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d7d6623364
git-svn-id: https://svn.eduke32.com/eduke32@5835 1a8010ca-5511-0410-912e-c29ae57300e0
95 lines
2.7 KiB
C
95 lines
2.7 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#define global_c_
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#include "global.h"
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#include "duke3d.h"
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user_defs ud;
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const char *s_buildDate = "20120522";
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#ifdef __cplusplus
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extern "C" {
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#endif
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char g_volumeNames[MAXVOLUMES][33] = { "L.A. Meltdown", "Lunar Apocalypse", "Shrapnel City" };
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int32_t g_volumeFlags[MAXVOLUMES]; // all initialize to zero
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char g_skillNames[MAXSKILLS][33] = { "Piece Of Cake", "Let's Rock", "Come Get Some", "Damn I'm Good" };
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char g_gametypeNames[MAXGAMETYPES][33]
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= { "DukeMatch (Spawn)", "Cooperative Play", "DukeMatch (No Spawn)", "Team DM (Spawn)", "Team DM (No Spawn)" };
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int32_t g_gametypeFlags[MAXGAMETYPES] =
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{
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/*4+*/8+16+1024+2048+16384,
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1+2+32+64+128+256+512+4096+8192+32768,
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2+/*4+*/8+16+16384,
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/*4+*/8+16+1024+2048+16384+65536+131072,
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2+/*4+*/8+16+16384+65536+131072
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};
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int g_actorRespawnTime = 768;
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int g_bouncemineRadius = 2500;
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int g_deleteQueueSize = 64;
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int g_itemRespawnTime = 768;
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int g_lastSaveSlot = -1;
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int g_morterRadius = 2500;
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int g_numFreezeBounces = 3;
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int g_gametypeCnt = 5;
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int g_volumeCnt = 3;
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int g_pipebombRadius = 2500;
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int g_playerFriction = 0xCFD0;
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int g_rpgRadius = 1780;
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int g_scriptSize = 1048576;
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int g_seenineRadius = 2048;
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int g_shrinkerRadius = 650;
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int g_spriteGravity = 176;
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int g_timerTicsPerSecond = TICRATE;
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int g_tripbombRadius = 3880;
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int16_t g_blimpSpawnItems[15] =
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{
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RPGSPRITE__STATIC,
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CHAINGUNSPRITE__STATIC,
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DEVISTATORAMMO__STATIC,
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RPGAMMO__STATIC,
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RPGAMMO__STATIC,
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JETPACK__STATIC,
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SHIELD__STATIC,
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FIRSTAID__STATIC,
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STEROIDS__STATIC,
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RPGAMMO__STATIC,
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RPGAMMO__STATIC,
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RPGSPRITE__STATIC,
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RPGAMMO__STATIC,
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FREEZESPRITE__STATIC,
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FREEZEAMMO__STATIC
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};
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char CheatKeys[2] = { sc_D, sc_N };
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char g_setupFileName[BMAX_PATH] = SETUPFILENAME;
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#ifdef __cplusplus
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}
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#endif
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