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- SW: Don't call DoSpawnTeleporterEffect()
upon death.
* This causes an air bubble to spawn above the player for a single tic, even while on land until the level truly restarts. * Since we're restarting, its better to just not do this.
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@ -6009,7 +6009,7 @@ void DoPlayerDeathCheckKeys(PLAYER* pp)
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plActor->spr.picnum = plActor->user.State->Pic;
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plActor->spr.cstat &= ~(CSTAT_SPRITE_YCENTER);
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DoSpawnTeleporterEffect(plActor);
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//DoSpawnTeleporterEffect(plActor);
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PlaySound(DIGI_TELEPORT, pp, v3df_none);
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DoPlayerZrange(pp);
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