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Add extern "C" to screentext.h so that Lunatic can see its symbols when building as C++.
git-svn-id: https://svn.eduke32.com/eduke32@5997 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -22,6 +22,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define MAXUSERQUOTES 6
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extern int32_t quotebot, quotebotgoal;
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@ -78,3 +82,7 @@ extern vec2_t G_ScreenTextSize(const int32_t font, int32_t x, int32_t y, const i
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extern void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, const int32_t magnitude);
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extern vec2_t G_ScreenText(const int32_t font, int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle, const char *str, const int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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extern vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy, const int32_t font, int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle, const char *str, const int32_t shade, int32_t pal, int32_t o, const int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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#ifdef __cplusplus
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}
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#endif
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