raze/polymer/eduke32/source/game.c
2016-10-25 05:43:56 +00:00

7045 lines
226 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#define game_c_
#include "duke3d.h"
#include "compat.h"
#include "renderlayer.h"
#include "osdfuncs.h"
#include "osdcmds.h"
#include "crc32.h"
#include "net.h"
#include "menus.h"
#include "savegame.h"
#include "anim.h"
#include "demo.h"
#include "input.h"
#include "colmatch.h"
#include "cheats.h"
#include "sbar.h"
#include "screens.h"
#include "cmdline.h"
#include "palette.h"
#ifdef __ANDROID__
#include "android.h"
#endif
#ifdef LUNATIC
# include "lunatic_game.h"
#endif
// Uncomment to prevent anything except mirrors from drawing. It is sensible to
// also uncomment ENGINE_CLEAR_SCREEN in build/src/engine_priv.h.
//#define DEBUG_MIRRORS_ONLY
#if KRANDDEBUG
# define GAME_INLINE
# define GAME_STATIC
#else
# define GAME_INLINE inline
# define GAME_STATIC static
#endif
#ifdef _WIN32
# define WIN32_LEAN_AND_MEAN
# include <shellapi.h>
# define UPDATEINTERVAL 604800 // 1w
# include "winbits.h"
#else
# ifndef GEKKO
# include <sys/ioctl.h>
# endif
#endif /* _WIN32 */
const char* AppProperName = "EDuke32";
const char* AppTechnicalName = "eduke32";
int32_t g_quitDeadline = 0;
#ifdef LUNATIC
camera_t g_camera;
#else
int32_t g_cameraDistance = 0, g_cameraClock = 0;
#endif
static int32_t g_quickExit;
char boardfilename[BMAX_PATH] = {0}, currentboardfilename[BMAX_PATH] = {0};
int32_t voting = -1;
int32_t vote_map = -1, vote_episode = -1;
int32_t g_Debug = 0;
const char *defaultrtsfilename[GAMECOUNT] = { "DUKE.RTS", "NAM.RTS", "NAPALM.RTS", "WW2GI.RTS" };
// g_rtsNamePtr can point to an argv[] element
const char *g_rtsNamePtr = NULL;
int32_t g_Shareware = 0;
// This was 32 for a while, but I think lowering it to 24 will help things like the Dingoo.
// Ideally, we would look at our memory usage on our most cramped platform and figure out
// how much of that is needed for the underlying OS and things like SDL instead of guessing
#ifndef GEKKO
int32_t MAXCACHE1DSIZE = (24*1048576);
#else
int32_t MAXCACHE1DSIZE = (8*1048576);
#endif
int32_t tempwallptr;
static int32_t nonsharedtimer;
int32_t ticrandomseed;
GAME_STATIC GAME_INLINE int32_t G_MoveLoop(void);
int32_t hud_showmapname = 1;
int32_t g_levelTextTime = 0;
int32_t r_maxfps = 0;
uint32_t g_frameDelay = 0;
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
extern char forcegl;
#endif
void M32RunScript(const char *s) { UNREFERENCED_PARAMETER(s); }; // needed for linking since it's referenced from build/src/osd.c
const char *G_DefaultRtsFile(void)
{
if (DUKE)
return defaultrtsfilename[GAME_DUKE];
else if (WW2GI)
return defaultrtsfilename[GAME_WW2GI];
else if (NAPALM)
{
if (!testkopen(defaultrtsfilename[GAME_NAPALM],0) && testkopen(defaultrtsfilename[GAME_NAM],0))
return defaultrtsfilename[GAME_NAM]; // NAM/NAPALM Sharing
else
return defaultrtsfilename[GAME_NAPALM];
}
else if (NAM)
{
if (!testkopen(defaultrtsfilename[GAME_NAM],0) && testkopen(defaultrtsfilename[GAME_NAPALM],0))
return defaultrtsfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
else
return defaultrtsfilename[GAME_NAM];
}
return defaultrtsfilename[0];
}
enum gametokens
{
T_INCLUDE = 0,
T_INTERFACE = 0,
T_LOADGRP = 1,
T_MODE = 1,
T_CACHESIZE = 2,
T_ALLOW = 2,
T_NOAUTOLOAD,
T_INCLUDEDEFAULT,
T_MUSIC,
T_SOUND,
T_FILE,
T_CUTSCENE,
T_ANIMSOUNDS,
T_NOFLOORPALRANGE,
T_ID,
T_DELAY,
T_RENAMEFILE,
T_GLOBALGAMEFLAGS,
};
void G_HandleSpecialKeys(void)
{
// we need CONTROL_GetInput in order to pick up joystick button presses
if (CONTROL_Started && !(g_player[myconnectindex].ps->gm & MODE_GAME))
{
ControlInfo noshareinfo;
CONTROL_GetInput(&noshareinfo);
}
// CONTROL_ProcessBinds();
if (g_networkMode != NET_DEDICATED_SERVER && ALT_IS_PRESSED && KB_KeyPressed(sc_Enter))
{
if (setgamemode(!ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP))
{
OSD_Printf(OSD_ERROR "Failed setting fullscreen video mode.\n");
if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP))
G_GameExit("Failed to recover from failure to set fullscreen video mode.\n");
}
else ud.config.ScreenMode = !ud.config.ScreenMode;
KB_ClearKeyDown(sc_Enter);
g_restorePalette = 1;
G_UpdateScreenArea();
}
if (KB_UnBoundKeyPressed(sc_F12))
{
char titlebuf[256];
Bsprintf(titlebuf,HEAD2 " %s",s_buildRev);
KB_ClearKeyDown(sc_F12);
screencapture("duke0000.tga",0,titlebuf);
P_DoQuote(QUOTE_SCREEN_SAVED,g_player[myconnectindex].ps);
}
// only dispatch commands here when not in a game
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
OSD_DispatchQueued();
if (g_quickExit == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && (KB_KeyPressed(sc_Delete)||KB_KeyPressed(sc_End)))
{
g_quickExit = 1;
G_GameExit("Quick Exit.");
}
}
void G_GameQuit(void)
{
if (numplayers < 2)
G_GameExit(" ");
if (g_gameQuit == 0)
{
g_gameQuit = 1;
g_quitDeadline = totalclock+120;
g_netDisconnect = 1;
}
if ((totalclock > g_quitDeadline) && (g_gameQuit == 1))
G_GameExit("Timed out.");
}
int32_t A_CheckInventorySprite(spritetype *s)
{
switch (DYNAMICTILEMAP(s->picnum))
{
case FIRSTAID__STATIC:
case STEROIDS__STATIC:
case HEATSENSOR__STATIC:
case BOOTS__STATIC:
case JETPACK__STATIC:
case HOLODUKE__STATIC:
case AIRTANK__STATIC:
return 1;
default:
return 0;
}
}
extern int32_t g_doQuickSave;
void G_GameExit(const char *msg)
{
#ifdef LUNATIC
El_PrintTimes();
El_DestroyState(&g_ElState);
#endif
if (*msg != 0) g_player[myconnectindex].ps->palette = BASEPAL;
if (ud.recstat == 1)
G_CloseDemoWrite();
else if (ud.recstat == 2)
MAYBE_FCLOSE_AND_NULL(g_demo_filePtr);
// JBF: fixes crash on demo playback
// PK: modified from original
if (!g_quickExit)
{
if (g_mostConcurrentPlayers > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *msg == ' ')
{
G_BonusScreen(1);
setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP);
}
if (*msg != 0 && *(msg+1) != 'V' && *(msg+1) != 'Y')
G_DisplayExtraScreens();
}
if (*msg != 0) initprintf("%s\n",msg);
if (in3dmode())
G_Shutdown();
if (*msg != 0)
{
if (!(msg[0] == ' ' && msg[1] == 0))
{
char titlebuf[256];
Bsprintf(titlebuf,HEAD2 " %s",s_buildRev);
wm_msgbox(titlebuf, "%s", msg);
}
}
Bfflush(NULL);
exit(0);
}
#ifdef YAX_DEBUG
// ugh...
char m32_debugstr[64][128];
int32_t m32_numdebuglines=0;
static void M32_drawdebug(void)
{
int i, col=getclosestcol(255,255,255);
int x=4, y=8;
if (m32_numdebuglines>0)
{
begindrawing();
for (i=0; i<m32_numdebuglines && y<ydim-8; i++, y+=8)
printext256(x,y,col,0,m32_debugstr[i],xdim>640?0:1);
enddrawing();
}
m32_numdebuglines=0;
}
#endif
static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vsectnum, int32_t ang, int32_t horiz)
{
spritetype *sp = &sprite[pp->i];
int32_t i, hx, hy;
int32_t daang;
int32_t bakcstat = sp->cstat;
hitdata_t hit;
vec3_t n = {
sintable[(ang+1536)&2047]>>4,
sintable[(ang+1024)&2047]>>4,
(horiz-100)*128
};
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
sp->cstat &= ~0x101;
hitscan(vect, *vsectnum, n.x,n.y,n.z, &hit, CLIPMASK1);
sp->cstat = bakcstat;
if (*vsectnum < 0)
return -1;
hx = hit.pos.x-(vect->x);
hy = hit.pos.y-(vect->y);
if (klabs(n.x)+klabs(n.y) > klabs(hx)+klabs(hy))
{
*vsectnum = hit.sect;
if (hit.wall >= 0)
{
daang = getangle(wall[wall[hit.wall].point2].x-wall[hit.wall].x,
wall[wall[hit.wall].point2].y-wall[hit.wall].y);
i = n.x*sintable[daang] + n.y*sintable[(daang+1536)&2047];
if (klabs(n.x) > klabs(n.y))
hx -= mulscale28(n.x,i);
else hy -= mulscale28(n.y,i);
}
else if (hit.sprite < 0)
{
if (klabs(n.x) > klabs(n.y))
hx -= (n.x>>5);
else hy -= (n.y>>5);
}
if (klabs(n.x) > klabs(n.y))
i = divscale16(hx,n.x);
else i = divscale16(hy,n.y);
if (i < CAMERADIST)
CAMERADIST = i;
}
vect->x += mulscale16(n.x,CAMERADIST);
vect->y += mulscale16(n.y,CAMERADIST);
vect->z += mulscale16(n.z,CAMERADIST);
CAMERADIST = min(CAMERADIST+((totalclock-CAMERACLOCK)<<10),65536);
CAMERACLOCK = totalclock;
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
return 0;
}
#ifdef LEGACY_ROR
char ror_protectedsectors[MAXSECTORS];
static int32_t drawing_ror = 0;
static int32_t ror_sprite = -1;
static void G_OROR_DupeSprites(const spritetype *sp)
{
// dupe the sprites touching the portal to the other sector
int32_t k;
const spritetype *refsp;
if ((unsigned)sp->yvel >= (unsigned)g_mostConcurrentPlayers)
return;
refsp = &sprite[sp->yvel];
for (SPRITES_OF_SECT(sp->sectnum, k))
{
if (spritesortcnt >= MAXSPRITESONSCREEN)
break;
if (sprite[k].picnum != SECTOREFFECTOR && sprite[k].z >= sp->z)
{
Bmemcpy(&tsprite[spritesortcnt], &sprite[k], sizeof(spritetype));
tsprite[spritesortcnt].x += (refsp->x - sp->x);
tsprite[spritesortcnt].y += (refsp->y - sp->y);
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz;
tsprite[spritesortcnt].sectnum = refsp->sectnum;
tsprite[spritesortcnt].owner = k;
tsprite[spritesortcnt].extra = 0;
// OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
spritesortcnt++;
}
}
}
static void G_SE40(int32_t smoothratio)
{
if ((unsigned)ror_sprite < MAXSPRITES)
{
int32_t x, y, z;
int16_t sect;
int32_t level = 0;
const spritetype *const sp = &sprite[ror_sprite];
const int32_t sprite2 = sp->yvel;
if ((unsigned)sprite2 >= MAXSPRITES)
return;
if (klabs(sector[sp->sectnum].floorz - sp->z) < klabs(sector[sprite[sprite2].sectnum].floorz - sprite[sprite2].z))
level = 1;
x = CAMERA(pos.x) - sp->x;
y = CAMERA(pos.y) - sp->y;
z = CAMERA(pos.z) - (level ? sector[sp->sectnum].floorz : sector[sp->sectnum].ceilingz);
sect = sprite[sprite2].sectnum;
updatesector(sprite[sprite2].x + x, sprite[sprite2].y + y, &sect);
if (sect != -1)
{
int32_t renderz, picnum;
// XXX: PK: too large stack allocation for my taste
int16_t backupstat[MAXSECTORS];
int32_t backupz[MAXSECTORS];
int32_t i;
int32_t pix_diff, newz;
// initprintf("drawing ror\n");
if (level)
{
// renderz = sector[sprite[sprite2].sectnum].ceilingz;
renderz = sprite[sprite2].z - (sprite[sprite2].yrepeat * tilesiz[sprite[sprite2].picnum].y<<1);
picnum = sector[sprite[sprite2].sectnum].ceilingpicnum;
sector[sprite[sprite2].sectnum].ceilingpicnum = 562;
tilesiz[562].x = tilesiz[562].y = 0;
pix_diff = klabs(z) >> 8;
newz = - ((pix_diff / 128) + 1) * (128<<8);
for (i = 0; i < numsectors; i++)
{
backupstat[i] = sector[i].ceilingstat;
backupz[i] = sector[i].ceilingz;
if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
{
sector[i].ceilingstat = 1;
sector[i].ceilingz += newz;
}
}
}
else
{
// renderz = sector[sprite[sprite2].sectnum].floorz;
renderz = sprite[sprite2].z;
picnum = sector[sprite[sprite2].sectnum].floorpicnum;
sector[sprite[sprite2].sectnum].floorpicnum = 562;
tilesiz[562].x = tilesiz[562].y = 0;
pix_diff = klabs(z) >> 8;
newz = ((pix_diff / 128) + 1) * (128<<8);
for (i = 0; i < numsectors; i++)
{
backupstat[i] = sector[i].floorstat;
backupz[i] = sector[i].floorz;
if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
{
sector[i].floorstat = 1;
sector[i].floorz = +newz;
}
}
}
#ifdef POLYMER
if (getrendermode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x), CAMERA(pos.y), CAMERA(ang), smoothratio);
#endif
drawrooms(sprite[sprite2].x + x, sprite[sprite2].y + y,
z + renderz, CAMERA(ang), CAMERA(horiz), sect);
drawing_ror = 1 + level;
if (drawing_ror == 2) // viewing from top
G_OROR_DupeSprites(sp);
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothratio);
drawmasks();
if (level)
{
sector[sprite[sprite2].sectnum].ceilingpicnum = picnum;
for (i = 0; i < numsectors; i++)
{
sector[i].ceilingstat = backupstat[i];
sector[i].ceilingz = backupz[i];
}
}
else
{
sector[sprite[sprite2].sectnum].floorpicnum = picnum;
for (i = 0; i < numsectors; i++)
{
sector[i].floorstat = backupstat[i];
sector[i].floorz = backupz[i];
}
}
}
}
}
#endif
void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t smoothratio)
{
if ((gotpic[MIRROR>>3]&(1<<(MIRROR&7)))
#ifdef POLYMER
&& (getrendermode() != REND_POLYMER)
#endif
)
{
if (g_mirrorCount == 0)
{
// NOTE: We can have g_mirrorCount==0 but gotpic'd MIRROR,
// for example in LNGA2.
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
return;
}
int32_t i = 0, dst = INT32_MAX;
for (bssize_t k=g_mirrorCount-1; k>=0; k--)
{
const int32_t j =
klabs(wall[g_mirrorWall[k]].x - x) +
klabs(wall[g_mirrorWall[k]].y - y);
if (j < dst)
dst = j, i = k;
}
if (wall[g_mirrorWall[i]].overpicnum != MIRROR)
{
// Try to find a new mirror wall in case the original one was broken.
int32_t startwall = sector[g_mirrorSector[i]].wallptr;
int32_t endwall = startwall + sector[g_mirrorSector[i]].wallnum;
for (bssize_t k=startwall; k<endwall; k++)
{
int32_t j = wall[k].nextwall;
if (j >= 0 && (wall[j].cstat&32) && wall[j].overpicnum==MIRROR) // cmp. premap.c
{
g_mirrorWall[i] = j;
break;
}
}
}
if (wall[g_mirrorWall[i]].overpicnum == MIRROR)
{
int32_t tposx, tposy;
int16_t tang;
preparemirror(x, y, a, g_mirrorWall[i], &tposx, &tposy, &tang);
int32_t j = g_visibility;
g_visibility = (j>>1) + (j>>2);
if (getrendermode() == REND_CLASSIC)
{
int32_t didmirror;
yax_preparedrawrooms();
didmirror = drawrooms(tposx,tposy,z,tang,horiz,g_mirrorSector[i]+MAXSECTORS);
yax_drawrooms(G_DoSpriteAnimations, g_mirrorSector[i], didmirror, smoothratio);
}
#ifdef USE_OPENGL
else
drawrooms(tposx,tposy,z,tang,horiz,g_mirrorSector[i]+MAXSECTORS);
// XXX: Sprites don't get drawn with TROR/Polymost
#endif
display_mirror = 1;
G_DoSpriteAnimations(tposx,tposy,tang,smoothratio);
display_mirror = 0;
drawmasks();
completemirror(); //Reverse screen x-wise in this function
g_visibility = j;
}
#ifdef SPLITSCREEN_MOD_HACKS
if (!g_fakeMultiMode)
#endif
{
// HACK for splitscreen mod: this is so that mirrors will be drawn
// from showview commands. Ugly, because we'll attempt do draw mirrors
// each frame then. But it's better than not drawing them, I guess.
// XXX: fix the sequence of setting/clearing this bit. Right now,
// we always draw one frame without drawing the mirror, after which
// the bit gets set and drawn subsequently.
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
}
}
}
#ifdef USE_OPENGL
static void G_ReadGLFrame(void)
{
// Save OpenGL screenshot with Duke3D palette
// NOTE: maybe need to move this to the engine...
palette_t *const frame = (palette_t *const)Xcalloc(xdim * ydim, sizeof(palette_t));
char *const pic = (char *) waloff[TILE_SAVESHOT];
int32_t x, y;
const int32_t xf = divscale16(xdim, 320); // (xdim<<16)/320
const int32_t yf = divscale16(ydim, 200); // (ydim<<16)/200
tilesiz[TILE_SAVESHOT].x = 200;
tilesiz[TILE_SAVESHOT].y = 320;
if (!frame)
{
Bmemset(pic, 0, 320 * 200);
return;
}
begindrawing();
bglReadPixels(0, 0, xdim, ydim, GL_RGBA, GL_UNSIGNED_BYTE, frame);
enddrawing();
for (y = 0; y < 200; y++)
{
const int32_t base = mulscale16(200 - y - 1, yf)*xdim;
for (x = 0; x < 320; x++)
{
const palette_t *pix = &frame[base + mulscale16(x, xf)];
pic[320 * y + x] = getclosestcol(pix->r, pix->g, pix->b);
}
}
Bfree(frame);
}
#endif
void G_DrawRooms(int playerNum, int smoothRatio)
{
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
int yxAspect = yxaspect;
int viewingRange = viewingrange;
if (g_networkMode == NET_DEDICATED_SERVER) return;
totalclocklock = totalclock;
if (pub > 0 || getrendermode() >= REND_POLYMOST) // JBF 20040101: redraw background always
{
#ifndef EDUKE32_TOUCH_DEVICES
if (ud.screen_size >= 8)
#endif
G_DrawBackground();
pub = 0;
}
VM_OnEvent(EVENT_DISPLAYSTART, pPlayer->i, playerNum);
if (ud.overhead_on == 2 || ud.show_help || (pPlayer->cursectnum == -1 && getrendermode() != REND_CLASSIC))
return;
if (r_usenewaspect)
{
newaspect_enable = 1;
setaspect_new();
}
if (ud.pause_on || pPlayer->on_crane > -1)
smoothRatio = 65536;
else
smoothRatio = calc_smoothratio(totalclock, ototalclock);
int const playerVis = pPlayer->visibility;
g_visibility = (playerVis <= 0) ? 0 : (int32_t)(playerVis * (numplayers > 1 ? 1.f : r_ambientlightrecip));
CAMERA(sect) = pPlayer->cursectnum;
G_DoInterpolations(smoothRatio);
G_AnimateCamSprite(smoothRatio);
if (ud.camerasprite >= 0)
{
spritetype *const pSprite = &sprite[ud.camerasprite];
// XXX: what?
if (pSprite->yvel < 0) pSprite->yvel = -100;
else if (pSprite->yvel > 199) pSprite->yvel = 300;
CAMERA(ang) = actor[ud.camerasprite].tempang +
mulscale16(((pSprite->ang+1024-actor[ud.camerasprite].tempang)&2047)-1024, smoothRatio);
int const noDraw = VM_OnEventWithReturn(EVENT_DISPLAYROOMSCAMERA, pPlayer->i, playerNum, 0);
if (noDraw != 1) // event return values other than 0 and 1 are reserved
{
if (EDUKE32_PREDICT_FALSE(noDraw != 0))
OSD_Printf(OSD_ERROR "ERROR: EVENT_DISPLAYROOMSCAMERA return value must be 0 or 1, "
"other values are reserved.\n");
#ifdef LEGACY_ROR
G_SE40(smoothRatio);
#endif
#ifdef POLYMER
if (getrendermode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, pSprite->x, pSprite->y, CAMERA(ang), smoothRatio);
#endif
yax_preparedrawrooms();
drawrooms(pSprite->x,pSprite->y,pSprite->z-ZOFFSET6,CAMERA(ang),pSprite->yvel,pSprite->sectnum);
yax_drawrooms(G_DoSpriteAnimations, pSprite->sectnum, 0, smoothRatio);
G_DoSpriteAnimations(pSprite->x,pSprite->y,CAMERA(ang),smoothRatio);
drawmasks();
}
}
else
{
int32_t floorZ, ceilZ;
int32_t tiltcx, tiltcy, tiltcs=0; // JBF 20030807
int pixelDoubling = 0;
int const vr = divscale22(1, sprite[pPlayer->i].yrepeat + 28);
int screenTilting = (getrendermode() == REND_CLASSIC && ((ud.screen_tilting && pPlayer->rotscrnang
#ifdef SPLITSCREEN_MOD_HACKS
&& !g_fakeMultiMode
#endif
)));
if (!r_usenewaspect)
setaspect(vr, yxaspect);
else
{
viewingRange = vr;
yxAspect = tabledivide32_noinline(65536 * ydim * 8, xdim * 5);
setaspect(mulscale16(viewingRange,viewingrange), yxaspect);
}
if (g_screenCapture)
{
walock[TILE_SAVESHOT] = 199;
if (waloff[TILE_SAVESHOT] == 0)
allocache(&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
if (getrendermode() == REND_CLASSIC)
setviewtotile(TILE_SAVESHOT, 200, 320);
}
else if (screenTilting)
{
int32_t oviewingrange = viewingrange; // save it from setaspect()
const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0;
if (tang == 1024)
screenTilting = 2;
else
{
// Maximum possible allocation size passed to allocache() below
// since there is no equivalent of free() for allocache().
#if MAXYDIM >= 640
int const maxTiltSize = 640*640;
#else
int const maxTiltSize = 320*320;
#endif
// To render a tilted screen in high quality, we need at least
// 640 pixels of *Y* dimension.
#if MAXYDIM >= 640
// We also need
// * xdim >= 640 since tiltcx will be passed as setview()'s x2
// which must be less than xdim.
// * ydim >= 640 (sic!) since the tile-to-draw-to will be set
// up with dimension 400x640, but the engine's arrays like
// lastx[] are alloc'd with *xdim* elements! (This point is
// the dynamic counterpart of the #if above since we now
// allocate these engine arrays tightly.)
// XXX: The engine should be in charge of setting up everything
// so that no oob access occur.
if (xdim >= 640 && ydim >= 640)
{
tiltcs = 2;
tiltcx = 640;
tiltcy = 400;
}
else
#endif
{
// JBF 20030807: Increased tilted-screen quality
tiltcs = 1;
// NOTE: The same reflections as above apply here, too.
