raze/source
Mitchell Richters b8a8164b24 - SW: Don't call DoSpawnTeleporterEffect() upon death.
* This causes an air bubble to spawn above the player for a single tic, even while on land until the level truly restarts.
* Since we're restarting, its better to just not do this.
2022-12-11 19:46:27 +01:00
..
build - Tidy up remaining Build angle constants in gamefuncs.h. 2022-12-11 19:46:27 +01:00
common - Convert angle in hud_drawsprite() to work on true degrees, and in the right direction. 2022-12-11 19:46:26 +01:00
core - Tidy up remaining Build angle constants in gamefuncs.h. 2022-12-11 19:46:27 +01:00
games - SW: Don't call DoSpawnTeleporterEffect() upon death. 2022-12-11 19:46:27 +01:00
platform - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00