raze/source/games/duke/src
2022-12-29 14:01:39 +01:00
..
actors.cpp - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
actors_d.cpp - overpicnum lightening. 2022-12-18 15:13:22 +01:00
actors_lava.cpp - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
actors_r.cpp - did a clean reimplementation of resetswitch. 2022-12-29 13:33:02 +01:00
animatesprites.cpp - voxel management cleanup. 2022-12-18 13:18:43 +01:00
animatesprites_d.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
animatesprites_r.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
bowling.cpp - code cleanup. 2022-12-11 19:45:38 +01:00
ccmds.cpp - moved tileForName out of BuildTiles. 2022-12-11 19:45:18 +01:00
cheats.cpp - converted the two last non-CON-based active items - RRRA's empty bike and boat. 2022-12-11 19:43:54 +01:00
concmd.h
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - implemented the 3 special switches 2022-12-29 13:32:30 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - migrated the rest of the switch code to use the external data. 2022-12-29 13:35:21 +01:00
duke3d.h - skip switch animation checks for custom switch actors. 2022-12-29 14:01:39 +01:00
dukeactor.h - added CallOnHit and named spawn. 2022-11-13 10:30:52 +01:00
flags_d.cpp - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
flags_r.cpp - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
funct.h - migrated the rest of the switch code to use the external data. 2022-12-29 13:35:21 +01:00
game.cpp - skip switch animation checks for custom switch actors. 2022-12-29 14:01:39 +01:00
game_misc.cpp - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
gamedef.cpp - use memset to clear 'gs' in loadconst. 2022-12-20 12:44:34 +01:00
gameexec.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
gameloop.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
gamevar.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
gamevar.h - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
global.cpp - implemented the 3 special switches 2022-12-29 13:32:30 +01:00
global.h - simplified several switch check blocks using the data from the definition files. 2022-12-29 13:32:30 +01:00
hudweapon_d.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
hudweapon_r.cpp - Eliminate BAngToDegree constant. 2022-12-11 19:46:26 +01:00
inlines.h - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
input.cpp - Eliminate BAngToDegree constant. 2022-12-11 19:46:26 +01:00
namelist_d.h - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
namelist_r.h - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
names.h - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
names_d.h - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
names_r.h - also renamed all RR tile names. 2022-12-11 19:43:57 +01:00
noise.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
player.cpp - Duke: Ensure that the expander hitscans when autoaim is "hitscan only". 2022-12-29 21:17:41 +11:00
player_d.cpp - migrated the rest of the switch code to use the external data. 2022-12-29 13:35:21 +01:00
player_r.cpp - migrated the rest of the switch code to use the external data. 2022-12-29 13:35:21 +01:00
player_w.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
prediction.cpp - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - implemented the 3 special switches 2022-12-29 13:32:30 +01:00
premap_d.cpp - simplified several switch check blocks using the data from the definition files. 2022-12-29 13:32:30 +01:00
premap_r.cpp - simplified several switch check blocks using the data from the definition files. 2022-12-29 13:32:30 +01:00
render.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
savegame.cpp - implemented the 3 special switches 2022-12-29 13:32:30 +01:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
sectors.cpp - skip switch animation checks for custom switch actors. 2022-12-29 14:01:39 +01:00
sectors_d.cpp - migrated the rest of the switch code to use the external data. 2022-12-29 13:35:21 +01:00
sectors_r.cpp - migrated the rest of the switch code to use the external data. 2022-12-29 13:35:21 +01:00
soundefs.h
sounds.cpp - fixed World Tour fallback sound lookup. 2022-12-12 08:25:02 +11:00
sounds.h - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
spawn.cpp - implemented the 3 special switches 2022-12-29 13:32:30 +01:00
spawn_d.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
spawn_r.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
types.h - added mapSpawned member to DDukeActor 2022-12-13 10:36:45 +01:00
vmexports.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00