// TILT_SETVIEWTOTILE_320.
tiltcx = 320;
tiltcy = 200;
}
// If the view is rotated (not 0 or 180 degrees modulo 360 degrees),
// we render onto a square tile and display a portion of that
// rotated on-screen later on.
const int32_t viewtilexsiz = (tang&1023) ? tiltcx : tiltcy;
const int32_t viewtileysiz = tiltcx;
walock[TILE_TILT] = 255;
if (waloff[TILE_TILT] == 0)
allocache(&waloff[TILE_TILT], maxTiltSize, &walock[TILE_TILT]);
setviewtotile(TILE_TILT, viewtilexsiz, viewtileysiz);
if ((tang&1023) == 512)
{
//Block off unscreen section of 90ø tilted screen
int const j = tiltcx-(60*tiltcs);
for (bssize_t i=(60*tiltcs)-1; i>=0; i--)
{
startumost[i] = 1;
startumost[i+j] = 1;
startdmost[i] = 0;
startdmost[i+j] = 0;
}
}
int vRange = (tang & 511);
if (vRange > 256)
vRange = 512 - vRange;
vRange = sintable[vRange + 512] * 8 + sintable[vRange] * 5;
// setaspect(i>>1, yxaspect);
setaspect(mulscale16(oviewingrange, vRange >> 1), yxaspect);
viewingRange = vRange >> 1;
yxAspect = tabledivide32_noinline(65536 * ydim * 8, xdim * 5);
}
}
else if (getrendermode() >= REND_POLYMOST && (ud.screen_tilting
#ifdef SPLITSCREEN_MOD_HACKS
&& !g_fakeMultiMode
#endif
))
{
#ifdef USE_OPENGL
setrollangle(pPlayer->orotscrnang + mulscale16(((pPlayer->rotscrnang - pPlayer->orotscrnang + 1024)&2047)-1024, smoothRatio));
#endif
pPlayer->orotscrnang = pPlayer->rotscrnang;
}
else if (!ud.detail && getrendermode()==REND_CLASSIC)
{
pixelDoubling = 1;
g_halveScreenArea = 1;
G_UpdateScreenArea();
}
if (pPlayer->newowner < 0)
{
vec3_t const camVect = { pPlayer->opos.x + mulscale16(pPlayer->pos.x - pPlayer->opos.x, smoothRatio),
pPlayer->opos.y + mulscale16(pPlayer->pos.y - pPlayer->opos.y, smoothRatio),
pPlayer->opos.z + mulscale16(pPlayer->pos.z - pPlayer->opos.z, smoothRatio) };
CAMERA(pos) = camVect;
CAMERA(ang) = pPlayer->oang + mulscale16(((pPlayer->ang + 1024 - pPlayer->oang) & 2047) - 1024, smoothRatio);
CAMERA(ang) += pPlayer->look_ang;
CAMERA(horiz) = pPlayer->ohoriz + pPlayer->ohorizoff
+ mulscale16((pPlayer->horiz + pPlayer->horizoff - pPlayer->ohoriz - pPlayer->ohorizoff), smoothRatio);
if (ud.viewbob)
{
int zAdd = (pPlayer->opyoff + mulscale16(pPlayer->pyoff-pPlayer->opyoff, smoothRatio));
if (pPlayer->over_shoulder_on)
zAdd >>= 3;
CAMERA(pos.z) += zAdd;
}
if (pPlayer->over_shoulder_on)
{
CAMERA(pos.z) -= 3072;
if (G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), CAMERA(ang), CAMERA(horiz)) < 0)
{
CAMERA(pos.z) += 3072;
G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), CAMERA(ang), CAMERA(horiz));
}
}
}
else
{
vec3_t const camVect = G_GetCameraPosition(pPlayer->newowner, smoothRatio);
// looking through viewscreen
CAMERA(pos) = camVect;
CAMERA(ang) = pPlayer->ang + pPlayer->look_ang;
CAMERA(horiz) = 100 + sprite[pPlayer->newowner].shade;
CAMERA(sect) = sprite[pPlayer->newowner].sectnum;
}
ceilZ = actor[pPlayer->i].ceilingz;
floorZ = actor[pPlayer->i].floorz;
if (g_earthquakeTime > 0 && pPlayer->on_ground == 1)
{
CAMERA(pos.z) += 256 - (((g_earthquakeTime)&1) << 9);
CAMERA(ang) += (2 - ((g_earthquakeTime)&2)) << 2;
}
if (sprite[pPlayer->i].pal == 1)
CAMERA(pos.z) -= (18<<8);
if (pPlayer->newowner < 0 && pPlayer->spritebridge == 0)
{
// NOTE: when shrunk, p->pos.z can be below the floor. This puts the
// camera into the sector again then.
if (CAMERA(pos.z) < (pPlayer->truecz + ZOFFSET6))
CAMERA(pos.z) = ceilZ + ZOFFSET6;
else if (CAMERA(pos.z) > (pPlayer->truefz - ZOFFSET6))
CAMERA(pos.z) = floorZ - ZOFFSET6;
}
while (CAMERA(sect) >= 0) // if, really
{
getzsofslope(CAMERA(sect),CAMERA(pos.x),CAMERA(pos.y),&ceilZ,&floorZ);
#ifdef YAX_ENABLE
if (yax_getbunch(CAMERA(sect), YAX_CEILING) >= 0)
{
if (CAMERA(pos.z) < ceilZ)
{
updatesectorz(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), &CAMERA(sect));
break; // since CAMERA(sect) might have been updated to -1
// NOTE: fist discovered in WGR2 SVN r134, til' death level 1
// (Lochwood Hollow). A problem REMAINS with Polymost, maybe classic!
}
}
else
#endif
if (CAMERA(pos.z) < ceilZ+ZOFFSET6)
CAMERA(pos.z) = ceilZ+ZOFFSET6;
#ifdef YAX_ENABLE
if (yax_getbunch(CAMERA(sect), YAX_FLOOR) >= 0)
{
if (CAMERA(pos.z) > floorZ)
updatesectorz(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), &CAMERA(sect));
}
else
#endif
if (CAMERA(pos.z) > floorZ-ZOFFSET6)
CAMERA(pos.z) = floorZ-ZOFFSET6;
break;
}
// NOTE: might be rendering off-screen here, so CON commands that draw stuff
// like showview must cope with that situation or bail out!
int const noDraw = VM_OnEventWithReturn(EVENT_DISPLAYROOMS, pPlayer->i, playerNum, 0);
CAMERA(horiz) = clamp(CAMERA(horiz), HORIZ_MIN, HORIZ_MAX);
if (noDraw != 1) // event return values other than 0 and 1 are reserved
{
/*
if (EDUKE32_PREDICT_FALSE(dont_draw != 0))
OSD_Printf(OSD_ERROR "ERROR: EVENT_DISPLAYROOMS return value must be 0 or 1, "
"other values are reserved.\n");
*/
G_HandleMirror(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(ang), CAMERA(horiz), smoothRatio);
#ifdef LEGACY_ROR
G_SE40(smoothRatio);
#endif
#ifdef POLYMER
if (getrendermode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothRatio);
#endif
// for G_PrintCoords
dr_viewingrange = viewingrange;
dr_yxaspect = yxaspect;
#ifdef DEBUG_MIRRORS_ONLY
gotpic[MIRROR>>3] |= (1<<(MIRROR&7));
#else
yax_preparedrawrooms();
drawrooms(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(ang),CAMERA(horiz),CAMERA(sect));
yax_drawrooms(G_DoSpriteAnimations, CAMERA(sect), 0, smoothRatio);
#ifdef LEGACY_ROR
if ((unsigned)ror_sprite < MAXSPRITES && drawing_ror == 1) // viewing from bottom
G_OROR_DupeSprites(&sprite[ror_sprite]);
#endif
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothRatio);
#ifdef LEGACY_ROR
drawing_ror = 0;
#endif
drawmasks();
#endif
}
if (g_screenCapture)
{
g_screenCapture = 0;
if (getrendermode() == REND_CLASSIC)
{
setviewback();
// walock[TILE_SAVESHOT] = 1;
}
#ifdef USE_OPENGL
else
G_ReadGLFrame();
#endif
}
else if (screenTilting)
{
const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0;
if (screenTilting == 2) // tang == 1024
{
begindrawing();
{
const int32_t height = windowxy2.y-windowxy1.y+1;
const int32_t width = windowxy2.x-windowxy1.x+1;
uint8_t *f = (uint8_t *)(frameplace + ylookup[windowxy1.y]);
int32_t x, y;
for (y=0; y < (height>>1); y++)
swapbufreverse(f + y*bytesperline + windowxy2.x,
f + (height-1-y)*bytesperline + windowxy1.x,
width);
f += (height>>1)*bytesperline + windowxy1.x;
if (height&1)
for (x=0; x<(width>>1); x++)
swapchar(&f[x], &f[width-1-x]);
}
enddrawing();
}
else
{
setviewback();
picanm[TILE_TILT].xofs = picanm[TILE_TILT].yofs = 0;
int tiltZoom = (tang&511);
if (tiltZoom > 256)
tiltZoom = 512 - tiltZoom;
tiltZoom = sintable[tiltZoom + 512] * 8 + sintable[tiltZoom] * 5;
tiltZoom >>= tiltcs; // JBF 20030807
rotatesprite_win(160 << 16, 100 << 16, tiltZoom, tang + 512, TILE_TILT, 0, 0, 4 + 2 + 64 + 1024);
walock[TILE_TILT] = 199;
}
}
else if (pixelDoubling)
{
Bassert(g_halfScreen.xdimen!=0);
g_halveScreenArea = 0;
G_UpdateScreenArea();
begindrawing();
{
uint8_t *const f = (uint8_t *)frameplace;
const int32_t x1=g_halfScreen.x1, y1=g_halfScreen.y1;
const int32_t xd=g_halfScreen.xdimen, yd=g_halfScreen.ydimen;
int32_t dx, dy;
// Commented out: naive, per-byte access version.
// Live: optimized version: may access memory unaligned, relies
// on little-endian byte ordering.
for (dy=2*yd-1; dy>=0; dy--)
// for (dx=2*xd-1; dx>=0; dx--)
for (dx=2*xd-4; dx>=0; dx-=4)
{
const int32_t ylsrc = ylookup[y1+(dy>>1)];
const int32_t yldst = ylookup[y1+dy];
// f[yldst+x1+dx] = f[ylsrc+x1+(dx>>1)];
uint8_t pixr = f[ylsrc+x1+((dx+3)>>1)];
uint8_t pixl = f[ylsrc+x1+((dx+1)>>1)];
B_BUF32(&f[yldst+x1+dx], pixl|(pixl<<8)|(pixr<<16)|(pixr<<24));
}
}
enddrawing();
}
}
G_RestoreInterpolations();
{
// Totalclock count of last step of p->visibility converging towards
// ud.const_visibility.
static int32_t lastvist;
const int32_t visdif = ud.const_visibility-pPlayer->visibility;
// Check if totalclock was cleared (e.g. restarted game).
if (totalclock < lastvist)
lastvist = 0;
// Every 2nd totalclock increment (each 1/60th second), ...
while (totalclock >= lastvist+2)
{
// ... approximately three-quarter the difference between
// p->visibility and ud.const_visibility.
const int32_t visinc = visdif>>2;
if (klabs(visinc) == 0)
{
pPlayer->visibility = ud.const_visibility;
break;
}
pPlayer->visibility += visinc;
lastvist = totalclock;
}
}
if (r_usenewaspect)
{
newaspect_enable = 0;
setaspect(viewingRange, yxAspect);
}
}
void G_DumpDebugInfo(void)
{
#if !defined LUNATIC
int32_t i,j,x;
// FILE * fp=fopen("condebug.log","w");
VM_ScriptInfo(insptr, 64);
OSD_Printf("\n");
OSD_Printf("Current gamevar values:\n");
for (i=0; i<MAX_WEAPONS; i++)
{
for (j=0; j<numplayers; j++)
{
OSD_Printf("Player %d\n\n",j);
OSD_Printf("WEAPON%d_CLIP %" PRIdPTR "\n", i, PWEAPON(j, i, Clip));
OSD_Printf("WEAPON%d_RELOAD %" PRIdPTR "\n", i, PWEAPON(j, i, Reload));
OSD_Printf("WEAPON%d_FIREDELAY %" PRIdPTR "\n", i, PWEAPON(j, i, FireDelay));
OSD_Printf("WEAPON%d_TOTALTIME %" PRIdPTR "\n", i, PWEAPON(j, i, TotalTime));
OSD_Printf("WEAPON%d_HOLDDELAY %" PRIdPTR "\n", i, PWEAPON(j, i, HoldDelay));
OSD_Printf("WEAPON%d_FLAGS %" PRIdPTR "\n", i, PWEAPON(j, i, Flags));
OSD_Printf("WEAPON%d_SHOOTS %" PRIdPTR "\n", i, PWEAPON(j, i, Shoots));
OSD_Printf("WEAPON%d_SPAWNTIME %" PRIdPTR "\n", i, PWEAPON(j, i, SpawnTime));
OSD_Printf("WEAPON%d_SPAWN %" PRIdPTR "\n", i, PWEAPON(j, i, Spawn));
OSD_Printf("WEAPON%d_SHOTSPERBURST %" PRIdPTR "\n", i, PWEAPON(j, i, ShotsPerBurst));
OSD_Printf("WEAPON%d_WORKSLIKE %" PRIdPTR "\n", i, PWEAPON(j, i, WorksLike));
OSD_Printf("WEAPON%d_INITIALSOUND %" PRIdPTR "\n", i, PWEAPON(j, i, InitialSound));
OSD_Printf("WEAPON%d_FIRESOUND %" PRIdPTR "\n", i, PWEAPON(j, i, FireSound));
OSD_Printf("WEAPON%d_SOUND2TIME %" PRIdPTR "\n", i, PWEAPON(j, i, Sound2Time));
OSD_Printf("WEAPON%d_SOUND2SOUND %" PRIdPTR "\n", i, PWEAPON(j, i, Sound2Sound));
OSD_Printf("WEAPON%d_RELOADSOUND1 %" PRIdPTR "\n", i, PWEAPON(j, i, ReloadSound1));
OSD_Printf("WEAPON%d_RELOADSOUND2 %" PRIdPTR "\n", i, PWEAPON(j, i, ReloadSound2));
OSD_Printf("WEAPON%d_SELECTSOUND %" PRIdPTR "\n", i, PWEAPON(j, i, SelectSound));
OSD_Printf("WEAPON%d_FLASHCOLOR %" PRIdPTR "\n", i, PWEAPON(j, i, FlashColor));
}
OSD_Printf("\n");
}
for (x=0; x<MAXSTATUS; x++)
{
j = headspritestat[x];
while (j >= 0)
{
OSD_Printf("Sprite %d (%d,%d,%d) (picnum: %d)\n",j,
TrackerCast(sprite[j].x),TrackerCast(sprite[j].y),TrackerCast(sprite[j].z),TrackerCast(sprite[j].picnum));
for (i=0; i<g_gameVarCount; i++)
{
if (aGameVars[i].flags & (GAMEVAR_PERACTOR))
{
if (aGameVars[i].pValues[j] != aGameVars[i].defaultValue)
{
OSD_Printf("gamevar %s ",aGameVars[i].szLabel);
OSD_Printf("%" PRIdPTR "",aGameVars[i].pValues[j]);
OSD_Printf(" GAMEVAR_PERACTOR");
if (aGameVars[i].flags != GAMEVAR_PERACTOR)
{
OSD_Printf(" // ");
if (aGameVars[i].flags & (GAMEVAR_SYSTEM))
{
OSD_Printf(" (system)");
}
}
OSD_Printf("\n");
}
}
}
OSD_Printf("\n");
j = nextspritestat[j];
}
}
Gv_DumpValues();
// fclose(fp);
#endif
saveboard("debug.map", &g_player[myconnectindex].ps->pos, g_player[myconnectindex].ps->ang,
g_player[myconnectindex].ps->cursectnum);
}
// if <set_movflag_uncond> is true, set the moveflag unconditionally,
// else only if it equals 0.
static int32_t G_InitActor(int32_t i, int32_t tilenum, int32_t set_movflag_uncond)
{
#if !defined LUNATIC
if (g_tile[tilenum].execPtr)
{
SH(i) = *(g_tile[tilenum].execPtr);
AC_ACTION_ID(actor[i].t_data) = *(g_tile[tilenum].execPtr+1);
AC_MOVE_ID(actor[i].t_data) = *(g_tile[tilenum].execPtr+2);
if (set_movflag_uncond || SHT(i) == 0) // AC_MOVFLAGS
SHT(i) = *(g_tile[tilenum].execPtr+3);
return 1;
}
#else
if (El_HaveActor(tilenum))
{
// ^^^ C-CON takes precedence for now.
const el_actor_t *a = &g_elActors[tilenum];
uint16_t *movflagsptr = &AC_MOVFLAGS(&sprite[i], &actor[i]);
SH(i) = a->strength;
AC_ACTION_ID(actor[i].t_data) = a->act.id;
AC_MOVE_ID(actor[i].t_data) = a->mov.id;
Bmemcpy(&actor[i].ac, &a->act.ac, sizeof(struct action));
Bmemcpy(&actor[i].mv, &a->mov.mv, sizeof(struct move));
if (set_movflag_uncond || *movflagsptr == 0)
*movflagsptr = a->movflags;
return 1;
}
#endif
return 0;
}
static actor_t NullActor;
static spriteext_t NullSprExt;
static spritesmooth_t NullSprSmooth;
int32_t A_InsertSprite(int16_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int16_t s_pn,int8_t s_s,
uint8_t s_xr,uint8_t s_yr,int16_t s_a,int16_t s_ve,int16_t s_zv,int16_t s_ow,int16_t s_ss)
{
int32_t i = Net_IsRelevantStat(s_ss) ? Net_InsertSprite(whatsect, s_ss) : insertsprite(whatsect, s_ss);
if (EDUKE32_PREDICT_FALSE(i) < 0)
{
G_DumpDebugInfo();
OSD_Printf("Failed spawning pic %d spr from pic %d spr %d at x:%d,y:%d,z:%d,sect:%d\n",
s_pn,s_ow < 0 ? -1 : TrackerCast(sprite[s_ow].picnum),s_ow,s_x,s_y,s_z,whatsect);
G_GameExit("Too many sprites spawned.");
}
uspritetype spr_temp = { s_x, s_y, s_z, 0, s_pn, s_s, 0, 0, 0, s_xr, s_yr, 0,
0, whatsect, s_ss, s_a, s_ow, s_ve, 0, s_zv, 0, 0, 0 };
#ifdef DEBUGGINGAIDS
g_spriteStat.numins++;
#endif
spritetype *s = &sprite[i];
*s = *(spritetype *)&spr_temp;
actor[i] = NullActor;
actor[i].bpos = *(vec3_t *)s;
if ((unsigned)s_ow < MAXSPRITES)
{
actor[i].picnum = sprite[s_ow].picnum;
actor[i].floorz = actor[s_ow].floorz;
actor[i].ceilingz = actor[s_ow].ceilingz;
}
actor[i].actorstayput = actor[i].extra = actor[i].lightId = -1;
actor[i].owner = s_ow;
G_InitActor(i, s_pn, 1);
spriteext[i] = NullSprExt;
spritesmooth[i] = NullSprSmooth;
#if defined LUNATIC
if (!g_noResetVars)
#endif
A_ResetVars(i);
#if defined LUNATIC
g_noResetVars = 0;
#endif
if (VM_HaveEvent(EVENT_EGS))
{
int32_t p, pl = A_FindPlayer(s, &p);
block_deletesprite++;
VM_OnEventWithDist_(EVENT_EGS, i, pl, p);
block_deletesprite--;
}
return i;
}
#ifdef YAX_ENABLE
void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz)
{
int32_t i, bunchnum = yax_getbunch(sectnum, cf);
if (bunchnum < 0 || bunchnum >= numyaxbunches)
return;
for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i))
SECTORFLD(i,z, YAX_CEILING) = daz;
for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i))
SECTORFLD(i,z, YAX_FLOOR) = daz;
}
static void Yax_SetBunchInterpolation(int32_t sectnum, int32_t cf)
{
int32_t i, bunchnum = yax_getbunch(sectnum, cf);
if (bunchnum < 0 || bunchnum >= numyaxbunches)
return;
for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i))
G_SetInterpolation(&sector[i].ceilingz);
for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i))
G_SetInterpolation(&sector[i].floorz);
}
#else
# define Yax_SetBunchInterpolation(sectnum, cf)
#endif
// A_Spawn has two forms with arguments having different meaning:
//
// 1. j>=0: Spawn from parent sprite <j> with picnum <pn>
// 2. j<0: Spawn from already *existing* sprite <pn>
int A_Spawn(int spriteNum, int tileNum)
{
int newSprite;
int sectNum;
spritetype *pSprite;
if (spriteNum >= 0)
{
// spawn from parent sprite <j>
newSprite = A_InsertSprite(sprite[spriteNum].sectnum,sprite[spriteNum].x,sprite[spriteNum].y,sprite[spriteNum].z,
tileNum,0,0,0,0,0,0,spriteNum,0);
actor[newSprite].picnum = sprite[spriteNum].picnum;
}
else
{
// spawn from already existing sprite <pn>
newSprite = tileNum;
Bmemset(&actor[newSprite], 0, sizeof(actor_t));
Bmemcpy(&actor[newSprite].bpos, &sprite[newSprite], sizeof(vec3_t));
actor[newSprite].picnum = PN(newSprite);
if (PN(newSprite) == SECTOREFFECTOR && SLT(newSprite) == 50)
actor[newSprite].picnum = OW(newSprite);
OW(newSprite) = actor[newSprite].owner = newSprite;
actor[newSprite].floorz = sector[SECT(newSprite)].floorz;
actor[newSprite].ceilingz = sector[SECT(newSprite)].ceilingz;
actor[newSprite].actorstayput = actor[newSprite].lightId = actor[newSprite].extra = -1;
if ((CS(newSprite) & 48)
&& PN(newSprite) != SPEAKER
&& PN(newSprite) != LETTER
&& PN(newSprite) != DUCK
&& PN(newSprite) != TARGET
&& PN(newSprite) != TRIPBOMB
&& PN(newSprite) != VIEWSCREEN
&& PN(newSprite) != VIEWSCREEN2
&& (!(PN(newSprite) >= CRACK1 && PN(newSprite) <= CRACK4)))
{
if (SS(newSprite) == 127)
goto SPAWN_END;
if (A_CheckSwitchTile(newSprite) && (CS(newSprite) & 16))
{
if (sprite[newSprite].pal && PN(newSprite) != ACCESSSWITCH && PN(newSprite) != ACCESSSWITCH2)
{
if (((!g_netServer && ud.multimode < 2)) || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_DMSWITCHES)))
{
sprite[newSprite].xrepeat = sprite[newSprite].yrepeat = 0;
SLT(newSprite) = SHT(newSprite) = 0;
sprite[newSprite].cstat = 32768;
goto SPAWN_END;
}
}
CS(newSprite) |= 257;
if (sprite[newSprite].pal && PN(newSprite) != ACCESSSWITCH && PN(newSprite) != ACCESSSWITCH2)
sprite[newSprite].pal = 0;
goto SPAWN_END;
}
if (SHT(newSprite))
{
changespritestat(newSprite, STAT_FALLER);
CS(newSprite) |= 257;
SH(newSprite) = g_impactDamage;
goto SPAWN_END;
}
}
if (CS(newSprite) & 1)
CS(newSprite) |= 256;
if (!G_InitActor(newSprite, sprite[newSprite].picnum, 0))
T2(newSprite) = T5(newSprite) = 0; // AC_MOVE_ID, AC_ACTION_ID
}
pSprite = &sprite[newSprite];
sectNum = pSprite->sectnum;
//some special cases that can't be handled through the dynamictostatic system.
