raze/polymer/eduke32/source
2017-01-23 11:20:12 +00:00
..
android etcpak: Fix simple_array operator[] parameter type. 2016-08-28 21:26:44 +00:00
enet Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
jaudiolib Fix some int/int32_t confusion where linking to external libraries is concerned, at least as exposed by building with devkitPPC r28. 2017-01-01 13:23:35 +00:00
jmact Gut most of MACT keyboard.c in favor of stuff in its header (keyboard.h) 2017-01-18 22:23:03 +00:00
lunatic Don't define getangle as __fastcall under Lunatic in order to avoid "Warning: resolving _getangle by linking to @getangle@8". 2017-01-23 11:20:03 +00:00
misc Fix disabling the Polymer checkbox in the Win32 startup window when POLYMER=0. 2017-01-23 11:20:12 +00:00
sw Lunatic, KenBuild, SW: window([xy])([12]) --> windowxy$2.$1 2017-01-05 05:29:06 +00:00
testgame KenBuild: clipinsidebox takes a vec2_t now 2017-01-05 05:30:11 +00:00
util
_functio.h
_midi.h Fix MIDI playback on Windows, broken in r5817. 2016-09-09 03:12:15 +00:00
_rts.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
actors.c Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
actors.h Lunatic: Fix build, part 13. Disable inaccurate assertion. 2017-01-05 05:29:51 +00:00
android.h
anim.c
anim.h
animsounds.c
animsounds.h
animvpx.c
animvpx.h
astub.c Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
cheats.c Rename ud.tickrate to ud.showfps internally. DONT_BUILD. 2017-01-18 22:23:20 +00:00
cheats.h Initial work on standalone (non-Duke3D) binary support. 2017-01-18 22:21:08 +00:00
cmdline.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
cmdline.h Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
common.c Fix problem with standalone builds not finding their data when the startup window is disabled. DONT_BUILD. 2017-01-18 22:21:31 +00:00
common_game.h More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
config.c Fix problems with handling of the default crosshair color. 2016-12-26 06:01:24 +00:00
config.h
demo.c Rename menu functions to what I consider to be more sane names. No other changes. 2016-11-01 01:35:32 +00:00
demo.h
duke3d.h Add APPBASENAME to Makefile.common, controlling the resulting binary's default .cfg file name and .log file name. DONT_BUILD. 2017-01-18 22:21:16 +00:00
events_defs.h
function.h
game.c Split DROIDMENU #define into EDUKE32_SIMPLE_MENU and EDUKE32_ANDROID_MENU. EDUKE32_ANDROID_MENU depends on EDUKE32_SIMPLE_MENU being set, and EDUKE32_SIMPLE_MENU does what you would expect: simplifies the menu options available by removing things not typically found in shipping games. DONT_BUILD. 2017-01-18 22:21:40 +00:00
game.h Rename ud.tickrate to ud.showfps internally. DONT_BUILD. 2017-01-18 22:23:20 +00:00
gamedef.c Address a number of harmless instances of "code never reached" identified by Xcode. 2016-12-26 06:02:06 +00:00
gamedef.h Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
gamedefs.h Remove some unused definitions. DONT_BUILD. 2017-01-18 22:22:00 +00:00
gameexec.c Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
gameexec.h Cleanups 2016-09-06 04:25:32 +00:00
GameListSource.game.h
GameListSource.game.m
gamestructures.c Rename ud.tickrate to ud.showfps internally. DONT_BUILD. 2017-01-18 22:23:20 +00:00
gamevars.c Lunatic: Fix build, part 8. MapInfo --> g_mapInfo 2017-01-05 05:29:33 +00:00
gamevars.h Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
global.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
global.h Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
gpl-2.0.txt Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
GrpFile.game.h
GrpFile.game.m
grpscan.c Initial work on standalone (non-Duke3D) binary support. 2017-01-18 22:21:08 +00:00
grpscan.h
input.c
input.h
inv.h More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
keys.h
m32common.c Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
m32def.c Lunatic: Fix build, part 9. ScriptQuotes --> apStrings 2017-01-05 05:29:37 +00:00
m32def.h Implement "divscale" and "scalevar" (scale()) in C-CON and "scalevar" in M32script. 2016-10-20 06:26:10 +00:00
m32exec.c Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
m32structures.c
m32vars.c Lunatic: Fix build, part 10. g_currentFrameRate --> g_frameRate 2017-01-05 05:29:40 +00:00
macros.h Fix TEST_SYNC_KEY macro to always return 1 or 0. 2016-09-16 21:55:45 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.c Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1. 2017-01-18 22:23:36 +00:00
menus.h Split DROIDMENU #define into EDUKE32_SIMPLE_MENU and EDUKE32_ANDROID_MENU. EDUKE32_ANDROID_MENU depends on EDUKE32_SIMPLE_MENU being set, and EDUKE32_SIMPLE_MENU does what you would expect: simplifies the menu options available by removing things not typically found in shipping games. DONT_BUILD. 2017-01-18 22:21:40 +00:00
midi.c Fix pausing MIDI music on Windows, regressed in r5817. 2016-09-16 21:55:09 +00:00
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
namesdyn.h
net.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
net.h
osdcmds.c Rename ud.tickrate to ud.showfps internally. DONT_BUILD. 2017-01-18 22:23:20 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Fix warning: enumeral and non-enumeral type in conditional expression [-Wextra] 2017-01-01 13:23:41 +00:00
player.h Lunatic: Fix build, part 3. P_SetWeaponGamevars should be static inline when placed in a header included from multiple objects. 2017-01-05 05:29:14 +00:00
premap.c Lunatic: Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers 2017-01-05 05:29:47 +00:00
premap.h
quotes.h
rev.c
rts.c
rts.h
savegame.c Lunatic: Fix build, part 8. MapInfo --> g_mapInfo 2017-01-05 05:29:33 +00:00
savegame.h
sbar.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
sbar.h
screens.c Rename ud.tickrate to ud.showfps internally. DONT_BUILD. 2017-01-18 22:23:20 +00:00
screens.h
screentext.c Duke: Adjust alphatabs checking to activate features when numalphatabs >= 15 instead of 16 so that my precise mode can be used. 2016-10-20 06:26:04 +00:00
screentext.h Add extern "C" to screentext.h so that Lunatic can see its symbols when building as C++. 2017-01-05 05:29:54 +00:00
sdlmusic.c
sector.c Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
sector.h Lunatic: Fix build, part 8. MapInfo --> g_mapInfo 2017-01-05 05:29:33 +00:00
soundefs.h
sounds.c Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
sounds.h Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
sounds_common.h
sounds_mapster32.c Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
sounds_mapster32.h Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
soundsdyn.c
soundsdyn.h
standard.h
startgtk.game.c
startosx.game.m Mac: 32-bit builds give trouble with the supposed equivalence of CGRect/Size and NSRect/Size. DONT_BUILD. 2016-12-26 20:02:51 +00:00
startwin.game.c Win32 Startup Window: This should be tokenized. 2016-12-26 06:01:28 +00:00
startwin.game.h
winbits.c