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android
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etcpak: Fix simple_array operator[] parameter type.
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2016-08-28 21:26:44 +00:00 |
enet
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Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms.
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2016-01-12 10:30:48 +00:00 |
jaudiolib
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Fix some int/int32_t confusion where linking to external libraries is concerned, at least as exposed by building with devkitPPC r28.
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2017-01-01 13:23:35 +00:00 |
jmact
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Gut most of MACT keyboard.c in favor of stuff in its header (keyboard.h)
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2017-01-18 22:23:03 +00:00 |
lunatic
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Don't define getangle as __fastcall under Lunatic in order to avoid "Warning: resolving _getangle by linking to @getangle@8".
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2017-01-23 11:20:03 +00:00 |
misc
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Fix disabling the Polymer checkbox in the Win32 startup window when POLYMER=0.
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2017-01-23 11:20:12 +00:00 |
sw
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Lunatic, KenBuild, SW: window([xy])([12]) --> windowxy$2.$1
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2017-01-05 05:29:06 +00:00 |
testgame
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KenBuild: clipinsidebox takes a vec2_t now
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2017-01-05 05:30:11 +00:00 |
util
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_functio.h
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_midi.h
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Fix MIDI playback on Windows, broken in r5817.
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2016-09-09 03:12:15 +00:00 |
_rts.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
actors.c
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Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t.
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2017-01-01 13:23:29 +00:00 |
actors.h
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Lunatic: Fix build, part 13. Disable inaccurate assertion.
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2017-01-05 05:29:51 +00:00 |
android.h
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anim.c
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anim.h
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animsounds.c
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animsounds.h
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animvpx.c
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animvpx.h
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astub.c
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Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t.
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2017-01-01 13:23:29 +00:00 |
cheats.c
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Rename ud.tickrate to ud.showfps internally. DONT_BUILD.
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2017-01-18 22:23:20 +00:00 |
cheats.h
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Initial work on standalone (non-Duke3D) binary support.
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2017-01-18 22:21:08 +00:00 |
cmdline.c
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More readability cleanup. DONT_BUILD.
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2016-08-27 01:42:01 +00:00 |
cmdline.h
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Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c
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2016-02-13 21:05:57 +00:00 |
common.c
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Fix problem with standalone builds not finding their data when the startup window is disabled. DONT_BUILD.
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2017-01-18 22:21:31 +00:00 |
common_game.h
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More cleanup. DONT_BUILD.
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2016-08-27 01:41:33 +00:00 |
config.c
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Fix problems with handling of the default crosshair color.
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2016-12-26 06:01:24 +00:00 |
config.h
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demo.c
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Rename menu functions to what I consider to be more sane names. No other changes.
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2016-11-01 01:35:32 +00:00 |
demo.h
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duke3d.h
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Add APPBASENAME to Makefile.common, controlling the resulting binary's default .cfg file name and .log file name. DONT_BUILD.
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2017-01-18 22:21:16 +00:00 |
events_defs.h
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function.h
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game.c
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Split DROIDMENU #define into EDUKE32_SIMPLE_MENU and EDUKE32_ANDROID_MENU. EDUKE32_ANDROID_MENU depends on EDUKE32_SIMPLE_MENU being set, and EDUKE32_SIMPLE_MENU does what you would expect: simplifies the menu options available by removing things not typically found in shipping games. DONT_BUILD.
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2017-01-18 22:21:40 +00:00 |
game.h
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Rename ud.tickrate to ud.showfps internally. DONT_BUILD.
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2017-01-18 22:23:20 +00:00 |
gamedef.c
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Address a number of harmless instances of "code never reached" identified by Xcode.
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2016-12-26 06:02:06 +00:00 |
gamedef.h
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Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t.
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2017-01-01 13:23:29 +00:00 |
gamedefs.h
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Remove some unused definitions. DONT_BUILD.
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2017-01-18 22:22:00 +00:00 |
gameexec.c
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Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t.
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2017-01-01 13:23:29 +00:00 |
gameexec.h
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Cleanups
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2016-09-06 04:25:32 +00:00 |
GameListSource.game.h
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GameListSource.game.m
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gamestructures.c
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Rename ud.tickrate to ud.showfps internally. DONT_BUILD.
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2017-01-18 22:23:20 +00:00 |
gamevars.c
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Lunatic: Fix build, part 8. MapInfo --> g_mapInfo
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2017-01-05 05:29:33 +00:00 |
gamevars.h
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Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t.
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2017-01-01 13:23:29 +00:00 |
global.c
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More readability cleanup. DONT_BUILD.
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2016-08-27 01:42:01 +00:00 |
global.h
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Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t.
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2017-01-01 13:23:29 +00:00 |
gpl-2.0.txt
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
GrpFile.game.h
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GrpFile.game.m
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grpscan.c
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Initial work on standalone (non-Duke3D) binary support.
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2017-01-18 22:21:08 +00:00 |
grpscan.h
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input.c
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input.h
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inv.h
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More readability cleanup. DONT_BUILD.
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2016-08-27 01:42:01 +00:00 |
keys.h
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m32common.c
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Use size_t or ssize_t in for loops where possible
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2016-08-27 01:41:21 +00:00 |
m32def.c
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Lunatic: Fix build, part 9. ScriptQuotes --> apStrings
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2017-01-05 05:29:37 +00:00 |
m32def.h
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Implement "divscale" and "scalevar" (scale()) in C-CON and "scalevar" in M32script.
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2016-10-20 06:26:10 +00:00 |
m32exec.c
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Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic).
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2017-01-05 05:29:25 +00:00 |
m32structures.c
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m32vars.c
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Lunatic: Fix build, part 10. g_currentFrameRate --> g_frameRate
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2017-01-05 05:29:40 +00:00 |
macros.h
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Fix TEST_SYNC_KEY macro to always return 1 or 0.
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2016-09-16 21:55:45 +00:00 |
mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.
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2017-01-18 22:23:36 +00:00 |
menus.h
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Split DROIDMENU #define into EDUKE32_SIMPLE_MENU and EDUKE32_ANDROID_MENU. EDUKE32_ANDROID_MENU depends on EDUKE32_SIMPLE_MENU being set, and EDUKE32_SIMPLE_MENU does what you would expect: simplifies the menu options available by removing things not typically found in shipping games. DONT_BUILD.
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2017-01-18 22:21:40 +00:00 |
midi.c
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Fix pausing MIDI music on Windows, regressed in r5817.
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2016-09-16 21:55:09 +00:00 |
midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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More readability cleanup. DONT_BUILD.
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2016-08-27 01:42:01 +00:00 |
namesdyn.h
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net.c
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More readability cleanup. DONT_BUILD.
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2016-08-27 01:42:01 +00:00 |
net.h
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osdcmds.c
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Rename ud.tickrate to ud.showfps internally. DONT_BUILD.
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2017-01-18 22:23:20 +00:00 |
osdcmds.h
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osdfuncs.c
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osdfuncs.h
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player.c
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Fix warning: enumeral and non-enumeral type in conditional expression [-Wextra]
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2017-01-01 13:23:41 +00:00 |
player.h
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Lunatic: Fix build, part 3. P_SetWeaponGamevars should be static inline when placed in a header included from multiple objects.
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2017-01-05 05:29:14 +00:00 |
premap.c
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Lunatic: Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers
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2017-01-05 05:29:47 +00:00 |
premap.h
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quotes.h
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rev.c
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rts.c
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rts.h
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savegame.c
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Lunatic: Fix build, part 8. MapInfo --> g_mapInfo
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2017-01-05 05:29:33 +00:00 |
savegame.h
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sbar.c
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More readability cleanup. DONT_BUILD.
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2016-08-27 01:42:01 +00:00 |
sbar.h
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screens.c
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Rename ud.tickrate to ud.showfps internally. DONT_BUILD.
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2017-01-18 22:23:20 +00:00 |
screens.h
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screentext.c
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Duke: Adjust alphatabs checking to activate features when numalphatabs >= 15 instead of 16 so that my precise mode can be used.
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2016-10-20 06:26:04 +00:00 |
screentext.h
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Add extern "C" to screentext.h so that Lunatic can see its symbols when building as C++.
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2017-01-05 05:29:54 +00:00 |
sdlmusic.c
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sector.c
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Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t.
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2017-01-01 13:23:29 +00:00 |
sector.h
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Lunatic: Fix build, part 8. MapInfo --> g_mapInfo
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2017-01-05 05:29:33 +00:00 |
soundefs.h
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sounds.c
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Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic).
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2017-01-05 05:29:25 +00:00 |
sounds.h
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Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic).
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2017-01-05 05:29:25 +00:00 |
sounds_common.h
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sounds_mapster32.c
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Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic).
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2017-01-05 05:29:25 +00:00 |
sounds_mapster32.h
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Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic).
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2017-01-05 05:29:25 +00:00 |
soundsdyn.c
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soundsdyn.h
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standard.h
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startgtk.game.c
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startosx.game.m
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Mac: 32-bit builds give trouble with the supposed equivalence of CGRect/Size and NSRect/Size. DONT_BUILD.
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2016-12-26 20:02:51 +00:00 |
startwin.game.c
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Win32 Startup Window: This should be tokenized.
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2016-12-26 06:01:28 +00:00 |
startwin.game.h
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winbits.c
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