if ((pSprite->picnum >= BOLT1 && pSprite->picnum <= BOLT1 + 3) || (pSprite->picnum >= SIDEBOLT1 && pSprite->picnum <= SIDEBOLT1 + 3))
{
T1(newSprite) = pSprite->xrepeat;
T2(newSprite) = pSprite->yrepeat;
pSprite->yvel = 0;
changespritestat(newSprite, STAT_STANDABLE);
}
else if ((pSprite->picnum >= CAMERA1 && pSprite->picnum <= CAMERA1 + 4) || pSprite->picnum == CAMERAPOLE || pSprite->picnum == GENERICPOLE)
{
if (pSprite->picnum != GENERICPOLE)
{
pSprite->extra = 1;
pSprite->cstat &= 32768;
if (g_damageCameras)
pSprite->cstat |= 257;
}
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
}
else
{
pSprite->pal = 0;
if (!(pSprite->picnum == CAMERAPOLE || pSprite->picnum == GENERICPOLE))
{
pSprite->picnum = CAMERA1;
changespritestat(newSprite, STAT_ACTOR);
}
}
}
else
switch (DYNAMICTILEMAP(pSprite->picnum))
{
default:
if (G_HaveActor(pSprite->picnum))
{
if (spriteNum == -1 && pSprite->lotag > ud.player_skill)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
// Init the size
if (pSprite->xrepeat == 0 || pSprite->yrepeat == 0)
pSprite->xrepeat = pSprite->yrepeat = 1;
if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUY))
{
if (ud.monsters_off == 1)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
A_Fall(newSprite);
if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUYSTAYPUT))
actor[newSprite].actorstayput = pSprite->sectnum;
g_player[myconnectindex].ps->max_actors_killed++;
pSprite->clipdist = 80;
if (spriteNum >= 0)
{
if (sprite[spriteNum].picnum == RESPAWN)
actor[newSprite].tempang = sprite[newSprite].pal = sprite[spriteNum].pal;
changespritestat(newSprite, STAT_ACTOR);
}
else
changespritestat(newSprite, STAT_ZOMBIEACTOR);
}
else
{
pSprite->clipdist = 40;
pSprite->owner = newSprite;
changespritestat(newSprite, STAT_ACTOR);
}
actor[newSprite].timetosleep = 0;
if (spriteNum >= 0)
pSprite->ang = sprite[spriteNum].ang;
}
break;
case FOF__STATIC:
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
case WATERSPLASH2__STATIC:
if (spriteNum >= 0)
{
setsprite(newSprite, (vec3_t *)&sprite[spriteNum]);
pSprite->xrepeat = pSprite->yrepeat = 8+(krand()&7);
}
else pSprite->xrepeat = pSprite->yrepeat = 16+(krand()&15);
pSprite->shade = -16;
pSprite->cstat |= 128;
if (spriteNum >= 0)
{
if (sector[sprite[spriteNum].sectnum].lotag == ST_2_UNDERWATER)
{
pSprite->z = getceilzofslope(SECT(newSprite),SX(newSprite),SY(newSprite))+(16<<8);
pSprite->cstat |= 8;
}
else if (sector[sprite[spriteNum].sectnum].lotag == ST_1_ABOVE_WATER)
pSprite->z = getflorzofslope(SECT(newSprite),SX(newSprite),SY(newSprite));
}
if (sector[sectNum].floorpicnum == FLOORSLIME || sector[sectNum].ceilingpicnum == FLOORSLIME)
pSprite->pal = 7;
case DOMELITE__STATIC:
if (pSprite->picnum == DOMELITE)
pSprite->cstat |= 257;
case NEON1__STATIC:
case NEON2__STATIC:
case NEON3__STATIC:
case NEON4__STATIC:
case NEON5__STATIC:
case NEON6__STATIC:
if (pSprite->picnum != WATERSPLASH2)
pSprite->cstat |= 257;
case NUKEBUTTON__STATIC:
case JIBS1__STATIC:
case JIBS2__STATIC:
case JIBS3__STATIC:
case JIBS4__STATIC:
case JIBS5__STATIC:
case JIBS6__STATIC:
case HEADJIB1__STATIC:
case ARMJIB1__STATIC:
case LEGJIB1__STATIC:
case LIZMANHEAD1__STATIC:
case LIZMANARM1__STATIC:
case LIZMANLEG1__STATIC:
case DUKETORSO__STATIC:
case DUKEGUN__STATIC:
case DUKELEG__STATIC:
changespritestat(newSprite, STAT_MISC);
break;
case TONGUE__STATIC:
if (spriteNum >= 0)
pSprite->ang = sprite[spriteNum].ang;
pSprite->z -= 38<<8;
pSprite->zvel = 256-(krand()&511);
pSprite->xvel = 64-(krand()&127);
changespritestat(newSprite, STAT_PROJECTILE);
break;
case NATURALLIGHTNING__STATIC:
pSprite->cstat &= ~257;
pSprite->cstat |= 32768;
break;
case TRANSPORTERSTAR__STATIC:
case TRANSPORTERBEAM__STATIC:
if (spriteNum == -1) break;
if (pSprite->picnum == TRANSPORTERBEAM)
{
pSprite->xrepeat = 31;
pSprite->yrepeat = 1;
pSprite->z = sector[sprite[spriteNum].sectnum].floorz-PHEIGHT;
}
else
{
if (sprite[spriteNum].statnum == STAT_PROJECTILE)
pSprite->xrepeat = pSprite->yrepeat = 8;
else
{
pSprite->xrepeat = 48;
pSprite->yrepeat = 64;
if (sprite[spriteNum].statnum == STAT_PLAYER || A_CheckEnemySprite(&sprite[spriteNum]))
pSprite->z -= ZOFFSET5;
}
}
pSprite->shade = -127;
pSprite->cstat = 128|2;
pSprite->ang = sprite[spriteNum].ang;
pSprite->xvel = 128;
changespritestat(newSprite, STAT_MISC);
A_SetSprite(newSprite,CLIPMASK0);
setsprite(newSprite,(vec3_t *)pSprite);
break;
case FRAMEEFFECT1_13__STATIC:
if (PLUTOPAK) break;
case FRAMEEFFECT1__STATIC:
if (spriteNum >= 0)
{
pSprite->xrepeat = sprite[spriteNum].xrepeat;
pSprite->yrepeat = sprite[spriteNum].yrepeat;
T2(newSprite) = sprite[spriteNum].picnum;
}
else pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
case LASERLINE__STATIC:
pSprite->yrepeat = 6;
pSprite->xrepeat = 32;
if (g_tripbombLaserMode == 1)
pSprite->cstat = 16 + 2;
else if (g_tripbombLaserMode == 0 || g_tripbombLaserMode == 2)
pSprite->cstat = 16;
else
{
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
}
if (spriteNum >= 0) pSprite->ang = actor[spriteNum].t_data[5]+512;
changespritestat(newSprite, STAT_MISC);
break;
case FORCESPHERE__STATIC:
if (spriteNum == -1)
{
pSprite->cstat = 32768;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
}
else
{
pSprite->xrepeat = pSprite->yrepeat = 1;
changespritestat(newSprite, STAT_MISC);
}
break;
case BLOOD__STATIC:
pSprite->xrepeat = pSprite->yrepeat = 16;
pSprite->z -= (26<<8);
if (spriteNum >= 0 && sprite[spriteNum].pal == 6)
pSprite->pal = 6;
changespritestat(newSprite, STAT_MISC);
break;
case BLOODPOOL__STATIC:
case PUKE__STATIC:
{
int16_t pukeSect = pSprite->sectnum;
updatesector(pSprite->x + 108, pSprite->y + 108, &pukeSect);
if (pukeSect >= 0 && sector[pukeSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x - 108, pSprite->y - 108, &pukeSect);
if (pukeSect >= 0 && sector[pukeSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x + 108, pSprite->y - 108, &pukeSect);
if (pukeSect >= 0 && sector[pukeSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x - 108, pSprite->y + 108, &pukeSect);
if (pukeSect >= 0 && sector[pukeSect].floorz != sector[pSprite->sectnum].floorz)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
}
else
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
}
else
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
}
else
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
if (sector[SECT(newSprite)].lotag == ST_1_ABOVE_WATER)
{
changespritestat(newSprite, STAT_MISC);
break;
}
if (spriteNum >= 0 && pSprite->picnum != PUKE)
{
if (sprite[spriteNum].pal == 1)
pSprite->pal = 1;
else if (sprite[spriteNum].pal != 6 && sprite[spriteNum].picnum != NUKEBARREL && sprite[spriteNum].picnum != TIRE)
pSprite->pal = (sprite[spriteNum].picnum == FECES) ? 7 : 2; // Brown or red
else
pSprite->pal = 0; // green
if (sprite[spriteNum].picnum == TIRE)
pSprite->shade = 127;
}
pSprite->cstat |= 32;
}
case FECES__STATIC:
if (spriteNum >= 0)
pSprite->xrepeat = pSprite->yrepeat = 1;
changespritestat(newSprite, STAT_MISC);
break;
case BLOODSPLAT1__STATIC:
case BLOODSPLAT2__STATIC:
case BLOODSPLAT3__STATIC:
case BLOODSPLAT4__STATIC:
pSprite->cstat |= 16;
pSprite->xrepeat = 7 + (krand() & 7);
pSprite->yrepeat = 7 + (krand() & 7);
pSprite->z += (tilesiz[pSprite->picnum].y * pSprite->yrepeat) >> 2;
if (spriteNum >= 0 && sprite[spriteNum].pal == 6)
pSprite->pal = 6;
A_AddToDeleteQueue(newSprite);
changespritestat(newSprite, STAT_MISC);
break;
case TRIPBOMB__STATIC:
if (pSprite->lotag > ud.player_skill)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->xrepeat = 4;
pSprite->yrepeat = 5;
pSprite->hitag = newSprite;
pSprite->owner = pSprite->hitag;
pSprite->xvel = 16;
A_SetSprite(newSprite,CLIPMASK0);
actor[newSprite].t_data[0] = 17;
actor[newSprite].t_data[2] = 0;
actor[newSprite].t_data[5] = pSprite->ang;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case SPACEMARINE__STATIC:
pSprite->extra = 20;
pSprite->cstat |= 257;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case HYDRENT__STATIC:
case PANNEL1__STATIC:
case PANNEL2__STATIC:
case SATELITE__STATIC:
case FUELPOD__STATIC:
case SOLARPANNEL__STATIC:
case ANTENNA__STATIC:
case GRATE1__STATIC:
case CHAIR1__STATIC:
case CHAIR2__STATIC:
case CHAIR3__STATIC:
case BOTTLE1__STATIC:
case BOTTLE2__STATIC:
case BOTTLE3__STATIC:
case BOTTLE4__STATIC:
case BOTTLE5__STATIC:
case BOTTLE6__STATIC:
case BOTTLE7__STATIC:
case BOTTLE8__STATIC:
case BOTTLE10__STATIC:
case BOTTLE11__STATIC:
case BOTTLE12__STATIC:
case BOTTLE13__STATIC:
case BOTTLE14__STATIC:
case BOTTLE15__STATIC:
case BOTTLE16__STATIC:
case BOTTLE17__STATIC:
case BOTTLE18__STATIC:
case BOTTLE19__STATIC:
case OCEANSPRITE1__STATIC:
case OCEANSPRITE2__STATIC:
case OCEANSPRITE3__STATIC:
case OCEANSPRITE5__STATIC:
case MONK__STATIC:
case INDY__STATIC:
case LUKE__STATIC:
case JURYGUY__STATIC:
case SCALE__STATIC:
case VACUUM__STATIC:
case FANSPRITE__STATIC:
case CACTUS__STATIC:
case CACTUSBROKE__STATIC:
case HANGLIGHT__STATIC:
case FETUS__STATIC:
case FETUSBROKE__STATIC:
case CAMERALIGHT__STATIC:
case MOVIECAMERA__STATIC:
case IVUNIT__STATIC:
case POT1__STATIC:
case POT2__STATIC:
case POT3__STATIC:
case TRIPODCAMERA__STATIC:
case SUSHIPLATE1__STATIC:
case SUSHIPLATE2__STATIC:
case SUSHIPLATE3__STATIC:
case SUSHIPLATE4__STATIC:
case SUSHIPLATE5__STATIC:
case WAITTOBESEATED__STATIC:
case VASE__STATIC:
case PIPE1__STATIC:
case PIPE2__STATIC:
case PIPE3__STATIC:
case PIPE4__STATIC:
case PIPE5__STATIC:
case PIPE6__STATIC:
pSprite->clipdist = 32;
pSprite->cstat |= 257;
case OCEANSPRITE4__STATIC:
changespritestat(newSprite, STAT_DEFAULT);
break;
case FEMMAG1__STATIC:
case FEMMAG2__STATIC:
pSprite->cstat &= ~257;
changespritestat(newSprite, STAT_DEFAULT);
break;
case DUKETAG__STATIC:
case SIGN1__STATIC:
case SIGN2__STATIC:
if ((!g_netServer && ud.multimode < 2) && pSprite->pal)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
}
else pSprite->pal = 0;
break;
case MASKWALL1__STATIC:
case MASKWALL2__STATIC:
case MASKWALL3__STATIC:
case MASKWALL4__STATIC:
case MASKWALL5__STATIC:
case MASKWALL6__STATIC:
case MASKWALL7__STATIC:
case MASKWALL8__STATIC:
case MASKWALL9__STATIC:
case MASKWALL10__STATIC:
case MASKWALL11__STATIC:
case MASKWALL12__STATIC:
case MASKWALL13__STATIC:
case MASKWALL14__STATIC:
case MASKWALL15__STATIC:
{
int const j = pSprite->cstat & SPAWN_PROTECT_CSTAT_MASK;
pSprite->cstat = j | CSTAT_SPRITE_BLOCK;
changespritestat(newSprite, STAT_DEFAULT);
break;
}
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
case FOOTPRINTS3__STATIC:
case FOOTPRINTS4__STATIC:
if (spriteNum >= 0)
{
int16_t footSect = pSprite->sectnum;
updatesector(pSprite->x + 84, pSprite->y + 84, &footSect);
if (footSect >= 0 && sector[footSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x - 84, pSprite->y - 84, &footSect);
if (footSect >= 0 && sector[footSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x + 84, pSprite->y - 84, &footSect);
if (footSect >= 0 && sector[footSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x - 84, pSprite->y + 84, &footSect);
if (footSect >= 0 && sector[footSect].floorz != sector[pSprite->sectnum].floorz)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
}
else
{
pSprite->xrepeat = pSprite->yrepeat = 0;
break;
}
}
else
{
pSprite->xrepeat = pSprite->yrepeat = 0;
break;
}
}
else
{
pSprite->xrepeat = pSprite->yrepeat = 0;
break;
}
pSprite->cstat = 32 + ((g_player[P_Get(spriteNum)].ps->footprintcount & 1) << 2);
pSprite->ang = sprite[spriteNum].ang;
}
pSprite->z = sector[sectNum].floorz;
if (sector[sectNum].lotag != ST_1_ABOVE_WATER && sector[sectNum].lotag != ST_2_UNDERWATER)
pSprite->xrepeat = pSprite->yrepeat = 32;
A_AddToDeleteQueue(newSprite);
changespritestat(newSprite, STAT_MISC);
break;
case PODFEM1__STATIC:
pSprite->extra <<= 1;
case FEM1__STATIC:
case FEM2__STATIC:
case FEM3__STATIC:
case FEM4__STATIC:
case FEM5__STATIC:
case FEM6__STATIC:
case FEM7__STATIC:
case FEM8__STATIC:
case FEM9__STATIC:
case FEM10__STATIC:
case NAKED1__STATIC:
case STATUE__STATIC:
case TOUGHGAL__STATIC:
pSprite->yvel = pSprite->hitag;
pSprite->hitag = -1;
case BLOODYPOLE__STATIC:
pSprite->cstat |= 257;
pSprite->clipdist = 32;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case QUEBALL__STATIC:
case STRIPEBALL__STATIC:
pSprite->cstat = 256;
pSprite->clipdist = 8;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case DUKELYINGDEAD__STATIC:
if (spriteNum >= 0 && sprite[spriteNum].picnum == APLAYER)
{
pSprite->xrepeat = sprite[spriteNum].xrepeat;
pSprite->yrepeat = sprite[spriteNum].yrepeat;
pSprite->shade = sprite[spriteNum].shade;
pSprite->pal = g_player[P_Get(spriteNum)].ps->palookup;
}
case DUKECAR__STATIC:
case HELECOPT__STATIC:
// if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
pSprite->cstat = 0;
pSprite->extra = 1;
pSprite->xvel = 292;
pSprite->zvel = 360;
case BLIMP__STATIC:
pSprite->cstat |= 257;
pSprite->clipdist = 128;
changespritestat(newSprite, STAT_ACTOR);
break;
case RESPAWNMARKERRED__STATIC:
pSprite->xrepeat = pSprite->yrepeat = 24;
if (spriteNum >= 0)
pSprite->z = actor[spriteNum].floorz; // -(1<<4);
changespritestat(newSprite, STAT_ACTOR);
break;
case MIKE__STATIC:
pSprite->yvel = pSprite->hitag;
pSprite->hitag = 0;
changespritestat(newSprite, STAT_ACTOR);
break;
case WEATHERWARN__STATIC:
changespritestat(newSprite, STAT_ACTOR);
break;
case SPOTLITE__STATIC:
T1(newSprite) = pSprite->x;
T2(newSprite) = pSprite->y;
break;
case BULLETHOLE__STATIC:
pSprite->xrepeat = 3;
pSprite->yrepeat = 3;
pSprite->cstat = 16 + (krand() & 12);
A_AddToDeleteQueue(newSprite);
changespritestat(newSprite, STAT_MISC);
break;
case MONEY__STATIC:
case MAIL__STATIC:
case PAPER__STATIC:
actor[newSprite].t_data[0] = krand() & 2047;
pSprite->cstat = krand() & 12;
pSprite->xrepeat = 8;
pSprite->yrepeat = 8;
pSprite->ang = krand() & 2047;
changespritestat(newSprite, STAT_MISC);
break;
case VIEWSCREEN__STATIC:
case VIEWSCREEN2__STATIC:
pSprite->owner = newSprite;
pSprite->lotag = pSprite->extra = 1;
changespritestat(newSprite, STAT_STANDABLE);
break;
case SHELL__STATIC: //From the player
case SHOTGUNSHELL__STATIC:
if (spriteNum >= 0)
{
int shellAng;
if (sprite[spriteNum].picnum == APLAYER)
{
int const playerNum = P_Get(spriteNum);
const DukePlayer_t *const pPlayer = g_player[playerNum].ps;
shellAng = pPlayer->ang - (krand() & 63) + 8; // Fine tune
T1(newSprite) = krand() & 1;
pSprite->z = (3 << 8) + pPlayer->pyoff + pPlayer->pos.z - ((pPlayer->horizoff + pPlayer->horiz - 100) << 4);
if (pSprite->picnum == SHOTGUNSHELL)
pSprite->z += (3 << 8);
pSprite->zvel = -(krand() & 255);
}
else
{
shellAng = pSprite->ang;
pSprite->z = sprite[spriteNum].z - PHEIGHT + (3 << 8);
}
pSprite->x = sprite[spriteNum].x + (sintable[(shellAng + 512) & 2047] >> 7);
pSprite->y = sprite[spriteNum].y + (sintable[shellAng & 2047] >> 7);
pSprite->shade = -8;
if (pSprite->yvel == 1 || NAM_WW2GI)
{
pSprite->ang = shellAng + 512;
pSprite->xvel = 30;
}
else
{
pSprite->ang = shellAng - 512;
pSprite->xvel = 20;
}
pSprite->xrepeat = pSprite->yrepeat = 4;
changespritestat(newSprite, STAT_MISC);
}
break;
case RESPAWN__STATIC:
pSprite->extra = 66-13;
case MUSICANDSFX__STATIC:
if ((!g_netServer && ud.multimode < 2) && pSprite->pal == 1)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->cstat = 32768;
changespritestat(newSprite, STAT_FX);
break;
case EXPLOSION2__STATIC:
if (pSprite->yrepeat > 32)
{
G_AddGameLight(0, newSprite, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 32768, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
actor[newSprite].lightcount = 2;
}
case EXPLOSION2BOT__STATIC:
case BURNING__STATIC:
case BURNING2__STATIC:
case SMALLSMOKE__STATIC:
case SHRINKEREXPLOSION__STATIC:
case COOLEXPLOSION1__STATIC:
if (spriteNum >= 0)
{
pSprite->ang = sprite[spriteNum].ang;
pSprite->shade = -64;
pSprite->cstat = 128|(krand()&4);
}
if (pSprite->picnum == EXPLOSION2 || pSprite->picnum == EXPLOSION2BOT)
{
pSprite->xrepeat = pSprite->yrepeat = 48;
pSprite->shade = -127;
pSprite->cstat |= 128;
}
else if (pSprite->picnum == SHRINKEREXPLOSION)
pSprite->xrepeat = pSprite->yrepeat = 32;
else if (pSprite->picnum == SMALLSMOKE)
{
// 64 "money"
pSprite->xrepeat = pSprite->yrepeat = 24;
}
else if (pSprite->picnum == BURNING || pSprite->picnum == BURNING2)
pSprite->xrepeat = pSprite->yrepeat = 4;
pSprite->cstat |= 8192;
if (spriteNum >= 0)
{
int const floorZ = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y);
if (pSprite->z > floorZ-ZOFFSET4)
pSprite->z = floorZ-ZOFFSET4;
}
changespritestat(newSprite, STAT_MISC);
break;
case PLAYERONWATER__STATIC:
if (spriteNum >= 0)
{
pSprite->xrepeat = sprite[spriteNum].xrepeat;
pSprite->yrepeat = sprite[spriteNum].yrepeat;
pSprite->zvel = 128;
if (sector[pSprite->sectnum].lotag != ST_2_UNDERWATER)
pSprite->cstat |= 32768;
}
changespritestat(newSprite, STAT_DUMMYPLAYER);
break;
case APLAYER__STATIC:
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
pSprite->cstat = 32768;
changespritestat(newSprite, ((!g_netServer && ud.multimode < 2)
|| ((g_gametypeFlags[ud.coop] & GAMETYPE_COOPSPAWN) / GAMETYPE_COOPSPAWN) != pSprite->lotag)
? STAT_MISC
: STAT_PLAYER);
break;
case WATERBUBBLE__STATIC:
if (spriteNum >= 0)
{
if (sprite[spriteNum].picnum == APLAYER)
pSprite->z -= (16 << 8);
pSprite->ang = sprite[spriteNum].ang;
}
pSprite->xrepeat = pSprite->yrepeat = 4;
changespritestat(newSprite, STAT_MISC);
break;
case CRANE__STATIC:
pSprite->cstat |= 64|257;
pSprite->picnum += 2;
pSprite->z = sector[sectNum].ceilingz+(48<<8);
T5(newSprite) = tempwallptr;
g_origins[tempwallptr] = *(vec2_t *) pSprite;
g_origins[tempwallptr+2].x = pSprite->z;
if (headspritestat[STAT_DEFAULT] != -1)
{
int findSprite = headspritestat[STAT_DEFAULT];
do
{
if (sprite[findSprite].picnum == CRANEPOLE && SHT(newSprite) == (sprite[findSprite].hitag))
{
g_origins[tempwallptr + 2].y = findSprite;
T2(newSprite) = sprite[findSprite].sectnum;
sprite[findSprite].xrepeat = 48;
sprite[findSprite].yrepeat = 128;
g_origins[tempwallptr + 1] = *(vec2_t *)&sprite[findSprite];
*(vec3_t *)&sprite[findSprite] = *(vec3_t *)pSprite;
sprite[findSprite].shade = pSprite->shade;
setsprite(findSprite, (vec3_t *)&sprite[findSprite]);
break;
}
findSprite = nextspritestat[findSprite];
} while (findSprite >= 0);
}
tempwallptr += 3;
pSprite->owner = -1;
pSprite->extra = 8;
changespritestat(newSprite, STAT_STANDABLE);
break;
case TRASH__STATIC:
pSprite->ang = krand()&2047;
pSprite->xrepeat = pSprite->yrepeat = 24;
changespritestat(newSprite, STAT_STANDABLE);
break;
case WATERDRIP__STATIC:
if (spriteNum >= 0 && (sprite[spriteNum].statnum == STAT_PLAYER || sprite[spriteNum].statnum == STAT_ACTOR))
{
if (sprite[spriteNum].pal != 1)
{
pSprite->pal = 2;
pSprite->z -= (18<<8);
}
else pSprite->z -= (13<<8);
pSprite->shade = 32;
pSprite->ang = getangle(g_player[0].ps->pos.x - pSprite->x, g_player[0].ps->pos.y - pSprite->y);
pSprite->xvel = 48 - (krand() & 31);
A_SetSprite(newSprite,CLIPMASK0);
}
else if (spriteNum == -1)
{
pSprite->z += ZOFFSET6;
T1(newSprite) = pSprite->z;
T2(newSprite) = krand()&127;
}
case WATERDRIPSPLASH__STATIC:
pSprite->xrepeat = pSprite->yrepeat = 24;
changespritestat(newSprite, STAT_STANDABLE);
break;
case PLUG__STATIC:
pSprite->lotag = 9999;
changespritestat(newSprite, STAT_STANDABLE);
break;
case TOUCHPLATE__STATIC:
T3(newSprite) = sector[sectNum].floorz;
if (sector[sectNum].lotag != ST_1_ABOVE_WATER && sector[sectNum].lotag != ST_2_UNDERWATER)
sector[sectNum].floorz = pSprite->z;
if (pSprite->pal && (g_netServer || ud.multimode > 1))
{
pSprite->xrepeat=pSprite->yrepeat=0;
changespritestat(newSprite, STAT_MISC);
break;
}
// touchplate falls through
case WATERBUBBLEMAKER__STATIC:
if (EDUKE32_PREDICT_FALSE(pSprite->hitag && pSprite->picnum == WATERBUBBLEMAKER))
{
// JBF 20030913: Pisses off X_Move(), eg. in bobsp2
OSD_Printf(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n",
newSprite,TrackerCast(pSprite->x),TrackerCast(pSprite->y));
pSprite->hitag = 0;
}
pSprite->cstat |= 32768;
changespritestat(newSprite, STAT_STANDABLE);
break;
case MASTERSWITCH__STATIC:
if (pSprite->picnum == MASTERSWITCH)
pSprite->cstat |= 32768;
pSprite->yvel = 0;
changespritestat(newSprite, STAT_STANDABLE);
break;
case TARGET__STATIC:
case DUCK__STATIC:
case LETTER__STATIC:
pSprite->extra = 1;
pSprite->cstat |= 257;
changespritestat(newSprite, STAT_ACTOR);
break;
case OCTABRAINSTAYPUT__STATIC:
case LIZTROOPSTAYPUT__STATIC:
case PIGCOPSTAYPUT__STATIC:
case LIZMANSTAYPUT__STATIC:
case BOSS1STAYPUT__STATIC:
case PIGCOPDIVE__STATIC:
case COMMANDERSTAYPUT__STATIC:
case BOSS4STAYPUT__STATIC:
actor[newSprite].actorstayput = pSprite->sectnum;
case BOSS1__STATIC:
case BOSS2__STATIC:
case BOSS3__STATIC:
case BOSS4__STATIC:
case ROTATEGUN__STATIC:
case GREENSLIME__STATIC:
if (pSprite->picnum == GREENSLIME)
pSprite->extra = 1;
case DRONE__STATIC:
case LIZTROOPONTOILET__STATIC:
case LIZTROOPJUSTSIT__STATIC:
case LIZTROOPSHOOT__STATIC:
case LIZTROOPJETPACK__STATIC:
case LIZTROOPDUCKING__STATIC:
case LIZTROOPRUNNING__STATIC:
case LIZTROOP__STATIC:
case OCTABRAIN__STATIC:
case COMMANDER__STATIC:
case PIGCOP__STATIC:
case LIZMAN__STATIC:
case LIZMANSPITTING__STATIC:
case LIZMANFEEDING__STATIC:
case LIZMANJUMP__STATIC:
case ORGANTIC__STATIC:
case RAT__STATIC:
case SHARK__STATIC:
if (pSprite->pal == 0)
{
switch (DYNAMICTILEMAP(pSprite->picnum))
{
case LIZTROOPONTOILET__STATIC:
case LIZTROOPSHOOT__STATIC:
case LIZTROOPJETPACK__STATIC:
case LIZTROOPDUCKING__STATIC:
case LIZTROOPRUNNING__STATIC:
case LIZTROOPSTAYPUT__STATIC:
case LIZTROOPJUSTSIT__STATIC:
case LIZTROOP__STATIC: pSprite->pal = 22; break;
}
}
else
{
if (!PLUTOPAK)
pSprite->extra <<= 1;
}
if (pSprite->picnum == BOSS4STAYPUT || pSprite->picnum == BOSS1 || pSprite->picnum == BOSS2 ||
pSprite->picnum == BOSS1STAYPUT || pSprite->picnum == BOSS3 || pSprite->picnum == BOSS4)
{
if (spriteNum >= 0 && sprite[spriteNum].picnum == RESPAWN)
pSprite->pal = sprite[spriteNum].pal;
if (pSprite->pal)
{
pSprite->clipdist = 80;
pSprite->xrepeat = pSprite->yrepeat = 40;
}
else
{
pSprite->xrepeat = pSprite->yrepeat = 80;
pSprite->clipdist = 164;
}
}
else
{
if (pSprite->picnum != SHARK)
{
pSprite->xrepeat = pSprite->yrepeat = 40;
pSprite->clipdist = 80;
}
else
{
pSprite->xrepeat = pSprite->yrepeat = 60;
pSprite->clipdist = 40;
}
}
// If spawned from parent sprite (as opposed to 'from premap'),
// ignore skill.
