-29 13:35:21 +01:00 |
player_r.cpp
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- migrated the rest of the switch code to use the external data.
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2022-12-29 13:35:21 +01:00 |
player_w.cpp
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
prediction.cpp
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- split several texture flags off into a surface type value.
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2022-12-18 13:56:54 +01:00 |
prediction.h
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
premap.cpp
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- implemented the 3 special switches
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2022-12-29 13:32:30 +01:00 |
premap_d.cpp
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- simplified several switch check blocks using the data from the definition files.
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2022-12-29 13:32:30 +01:00 |
premap_r.cpp
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- simplified several switch check blocks using the data from the definition files.
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2022-12-29 13:32:30 +01:00 |
render.cpp
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- big texture system refactor.
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2022-12-18 13:05:58 +01:00 |
savegame.cpp
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- implemented the 3 special switches
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2022-12-29 13:32:30 +01:00 |
sbar.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
sectors.cpp
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- skip switch animation checks for custom switch actors.
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2022-12-29 14:01:39 +01:00 |
sectors_d.cpp
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- migrated the rest of the switch code to use the external data.
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2022-12-29 13:35:21 +01:00 |
sectors_r.cpp
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- migrated the rest of the switch code to use the external data.
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2022-12-29 13:35:21 +01:00 |
soundefs.h
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sounds.cpp
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- fixed World Tour fallback sound lookup.
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2022-12-12 08:25:02 +11:00 |
sounds.h
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- scriptified all remaining Duke actors with specific init code and no CON part.
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2022-12-11 19:43:53 +01:00 |
spawn.cpp
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- implemented the 3 special switches
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2022-12-29 13:32:30 +01:00 |
spawn_d.cpp
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
spawn_r.cpp
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
types.h
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- added mapSpawned member to DDukeActor
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2022-12-13 10:36:45 +01:00 |
vmexports.cpp
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |