raze/source/common/platform/win32
Christoph Oelckers 94f40d11ae - SparseArrayView class
We need this to merge the game specific sector/wall extensions with the base but still allow the engine to access such arrays. For that they need a runtime settable stride.
2021-11-08 18:55:35 +01:00
..
afxres.h - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
base_sysfb.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
base_sysfb.h - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
gl_sysfb.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gl_sysfb.h - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
hardware.cpp - project contortions to make MSVC print our own deprecations but silence the ones from the compiler. 2021-11-06 16:48:31 +01:00
hardware.h - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
i_crash.cpp - project contortions to make MSVC print our own deprecations but silence the ones from the compiler. 2021-11-06 16:48:31 +01:00
i_crash_arm.cpp - sync from gzdoom 2021-01-02 07:52:59 -05:00
i_dijoy.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
i_input.cpp - backend update. 2020-10-03 17:04:45 +02:00
i_input.h - mouse code update. 2020-09-28 22:36:43 +02:00
i_keyboard.cpp - transitioned the local input handler. 2020-07-15 19:48:04 +02:00
i_main.cpp - backend update from GZDoom. 2021-08-11 10:28:21 +02:00
i_mouse.cpp - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
i_rawps2.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
i_specialpaths.cpp - Backend update from GZDoom - mainly for GLES2 support. 2021-09-18 12:20:28 +02:00
i_system.cpp - project contortions to make MSVC print our own deprecations but silence the ones from the compiler. 2021-11-06 16:48:31 +01:00
i_system.h - Backend update from GZDoom. 2021-10-07 22:46:45 +02:00
i_xinput.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
manifest.xml - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
resource.h - Backend update from GZDoom - mainly for GLES2 support. 2021-09-18 12:20:28 +02:00
st_start.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
st_start_util.cpp - Replace MAX() from templates.h with version provided in STL. 2021-10-30 10:36:02 +02:00
wglext.h - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
win32basevideo.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
win32basevideo.h - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
win32glvideo.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
win32glvideo.h - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
win32polyvideo.cpp - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
win32polyvideo.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
win32vulkanvideo.cpp - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
win32vulkanvideo.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
winres.h - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
zutil.natvis - SparseArrayView class 2021-11-08 18:55:35 +01:00