if (spriteNum >= 0)
pSprite->lotag = 0;
if ((pSprite->lotag > ud.player_skill) || ud.monsters_off == 1)
{
pSprite->xrepeat=pSprite->yrepeat=0;
changespritestat(newSprite, STAT_MISC);
break;
}
else
{
A_Fall(newSprite);
if (pSprite->picnum == RAT)
{
pSprite->ang = krand()&2047;
pSprite->xrepeat = pSprite->yrepeat = 48;
pSprite->cstat = 0;
}
else
{
pSprite->cstat |= 257;
if (pSprite->picnum != SHARK)
g_player[myconnectindex].ps->max_actors_killed++;
}
if (pSprite->picnum == ORGANTIC) pSprite->cstat |= 128;
if (spriteNum >= 0)
{
actor[newSprite].timetosleep = 0;
A_PlayAlertSound(newSprite);
changespritestat(newSprite, STAT_ACTOR);
}
else changespritestat(newSprite, STAT_ZOMBIEACTOR);
}
if (pSprite->picnum == ROTATEGUN)
pSprite->zvel = 0;
break;
case LOCATORS__STATIC:
pSprite->cstat |= 32768;
changespritestat(newSprite, STAT_LOCATOR);
break;
case ACTIVATORLOCKED__STATIC:
case ACTIVATOR__STATIC:
pSprite->cstat = 32768;
if (pSprite->picnum == ACTIVATORLOCKED)
sector[pSprite->sectnum].lotag |= 16384;
changespritestat(newSprite, STAT_ACTIVATOR);
break;
case DOORSHOCK__STATIC:
pSprite->cstat |= 1+256;
pSprite->shade = -12;
changespritestat(newSprite, STAT_STANDABLE);
break;
case OOZ__STATIC:
case OOZ2__STATIC:
{
pSprite->shade = -12;
if (spriteNum >= 0)
{
if (sprite[spriteNum].picnum == NUKEBARREL)
pSprite->pal = 8;
A_AddToDeleteQueue(newSprite);
}
changespritestat(newSprite, STAT_ACTOR);
A_GetZLimits(newSprite);
int const oozSize = (actor[newSprite].floorz-actor[newSprite].ceilingz)>>9;
pSprite->yrepeat = oozSize;
pSprite->xrepeat = 25-(oozSize>>1);
pSprite->cstat |= (krand()&4);
break;
}
case REACTOR2__STATIC:
case REACTOR__STATIC:
pSprite->extra = g_impactDamage;
CS(newSprite) |= 257;
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->pal = 0;
SS(newSprite) = -17;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case HEAVYHBOMB__STATIC:
if (spriteNum >= 0)
pSprite->owner = spriteNum;
else pSprite->owner = newSprite;
pSprite->xrepeat = pSprite->yrepeat = 9;
pSprite->yvel = 4;
CS(newSprite) |= 257;
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->pal = 0;
SS(newSprite) = -17;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case RECON__STATIC:
if (pSprite->lotag > ud.player_skill)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
goto SPAWN_END;
}
g_player[myconnectindex].ps->max_actors_killed++;
actor[newSprite].t_data[5] = 0;
if (ud.monsters_off == 1)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->extra = 130;
CS(newSprite) |= 256; // Make it hitable
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->pal = 0;
SS(newSprite) = -17;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case ATOMICHEALTH__STATIC:
case STEROIDS__STATIC:
case HEATSENSOR__STATIC:
case SHIELD__STATIC:
case AIRTANK__STATIC:
case TRIPBOMBSPRITE__STATIC:
case JETPACK__STATIC:
case HOLODUKE__STATIC:
case FIRSTGUNSPRITE__STATIC:
case CHAINGUNSPRITE__STATIC:
case SHOTGUNSPRITE__STATIC:
case RPGSPRITE__STATIC:
case SHRINKERSPRITE__STATIC:
case FREEZESPRITE__STATIC:
case DEVISTATORSPRITE__STATIC:
case SHOTGUNAMMO__STATIC:
case FREEZEAMMO__STATIC:
case HBOMBAMMO__STATIC:
case CRYSTALAMMO__STATIC:
case GROWAMMO__STATIC:
case BATTERYAMMO__STATIC:
case DEVISTATORAMMO__STATIC:
case RPGAMMO__STATIC:
case BOOTS__STATIC:
case AMMO__STATIC:
case AMMOLOTS__STATIC:
case COLA__STATIC:
case FIRSTAID__STATIC:
case SIXPAK__STATIC:
if (spriteNum >= 0)
{
pSprite->lotag = 0;
pSprite->z -= ZOFFSET5;
pSprite->zvel = -1024;
A_SetSprite(newSprite,CLIPMASK0);
pSprite->cstat = krand()&4;
}
else
{
pSprite->owner = newSprite;
pSprite->cstat = 0;
}
if (((!g_netServer && ud.multimode < 2) && pSprite->pal != 0) || (pSprite->lotag > ud.player_skill))
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->pal = 0;
case ACCESSCARD__STATIC:
if (pSprite->picnum == ATOMICHEALTH)
pSprite->cstat |= 128;
if ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_ACCESSCARDSPRITES) && pSprite->picnum == ACCESSCARD)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
else
{
if (pSprite->picnum == AMMO)
pSprite->xrepeat = pSprite->yrepeat = 16;
else pSprite->xrepeat = pSprite->yrepeat = 32;
}
pSprite->shade = -17;
if (spriteNum >= 0) changespritestat(newSprite, STAT_ACTOR);
else
{
changespritestat(newSprite, STAT_ZOMBIEACTOR);
A_Fall(newSprite);
}
break;
case WATERFOUNTAIN__STATIC:
SLT(newSprite) = 1;
case TREE1__STATIC:
case TREE2__STATIC:
case TIRE__STATIC:
case CONE__STATIC:
case BOX__STATIC:
CS(newSprite) = 257; // Make it hitable
sprite[newSprite].extra = 1;
changespritestat(newSprite, STAT_STANDABLE);
break;
case FLOORFLAME__STATIC:
pSprite->shade = -127;
changespritestat(newSprite, STAT_STANDABLE);
break;
case BOUNCEMINE__STATIC:
pSprite->owner = newSprite;
pSprite->cstat |= 1+256; //Make it hitable
pSprite->xrepeat = pSprite->yrepeat = 24;
pSprite->shade = -127;
pSprite->extra = g_impactDamage<<2;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case STEAM__STATIC:
if (spriteNum >= 0)
{
pSprite->ang = sprite[spriteNum].ang;
pSprite->cstat = 16+128+2;
pSprite->xrepeat=pSprite->yrepeat=1;
pSprite->xvel = -8;
A_SetSprite(newSprite,CLIPMASK0);
}
case CEILINGSTEAM__STATIC:
changespritestat(newSprite, STAT_STANDABLE);
break;
case SECTOREFFECTOR__STATIC:
pSprite->cstat |= 32768;
pSprite->xrepeat = pSprite->yrepeat = 0;
switch (pSprite->lotag)
{
#ifdef LEGACY_ROR
case 40:
case 41:
pSprite->cstat = 32;
pSprite->xrepeat = pSprite->yrepeat = 64;
changespritestat(newSprite, STAT_EFFECTOR);
for (spriteNum=0; spriteNum < MAXSPRITES; spriteNum++)
if (sprite[spriteNum].picnum == SECTOREFFECTOR && (sprite[spriteNum].lotag == 40 || sprite[spriteNum].lotag == 41) &&
sprite[spriteNum].hitag == pSprite->hitag && newSprite != spriteNum)
{
// initprintf("found ror match\n");
pSprite->yvel = spriteNum;
break;
}
goto SPAWN_END;
break;
case 46:
ror_protectedsectors[pSprite->sectnum] = 1;
/* XXX: fall-through intended? */
#endif
case SE_49_POINT_LIGHT:
case SE_50_SPOT_LIGHT:
{
int32_t j, nextj;
for (TRAVERSE_SPRITE_SECT(headspritesect[pSprite->sectnum], j, nextj))
if (sprite[j].picnum == ACTIVATOR || sprite[j].picnum == ACTIVATORLOCKED)
actor[newSprite].flags |= SFLAG_USEACTIVATOR;
}
changespritestat(newSprite, pSprite->lotag==46 ? STAT_EFFECTOR : STAT_LIGHT);
goto SPAWN_END;
break;
}
pSprite->yvel = sector[sectNum].extra;
switch (pSprite->lotag)
{
case SE_28_LIGHTNING:
T6(newSprite) = 65;// Delay for lightning
break;
case SE_7_TELEPORT: // Transporters!!!!
case SE_23_ONE_WAY_TELEPORT:// XPTR END
if (pSprite->lotag != SE_23_ONE_WAY_TELEPORT)
{
for (spriteNum=0; spriteNum<MAXSPRITES; spriteNum++)
if (sprite[spriteNum].statnum < MAXSTATUS && sprite[spriteNum].picnum == SECTOREFFECTOR &&
(sprite[spriteNum].lotag == SE_7_TELEPORT || sprite[spriteNum].lotag == SE_23_ONE_WAY_TELEPORT) && newSprite != spriteNum && sprite[spriteNum].hitag == SHT(newSprite))
{
OW(newSprite) = spriteNum;
break;
}
}
else OW(newSprite) = newSprite;
T5(newSprite) = (sector[sectNum].floorz == SZ(newSprite)); // ONFLOORZ
pSprite->cstat = 0;
changespritestat(newSprite, STAT_TRANSPORT);
goto SPAWN_END;
case SE_1_PIVOT:
pSprite->owner = -1;
T1(newSprite) = 1;
break;
case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
if (pSprite->ang == 512)
{
T2(newSprite) = sector[sectNum].ceilingz;
if (pSprite->pal)
sector[sectNum].ceilingz = pSprite->z;
}
else
{
T2(newSprite) = sector[sectNum].floorz;
if (pSprite->pal)
sector[sectNum].floorz = pSprite->z;
}
pSprite->hitag <<= 2;
break;
case SE_19_EXPLOSION_LOWERS_CEILING:
pSprite->owner = -1;
break;
case SE_25_PISTON: // Pistons
T4(newSprite) = sector[sectNum].ceilingz;
T5(newSprite) = 1;
sector[sectNum].ceilingz = pSprite->z;
G_SetInterpolation(&sector[sectNum].ceilingz);
break;
case SE_35:
sector[sectNum].ceilingz = pSprite->z;
break;
case SE_27_DEMO_CAM:
if (ud.recstat == 1)
{
pSprite->xrepeat=pSprite->yrepeat=64;
pSprite->cstat &= 32768;
}
break;
case SE_12_LIGHT_SWITCH:
T2(newSprite) = sector[sectNum].floorshade;
T3(newSprite) = sector[sectNum].ceilingshade;
break;
case SE_13_EXPLOSIVE:
T1(newSprite) = sector[sectNum].ceilingz;
T2(newSprite) = sector[sectNum].floorz;
if (klabs(T1(newSprite)-pSprite->z) < klabs(T2(newSprite)-pSprite->z))
pSprite->owner = 1;
else pSprite->owner = 0;
if (pSprite->ang == 512)
{
if (pSprite->owner)
sector[sectNum].ceilingz = pSprite->z;
else
sector[sectNum].floorz = pSprite->z;
#ifdef YAX_ENABLE
{
int16_t cf=!pSprite->owner, bn=yax_getbunch(sectNum, cf);
int32_t jj, daz=SECTORFLD(sectNum,z, cf);
if (bn >= 0)
{
for (SECTORS_OF_BUNCH(bn, cf, jj))
{
SECTORFLD(jj,z, cf) = daz;
SECTORFLD(jj,stat, cf) &= ~256;
SECTORFLD(jj,stat, cf) |= 128 + 512+2048;
}
for (SECTORS_OF_BUNCH(bn, !cf, jj))
{
SECTORFLD(jj,z, !cf) = daz;
SECTORFLD(jj,stat, !cf) &= ~256;
SECTORFLD(jj,stat, !cf) |= 128 + 512+2048;
}
}
}
#endif
}
else
sector[sectNum].ceilingz = sector[sectNum].floorz = pSprite->z;
if (sector[sectNum].ceilingstat&1)
{
sector[sectNum].ceilingstat ^= 1;
T4(newSprite) = 1;
if (!pSprite->owner && pSprite->ang==512)
{
sector[sectNum].ceilingstat ^= 1;
T4(newSprite) = 0;
}
sector[sectNum].ceilingshade =
sector[sectNum].floorshade;
if (pSprite->ang==512)
{
int const startwall = sector[sectNum].wallptr;
int const endwall = startwall + sector[sectNum].wallnum;
for (bssize_t j = startwall; j < endwall; j++)
{
int const nextSect = wall[j].nextsector;
if (nextSect >= 0)
{
if (!(sector[nextSect].ceilingstat & 1))
{
sector[sectNum].ceilingpicnum = sector[nextSect].ceilingpicnum;
sector[sectNum].ceilingshade = sector[nextSect].ceilingshade;
break; // Leave earily
}
}
}
}
}
break;
case SE_17_WARP_ELEVATOR:
{
T3(newSprite) = sector[sectNum].floorz; // Stopping loc
int nextSectNum = nextsectorneighborz(sectNum, sector[sectNum].floorz, -1, -1);
if (EDUKE32_PREDICT_TRUE(nextSectNum >= 0))
T4(newSprite) = sector[nextSectNum].ceilingz;
else
{
// use elevator sector's ceiling as heuristic
T4(newSprite) = sector[sectNum].ceilingz;
OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector's ceilingz to "
"determine when to warp. Sector %d adjacent to a door?\n",
newSprite, sectNum);
}
nextSectNum = nextsectorneighborz(sectNum, sector[sectNum].ceilingz, 1, 1);
if (EDUKE32_PREDICT_TRUE(nextSectNum >= 0))
T5(newSprite) = sector[nextSectNum].floorz;
else
{
// XXX: we should return to the menu for this and similar failures
Bsprintf(tempbuf, "SE 17 (warp elevator) setup failed: sprite %d at (%d, %d)", newSprite,
TrackerCast(sprite[newSprite].x), TrackerCast(sprite[newSprite].y));
G_GameExit(tempbuf);
}
if (numplayers < 2 && !g_netServer)
{
G_SetInterpolation(&sector[sectNum].floorz);
G_SetInterpolation(&sector[sectNum].ceilingz);
}
}
break;
case SE_24_CONVEYOR:
pSprite->yvel <<= 1;
case SE_36_PROJ_SHOOTER:
break;
case SE_20_STRETCH_BRIDGE:
{
int closestDist = INT32_MAX;
int closestWall = 0;
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
for (bssize_t findWall=startWall; findWall<endWall; findWall++)
{
int const x = wall[findWall].x;
int const y = wall[findWall].y;
int const d = FindDistance2D(pSprite->x - x, pSprite->y - y);
if (d < closestDist)
{
closestDist = d;
closestWall = findWall;
}
}
T2(newSprite) = closestWall;
closestDist = INT32_MAX;
for (bssize_t findWall=startWall; findWall<endWall; findWall++)
{
int const x = wall[findWall].x;
int const y = wall[findWall].y;
int const d = FindDistance2D(pSprite->x - x, pSprite->y - y);
if (d < closestDist && findWall != T2(newSprite))
{
closestDist = d;
closestWall = findWall;
}
}
T3(newSprite) = closestWall;
}
break;
case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT:
{
T4(newSprite)=sector[sectNum].floorshade;
sector[sectNum].floorshade = pSprite->shade;
sector[sectNum].ceilingshade = pSprite->shade;
pSprite->owner = sector[sectNum].ceilingpal << 8;
pSprite->owner |= sector[sectNum].floorpal;
//fix all the walls;
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall+sector[sectNum].wallnum;
for (bssize_t w=startWall; w<endWall; ++w)
{
if (!(wall[w].hitag & 1))
wall[w].shade = pSprite->shade;
if ((wall[w].cstat & 2) && wall[w].nextwall >= 0)
wall[wall[w].nextwall].shade = pSprite->shade;
}
break;
}
case SE_31_FLOOR_RISE_FALL:
{
T2(newSprite) = sector[sectNum].floorz;
if (pSprite->ang != 1536)
{
sector[sectNum].floorz = pSprite->z;
Yax_SetBunchZs(sectNum, YAX_FLOOR, pSprite->z);
}
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
for (bssize_t w = startWall; w < endWall; ++w)
if (wall[w].hitag == 0)
wall[w].hitag = 9999;
G_SetInterpolation(&sector[sectNum].floorz);
Yax_SetBunchInterpolation(sectNum, YAX_FLOOR);
}
break;
case SE_32_CEILING_RISE_FALL:
{
T2(newSprite) = sector[sectNum].ceilingz;
T3(newSprite) = pSprite->hitag;
if (pSprite->ang != 1536)
{
sector[sectNum].ceilingz = pSprite->z;
Yax_SetBunchZs(sectNum, YAX_CEILING, pSprite->z);
}
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
for (bssize_t w = startWall; w < endWall; ++w)
if (wall[w].hitag == 0)
wall[w].hitag = 9999;
G_SetInterpolation(&sector[sectNum].ceilingz);
Yax_SetBunchInterpolation(sectNum, YAX_CEILING);
}
break;
case SE_4_RANDOM_LIGHTS: //Flashing lights
{
T3(newSprite) = sector[sectNum].floorshade;
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
pSprite->owner = sector[sectNum].ceilingpal << 8;
pSprite->owner |= sector[sectNum].floorpal;
for (bssize_t w = startWall; w < endWall; ++w)
if (wall[w].shade > T4(newSprite))
T4(newSprite) = wall[w].shade;
}
break;
case SE_9_DOWN_OPEN_DOOR_LIGHTS:
if (sector[sectNum].lotag &&
labs(sector[sectNum].ceilingz-pSprite->z) > 1024)
sector[sectNum].lotag |= 32768; //If its open
case SE_8_UP_OPEN_DOOR_LIGHTS:
//First, get the ceiling-floor shade
{
T1(newSprite) = sector[sectNum].floorshade;
T2(newSprite) = sector[sectNum].ceilingshade;
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
for (bssize_t w = startWall; w < endWall; ++w)
if (wall[w].shade > T3(newSprite))
T3(newSprite) = wall[w].shade;
T4(newSprite) = 1; // Take Out;
}
break;
case SE_11_SWINGING_DOOR: // Pivitor rotater
T4(newSprite) = (pSprite->ang > 1024) ? 2 : -2;
/* fall-through */
case SE_0_ROTATING_SECTOR:
case SE_2_EARTHQUAKE: // Earthquakemakers
case SE_5: // Boss Creature
case SE_6_SUBWAY: // Subway
case SE_14_SUBWAY_CAR: // Caboos
case SE_15_SLIDING_DOOR: // Subwaytype sliding door
case SE_16_REACTOR: // That rotating blocker reactor thing
case SE_26: // ESCELATOR
case SE_30_TWO_WAY_TRAIN: // No rotational subways
if (pSprite->lotag == SE_0_ROTATING_SECTOR)
{
if (sector[sectNum].lotag == ST_30_ROTATE_RISE_BRIDGE)
{
sprite[newSprite].clipdist = (pSprite->pal) ? 1 : 0;
T4(newSprite) = sector[sectNum].floorz;
sector[sectNum].hitag = newSprite;
}
for (spriteNum = MAXSPRITES-1; spriteNum>=0; spriteNum--)
{
if (sprite[spriteNum].statnum < MAXSTATUS)
if (sprite[spriteNum].picnum == SECTOREFFECTOR &&
sprite[spriteNum].lotag == SE_1_PIVOT &&
sprite[spriteNum].hitag == pSprite->hitag)
{
if (pSprite->ang == 512)
{
pSprite->x = sprite[spriteNum].x;
pSprite->y = sprite[spriteNum].y;
}
break;
}
}
if (EDUKE32_PREDICT_FALSE(spriteNum == -1))
{
OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n",
TrackerCast(pSprite->x),TrackerCast(pSprite->y));
changespritestat(newSprite, STAT_ACTOR);
goto SPAWN_END;
}
pSprite->owner = spriteNum;
}
{
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall+sector[sectNum].wallnum;
T2(newSprite) = tempwallptr;
for (bssize_t w = startWall; w < endWall; ++w)
{
g_origins[tempwallptr].x = wall[w].x - pSprite->x;
g_origins[tempwallptr].y = wall[w].y - pSprite->y;
tempwallptr++;
if (EDUKE32_PREDICT_FALSE(tempwallptr >= MAXANIMPOINTS))
{
Bsprintf(tempbuf, "Too many moving sectors at (%d,%d).\n",
TrackerCast(wall[w].x), TrackerCast(wall[w].y));
G_GameExit(tempbuf);
}
}
}
if (pSprite->lotag == SE_5 || pSprite->lotag == SE_30_TWO_WAY_TRAIN ||
pSprite->lotag == SE_6_SUBWAY || pSprite->lotag == SE_14_SUBWAY_CAR)
{
#ifdef YAX_ENABLE
int outerWall = -1;
#endif
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
pSprite->extra = (sector[sectNum].hitag != UINT16_MAX);
// TRAIN_SECTOR_TO_SE_INDEX
sector[sectNum].hitag = newSprite;
spriteNum = 0;
int foundWall = startWall;
for (; foundWall<endWall; foundWall++)
{
if (wall[ foundWall ].nextsector >= 0 &&
sector[ wall[ foundWall ].nextsector].hitag == 0 &&
(int16_t)sector[ wall[ foundWall ].nextsector].lotag < 3)
{
#ifdef YAX_ENABLE
outerWall = wall[foundWall].nextwall;
#endif
foundWall = wall[foundWall].nextsector;
spriteNum = 1;
break;
}
}
#ifdef YAX_ENABLE
actor[newSprite].t_data[9] = -1;
if (outerWall >= 0)
{
int upperSect = yax_vnextsec(outerWall, YAX_CEILING);
if (upperSect >= 0)
{
int foundEffector = headspritesect[upperSect];
for (; foundEffector >= 0; foundEffector = nextspritesect[foundEffector])
if (sprite[foundEffector].picnum == SECTOREFFECTOR && sprite[foundEffector].lotag == pSprite->lotag)
break;
if (foundEffector < 0)
{
Sect_SetInterpolation(upperSect);
actor[newSprite].t_data[9] = upperSect;
}
}
}
#endif
if (spriteNum == 0)
{
Bsprintf(tempbuf,"Subway found no zero'd sectors with locators\nat (%d,%d).\n",
TrackerCast(pSprite->x),TrackerCast(pSprite->y));
G_GameExit(tempbuf);
}
pSprite->owner = -1;
T1(newSprite) = foundWall;
if (pSprite->lotag != SE_30_TWO_WAY_TRAIN)
T4(newSprite) = pSprite->hitag;
}
else if (pSprite->lotag == SE_16_REACTOR)
T4(newSprite) = sector[sectNum].ceilingz;
else if (pSprite->lotag == SE_26)
{
T4(newSprite) = pSprite->x;
T5(newSprite) = pSprite->y;
pSprite->zvel = (pSprite->shade == sector[sectNum].floorshade) ? -256 : 256; // UP
pSprite->shade = 0;
}
else if (pSprite->lotag == SE_2_EARTHQUAKE)
{
T6(newSprite) = sector[pSprite->sectnum].floorheinum;
sector[pSprite->sectnum].floorheinum = 0;
}
}
switch (pSprite->lotag)
{
case SE_6_SUBWAY:
case SE_14_SUBWAY_CAR:
S_FindMusicSFX(sectNum, &spriteNum);
// XXX: uh.. what?
