#ifndef __GLES_SAMPLERS_H #define __GLES_SAMPLERS_H #include "gles_hwtexture.h" #include "textures.h" namespace OpenGLESRenderer { class FSamplerManager { void UnbindAll(); public: FSamplerManager(); ~FSamplerManager(); uint8_t Bind(int texunit, int num, int lastval); void SetTextureFilterMode(); }; } #endif