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https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- backend update from GZDoom.
Fixes: * do not strip 'filter' as a directory prefix. * proper spacing for scaled sheet fonts. * fix of transparent color in BMF fonts. * fix restart button on error pane in Windows. * do not skip over empty 'if's with a condition that would error out.
This commit is contained in:
parent
888f8888bb
commit
8106d788f6
10 changed files with 34 additions and 13 deletions
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@ -234,6 +234,8 @@ bool FZipFile::Open(bool quiet, LumpFilterInfo* filter)
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}
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name.ToLower();
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if (name.IndexOf("filter/") == 0)
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continue; // 'filter' is a reserved name of the file system.
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if (name.IndexOf("__macosx") == 0)
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continue; // skip Apple garbage. At this stage only the root folder matters.
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if (!foundprefix)
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@ -437,7 +437,7 @@ void FFont::ReadSheetFont(TArray<FolderEntry> &folderdata, int width, int height
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Chars[i].OriginalPic->CopySize(*lump, true);
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if (Chars[i].OriginalPic != *lump) TexMan.AddGameTexture(Chars[i].OriginalPic);
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}
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Chars[i].XMove = width;
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Chars[i].XMove = int(width / Scale.X);
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}
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if (map1252)
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@ -407,6 +407,7 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
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count = LastChar - FirstChar + 1;
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Chars.Resize(count);
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// BMF palettes are only six bits per component. Fix that.
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Palette[0] = 0;
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for (i = 0; i < ActiveColors; ++i)
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{
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int r = (data[17 + i * 3] << 2) | (data[17 + i * 3] >> 4);
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@ -131,7 +131,7 @@ static bool ReadSystemVersionFromPlist(NSOperatingSystemVersion& version)
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if (const char *patchVersionString = strstr(minorVersionString, "."))
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{
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patchVersionString++;
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plistVersion.patchVersion = atoi(minorVersionString);
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plistVersion.patchVersion = atoi(patchVersionString);
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}
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}
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}
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@ -204,7 +204,7 @@ void I_PrintStr(const char *cp)
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{ // gray
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if (v < 0.33) attrib = 0x8;
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else if (v < 0.90) attrib = 0x7;
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else attrib = 0x15;
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else attrib = 0xF;
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}
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printData.AppendFormat("\033[%um",((attrib & 0x8) ? 90 : 30) + (attrib & 0x7));
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@ -545,6 +545,20 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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//
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//==========================================================================
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bool restartrequest;
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void CheckForRestart()
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{
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if (restartrequest)
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{
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HMODULE hModule = GetModuleHandleW(NULL);
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WCHAR path[MAX_PATH];
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GetModuleFileNameW(hModule, path, MAX_PATH);
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ShellExecuteW(NULL, L"open", path, GetCommandLineW(), NULL, SW_SHOWNORMAL);
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}
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restartrequest = false;
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}
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INT_PTR CALLBACK ErrorPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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switch (msg)
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@ -559,11 +573,7 @@ INT_PTR CALLBACK ErrorPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lPara
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{
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if (LOWORD(wParam) == IDC_BUTTON1) // we pressed the restart button, so run GZDoom again
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{
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HMODULE hModule = GetModuleHandleW(NULL);
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WCHAR path[MAX_PATH];
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GetModuleFileNameW(hModule, path, MAX_PATH);
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ShellExecuteW(NULL, L"open", path, GetCommandLineW(), NULL, SW_SHOWNORMAL);
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restartrequest = true;
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}
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PostQuitMessage (0);
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return TRUE;
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@ -969,6 +979,8 @@ int DoMain (HINSTANCE hInstance)
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atexit (UnCOM);
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int ret = GameMain ();
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CheckForRestart();
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DestroyCustomCursor();
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if (ret == 1337) // special exit code for 'norun'.
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{
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@ -25,6 +25,7 @@
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#include "hw_dynlightdata.h"
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#include "buffers.h"
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#include "shaderuniforms.h"
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#include "g_cvars.h"
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#include "hwrenderer/postprocessing/hw_postprocess.h"
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/*
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@ -98,7 +99,7 @@ bool IShadowMap::PerformUpdate()
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LightsProcessed = 0;
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LightsShadowmapped = 0;
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if (gl_light_shadowmap && (screen->hwcaps & RFL_SHADER_STORAGE_BUFFER) && CollectLights != nullptr)
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if (gl_lights && gl_light_shadowmap && (screen->hwcaps & RFL_SHADER_STORAGE_BUFFER) && CollectLights != nullptr)
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{
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UpdateCycles.Clock();
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UploadAABBTree();
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@ -57,6 +57,11 @@ public:
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mLights[index + 3] = r;
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}
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bool Enabled() const
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{
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return mAABBTree != nullptr;
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}
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protected:
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// Upload the AABB-tree to the GPU
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void UploadAABBTree();
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@ -33,10 +33,10 @@
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#include "i_interface.h"
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// Set up 3D-specific console variables:
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CVAR(Int, vr_mode, 0, CVAR_GLOBALCONFIG)
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CVAR(Int, vr_mode, 0, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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// switch left and right eye views
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CVAR(Bool, vr_swap_eyes, false, CVAR_GLOBALCONFIG)
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CVAR(Bool, vr_swap_eyes, false, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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// intraocular distance in meters
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CVAR(Float, vr_ipd, 0.062f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // METERS
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@ -9823,6 +9823,8 @@ FxExpression *FxIfStatement::Resolve(FCompileContext &ctx)
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{
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CHECKRESOLVED();
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SAFE_RESOLVE(Condition, ctx);
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if (WhenTrue == nullptr && WhenFalse == nullptr)
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{ // We don't do anything either way, so disappear
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delete this;
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@ -9830,8 +9832,6 @@ FxExpression *FxIfStatement::Resolve(FCompileContext &ctx)
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return new FxNop(ScriptPosition);
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}
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SAFE_RESOLVE(Condition, ctx);
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if (Condition->ValueType != TypeBool)
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{
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Condition = new FxBoolCast(Condition, false);
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