if (spriteNum == -1)
spriteNum = SUBWAY;
actor[newSprite].lastvx = spriteNum;
case SE_30_TWO_WAY_TRAIN:
if (g_netServer || numplayers > 1)
break;
case SE_0_ROTATING_SECTOR:
case SE_1_PIVOT:
case SE_5:
case SE_11_SWINGING_DOOR:
case SE_15_SLIDING_DOOR:
case SE_16_REACTOR:
case SE_26: Sect_SetInterpolation(sprite[newSprite].sectnum); break;
}
changespritestat(newSprite, STAT_EFFECTOR);
break;
case SEENINE__STATIC:
case OOZFILTER__STATIC:
pSprite->shade = -16;
if (pSprite->xrepeat <= 8)
{
pSprite->cstat = 32768;
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
}
else pSprite->cstat = 1+256;
pSprite->extra = g_impactDamage << 2;
pSprite->owner = newSprite;
changespritestat(newSprite, STAT_STANDABLE);
break;
case CRACK1__STATIC:
case CRACK2__STATIC:
case CRACK3__STATIC:
case CRACK4__STATIC:
case FIREEXT__STATIC:
if (pSprite->picnum == FIREEXT)
{
pSprite->cstat = 257;
pSprite->extra = g_impactDamage<<2;
}
else
{
pSprite->cstat |= (pSprite->cstat & 48) ? 1 : 17;
pSprite->extra = 1;
}
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->pal = 0;
pSprite->owner = newSprite;
pSprite->xvel = 8;
changespritestat(newSprite, STAT_STANDABLE);
A_SetSprite(newSprite,CLIPMASK0);
break;
case TOILET__STATIC:
case STALL__STATIC:
pSprite->lotag = 1;
pSprite->cstat |= 257;
pSprite->clipdist = 8;
pSprite->owner = newSprite;
break;
case CANWITHSOMETHING__STATIC:
case CANWITHSOMETHING2__STATIC:
case CANWITHSOMETHING3__STATIC:
case CANWITHSOMETHING4__STATIC:
case RUBBERCAN__STATIC:
pSprite->extra = 0;
case EXPLODINGBARREL__STATIC:
case HORSEONSIDE__STATIC:
case FIREBARREL__STATIC:
case NUKEBARREL__STATIC:
case FIREVASE__STATIC:
case NUKEBARRELDENTED__STATIC:
case NUKEBARRELLEAKED__STATIC:
case WOODENHORSE__STATIC:
if (spriteNum >= 0)
pSprite->xrepeat = pSprite->yrepeat = 32;
pSprite->clipdist = 72;
A_Fall(newSprite);
if (spriteNum >= 0)
pSprite->owner = spriteNum;
else pSprite->owner = newSprite;
case EGG__STATIC:
if (ud.monsters_off == 1 && pSprite->picnum == EGG)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
}
else
{
if (pSprite->picnum == EGG)
pSprite->clipdist = 24;
pSprite->cstat = 257|(krand()&4);
changespritestat(newSprite, STAT_ZOMBIEACTOR);
}
break;
case TOILETWATER__STATIC:
pSprite->shade = -16;
changespritestat(newSprite, STAT_STANDABLE);
break;
}
SPAWN_END:
if (VM_HaveEvent(EVENT_SPAWN))
{
int32_t p;
int32_t pl=A_FindPlayer(&sprite[newSprite],&p);
VM_OnEventWithDist_(EVENT_SPAWN,newSprite, pl, p);
}
return newSprite;
}
static int G_MaybeTakeOnFloorPal(uspritetype *pSprite, int sectNum)
{
int const floorPal = sector[sectNum].floorpal;
if (floorPal && !g_noFloorPal[floorPal] && !A_CheckSpriteFlags(pSprite->owner, SFLAG_NOPAL))
{
pSprite->pal = floorPal;
return 1;
}
return 0;
}
static int32_t getofs_viewtype5(const uspritetype *pSprite, uspritetype *pTSprite, int viewAng, uint8_t invertp)
{
int const angDiff = invertp ? viewAng - pSprite->ang : pSprite->ang - viewAng;
int frameOffset = (((angDiff + 3072 + 128) & 2047) >> 8) & 7;
if (frameOffset > 4)
{
frameOffset = 8 - frameOffset;
pTSprite->cstat |= 4;
}
else
pTSprite->cstat &= ~4;
return frameOffset;
}
static int32_t getofs_viewtype7(const uspritetype *pSprite, uspritetype *pTSprite, int viewAng, uint8_t invertp)
{
int angDiff = invertp ? viewAng - pSprite->ang : pSprite->ang - viewAng;
int frameOffset = ((angDiff + 3072 + 128) & 2047) / 170;
if (frameOffset > 6)
{
frameOffset = 12 - frameOffset;
pTSprite->cstat |= 4;
}
else
pTSprite->cstat &= ~4;
return frameOffset;
}
// XXX: this fucking sucks and needs to be replaced with a SFLAG
static int G_CheckAdultTile(int tileNum)
{
switch (tileNum)
{
case FEM1__STATIC:
case FEM2__STATIC:
case FEM3__STATIC:
case FEM4__STATIC:
case FEM5__STATIC:
case FEM6__STATIC:
case FEM7__STATIC:
case FEM8__STATIC:
case FEM9__STATIC:
case FEM10__STATIC:
case MAN__STATIC:
case MAN2__STATIC:
case WOMAN__STATIC:
case NAKED1__STATIC:
case PODFEM1__STATIC:
case FEMMAG1__STATIC:
case FEMMAG2__STATIC:
case FEMPIC1__STATIC:
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
case FEMPIC4__STATIC:
case FEMPIC5__STATIC:
case FEMPIC6__STATIC:
case FEMPIC7__STATIC:
case BLOODYPOLE__STATIC:
case FEM6PAD__STATIC:
case STATUE__STATIC:
case STATUEFLASH__STATIC:
case OOZ__STATIC:
case OOZ2__STATIC:
case WALLBLOOD1__STATIC:
case WALLBLOOD2__STATIC:
case WALLBLOOD3__STATIC:
case WALLBLOOD4__STATIC:
case WALLBLOOD5__STATIC:
case WALLBLOOD7__STATIC:
case WALLBLOOD8__STATIC:
case SUSHIPLATE1__STATIC:
case SUSHIPLATE2__STATIC:
case SUSHIPLATE3__STATIC:
case SUSHIPLATE4__STATIC:
case FETUS__STATIC:
case FETUSJIB__STATIC:
case FETUSBROKE__STATIC:
case HOTMEAT__STATIC:
case FOODOBJECT16__STATIC:
case DOLPHIN1__STATIC:
case DOLPHIN2__STATIC:
case TOUGHGAL__STATIC:
case TAMPON__STATIC:
case XXXSTACY__STATIC:
case 4946:
case 4947:
case 693:
case 2254:
case 4560:
case 4561:
case 4562:
case 4498:
case 4957:
return 1;
}
return 0;
}
static inline void G_DoEventAnimSprites(int tspriteNum)
{
int const tsprOwner = tsprite[tspriteNum].owner;
if ((((unsigned)tsprOwner >= MAXSPRITES || (spriteext[tsprOwner].flags & SPREXT_TSPRACCESS) != SPREXT_TSPRACCESS))
&& tsprite[tspriteNum].statnum != TSPR_TEMP)
return;
spriteext[tsprOwner].tspr = &tsprite[tspriteNum];
VM_OnEvent_(EVENT_ANIMATESPRITES, tsprOwner, screenpeek);
spriteext[tsprOwner].tspr = NULL;
}
void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothratio)
{
int32_t j, frameOffset, playerNum;
intptr_t l;
if (spritesortcnt == 0)
{
#ifdef DEBUGGINGAIDS
g_spriteStat.numonscreen = 0;
#endif
return;
}
#ifdef LEGACY_ROR
ror_sprite = -1;
#endif
for (j=spritesortcnt-1; j>=0; j--)
{
uspritetype *const t = &tsprite[j];
const int32_t i = t->owner;
const spritetype *const s = &sprite[i];
switch (DYNAMICTILEMAP(s->picnum))
{
case SECTOREFFECTOR__STATIC:
if (s->lotag == 40 || s->lotag == 41)
{
t->cstat = 32768;
#ifdef LEGACY_ROR
if (ror_sprite == -1)
ror_sprite = i;
#endif
}
if (t->lotag == SE_27_DEMO_CAM && ud.recstat == 1)
{
t->picnum = 11+((totalclock>>3)&1);
t->cstat |= 128;
}
else
t->xrepeat = t->yrepeat = 0;
break;
}
}
for (j=spritesortcnt-1; j>=0; j--)
{
uspritetype *const t = &tsprite[j];
const int32_t i = t->owner;
const spritetype *const s = &sprite[i];
if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7)
switch (DYNAMICTILEMAP(t->picnum))
{
case BLOODPOOL__STATIC:
case PUKE__STATIC:
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
case FOOTPRINTS3__STATIC:
case FOOTPRINTS4__STATIC:
if (t->shade == 127) continue;
break;
case RESPAWNMARKERRED__STATIC:
case RESPAWNMARKERYELLOW__STATIC:
case RESPAWNMARKERGREEN__STATIC:
if (ud.marker == 0)
t->xrepeat = t->yrepeat = 0;
continue;
case CHAIR3__STATIC:
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
frameOffset = getofs_viewtype5(t, t, oura, 0);
t->picnum = s->picnum+frameOffset;
break;
case BLOODSPLAT1__STATIC:
case BLOODSPLAT2__STATIC:
case BLOODSPLAT3__STATIC:
case BLOODSPLAT4__STATIC:
if (ud.lockout) t->xrepeat = t->yrepeat = 0;
else if (t->pal == 6)
{
t->shade = -127;
continue;
}
case BULLETHOLE__STATIC:
case CRACK1__STATIC:
case CRACK2__STATIC:
case CRACK3__STATIC:
case CRACK4__STATIC:
t->shade = 16;
continue;
case NEON1__STATIC:
case NEON2__STATIC:
case NEON3__STATIC:
case NEON4__STATIC:
case NEON5__STATIC:
case NEON6__STATIC:
continue;
default:
// NOTE: wall-aligned sprites will never take on ceiling/floor shade...
if ((t->cstat&16) || (A_CheckEnemySprite(t) &&
(unsigned)t->owner < MAXSPRITES && sprite[t->owner].extra > 0) || t->statnum == STAT_PLAYER)
continue;
}
// ... since this is not reached:
if (A_CheckSpriteFlags(t->owner, SFLAG_NOSHADE) || (t->cstat&CSTAT_SPRITE_NOSHADE))
l = sprite[t->owner].shade;
else
{
if (sector[t->sectnum].ceilingstat&1)
l = sector[t->sectnum].ceilingshade;
else
l = sector[t->sectnum].floorshade;
if (l < -127)
l = -127;
}
t->shade = l;
}
for (j=spritesortcnt-1; j>=0; j--) //Between drawrooms() and drawmasks()
{
int32_t switchpic;
int32_t curframe;
#if !defined LUNATIC
int32_t scrofs_action;
#else
int32_t startframe, viewtype;
#endif
//is the perfect time to animate sprites
uspritetype *const t = &tsprite[j];
const int32_t i = t->owner;
// XXX: what's up with the (i < 0) check?
// NOTE: not const spritetype because set at SET_SPRITE_NOT_TSPRITE (see below).
uspritetype *const pSprite = (i < 0) ? &tsprite[j] : (uspritetype *)&sprite[i];
if (ud.lockout && G_CheckAdultTile(DYNAMICTILEMAP(pSprite->picnum)))
{
t->xrepeat = t->yrepeat = 0;
continue;
}
if (pSprite->picnum == NATURALLIGHTNING)
{
t->shade = -127;
t->cstat |= 8192;
}
if (t->statnum == TSPR_TEMP)
continue;
Bassert(i >= 0);
const DukePlayer_t *const ps = (pSprite->statnum != STAT_ACTOR && pSprite->picnum == APLAYER && pSprite->owner >= 0) ? g_player[P_GetP(pSprite)].ps : NULL;
if (ps && ps->newowner == -1)
{
t->x -= mulscale16(65536-smoothratio,ps->pos.x-ps->opos.x);
t->y -= mulscale16(65536-smoothratio,ps->pos.y-ps->opos.y);
// dirty hack
if (ps->dead_flag) t->z = ps->opos.z;
t->z += mulscale16(smoothratio,ps->pos.z-ps->opos.z) -
(ps->dead_flag ? 0 : PHEIGHT) + PHEIGHT;
}
else if ((pSprite->statnum == STAT_DEFAULT && pSprite->picnum != CRANEPOLE) || pSprite->statnum == STAT_PLAYER ||
pSprite->statnum == STAT_STANDABLE || pSprite->statnum == STAT_PROJECTILE || pSprite->statnum == STAT_MISC || pSprite->statnum == STAT_ACTOR)
{
t->x -= mulscale16(65536-smoothratio,pSprite->x-actor[i].bpos.x);
t->y -= mulscale16(65536-smoothratio,pSprite->y-actor[i].bpos.y);
t->z -= mulscale16(65536-smoothratio,pSprite->z-actor[i].bpos.z);
}
const int32_t sect = pSprite->sectnum;
curframe = AC_CURFRAME(actor[i].t_data);
#if !defined LUNATIC
scrofs_action = AC_ACTION_ID(actor[i].t_data);
#else
startframe = actor[i].ac.startframe;
viewtype = actor[i].ac.viewtype;
#endif
switchpic = pSprite->picnum;
// Some special cases because dynamictostatic system can't handle
// addition to constants.
if ((pSprite->picnum >= SCRAP6) && (pSprite->picnum<=SCRAP6+7))
switchpic = SCRAP5;
else if ((pSprite->picnum==MONEY+1) || (pSprite->picnum==MAIL+1) || (pSprite->picnum==PAPER+1))
switchpic--;
switch (DYNAMICTILEMAP(switchpic))
{
case DUKELYINGDEAD__STATIC:
t->z += (24<<8);
break;
case BLOODPOOL__STATIC:
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
case FOOTPRINTS3__STATIC:
case FOOTPRINTS4__STATIC:
if (t->pal == 6)
t->shade = -127;
case PUKE__STATIC:
case MONEY__STATIC:
//case MONEY+1__STATIC:
case MAIL__STATIC:
//case MAIL+1__STATIC:
case PAPER__STATIC:
//case PAPER+1__STATIC:
if (ud.lockout && pSprite->pal == 2)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
break;
case TRIPBOMB__STATIC:
continue;
case FORCESPHERE__STATIC:
if (t->statnum == STAT_MISC)
{
int16_t const sqa = getangle(sprite[pSprite->owner].x - g_player[screenpeek].ps->pos.x,
sprite[pSprite->owner].y - g_player[screenpeek].ps->pos.y);
int16_t const sqb = getangle(sprite[pSprite->owner].x - t->x, sprite[pSprite->owner].y - t->y);
if (klabs(G_GetAngleDelta(sqa,sqb)) > 512)
if (ldist(&sprite[pSprite->owner],(const spritetype *)t) < ldist(&sprite[g_player[screenpeek].ps->i],&sprite[pSprite->owner]))
t->xrepeat = t->yrepeat = 0;
}
continue;
case BURNING__STATIC:
case BURNING2__STATIC:
if (sprite[pSprite->owner].statnum == STAT_PLAYER)
{
int const playerNum = P_Get(pSprite->owner);
if (display_mirror == 0 && playerNum == screenpeek && g_player[playerNum].ps->over_shoulder_on == 0)
t->xrepeat = 0;
else
{
t->ang = getangle(ourx - t->x, oury - t->y);
t->x = sprite[pSprite->owner].x + (sintable[(t->ang + 512) & 2047] >> 10);
t->y = sprite[pSprite->owner].y + (sintable[t->ang & 2047] >> 10);
}
}
break;
case ATOMICHEALTH__STATIC:
t->z -= ZOFFSET6;
break;
case CRYSTALAMMO__STATIC:
t->shade = (sintable[(totalclock<<4)&2047]>>10);
continue;
case VIEWSCREEN__STATIC:
case VIEWSCREEN2__STATIC:
{
int const viewscrShift = G_GetViewscreenSizeShift(t);
int const viewscrTile = TILE_VIEWSCR-viewscrShift;
if (g_curViewscreen >= 0 && actor[OW(i)].t_data[0] == 1)
{
t->picnum = STATIC;
t->cstat |= (rand()&12);
t->xrepeat += 10;
t->yrepeat += 9;
}
else if (g_curViewscreen == i && display_mirror != 3 && waloff[viewscrTile] && walock[viewscrTile] > 200)
{
// this exposes a sprite sorting issue which needs to be debugged further...
#if 0
if (spritesortcnt < MAXSPRITESONSCREEN)
{
spritetype *const newt = &tsprite[spritesortcnt++];
Bmemcpy(newt, t, sizeof(spritetype));
newt->cstat |= 2|512;
newt->x += (sintable[(newt->ang+512)&2047]>>12);
newt->y += (sintable[newt->ang&2047]>>12);
updatesector(newt->x, newt->y, &newt->sectnum);
}
#endif
t->picnum = viewscrTile;
#if VIEWSCREENFACTOR > 0
t->xrepeat >>= viewscrShift;
t->yrepeat >>= viewscrShift;
#endif
}
break;
}
case SHRINKSPARK__STATIC:
t->picnum = SHRINKSPARK+((totalclock>>4)&3);
break;
case GROWSPARK__STATIC:
t->picnum = GROWSPARK+((totalclock>>4)&3);
break;
case RPG__STATIC:
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 &&
!(spriteext[i].flags & SPREXT_NOTMD))
{
int32_t v = getangle(t->xvel, t->zvel>>4);
spriteext[i].pitch = (v > 1023 ? v-2048 : v);
t->cstat &= ~4;
break;
}
#endif
frameOffset = getofs_viewtype7(pSprite, t, getangle(pSprite->x-ourx, pSprite->y-oury), 0);
t->picnum = RPG+frameOffset;
break;
case RECON__STATIC:
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
frameOffset = getofs_viewtype7(pSprite, t, getangle(pSprite->x-ourx, pSprite->y-oury), 0);
// RECON_T4
if (klabs(curframe) > 64)
frameOffset += 7; // tilted recon car
t->picnum = RECON+frameOffset;
break;
case APLAYER__STATIC:
playerNum = P_GetP(pSprite);
if (t->pal == 1) t->z -= (18<<8);
if (g_player[playerNum].ps->over_shoulder_on > 0 && g_player[playerNum].ps->newowner < 0)
{
t->ang = g_player[playerNum].ps->ang +
mulscale16((((g_player[playerNum].ps->ang+1024 - g_player[playerNum].ps->oang)&2047)-1024),
smoothratio);
#ifdef USE_OPENGL
if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum, t->pal) >= 0)
{
static int32_t targetang = 0;
if (g_player[playerNum].inputBits->extbits&(1<<1))
{
if (g_player[playerNum].inputBits->extbits&(1<<2))targetang += 16;
else if (g_player[playerNum].inputBits->extbits&(1<<3)) targetang -= 16;
else if (targetang > 0) targetang -= targetang>>2;
else if (targetang < 0) targetang += (-targetang)>>2;
}
else
{
if (g_player[playerNum].inputBits->extbits&(1<<2))targetang -= 16;
else if (g_player[playerNum].inputBits->extbits&(1<<3)) targetang += 16;
else if (targetang > 0) targetang -= targetang>>2;
else if (targetang < 0) targetang += (-targetang)>>2;
}
targetang = clamp(targetang, -128, 128);
t->ang += targetang;
}
else
#endif
t->cstat |= 2;
}
if ((g_netServer || ud.multimode > 1) && (display_mirror || screenpeek != playerNum || pSprite->owner == -1))
{
if (ud.showweapons && sprite[g_player[playerNum].ps->i].extra > 0 && g_player[playerNum].ps->curr_weapon > 0
&& spritesortcnt < MAXSPRITESONSCREEN)
{
uspritetype *const newTspr = &tsprite[spritesortcnt];
int const currentWeapon = g_player[playerNum].ps->curr_weapon;
*newTspr = *t;
newTspr->statnum = TSPR_TEMP;
newTspr->cstat = 0;
newTspr->pal = 0;
newTspr->picnum = (currentWeapon == GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites[currentWeapon]);
newTspr->z = (pSprite->owner >= 0) ? g_player[playerNum].ps->pos.z - ZOFFSET4 : pSprite->z - (51 << 8);
newTspr->xrepeat = (newTspr->picnum == HEAVYHBOMB) ? 10 : 16;
newTspr->yrepeat = newTspr->xrepeat;
spritesortcnt++;
}
if (g_player[playerNum].inputBits->extbits & (1 << 7) && !ud.pause_on && spritesortcnt < MAXSPRITESONSCREEN)
{
uspritetype *const playerTyping = t;
playerTyping->statnum = TSPR_TEMP;
playerTyping->yrepeat = (t->yrepeat >> 3);
if (playerTyping->yrepeat < 4)
playerTyping->yrepeat = 4;
playerTyping->cstat = 0;
playerTyping->picnum = RESPAWNMARKERGREEN;
playerTyping->z = (pSprite->owner >= 0) ? (g_player[playerNum].ps->pos.z - (20 << 8)) : (pSprite->z - (96 << 8));
playerTyping->xrepeat = 32;
playerTyping->yrepeat = 32;
playerTyping->pal = 20;
spritesortcnt++;
}
}
if (pSprite->owner == -1)
{
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(pSprite->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
frameOffset = 0;
t->cstat &= ~4;
}
else
#endif
frameOffset = getofs_viewtype5(pSprite, t, oura, 0);
if (sector[pSprite->sectnum].lotag == ST_2_UNDERWATER) frameOffset += 1795-1405;
else if ((actor[i].floorz-pSprite->z) > (64<<8)) frameOffset += 60;
t->picnum += frameOffset;
t->pal = g_player[playerNum].ps->palookup;
goto PALONLY;
}
if (g_player[playerNum].ps->on_crane == -1 && (sector[pSprite->sectnum].lotag&0x7ff) != 1) // ST_1_ABOVE_WATER ?
