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27 lines
325 B
C++
27 lines
325 B
C++
#ifndef __GLES_SAMPLERS_H
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#define __GLES_SAMPLERS_H
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#include "gles_hwtexture.h"
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#include "textures.h"
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namespace OpenGLESRenderer
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{
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class FSamplerManager
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{
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void UnbindAll();
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public:
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FSamplerManager();
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~FSamplerManager();
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uint8_t Bind(int texunit, int num, int lastval);
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void SetTextureFilterMode();
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};
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}
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#endif
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