raze/source/games/whaven/src
Mitchell Richters 446723c0dc - WHaven: Initial chase cam implementation.
* Sprite's angle still requires some work.
2021-02-25 22:57:15 +11:00
..
2d.cpp - WHaven: Replace all *mulscale*() function calls with ones in m_fixed.h. 2021-01-01 19:30:04 +11:00
ai.cpp - WHaven: Replace all *mulscale*() function calls with ones in m_fixed.h. 2021-01-01 19:30:04 +11:00
ai.h - fixed things so that everything compiles. 2020-10-31 14:04:59 +01:00
aidemon.cpp - WHaven: Migrate lockclock to backend solution. 2021-02-25 20:40:33 +11:00
aidevil.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aidragon.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aifatwitch.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aifish.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aifred.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aigoblin.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aigonzo.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aigron.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aiguardian.cpp - WHaven: Migrate lockclock to backend solution. 2021-02-25 20:40:33 +11:00
aiimp.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aijudy.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aikatie.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aikobold.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aikurt.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aiminotaur.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
ainewguy.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
airat.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aiskeleton.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aiskully.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aispider.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
aiwillow.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
animate.cpp - fixed things so that everything compiles. 2020-10-31 14:04:59 +01:00
animatesprites.cpp - WHaven: Use backend sprite interpolation methods. 2021-02-13 19:48:50 +11:00
drawweapon.cpp - WHaven: Interpolate weapon changing drop. 2021-02-13 19:00:40 +11:00
fonts.cpp - implementing the Witchaven menu. 2020-10-31 14:06:12 +01:00
globals.h - fixed things so that everything compiles. 2020-10-31 14:04:59 +01:00
input.cpp - WHaven: Migrate lockclock to backend solution. 2021-02-25 20:40:33 +11:00
item.h - fixed things so that everything compiles. 2020-10-31 14:04:59 +01:00
items.cpp - WHaven: Uplift of horiz to backend code. 2020-11-08 17:51:38 +11:00
main.cpp - WHaven: Initial chase cam implementation. 2021-02-25 22:57:15 +11:00
music.cpp - music code. 2020-10-31 14:05:00 +01:00
names.cpp - added most of the remaining play code. 2020-10-31 14:04:59 +01:00
names.h - fixed things so that everything compiles. 2020-10-31 14:04:59 +01:00
player.h - WHaven: Initial chase cam implementation. 2021-02-25 22:57:15 +11:00
potions.cpp - added input code. 2020-10-31 14:07:42 +01:00
precache.cpp - precaching for WH. 2020-10-31 14:07:39 +01:00
render.cpp - WHaven: Initial chase cam implementation. 2021-02-25 22:57:15 +11:00
screenflash.cpp - added the screen flash code, although I have no idea how to properly render this. 2020-10-31 14:07:38 +01:00
sndnames.cpp - hooked up the Witchaven frontend with the core. 2020-10-31 14:05:00 +01:00
sndnames.h - implemented the sound system for Witchaven. 2020-10-31 14:07:37 +01:00
sound.cpp - WHaven: Uplift of ang to backend code. 2020-11-08 17:57:16 +11:00
spellbooks.cpp - WHaven: Uplift of ang to backend code. 2020-11-08 17:57:16 +11:00
weapons.cpp - WHaven: Migrate lockclock to backend solution. 2021-02-25 20:40:33 +11:00
wepdata.cpp - Get whaven building now that submodules have been removed. 2021-02-13 19:00:27 +11:00
wh.cpp - WHaven: Migrate lockclock to backend solution. 2021-02-25 20:40:33 +11:00
wh.h - WHaven: Initial chase cam implementation. 2021-02-25 22:57:15 +11:00
wh1names.h - importing Witchaven code from GDX 2020-10-31 14:04:59 +01:00
wh2names.h - added most of the remaining play code. 2020-10-31 14:04:59 +01:00
whani.cpp - WHaven: Migrate lockclock to backend solution. 2021-02-25 20:40:33 +11:00
whfx.cpp - WHaven: Migrate lockclock to backend solution. 2021-02-25 20:40:33 +11:00
whldsv.cpp - WHaven: Migrate lockclock to backend solution. 2021-02-25 20:40:33 +11:00
whmap.cpp - WHaven: Uplift of ang to backend code. 2020-11-08 17:57:16 +11:00
whobj.cpp - prepared everything for use of the string table. 2020-10-31 14:08:07 +01:00
whplr.cpp - WHaven: Migrate lockclock to backend solution. 2021-02-25 20:40:33 +11:00
whtag.cpp - WHaven: Migrate lockclock to backend solution. 2021-02-25 20:40:33 +11:00