{
l = pSprite->z-actor[g_player[playerNum].ps->i].floorz+(3<<8);
// SET_SPRITE_NOT_TSPRITE
if (l > 1024 && pSprite->yrepeat > 32 && pSprite->extra > 0)
pSprite->yoffset = (int8_t)tabledivide32_noinline(l, pSprite->yrepeat<<2);
else pSprite->yoffset=0;
}
if (g_player[playerNum].ps->newowner > -1)
{
// Display APLAYER sprites with action PSTAND when viewed through
// a camera. Not implemented for Lunatic.
#if !defined LUNATIC
const intptr_t *aplayer_scr = g_tile[APLAYER].execPtr;
// [0]=strength, [1]=actionofs, [2]=moveofs
scrofs_action = aplayer_scr[1];
#endif
curframe = 0;
}
if (ud.camerasprite == -1 && g_player[playerNum].ps->newowner == -1)
{
if (pSprite->owner >= 0 && display_mirror == 0 && g_player[playerNum].ps->over_shoulder_on == 0)
{
if ((!g_netServer && ud.multimode < 2) || ((g_netServer || ud.multimode > 1) && playerNum == screenpeek))
{
if (getrendermode() == REND_POLYMER)
t->cstat |= 16384;
else
{
t->owner = -1;
t->xrepeat = t->yrepeat = 0;
continue;
}
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(pSprite->picnum, t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
frameOffset = 0;
t->cstat &= ~4;
}
else
#endif
frameOffset = getofs_viewtype5(pSprite, t, oura, 0);
if (sector[t->sectnum].lotag == ST_2_UNDERWATER) frameOffset += 1795-1405;
else if ((actor[i].floorz-pSprite->z) > (64<<8)) frameOffset += 60;
t->picnum += frameOffset;
t->pal = g_player[playerNum].ps->palookup;
}
}
}
PALONLY:
G_MaybeTakeOnFloorPal(t, sect);
if (pSprite->owner == -1) continue;
if (t->z > actor[i].floorz && t->xrepeat < 32)
t->z = actor[i].floorz;
break;
case JIBS1__STATIC:
case JIBS2__STATIC:
case JIBS3__STATIC:
case JIBS4__STATIC:
case JIBS5__STATIC:
case JIBS6__STATIC:
case HEADJIB1__STATIC:
case LEGJIB1__STATIC:
case ARMJIB1__STATIC:
case LIZMANHEAD1__STATIC:
case LIZMANARM1__STATIC:
case LIZMANLEG1__STATIC:
case DUKELEG__STATIC:
case DUKEGUN__STATIC:
case DUKETORSO__STATIC:
if (ud.lockout)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
if (t->pal == 6)
t->shade = -120;
/* fall-through */
case SCRAP1__STATIC:
case SCRAP2__STATIC:
case SCRAP3__STATIC:
case SCRAP4__STATIC:
case SCRAP5__STATIC:
if (actor[i].picnum == BLIMP && t->picnum == SCRAP1 && pSprite->yvel >= 0)
t->picnum = pSprite->yvel < MAXUSERTILES ? pSprite->yvel : 0;
else t->picnum += T1(i);
t->shade -= 6;
G_MaybeTakeOnFloorPal(t, sect);
break;
case WATERBUBBLE__STATIC:
if (sector[t->sectnum].floorpicnum == FLOORSLIME)
{
t->pal = 7;
break;
}
default:
G_MaybeTakeOnFloorPal(t, sect);
break;
}
if (G_HaveActor(pSprite->picnum))
{
#if !defined LUNATIC
if ((unsigned)scrofs_action + ACTION_VIEWTYPE >= (unsigned)g_scriptSize)
goto skip;
l = apScript[scrofs_action + ACTION_VIEWTYPE];
uint16_t const action_flags = apScript[scrofs_action + ACTION_FLAGS];
#else
l = viewtype;
uint16_t const action_flags = actor[i].ac.flags;
#endif
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(pSprite->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
frameOffset = 0;
t->cstat &= ~4;
}
else
#endif
switch (l)
{
case 2:
{
int const viewAng = (action_flags & AF_VIEWPOINT) ? getangle(pSprite->x-ourx, pSprite->y-oury) : oura;
frameOffset = (((pSprite->ang + 3072 + 128 - viewAng) & 2047) >> 8) & 1;
break;
}
case 3:
case 4:
{
int const viewAng = (action_flags & AF_VIEWPOINT) ? getangle(pSprite->x-ourx, pSprite->y-oury) : oura;
frameOffset = (((pSprite->ang + 3072 + 128 - viewAng) & 2047) >> 7) & 7;
if (frameOffset > 3)
{
t->cstat |= 4;
frameOffset = 7 - frameOffset;
}
else
t->cstat &= ~4;
break;
}
case 5:
case -5:
frameOffset = getofs_viewtype5(pSprite, t, getangle(pSprite->x-ourx, pSprite->y-oury), l<0);
break;
case 7:
case -7:
frameOffset = getofs_viewtype7(pSprite, t, getangle(pSprite->x-ourx, pSprite->y-oury), l<0);
break;
case 8:
case -8:
{
int const viewAng = (action_flags & AF_VIEWPOINT) ? getangle(pSprite->x-ourx, pSprite->y-oury) : oura;
int const angDiff = l > 0 ? pSprite->ang - viewAng : viewAng - pSprite->ang;
frameOffset = (((angDiff + 3072 + 128) & 2047) >> 8) & 7;
t->cstat &= ~4;
break;
}
default:
frameOffset = 0;
break;
}
l = klabs(l);
#if !defined LUNATIC
t->picnum += frameOffset + apScript[scrofs_action + ACTION_STARTFRAME] + l*curframe;
#else
t->picnum += frameOffset + startframe + l*curframe;
#endif
// XXX: t->picnum can be out-of-bounds by bad user code.
if (l > 0)
while (tilesiz[t->picnum].x == 0 && t->picnum > 0)
t->picnum -= l; //Hack, for actors
if (actor[i].dispicnum >= 0)
actor[i].dispicnum = t->picnum;
}
// else if (display_mirror == 1)
// t->cstat |= 4;
/* completemirror() already reverses the drawn frame, so the above isn't necessary.
* Even Polymost's and Polymer's mirror seems to function correctly this way. */
#if !defined LUNATIC
skip:
#endif
// Night vision goggles tsprite tinting.
// XXX: Currently, for the splitscreen mod, sprites will be pal6-colored iff the first
// player has nightvision on. We should pass stuff like "from which player is this view
// supposed to be" as parameters ("drawing context") instead of relying on globals.
if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on &&
(A_CheckEnemySprite(pSprite) || A_CheckSpriteFlags(t->owner,SFLAG_NVG) || pSprite->picnum == APLAYER || pSprite->statnum == STAT_DUMMYPLAYER))
{
t->pal = 6;
t->shade = 0;
}
// Fake floor shadow, implemented by inserting a new tsprite.
if (pSprite->statnum == STAT_DUMMYPLAYER || A_CheckEnemySprite(pSprite) || A_CheckSpriteFlags(t->owner,SFLAG_SHADOW) || (pSprite->picnum == APLAYER && pSprite->owner >= 0))
if (t->statnum != TSPR_TEMP && pSprite->picnum != EXPLOSION2 && pSprite->picnum != HANGLIGHT && pSprite->picnum != DOMELITE && pSprite->picnum != HOTMEAT)
{
if (actor[i].dispicnum < 0)
{
#ifdef DEBUGGINGAIDS
// A negative actor[i].dispicnum used to mean 'no floor shadow please', but
// that was a bad hack since the value could propagate to sprite[].picnum.
OSD_Printf(OSD_ERROR "actor[%d].dispicnum = %d\n", i, actor[i].dispicnum);
#endif
actor[i].dispicnum=0;
continue;
}
if (actor[i].flags & SFLAG_NOFLOORSHADOW)
continue;
if (ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2) && getrendermode() != REND_POLYMER)
{
int const shadowZ = ((sector[sect].lotag & 0xff) > 2 || pSprite->statnum == STAT_PROJECTILE ||
pSprite->statnum == STAT_MISC || pSprite->picnum == DRONE || pSprite->picnum == COMMANDER)
? sector[sect].floorz
: actor[i].floorz;
if ((pSprite->z-shadowZ) < ZOFFSET3 && g_player[screenpeek].ps->pos.z < shadowZ)
{
uspritetype *const tsprShadow = &tsprite[spritesortcnt];
*tsprShadow = *t;
tsprShadow->statnum = TSPR_TEMP;
tsprShadow->yrepeat = (t->yrepeat >> 3);
if (t->yrepeat < 4)
t->yrepeat = 4;
tsprShadow->shade = 127;
tsprShadow->cstat |= 2;
tsprShadow->z = shadowZ;
tsprShadow->pal = 4;
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST)
{
if (usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0)
{
tsprShadow->yrepeat = 0;
// 512:trans reverse
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
tsprShadow->extra |= TSPR_EXTRA_MDHACK;
tsprShadow->cstat |= 512;
}
else
{
int const ii
= getangle(tsprShadow->x - g_player[screenpeek].ps->pos.x, tsprShadow->y - g_player[screenpeek].ps->pos.y);
tsprShadow->x += sintable[(ii+2560)&2047]>>9;
tsprShadow->y += sintable[(ii+2048)&2047]>>9;
}
}
#endif
spritesortcnt++;
}
}
}
switch (DYNAMICTILEMAP(pSprite->picnum))
{
case LASERLINE__STATIC:
if (sector[t->sectnum].lotag == ST_2_UNDERWATER) t->pal = 8;
t->z = sprite[pSprite->owner].z-(3<<8);
if (g_tripbombLaserMode == 2 && g_player[screenpeek].ps->heat_on == 0)
t->yrepeat = 0;
case EXPLOSION2__STATIC:
case EXPLOSION2BOT__STATIC:
case FREEZEBLAST__STATIC:
case ATOMICHEALTH__STATIC:
case FIRELASER__STATIC:
case SHRINKSPARK__STATIC:
case GROWSPARK__STATIC:
case CHAINGUN__STATIC:
case SHRINKEREXPLOSION__STATIC:
case RPG__STATIC:
case FLOORFLAME__STATIC:
if (t->picnum == EXPLOSION2)
{
g_player[screenpeek].ps->visibility = -127;
//g_restorePalette = 1; // JBF 20040101: why?
}
t->shade = -127;
t->cstat |= 8192+1024;
break;
case FIRE__STATIC:
case FIRE2__STATIC:
t->cstat |= 128;
case BURNING__STATIC:
case BURNING2__STATIC:
if (sprite[pSprite->owner].picnum != TREE1 && sprite[pSprite->owner].picnum != TREE2)
t->z = actor[t->owner].floorz;
t->shade = -127;
case SMALLSMOKE__STATIC:
t->cstat |= 8192+1024;
break;
case COOLEXPLOSION1__STATIC:
t->shade = -127;
t->cstat |= 8192+1024;
t->picnum += (pSprite->shade>>1);
break;
case PLAYERONWATER__STATIC:
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(pSprite->picnum,pSprite->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
frameOffset = 0;
t->cstat &= ~4;
}
else
#endif
frameOffset = getofs_viewtype5(t, t, oura, 0);
t->picnum = pSprite->picnum+frameOffset+((T1(i)<4)*5);
t->shade = sprite[pSprite->owner].shade;
break;
case WATERSPLASH2__STATIC:
// WATERSPLASH_T2
t->picnum = WATERSPLASH2+T2(i);
break;
case SHELL__STATIC:
t->picnum = pSprite->picnum+(T1(i)&1);
case SHOTGUNSHELL__STATIC:
t->cstat |= 12;
if (T1(i) > 2) t->cstat &= ~16;
else if (T1(i) > 1) t->cstat &= ~4;
break;
case FRAMEEFFECT1_13__STATIC:
if (PLUTOPAK) break;
case FRAMEEFFECT1__STATIC:
if (pSprite->owner >= 0 && sprite[pSprite->owner].statnum < MAXSTATUS)
{
if (sprite[pSprite->owner].picnum == APLAYER)
if (ud.camerasprite == -1)
if (screenpeek == P_Get(pSprite->owner) && display_mirror == 0)
{
t->owner = -1;
break;
}
if ((sprite[pSprite->owner].cstat&32768) == 0)
{
if (!actor[pSprite->owner].dispicnum)
t->picnum = actor[i].t_data[1];
else t->picnum = actor[pSprite->owner].dispicnum;
if (!G_MaybeTakeOnFloorPal(t, sect))
t->pal = sprite[pSprite->owner].pal;
t->shade = sprite[pSprite->owner].shade;
t->ang = sprite[pSprite->owner].ang;
t->cstat = 2|sprite[pSprite->owner].cstat;
}
}
break;
case CAMERA1__STATIC:
case RAT__STATIC:
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(pSprite->picnum,pSprite->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
frameOffset = getofs_viewtype5(t, t, oura, 0);
t->picnum = pSprite->picnum+frameOffset;
break;
}
actor[i].dispicnum = t->picnum;
#if 0
// why?
if (sector[t->sectnum].floorpicnum == MIRROR)
t->xrepeat = t->yrepeat = 0;
#endif
}
if (VM_HaveEvent(EVENT_ANIMATESPRITES))
{
for (j = spritesortcnt-1; j>=0; j--)
G_DoEventAnimSprites(j);
}
#ifdef LUNATIC
VM_OnEvent(EVENT_ANIMATEALLSPRITES, -1, -1);
#endif
#ifdef DEBUGGINGAIDS
g_spriteStat.numonscreen = spritesortcnt;
#endif
}
void G_SetViewportShrink(int32_t dir)
{
if (ud.screen_size == 8 && dir!=0 && (dir>0)==(int32_t)ud.statusbarmode)
ud.statusbarmode = !ud.statusbarmode;
else
ud.screen_size += dir;
G_UpdateScreenArea();
}
void G_InitTimer(int32_t ticspersec)
{
if (g_timerTicsPerSecond != ticspersec)
{
uninittimer();
inittimer(ticspersec);
g_timerTicsPerSecond = ticspersec;
}
}
static int32_t g_RTSPlaying;
// Returns: started playing?
extern int G_StartRTS(int lumpNum, int localPlayer)
{
if (!ud.lockout && ud.config.SoundToggle &&
RTS_IsInitialized() && g_RTSPlaying == 0 && (ud.config.VoiceToggle & (localPlayer ? 1 : 4)))
{
char *const pData = (char *)RTS_GetSound(lumpNum - 1);
if (pData != NULL)
{
FX_Play3D(pData, RTS_SoundLength(lumpNum - 1), FX_ONESHOT, 0, 0, FX_VOLUME(1), 255, -lumpNum);
g_RTSPlaying = 7;
return 1;
}
}
return 0;
}
void G_StartMusic(void)
{
int const levelNum = g_musicIndex;
Bassert(g_mapInfo[levelNum].musicfn != NULL);
S_PlayMusic(g_mapInfo[levelNum].musicfn);
Bsnprintf(apStrings[QUOTE_MUSIC], MAXQUOTELEN, "Playing %s", g_mapInfo[levelNum].musicfn);
P_DoQuote(QUOTE_MUSIC, g_player[myconnectindex].ps);
}
void G_HandleLocalKeys(void)
{
// CONTROL_ProcessBinds();
if (ud.recstat == 2)
{
ControlInfo noshareinfo;
CONTROL_GetInput(&noshareinfo);
}
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
{
if (KB_UnBoundKeyPressed(sc_F1) || KB_UnBoundKeyPressed(sc_F2) || ud.autovote)
{
G_AddUserQuote("Vote Cast");
Net_SendMapVote(KB_UnBoundKeyPressed(sc_F1) || ud.autovote ? ud.autovote-1 : 0);
KB_ClearKeyDown(sc_F1);
KB_ClearKeyDown(sc_F2);
}
}
if (!ALT_IS_PRESSED && ud.overhead_on == 0 && (g_player[myconnectindex].ps->gm & MODE_TYPE) == 0)
{
if (BUTTON(gamefunc_Enlarge_Screen))
{
CONTROL_ClearButton(gamefunc_Enlarge_Screen);
if (!SHIFTS_IS_PRESSED)
{
if (ud.screen_size > 0)
{
S_PlaySound(THUD);
G_SetViewportShrink(-4);
}
}
else
{
G_SetStatusBarScale(ud.statusbarscale+4);
}
G_UpdateScreenArea();
}
if (BUTTON(gamefunc_Shrink_Screen))
{
CONTROL_ClearButton(gamefunc_Shrink_Screen);
if (!SHIFTS_IS_PRESSED)
{
if (ud.screen_size < 8 || (ud.screen_size == 8 && ud.statusbarmode))
{
S_PlaySound(THUD);
G_SetViewportShrink(+4);
}
}
else
{
G_SetStatusBarScale(ud.statusbarscale-4);
}
G_UpdateScreenArea();
}
}
if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE)))
return;
if (BUTTON(gamefunc_See_Coop_View) && (GTFLAGS(GAMETYPE_COOPVIEW) || ud.recstat == 2))
{
CONTROL_ClearButton(gamefunc_See_Coop_View);
screenpeek = connectpoint2[screenpeek];
if (screenpeek == -1) screenpeek = 0;
g_restorePalette = -1;
}
if ((g_netServer || ud.multimode > 1) && BUTTON(gamefunc_Show_Opponents_Weapon))
{
CONTROL_ClearButton(gamefunc_Show_Opponents_Weapon);
ud.config.ShowOpponentWeapons = ud.showweapons = 1-ud.showweapons;
P_DoQuote(QUOTE_WEAPON_MODE_OFF-ud.showweapons,g_player[screenpeek].ps);
}
if (BUTTON(gamefunc_Toggle_Crosshair))
{
CONTROL_ClearButton(gamefunc_Toggle_Crosshair);
ud.crosshair = !ud.crosshair;
P_DoQuote(QUOTE_CROSSHAIR_OFF-ud.crosshair,g_player[screenpeek].ps);
}
if (ud.overhead_on && BUTTON(gamefunc_Map_Follow_Mode))
{
CONTROL_ClearButton(gamefunc_Map_Follow_Mode);
ud.scrollmode = 1-ud.scrollmode;
if (ud.scrollmode)
{
ud.folx = g_player[screenpeek].ps->opos.x;
ud.foly = g_player[screenpeek].ps->opos.y;
ud.fola = g_player[screenpeek].ps->oang;
}
P_DoQuote(QUOTE_MAP_FOLLOW_OFF+ud.scrollmode,g_player[myconnectindex].ps);
}
if (KB_UnBoundKeyPressed(sc_ScrollLock))
{
KB_ClearKeyDown(sc_ScrollLock);
switch (ud.recstat)
{
case 0:
if (SHIFTS_IS_PRESSED)
G_OpenDemoWrite();
break;
case 1:
G_CloseDemoWrite();
break;
}
}
if (ud.recstat == 2)
{
if (KB_KeyPressed(sc_Space))
{
KB_ClearKeyDown(sc_Space);
g_demo_paused = !g_demo_paused;
g_demo_rewind = 0;
if (g_demo_paused)
{
FX_StopAllSounds();
S_ClearSoundLocks();
}
}
if (KB_KeyPressed(sc_Tab))
{
KB_ClearKeyDown(sc_Tab);
g_demo_showStats = !g_demo_showStats;
}
#if 0
if (KB_KeyPressed(sc_kpad_Plus))
{
G_InitTimer(240);
}
else if (KB_KeyPressed(sc_kpad_Minus))
{
G_InitTimer(60);
}
else if (g_timerTicsPerSecond != 120)
{
G_InitTimer(120);
}
#endif
if (KB_KeyPressed(sc_kpad_6))
{
KB_ClearKeyDown(sc_kpad_6);
int const fwdTics = (15 << (int)ALT_IS_PRESSED) << (2 * (int)SHIFTS_IS_PRESSED);
g_demo_goalCnt = g_demo_paused ? g_demo_cnt + 1 : g_demo_cnt + REALGAMETICSPERSEC * fwdTics;
g_demo_rewind = 0;
if (g_demo_goalCnt > g_demo_totalCnt)
g_demo_goalCnt = 0;
else
Demo_PrepareWarp();
}
else if (KB_KeyPressed(sc_kpad_4))
{
KB_ClearKeyDown(sc_kpad_4);
int const rewindTics = (15 << (int)ALT_IS_PRESSED) << (2 * (int)SHIFTS_IS_PRESSED);
g_demo_goalCnt = g_demo_paused ? g_demo_cnt - 1 : g_demo_cnt - REALGAMETICSPERSEC * rewindTics;
g_demo_rewind = 1;
if (g_demo_goalCnt <= 0)
g_demo_goalCnt = 1;
Demo_PrepareWarp();
}
#if 0
// Enter a game from within a demo.
if (KB_KeyPressed(sc_Return) && ud.multimode==1)
{
KB_ClearKeyDown(sc_Return);
g_demo_cnt = g_demo_goalCnt = ud.reccnt = ud.pause_on = ud.recstat = ud.m_recstat = 0;
// XXX: probably redundant; this stuff needs an API anyway:
kclose(g_demo_recFilePtr); g_demo_recFilePtr = -1;
g_player[myconnectindex].ps->gm = MODE_GAME;
ready2send=1; // TODO: research this weird variable
screenpeek=myconnectindex;
// g_demo_paused=0;
}
#endif
}
if (SHIFTS_IS_PRESSED || ALT_IS_PRESSED || WIN_IS_PRESSED)
{
int ridiculeNum = 0;
// NOTE: sc_F1 .. sc_F10 are contiguous. sc_F11 is not sc_F10+1.
for (bssize_t j=sc_F1; j<=sc_F10; j++)
if (KB_UnBoundKeyPressed(j))
{
KB_ClearKeyDown(j);
ridiculeNum = j - sc_F1 + 1;
break;
}
if (ridiculeNum)
{
if (SHIFTS_IS_PRESSED)
{
if (ridiculeNum == 5 && g_player[myconnectindex].ps->fta > 0 && g_player[myconnectindex].ps->ftq == QUOTE_MUSIC)
{
const int32_t maxi = VOLUMEALL ? MUS_FIRST_SPECIAL : 6;
do
{
g_musicIndex++;
if (g_musicIndex >= maxi)
g_musicIndex = 0;
}
while (g_mapInfo[g_musicIndex].musicfn == NULL);
G_StartMusic();
return;
}
G_AddUserQuote(ud.ridecule[ridiculeNum-1]);
#ifndef NETCODE_DISABLE
tempbuf[0] = PACKET_MESSAGE;
tempbuf[1] = 255;
tempbuf[2] = 0;
Bstrcat(tempbuf+2,ud.ridecule[ridiculeNum-1]);
ridiculeNum = 2+strlen(ud.ridecule[ridiculeNum-1]);
tempbuf[ridiculeNum++] = myconnectindex;
if (g_netClient)
enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, ridiculeNum, 0));
else if (g_netServer)
enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, ridiculeNum, 0));
#endif
pus = NUMPAGES;
pub = NUMPAGES;
return;
}
// Not SHIFT -- that is, either some ALT or WIN.
