raze/source/core/serializer_raze.h
2023-05-27 10:10:42 +02:00

22 lines
669 B
C++

#pragma once
#include "serializer.h"
class PClassActor;
struct FState;
class FRazeSerializer : public FSerializer
{
public:
FSerializer &Sprite(const char *key, int32_t &spritenum, int32_t *def) override;
FSerializer& StatePointer(const char* key, void* ptraddr, bool *res) override;
};
template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClassActor *&clst, PClassActor **def);
FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def, bool *retcode);
template<> inline FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def)
{
return Serialize(arc, key, state, def, nullptr);
}