if (G_StartRTS(ridiculeNum, 1))
{
#ifndef NETCODE_DISABLE
if ((g_netServer || ud.multimode > 1))
{
tempbuf[0] = PACKET_RTS;
tempbuf[1] = ridiculeNum;
tempbuf[2] = myconnectindex;
if (g_netClient)
enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, 3, 0));
else if (g_netServer)
enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, 3, 0));
}
#endif
pus = NUMPAGES;
pub = NUMPAGES;
return;
}
}
}
if (!ALT_IS_PRESSED && !SHIFTS_IS_PRESSED && !WIN_IS_PRESSED)
{
if ((g_netServer || ud.multimode > 1) && BUTTON(gamefunc_SendMessage))
{
KB_FlushKeyboardQueue();
CONTROL_ClearButton(gamefunc_SendMessage);
g_player[myconnectindex].ps->gm |= MODE_TYPE;
typebuf[0] = 0;
}
if (KB_UnBoundKeyPressed(sc_F1)/* || (ud.show_help && I_AdvanceTrigger())*/)
{
KB_ClearKeyDown(sc_F1);
M_ChangeMenu(MENU_STORY);
S_PauseSounds(1);
M_OpenMenu(myconnectindex);
if ((!g_netServer && ud.multimode < 2))
{
ready2send = 0;
totalclock = ototalclock;
screenpeek = myconnectindex;
}
}
// if((!net_server && ud.multimode < 2))
{
if (ud.recstat != 2 && KB_UnBoundKeyPressed(sc_F2))
{
KB_ClearKeyDown(sc_F2);
FAKE_F2:
if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
{
P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
return;
}
M_ChangeMenu(MENU_SAVE);
g_screenCapture = 1;
G_DrawRooms(myconnectindex,65536);
g_screenCapture = 0;
S_PauseSounds(1);
M_OpenMenu(myconnectindex);
if ((!g_netServer && ud.multimode < 2))
{
ready2send = 0;
totalclock = ototalclock;
screenpeek = myconnectindex;
}
}
if (KB_UnBoundKeyPressed(sc_F3))
{
KB_ClearKeyDown(sc_F3);
FAKE_F3:
M_ChangeMenu(MENU_LOAD);
S_PauseSounds(1);
M_OpenMenu(myconnectindex);
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
screenpeek = myconnectindex;
}
}
if (KB_UnBoundKeyPressed(sc_F4))
{
KB_ClearKeyDown(sc_F4);
S_PauseSounds(1);
M_OpenMenu(myconnectindex);
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
M_ChangeMenu(MENU_SOUND_INGAME);
}
if (KB_UnBoundKeyPressed(sc_F5) && ud.config.MusicToggle)
{
map_t *const pMapInfo = &g_mapInfo[g_musicIndex];
char *const musicString = apStrings[QUOTE_MUSIC];
KB_ClearKeyDown(sc_F5);
if (pMapInfo->musicfn != NULL)
Bsnprintf(musicString, MAXQUOTELEN, "%s. Use SHIFT-F5 to change.", pMapInfo->musicfn);
else
musicString[0] = '\0';
P_DoQuote(QUOTE_MUSIC, g_player[myconnectindex].ps);
}
if ((KB_UnBoundKeyPressed(sc_F6) || g_doQuickSave == 1) && (g_player[myconnectindex].ps->gm&MODE_GAME))
{
KB_ClearKeyDown(sc_F6);
g_doQuickSave = 0;
if (g_lastSaveSlot == -1)
goto FAKE_F2;
KB_FlushKeyboardQueue();
if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
{
P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
return;
}
g_screenCapture = 1;
G_DrawRooms(myconnectindex,65536);
g_screenCapture = 0;
if (g_lastSaveSlot >= 0)
{
// dirty hack... char 127 in last position indicates an auto-filled name
if (ud.savegame[g_lastSaveSlot][MAXSAVEGAMENAME-2] == 127)
{
Bstrncpy(&ud.savegame[g_lastSaveSlot][0], g_mapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, 19);
ud.savegame[g_lastSaveSlot][MAXSAVEGAMENAME-2] = 127;
}
G_SavePlayerMaybeMulti(g_lastSaveSlot);
}
}
if (KB_UnBoundKeyPressed(sc_F7))
{
KB_ClearKeyDown(sc_F7);
g_player[myconnectindex].ps->over_shoulder_on = !g_player[myconnectindex].ps->over_shoulder_on;
CAMERADIST = 0;
CAMERACLOCK = totalclock;
P_DoQuote(QUOTE_VIEW_MODE_OFF + g_player[myconnectindex].ps->over_shoulder_on, g_player[myconnectindex].ps);
}
if (KB_UnBoundKeyPressed(sc_F8))
{
KB_ClearKeyDown(sc_F8);
int const fta = !ud.fta_on;
ud.fta_on = 1;
P_DoQuote(fta ? QUOTE_MESSAGES_ON : QUOTE_MESSAGES_OFF, g_player[myconnectindex].ps);
ud.fta_on = fta;
}
if ((KB_UnBoundKeyPressed(sc_F9) || g_doQuickSave == 2) && (g_player[myconnectindex].ps->gm&MODE_GAME))
{
KB_ClearKeyDown(sc_F9);
g_doQuickSave = 0;
if (g_lastSaveSlot == -1)
goto FAKE_F3;
else if (g_lastSaveSlot >= 0)
{
KB_FlushKeyboardQueue();
KB_ClearKeysDown();
S_PauseSounds(1);
G_LoadPlayerMaybeMulti(g_lastSaveSlot);
}
}
if (KB_UnBoundKeyPressed(sc_F10))
{
KB_ClearKeyDown(sc_F10);
M_ChangeMenu(MENU_QUIT_INGAME);
S_PauseSounds(1);
M_OpenMenu(myconnectindex);
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
}
if (KB_UnBoundKeyPressed(sc_F11))
{
KB_ClearKeyDown(sc_F11);
M_ChangeMenu(MENU_COLCORR_INGAME);
S_PauseSounds(1);
M_OpenMenu(myconnectindex);
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
}
if (ud.overhead_on != 0)
{
int const timerOffset = (totalclock - nonsharedtimer);
nonsharedtimer += timerOffset;
if (BUTTON(gamefunc_Enlarge_Screen))
g_player[myconnectindex].ps->zoom += mulscale6(timerOffset, max(g_player[myconnectindex].ps->zoom, 256));
if (BUTTON(gamefunc_Shrink_Screen))
g_player[myconnectindex].ps->zoom -= mulscale6(timerOffset, max(g_player[myconnectindex].ps->zoom, 256));
g_player[myconnectindex].ps->zoom = clamp(g_player[myconnectindex].ps->zoom, 48, 2048);
}
}
if (I_EscapeTrigger() && ud.overhead_on && g_player[myconnectindex].ps->newowner == -1)
{
I_EscapeTriggerClear();
ud.last_overhead = ud.overhead_on;
ud.overhead_on = 0;
ud.scrollmode = 0;
G_UpdateScreenArea();
}
if (BUTTON(gamefunc_AutoRun))
{
CONTROL_ClearButton(gamefunc_AutoRun);
ud.auto_run = 1-ud.auto_run;
P_DoQuote(QUOTE_RUN_MODE_OFF+ud.auto_run,g_player[myconnectindex].ps);
}
if (BUTTON(gamefunc_Map))
{
CONTROL_ClearButton(gamefunc_Map);
if (ud.last_overhead != ud.overhead_on && ud.last_overhead)
{
ud.overhead_on = ud.last_overhead;
ud.last_overhead = 0;
}
else
{
ud.overhead_on++;
if (ud.overhead_on == 3) ud.overhead_on = 0;
ud.last_overhead = ud.overhead_on;
}
#ifdef __ANDROID__
if (ud.overhead_on == 1)
ud.scrollmode = 0;
else if (ud.overhead_on == 2)
{
ud.scrollmode = 1;
ud.folx = g_player[screenpeek].ps->opos.x;
ud.foly = g_player[screenpeek].ps->opos.y;
ud.fola = g_player[screenpeek].ps->oang;
}
#endif
g_restorePalette = 1;
G_UpdateScreenArea();
}
}
static int32_t S_DefineAudioIfSupported(char **fn, const char *name)
{
#if !defined HAVE_FLAC || !defined HAVE_VORBIS
const char *extension = Bstrrchr(name, '.');
# if !defined HAVE_FLAC
if (!Bstrcasecmp(extension, ".flac"))
return -2;
# endif
# if !defined HAVE_VORBIS
if (!Bstrcasecmp(extension, ".ogg"))
return -2;
# endif
#endif
realloc_copy(fn, name);
return 0;
}
static int32_t S_DefineSound(int32_t ID, const char *name)
{
if ((unsigned)ID >= MAXSOUNDS)
return -1;
return S_DefineAudioIfSupported(&g_sounds[ID].filename, name);
}
// Returns:
// 0: all OK
// -1: ID declaration was invalid:
static int32_t S_DefineMusic(const char *ID, const char *name)
{
int32_t sel = MUS_FIRST_SPECIAL;
Bassert(ID != NULL);
if (!Bstrcmp(ID,"intro"))
{
// nothing
}
else if (!Bstrcmp(ID,"briefing"))
{
sel++;
}
else if (!Bstrcmp(ID,"loading"))
{
sel += 2;
}
else
{
sel = G_GetMusicIdx(ID);
if (sel < 0)
return -1;
}
return S_DefineAudioIfSupported(&g_mapInfo[sel].musicfn, name);
}
static int32_t parsedefinitions_game(scriptfile *script, int32_t preload);
static void parsedefinitions_game_include(const char *fileName, scriptfile *pScript, const char *cmdtokptr, int const firstPass)
{
scriptfile *included = scriptfile_fromfile(fileName);
if (!included)
{
if (!Bstrcasecmp(cmdtokptr,"null") || pScript == NULL) // this is a bit overboard to prevent unused parameter warnings
{
// initprintf("Warning: Failed including %s as module\n", fn);
}
/*
else
{
initprintf("Warning: Failed including %s on line %s:%d\n",
fn, script->filename,scriptfile_getlinum(script,cmdtokptr));
}
*/
}
else
{
parsedefinitions_game(included, firstPass);
scriptfile_close(included);
}
}
static int parsedefinitions_game(scriptfile *pScript, int firstPass)
{
int token;
char *pToken;
static const tokenlist tokens[] =
{
{ "include", T_INCLUDE },
{ "#include", T_INCLUDE },
{ "includedefault", T_INCLUDEDEFAULT },
{ "#includedefault", T_INCLUDEDEFAULT },
{ "loadgrp", T_LOADGRP },
{ "cachesize", T_CACHESIZE },
{ "noautoload", T_NOAUTOLOAD },
{ "music", T_MUSIC },
{ "sound", T_SOUND },
{ "cutscene", T_CUTSCENE },
{ "animsounds", T_ANIMSOUNDS },
{ "renamefile", T_RENAMEFILE },
{ "globalgameflags", T_GLOBALGAMEFLAGS },
};
static const tokenlist soundTokens[] =
{
{ "id", T_ID },
{ "file", T_FILE },
};
static const tokenlist animTokens [] =
{
{ "delay", T_DELAY },
};
do
{
token = getatoken(pScript, tokens, ARRAY_SIZE(tokens));
pToken = pScript->ltextptr;
switch (token)
{
case T_LOADGRP:
{
char *fileName;
pathsearchmode = 1;
if (!scriptfile_getstring(pScript,&fileName) && firstPass)
{
if (initgroupfile(fileName) == -1)
initprintf("Could not find file \"%s\".\n", fileName);
else
{
initprintf("Using file \"%s\" as game data.\n", fileName);
if (!g_noAutoLoad && !ud.config.NoAutoLoad)
G_DoAutoload(fileName);
}
}
pathsearchmode = 0;
}
break;
case T_CACHESIZE:
{
int32_t cacheSize;
if (scriptfile_getnumber(pScript, &cacheSize) || !firstPass)
break;
if (cacheSize > 0)
MAXCACHE1DSIZE = cacheSize << 10;
}
break;
case T_INCLUDE:
{
char *fileName;
if (!scriptfile_getstring(pScript, &fileName))
parsedefinitions_game_include(fileName, pScript, pToken, firstPass);
break;
}
case T_INCLUDEDEFAULT:
{
parsedefinitions_game_include(G_DefaultDefFile(), pScript, pToken, firstPass);
break;
}
case T_NOAUTOLOAD:
if (firstPass)
g_noAutoLoad = 1;
break;
case T_MUSIC:
{
char *tokenPtr = pScript->ltextptr;
char *musicID = NULL;
char *fileName = NULL;
char *musicEnd;
if (scriptfile_getbraces(pScript, &musicEnd))
break;
while (pScript->textptr < musicEnd)
{
switch (getatoken(pScript, soundTokens, ARRAY_SIZE(soundTokens)))
{
case T_ID: scriptfile_getstring(pScript, &musicID); break;
case T_FILE: scriptfile_getstring(pScript, &fileName); break;
}
}
if (!firstPass)
{
if (musicID==NULL)
{
initprintf("Error: missing ID for music definition near line %s:%d\n",
pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
break;
}
if (fileName == NULL || check_file_exist(fileName))
break;
if (S_DefineMusic(musicID, fileName) == -1)
initprintf("Error: invalid music ID on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript, tokenPtr));
}
}
break;
case T_CUTSCENE:
{
char *fileName = NULL;
scriptfile_getstring(pScript, &fileName);
char *animEnd;
if (scriptfile_getbraces(pScript, &animEnd))
break;
int32_t frameDelay = 10;
while (pScript->textptr < animEnd)
{
switch (getatoken(pScript, animTokens, ARRAY_SIZE(animTokens)))
{
case T_DELAY: scriptfile_getnumber(pScript, &frameDelay); break;
}
}
if (!firstPass)
{
dukeanim_t *animPtr = Anim_Find(fileName);
if (!animPtr)
animPtr = Anim_Setup(fileName, frameDelay, NULL);
else
animPtr->framedelay = frameDelay;
}
}
break;
case T_ANIMSOUNDS:
{
char *tokenPtr = pScript->ltextptr;
int numPairs = 0;
int allocSize = 4;
int defError = 1;
int lastFrameNum = INT32_MIN;
char *fileName = NULL;
scriptfile_getstring(pScript, &fileName);
char *animSoundsEnd = NULL;
if (scriptfile_getbraces(pScript, &animSoundsEnd))
break;
if (firstPass)
{
while (pScript->textptr < animSoundsEnd)
{
int32_t dummy;
// HACK: we've reached the end of the list
// (hack because it relies on knowledge of
// how scriptfile_* preprocesses the text)
if (animSoundsEnd - pScript->textptr == 1)
break;
if (scriptfile_getnumber(pScript, &dummy))
break;
}
break;
}
dukeanim_t *animPtr = NULL;
if (fileName)
{
animPtr = Anim_Find(fileName);
if (!animPtr)
{
initprintf("Error: expected animation filename on line %s:%d\n",
pScript->filename, scriptfile_getlinum(pScript, tokenPtr));
break;
}
if (animPtr->sounds)
{
initprintf("Warning: overwriting already defined hi-anim %s's sounds on line %s:%d\n", fileName,
pScript->filename, scriptfile_getlinum(pScript, tokenPtr));
Bfree(animPtr->sounds);
animPtr->numsounds = 0;
}
animPtr->sounds = (uint16_t *) Xcalloc(allocSize, 2 * sizeof(uint16_t));
}
while (pScript->textptr < animSoundsEnd)
{
int32_t frameNum;
int32_t soundNum;
// HACK: we've reached the end of the list
// (hack because it relies on knowledge of
// how scriptfile_* preprocesses the text)
if (animSoundsEnd - pScript->textptr == 1)
break;
// would produce error when it encounters the closing '}'
// without the above hack
if (scriptfile_getnumber(pScript, &frameNum))
break;
defError = 1;
// TODO: look carefully at whether this can be removed.
if (animPtr->sounds == NULL) // Bcalloc check
break;
if (scriptfile_getsymbol(pScript, &soundNum))
break;
// frame numbers start at 1 for us
if (frameNum <= 0)
{
initprintf("Error: frame number must be greater zero on line %s:%d\n", pScript->filename,
scriptfile_getlinum(pScript, pScript->ltextptr));
break;
}
if (frameNum < lastFrameNum)
{
initprintf("Error: frame numbers must be in (not necessarily strictly)"
" ascending order (line %s:%d)\n",
pScript->filename, scriptfile_getlinum(pScript, pScript->ltextptr));
break;
}
lastFrameNum = frameNum;
if ((unsigned)soundNum >= MAXSOUNDS)
{
initprintf("Error: sound number #%d invalid on line %s:%d\n", soundNum, pScript->filename,
scriptfile_getlinum(pScript, pScript->ltextptr));
break;
}
if (numPairs >= allocSize)
{
void *newptr;
allocSize *= 2;
newptr = Xrealloc(animPtr->sounds, allocSize * 2 * sizeof(uint16_t));
animPtr->sounds = (uint16_t *)newptr;
}
defError = 0;
animPtr->sounds[2 * numPairs] = frameNum;
animPtr->sounds[2 * numPairs + 1] = soundNum;
++numPairs;
}
if (!defError)
{
animPtr->numsounds = numPairs;
// initprintf("Defined sound sequence for hi-anim \"%s\" with %d frame/sound pairs\n",
// hardcoded_anim_tokens[animnum].text, numpairs);
}
else
{
DO_FREE_AND_NULL(animPtr->sounds);
initprintf("Failed defining sound sequence for hi-anim \"%s\".\n", fileName);
}
}
break;
case T_SOUND:
{
char * tokenPtr = pScript->ltextptr;
char * fileName = NULL;
int32_t soundNum = -1;
char * musicEnd;
if (scriptfile_getbraces(pScript, &musicEnd))
break;
while (pScript->textptr < musicEnd)
{
switch (getatoken(pScript, soundTokens, ARRAY_SIZE(soundTokens)))
{
case T_ID: scriptfile_getsymbol(pScript, &soundNum); break;
case T_FILE: scriptfile_getstring(pScript, &fileName); break;
}
}
if (!firstPass)
{
if (soundNum==-1)
{
initprintf("Error: missing ID for sound definition near line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
break;
}
if (fileName == NULL || check_file_exist(fileName))
break;
if (S_DefineSound(soundNum,fileName) == -1)
initprintf("Error: invalid sound ID on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
}
}
break;
case T_RENAMEFILE:
{
int32_t fileCRC = 0;
int32_t fileNum = -1;
char * newName = NULL;
if (scriptfile_getnumber(pScript, &fileCRC)) break;
if (scriptfile_getnumber(pScript, &fileNum)) break;
if (scriptfile_getstring(pScript, &newName)) break;
krename(fileCRC, fileNum, newName);
}
break;
case T_GLOBALGAMEFLAGS: scriptfile_getnumber(pScript, &duke3d_globalflags); break;
case T_EOF: return 0;
default: break;
}
}
while (1);
return 0;
}
int loaddefinitions_game(const char *fileName, int32_t firstPass)
{
scriptfile *pScript = scriptfile_fromfile(fileName);
if (pScript)
parsedefinitions_game(pScript, firstPass);
for (bssize_t i=0; i < g_defModulesNum; ++i)
parsedefinitions_game_include(g_defModules[i], NULL, "null", firstPass);
if (pScript)
scriptfile_close(pScript);
scriptfile_clearsymbols();
return 0;
}
void G_UpdateAppTitle(void)
{
if (g_gameNamePtr)
{
Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
wm_setapptitle(tempbuf);
}
else
{
wm_setapptitle(APPNAME);
}
}
static void G_FreeHashAnim(const char *UNUSED(string), intptr_t key)
{
Bfree((void *)key);
}
static void G_Cleanup(void)
{
int32_t i;
for (i=(MAXLEVELS*(MAXVOLUMES+1))-1; i>=0; i--) // +1 volume for "intro", "briefing" music
{
Bfree(g_mapInfo[i].name);
Bfree(g_mapInfo[i].filename);
Bfree(g_mapInfo[i].musicfn);
G_FreeMapState(i);
}
for (i=MAXQUOTES-1; i>=0; i--)
{
Bfree(apStrings[i]);
Bfree(apXStrings[i]);
}
for (i=MAXPLAYERS-1; i>=0; i--)
{
Bfree(g_player[i].ps);
Bfree(g_player[i].inputBits);
}
for (i=MAXSOUNDS-1; i>=0; i--)
{
Bfree(g_sounds[i].filename);
}
#if !defined LUNATIC
if (label != (char *)&sprite[0]) Bfree(label);
if (labelcode != (int32_t *)&sector[0]) Bfree(labelcode);
Bfree(apScript);
Bfree(bitptr);
// Bfree(MusicPtr);
hash_free(&h_gamevars);
hash_free(&h_arrays);
hash_free(&h_labels);
hash_free(&h_gamefuncs);
#endif
hash_loop(&h_dukeanim, G_FreeHashAnim);
hash_free(&h_dukeanim);
}
/*
===================
=
= ShutDown
=
===================
*/
void G_Shutdown(void)
{
CONFIG_WriteSetup(0);
S_SoundShutdown();
S_MusicShutdown();
CONTROL_Shutdown();
KB_Shutdown();
uninitengine();
G_Cleanup();
FreeGroups();
OSD_Cleanup();
uninitgroupfile();
Bfflush(NULL);
}
/*
===================
=
= G_Startup
=
===================
*/
static void G_CompileScripts(void)
{
#if !defined LUNATIC
int32_t psm = pathsearchmode;
label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
labelcode = (int32_t *)&sector[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
labeltype = (int32_t *)&wall[0]; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536
#endif
if (g_scriptNamePtr != NULL)
Bcorrectfilename(g_scriptNamePtr,0);
#if defined LUNATIC
Gv_Init();
C_InitProjectiles();
#else
// if we compile for a V7 engine wall[] should be used for label names since it's bigger
pathsearchmode = 1;
C_Compile(G_ConFile());
if (g_loadFromGroupOnly) // g_loadFromGroupOnly is true only when compiling fails and internal defaults are utilized
C_Compile(G_ConFile());
if ((uint32_t)g_labelCnt > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why
G_GameExit("Error: too many labels defined!");
{
char *newlabel;
int32_t *newlabelcode;
newlabel = (char *)Xmalloc(g_labelCnt<<6);
newlabelcode = (int32_t *)Xmalloc(g_labelCnt*sizeof(int32_t));
Bmemcpy(newlabel, label, g_labelCnt*64);
Bmemcpy(newlabelcode, labelcode, g_labelCnt*sizeof(int32_t));
label = newlabel;
labelcode = newlabelcode;
}
Bmemset(sprite, 0, MAXSPRITES*sizeof(spritetype));
Bmemset(sector, 0, MAXSECTORS*sizeof(sectortype));
Bmemset(wall, 0, MAXWALLS*sizeof(walltype));
VM_OnEvent(EVENT_INIT, -1, -1);
pathsearchmode = psm;
#endif
}
static inline void G_CheckGametype(void)
{
ud.m_coop = clamp(ud.m_coop, 0, g_gametypeCnt-1);
initprintf("%s\n",g_gametypeNames[ud.m_coop]);
if (g_gametypeFlags[ud.m_coop] & GAMETYPE_ITEMRESPAWN)
ud.m_respawn_items = ud.m_respawn_inventory = 1;
}
static void G_PostLoadPalette(void)
{
if (!(duke3d_globalflags & DUKE3D_NO_PALETTE_CHANGES))
{
// Make color index 255 of default/water/slime palette black.
if (basepaltable[BASEPAL] != NULL)
Bmemset(&basepaltable[BASEPAL][255*3], 0, 3);
if (basepaltable[WATERPAL] != NULL)
Bmemset(&basepaltable[WATERPAL][255*3], 0, 3);
if (basepaltable[SLIMEPAL] != NULL)
Bmemset(&basepaltable[SLIMEPAL][255*3], 0, 3);
}
if (!(duke3d_globalflags & DUKE3D_NO_HARDCODED_FOGPALS))
generatefogpals();
if (!(duke3d_globalflags & DUKE3D_NO_PALETTE_CHANGES))
{
E_ReplaceTransparentColorWithBlack();
}
fillemptylookups();
}
#define SETFLAG(Tilenum, Flag) g_tile[Tilenum].flags |= Flag
// Has to be after setting the dynamic names (e.g. SHARK).
static void A_InitEnemyFlags(void)
{
int DukeEnemies[] = {
SHARK, RECON, DRONE,
LIZTROOPONTOILET, LIZTROOPJUSTSIT, LIZTROOPSTAYPUT, LIZTROOPSHOOT,
LIZTROOPJETPACK, LIZTROOPSHOOT, LIZTROOPDUCKING, LIZTROOPRUNNING, LIZTROOP,
OCTABRAIN, COMMANDER, COMMANDERSTAYPUT, PIGCOP, PIGCOPSTAYPUT, PIGCOPDIVE, EGG,
LIZMAN, LIZMANSPITTING, LIZMANJUMP, ORGANTIC,
BOSS1, BOSS2, BOSS3, BOSS4, RAT, ROTATEGUN };
int SolidEnemies[] = { TANK, BOSS1, BOSS2, BOSS3, BOSS4, RECON, ROTATEGUN };
int NoWaterDipEnemies[] = { OCTABRAIN, COMMANDER, DRONE };
int GreenSlimeFoodEnemies[] = { LIZTROOP, LIZMAN, PIGCOP, NEWBEAST };
for (bssize_t i=GREENSLIME; i<=GREENSLIME+7; i++)
SETFLAG(i, SFLAG_HARDCODED_BADGUY);
for (bssize_t i=ARRAY_SIZE(DukeEnemies)-1; i>=0; i--)
SETFLAG(DukeEnemies[i], SFLAG_HARDCODED_BADGUY);
for (bssize_t i=ARRAY_SIZE(SolidEnemies)-1; i>=0; i--)
SETFLAG(SolidEnemies[i], SFLAG_NODAMAGEPUSH);
for (bssize_t i=ARRAY_SIZE(NoWaterDipEnemies)-1; i>=0; i--)
SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP);
for (bssize_t i=ARRAY_SIZE(GreenSlimeFoodEnemies)-1; i>=0; i--)
SETFLAG(GreenSlimeFoodEnemies[i], SFLAG_GREENSLIMEFOOD);
}
#undef SETFLAG
static void G_SetupGameButtons(void);
#ifdef LUNATIC
// Will be used to store CON code translated to Lua.
int32_t g_elCONSize;
char *g_elCON; // NOT 0-terminated!
LUNATIC_EXTERN void El_SetCON(const char *conluacode)
{
int32_t slen = Bstrlen(conluacode);
g_elCON = (char *)Xmalloc(slen);
g_elCONSize = slen;
Bmemcpy(g_elCON, conluacode, slen);
}
void El_CreateGameState(void)
{
int32_t i;
El_DestroyState(&g_ElState);
if ((i = El_CreateState(&g_ElState, "game")))
{
initprintf("Lunatic: Error initializing global ELua state (code %d)\n", i);
}
else
{
extern const char luaJIT_BC_defs[];
if ((i = L_RunString(&g_ElState, luaJIT_BC_defs,
LUNATIC_DEFS_BC_SIZE, "defs.ilua")))
{
initprintf("Lunatic: Error preparing global ELua state (code %d)\n", i);
El_DestroyState(&g_ElState);
}
}
if (i)
G_GameExit("Failure setting up Lunatic!");
# if !defined DEBUGGINGAIDS
El_ClearErrors();
# endif
}
#endif
// Throw in everything here that needs to be called after a Lua game state
// recreation (or on initial startup in a non-Lunatic build.)
void G_PostCreateGameState(void)
{
Net_SendClientInfo();
A_InitEnemyFlags();
}
static void G_HandleMemErr(int lineNum, const char *fileName, const char *funcName)
{
static char msg[128];
Bsnprintf(msg, sizeof(msg), "Out of memory in %s:%d (%s)\n", fileName, lineNum, funcName);
#ifdef DEBUGGINGAIDS
Bassert(0);
#endif
G_GameExit(msg);
}
static void G_FatalEngineError(void)
{
wm_msgbox("Build Engine Initialization Error",
"There was a problem initializing the Build engine: %s", engineerrstr);
G_Cleanup();
ERRprintf("G_Startup: There was a problem initializing the Build engine: %s\n", engineerrstr);
exit(6);
}
static void G_Startup(void)
{
int32_t i;
set_memerr_handler(&G_HandleMemErr);
inittimer(TICRATE);
initcrc32table();
G_CompileScripts();
if (initengine())
G_FatalEngineError();
#ifdef LUNATIC
El_CreateGameState();
C_InitQuotes();
#endif
G_InitDynamicTiles();
G_InitDynamicSounds();
// These depend on having the dynamic tile and/or sound mappings set up:
G_InitMultiPsky(CLOUDYOCEAN, MOONSKY1, BIGORBIT1, LA);
Gv_FinalizeWeaponDefaults();
G_PostCreateGameState();
#ifdef LUNATIC
// NOTE: This is only effective for CON-defined EVENT_INIT. See EVENT_INIT
// not in defs.ilua.
VM_OnEvent(EVENT_INIT, -1, -1);
#endif
if (g_netServer || ud.multimode > 1) G_CheckGametype();
if (g_noSound) ud.config.SoundToggle = 0;
if (g_noMusic) ud.config.MusicToggle = 0;
if (CommandName)
{
// Bstrncpy(szPlayerName, CommandName, 9);
// szPlayerName[10] = '\0';
Bstrcpy(tempbuf,CommandName);
while (Bstrlen(OSD_StripColors(tempbuf,tempbuf)) > 10)
tempbuf[Bstrlen(tempbuf)-1] = '\0';
Bstrncpyz(szPlayerName, tempbuf, sizeof(szPlayerName));
}
if (CommandMap)
{
if (VOLUMEONE)
{
initprintf("The -map option is available in the registered version only!\n");
boardfilename[0] = 0;
}
else
{
char *dot, *slash;
boardfilename[0] = '/';
boardfilename[1] = 0;
Bstrcat(boardfilename, CommandMap);
dot = Bstrrchr(boardfilename,'.');
slash = Bstrrchr(boardfilename,'/');
if (!slash) slash = Bstrrchr(boardfilename,'\\');
if ((!slash && !dot) || (slash && dot < slash))
Bstrcat(boardfilename,".map");
Bcorrectfilename(boardfilename,0);
i = kopen4loadfrommod(boardfilename,0);
if (i!=-1)
{
initprintf("Using level: \"%s\".\n",boardfilename);
kclose(i);
}
else
{
initprintf("Level \"%s\" not found.\n",boardfilename);
boardfilename[0] = 0;
}
}
}
if (VOLUMEONE)
{
initprintf("*** You have run Duke Nukem 3D %d times. ***\n\n",ud.executions);
if (ud.executions >= 50 && !DUKEBETA)
{
initprintf("IT IS NOW TIME TO UPGRADE TO THE COMPLETE VERSION!\n");
#if 0//def _WIN32
Bsprintf(tempbuf, "You have run Duke Nukem 3D shareware %d times. It is now time to upgrade to the complete version!\n\n"
"Upgrade Duke Nukem 3D now?\n", ud.executions);
if (wm_ynbox("Upgrade to the full version of Duke Nukem 3D","%s",tempbuf))
{
SHELLEXECUTEINFOA sinfo;
char const *p = "http://store.steampowered.com/app/225140";
Bmemset(&sinfo, 0, sizeof(sinfo));
sinfo.cbSize = sizeof(sinfo);
sinfo.fMask = SEE_MASK_CLASSNAME;
sinfo.lpVerb = "open";
sinfo.lpFile = p;
sinfo.nShow = SW_SHOWNORMAL;
sinfo.lpClass = "http";
if (!ShellExecuteExA(&sinfo))
G_GameExit("Error launching default system browser!");
quitevent = 1;
}
#endif
}
}
for (i=0; i<MAXPLAYERS; i++)
g_player[i].pingcnt = 0;
if (quitevent)
{
G_Shutdown();
return;
}
Net_GetPackets();
if (numplayers > 1)
initprintf("Multiplayer initialized.\n");
{
char *cwd;
if (g_modDir[0] != '/' && (cwd = getcwd(NULL, 0)))
{
Bchdir(g_modDir);
if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
{
Bchdir(cwd);
if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
G_GameExit("Failed loading art.");
}
Bchdir(cwd);
#ifndef __ANDROID__ //This crashes on *some* Android devices. Small onetime memory leak. TODO fix above function
Bfree(cwd);
#endif
}
else if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
G_GameExit("Failed loading art.");
}
// Make the fullscreen nuke logo background non-fullbright. Has to be
// after dynamic tile remapping (from C_Compile) and loading tiles.
picanm[LOADSCREEN].sf |= PICANM_NOFULLBRIGHT_BIT;
// initprintf("Loading palette/lookups...\n");
G_LoadLookups();
ReadSaveGameHeaders();
screenpeek = myconnectindex;
Bfflush(NULL);
}
static void P_SetupMiscInputSettings(void)
{
DukePlayer_t *ps = g_player[myconnectindex].ps;
ps->aim_mode = ud.mouseaiming;
ps->auto_aim = ud.config.AutoAim;
ps->weaponswitch = ud.weaponswitch;
}
void G_UpdatePlayerFromMenu(void)
{
if (ud.recstat != 0)
return;
if (numplayers > 1)
{
Net_SendClientInfo();
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
}
else
{
/*int32_t j = g_player[myconnectindex].ps->team;*/
P_SetupMiscInputSettings();
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
g_player[myconnectindex].pteam = ud.team;
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
}
}
void G_BackToMenu(void)
{
boardfilename[0] = 0;
if (ud.recstat == 1) G_CloseDemoWrite();
ud.warp_on = 0;
g_player[myconnectindex].ps->gm = 0;
M_OpenMenu(myconnectindex);
M_ChangeMenu(MENU_MAIN);
KB_FlushKeyboardQueue();
G_UpdateAppTitle();
}
static int G_EndOfLevel(void)
{
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
P_UpdateScreenPal(g_player[myconnectindex].ps);
if (g_player[myconnectindex].ps->gm&MODE_EOL)
{
G_CloseDemoWrite();
ready2send = 0;
if (ud.display_bonus_screen == 1)
{
int32_t i = ud.screen_size;
ud.screen_size = 0;
G_UpdateScreenArea();
ud.screen_size = i;
G_BonusScreen(0);
}
// Clear potentially loaded per-map ART only after the bonus screens.
E_MapArt_Clear();
if (ud.eog)
{
ud.eog = 0;
if ((!g_netServer && ud.multimode < 2))
{
if (!VOLUMEALL)
G_DoOrderScreen();
g_player[myconnectindex].ps->gm = 0;
M_OpenMenu(myconnectindex);
M_ChangeMenu(MENU_MAIN);
return 2;
}
else
{
ud.m_level_number = 0;
ud.level_number = 0;
}
}
}
ud.display_bonus_screen = 1;
ready2send = 0;
if (numplayers > 1)
g_player[myconnectindex].ps->gm = MODE_GAME;
if (G_EnterLevel(g_player[myconnectindex].ps->gm))
{
G_BackToMenu();
return 2;
}
Net_WaitForServer();
return 1;
}
void app_crashhandler(void)
{
G_CloseDemoWrite();
#if !defined LUNATIC
VM_ScriptInfo(insptr, 64);
#endif
G_GameQuit();
}
#if defined(_WIN32) && defined(DEBUGGINGAIDS)
// See FILENAME_CASE_CHECK in cache1d.c
static int32_t check_filename_casing(void)
{
return !(g_player[myconnectindex].ps->gm&MODE_GAME);
}
#endif
#ifdef LUNATIC
const char *g_sizes_of_what[] = {
"sectortype", "walltype", "spritetype", "spriteext_t",
"actor_t", "DukePlayer_t", "playerdata_t",
"user_defs", "tiledata_t", "weapondata_t",
"projectile_t",
};
int32_t g_sizes_of[] = {
sizeof(sectortype), sizeof(walltype), sizeof(spritetype), sizeof(spriteext_t),
sizeof(actor_t), sizeof(DukePlayer_t), sizeof(playerdata_t),
sizeof(user_defs), sizeof(tiledata_t), sizeof(weapondata_t),
sizeof(projectile_t)
};
DukePlayer_t *g_player_ps[MAXPLAYERS];
#endif
void G_MaybeAllocPlayer(int32_t pnum)
{
if (g_player[pnum].ps == NULL)
g_player[pnum].ps = (DukePlayer_t *)Xcalloc(1, sizeof(DukePlayer_t));
if (g_player[pnum].inputBits == NULL)
g_player[pnum].inputBits = (input_t *)Xcalloc(1, sizeof(input_t));
#ifdef LUNATIC
g_player_ps[pnum] = g_player[pnum].ps;
g_player[pnum].ps->wa.idx = pnum;
#endif
}
EDUKE32_STATIC_ASSERT(sizeof(actor_t)==128);
EDUKE32_STATIC_ASSERT(sizeof(DukePlayer_t)%4 == 0);
int app_main(int argc, char const * const * argv)
{
#ifndef NETCODE_DISABLE
if (enet_initialize() != 0)
initprintf("An error occurred while initializing ENet.\n");
else atexit(enet_deinitialize);
#endif
#ifdef _WIN32
if (!G_CheckCmdSwitch(argc, argv, "-noinstancechecking") && win_checkinstance())
{
if (!wm_ynbox("EDuke32","Another Build game is currently running. "
"Do you wish to continue starting this copy?"))
return 3;
}
backgroundidle = 0;
#ifdef DEBUGGINGAIDS
extern int32_t (*check_filename_casing_fn)(void);
check_filename_casing_fn = check_filename_casing;
#endif
#endif
G_ExtPreInit(argc, argv);
OSD_SetParameters(0,0, 0,12, 2,12);
#ifdef __APPLE__
if (!g_useCwd)
{
char cwd[BMAX_PATH];
char *homedir = Bgethomedir();
if (homedir)
Bsnprintf(cwd, sizeof(cwd), "%s/Library/Logs/eduke32.log", homedir);
else
Bstrcpy(cwd, "eduke32.log");
OSD_SetLogFile(cwd);
Bfree(homedir);
}
else
#endif
OSD_SetLogFile("eduke32.log");
OSD_SetFunctions(GAME_drawosdchar,
GAME_drawosdstr,
GAME_drawosdcursor,
GAME_getcolumnwidth,
GAME_getrowheight,
GAME_clearbackground,
BGetTime,
GAME_onshowosd);
wm_setapptitle(APPNAME);
initprintf(HEAD2 " %s %s\n", s_buildRev, s_buildInfo);
initprintf("Compiled %s\n", s_buildTimestamp);
if (!g_useCwd)
G_AddSearchPaths();
g_skillCnt = 4;
ud.multimode = 1;
// This needs to happen before G_CheckCommandLine() because G_GameExit()
// accesses g_player[0].
G_MaybeAllocPlayer(0);
G_CheckCommandLine(argc,argv);
// This needs to happen afterwards, as G_CheckCommandLine() is where we set
// up the command-line-provided search paths (duh).
G_ExtInit();
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
if (forcegl) initprintf("GL driver blacklist disabled.\n");
#endif
// used with binds for fast function lookup
hash_init(&h_gamefuncs);
for (bssize_t i=NUMGAMEFUNCTIONS-1; i>=0; i--)
{
char *str = Bstrtolower(Xstrdup(gamefunctions[i]));
hash_add(&h_gamefuncs,gamefunctions[i],i,0);
hash_add(&h_gamefuncs,str,i,0);
Bfree(str);
}
int const readSetup = CONFIG_ReadSetup();
#ifdef _WIN32
// initprintf("build %d\n",(uint8_t)Batoi(BUILDDATE));
if (ud.config.CheckForUpdates == 1)
{
if (time(NULL) - ud.config.LastUpdateCheck > UPDATEINTERVAL)
{
initprintf("Checking for updates...\n");
ud.config.LastUpdateCheck = time(NULL);
if (G_GetVersionFromWebsite(tempbuf))
{
initprintf("Current version is %d",Batoi(tempbuf));
if (Batoi(tempbuf) > atoi(s_buildDate))
{
if (wm_ynbox("EDuke32","A new version of EDuke32 is available. "
"Browse to http://www.eduke32.com now?"))
{
SHELLEXECUTEINFOA sinfo;
char const * p = "http://www.eduke32.com";
Bmemset(&sinfo, 0, sizeof(sinfo));
sinfo.cbSize = sizeof(sinfo);
sinfo.fMask = SEE_MASK_CLASSNAME;
sinfo.lpVerb = "open";
sinfo.lpFile = p;
sinfo.nShow = SW_SHOWNORMAL;
sinfo.lpClass = "http";
if (!ShellExecuteExA(&sinfo))
initprintf("update: error launching browser!\n");
}
}
else initprintf("... no updates available\n");
}
else initprintf("update: failed to check for updates\n");
}
}
#endif
if (preinitengine())
{
wm_msgbox("Build Engine Initialization Error",
"There was a problem initializing the Build engine: %s", engineerrstr);
ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
Bexit(2);
}
if (Bstrcmp(g_setupFileName, SETUPFILENAME))
initprintf("Using config file \"%s\".\n",g_setupFileName);
G_ScanGroups();
#ifdef STARTUP_SETUP_WINDOW
if (readSetup < 0 || (!g_noSetup && (ud.configversion != BYTEVERSION_EDUKE32 || ud.config.ForceSetup)) || g_commandSetup)
{
if (quitevent || !startwin_run())
{
uninitengine();
Bexit(0);
}
}
#endif
flushlogwindow = 0;
G_LoadGroups(!g_noAutoLoad && !ud.config.NoAutoLoad);
// flushlogwindow = 1;
G_SetupCheats();
if (!g_useCwd)
G_CleanupSearchPaths();
if (SHAREWARE)
g_Shareware = 1;
else
{
int const kFile = kopen4load("DUKESW.BIN",1); // JBF 20030810
if (kFile != -1)
{
g_Shareware = 1;
kclose(kFile);
}
}
// gotta set the proper title after we compile the CONs if this is the full version
G_UpdateAppTitle();
if (g_scriptDebug)
initprintf("CON debugging activated (level %d).\n",g_scriptDebug);
#ifndef NETCODE_DISABLE
if (g_networkMode == NET_SERVER || g_networkMode == NET_DEDICATED_SERVER)
{
ENetAddress address = { ENET_HOST_ANY, g_netPort };
g_netServer = enet_host_create(&address, MAXPLAYERS, CHAN_MAX, 0, 0);
if (g_netServer == NULL)
initprintf("An error occurred while trying to create an ENet server host.\n");
else initprintf("Multiplayer server initialized\n");
}
#endif
numplayers = 1;
g_mostConcurrentPlayers = ud.multimode; // Lunatic needs this (player[] bound)
if (!g_fakeMultiMode)
{
connectpoint2[0] = -1;
}
else
{
for (bssize_t i=0; i<ud.multimode-1; i++)
connectpoint2[i] = i+1;
connectpoint2[ud.multimode-1] = -1;
for (bssize_t i=1; i<ud.multimode; i++)
g_player[i].playerquitflag = 1;
}
Net_GetPackets();
// NOTE: Allocating the DukePlayer_t structs has to be before compiling scripts,
// because in Lunatic, the {pipe,trip}bomb* members are initialized.
for (bssize_t i=0; i<MAXPLAYERS; i++)
G_MaybeAllocPlayer(i);
G_Startup(); // a bunch of stuff including compiling cons
g_player[0].playerquitflag = 1;
g_player[myconnectindex].ps->palette = BASEPAL;
for (int i=1, j=numplayers; j<ud.multimode; j++)
{
Bsprintf(g_player[j].user_name,"PLAYER %d",j+1);
g_player[j].ps->team = g_player[j].pteam = i;
g_player[j].ps->weaponswitch = 3;
g_player[j].ps->auto_aim = 0;
i = 1-i;
}
if (quitevent) return 4;
Anim_Init();
const char *defsfile = G_DefFile();
uint32_t stime = getticks();
if (!loaddefinitionsfile(defsfile))
{
uint32_t etime = getticks();
initprintf("Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime-stime);
loaddefinitions_game(defsfile, FALSE);
}
for (bssize_t i = 0; i < g_defModulesNum; ++i) Bfree(g_defModules[i]);
DO_FREE_AND_NULL(g_defModules);
g_defModulesNum = 0;
if (E_PostInitTables())
G_FatalEngineError();
G_PostLoadPalette();
E_UndefineTile(MIRROR);
Gv_ResetSystemDefaults(); // called here to populate our fake tilesizx and tilesizy arrays presented to CON with sizes generated by dummytiles
if (numplayers == 1 && boardfilename[0] != 0)
{
ud.m_level_number = 7;
ud.m_volume_number = 0;
ud.warp_on = 1;
}
// getnames();
if (g_netServer || ud.multimode > 1)
{
if (ud.warp_on == 0)
{
ud.m_monsters_off = 1;
ud.m_player_skill = 0;
}
}
g_mostConcurrentPlayers = ud.multimode; // XXX: redundant?
ud.last_level = 0;
// the point of this block is to avoid overwriting the default in the cfg while asserting our selection
if (g_rtsNamePtr == NULL &&
(!Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_DUKE]) ||
!Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_WW2GI]) ||
!Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_NAM]) ||
!Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_NAPALM])))
{
// ud.last_level is used as a flag here to reset the string to default after load
ud.last_level = (Bstrcpy(ud.rtsname, G_DefaultRtsFile()) == ud.rtsname);
}
RTS_Init(ud.rtsname);
if (RTS_IsInitialized())
initprintf("Using RTS file \"%s\".\n", ud.rtsname);
if (ud.last_level)
Bstrcpy(ud.rtsname, defaultrtsfilename[0]);
ud.last_level = -1;
initprintf("Initializing OSD...\n");
Bsprintf(tempbuf, HEAD2 " %s", s_buildRev);
OSD_SetVersion(tempbuf, 10,0);
registerosdcommands();
if (g_networkMode != NET_DEDICATED_SERVER)
{
if (CONTROL_Startup(controltype_keyboardandmouse, &BGetTime, TICRATE))
{
ERRprintf("There was an error initializing the CONTROL system.\n");
uninitengine();
Bexit(5);
}
G_SetupGameButtons();
CONFIG_SetupMouse();
CONFIG_SetupJoystick();
CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent);
CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent);
// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
for (bssize_t i=0; i<joynumaxes; i++)
setjoydeadzone(i,ud.config.JoystickAnalogueDead[i],ud.config.JoystickAnalogueSaturate[i]);
}
#ifdef HAVE_CLIPSHAPE_FEATURE
int const clipMapError = clipmapinfo_load();
if (clipMapError > 0)
initprintf("There was an error loading the sprite clipping map (status %d).\n", clipMapError);
for (bssize_t i=0; i < g_clipMapFilesNum; ++i)
Bfree(g_clipMapFiles[i]);
DO_FREE_AND_NULL(g_clipMapFiles);
g_clipMapFilesNum = 0;
#endif
// check if the minifont will support lowercase letters (3136-3161)
// there is room for them in tiles012.art between "[\]^_." and "{|}~"
minitext_lowercase = 1;
for (bssize_t i = MINIFONT + ('a'-'!'); minitext_lowercase && i < MINIFONT + ('z'-'!') + 1; ++i)
minitext_lowercase &= tile_exists(i);
system_getcvars();
char *const setupFileName = Xstrdup(g_setupFileName);
char *const p = strtok(setupFileName, ".");
if (!Bstrcmp(g_setupFileName, SETUPFILENAME))
Bsprintf(tempbuf, "settings.cfg");
else
Bsprintf(tempbuf, "%s_settings.cfg", p);
OSD_Exec(tempbuf);
Bfree(setupFileName);
if (g_networkMode != NET_DEDICATED_SERVER)
{
if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP) < 0)
{
vec2_t const res[] = {
{ ud.config.ScreenWidth, ud.config.ScreenHeight }, { 800, 600 }, { 640, 480 }, { 320, 240 },
};
#ifdef USE_OPENGL
int const bpp[] = { 32, 16, 8 };
#else
int const bpp[] = { 8 };
#endif
initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...\n", ud.config.ScreenWidth, ud.config.ScreenHeight,
ud.config.ScreenBPP, ud.config.ScreenMode ? "fullscreen" : "windowed");
int resIdx = 0;
int bppIdx = 0;
while (setgamemode(0, res[resIdx].x, res[resIdx].y, bpp[bppIdx]) < 0)
{
initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n", res[resIdx].x, res[resIdx].y,
bpp[bppIdx]);
if (++bppIdx == ARRAY_SIZE(bpp))
{
if (++resIdx == ARRAY_SIZE(res))
G_GameExit("Unable to set failsafe video mode!");
bppIdx = 0;
}
}
ud.config.ScreenWidth = res[resIdx].x;
ud.config.ScreenHeight = res[resIdx].y;
ud.config.ScreenBPP = bpp[bppIdx];
}
setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
S_MusicStartup();
S_SoundStartup();
}
// loadtmb();
OSD_Exec("autoexec.cfg");
M_Init();
if (ud.warp_on > 1 && (!g_netServer && ud.multimode < 2))
{
clearview(0L);
//g_player[myconnectindex].ps->palette = palette;
//G_FadePalette(0,0,0,0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
rotatesprite_fs(160<<16,100<<16,65536L,0,LOADSCREEN,0,0,2+8+64+BGSTRETCH);
menutext(160,105,0,0,"LOADING SAVED GAME...");
nextpage();
if (G_LoadPlayer(ud.warp_on-2))
ud.warp_on = 0;
}
FX_StopAllSounds();
S_ClearSoundLocks();
// getpackets();
MAIN_LOOP_RESTART:
totalclock = 0;
ototalclock = 0;
lockclock = 0;
g_player[myconnectindex].ps->fta = 0;
M_ChangeMenu(MENU_MAIN);
if (g_networkMode != NET_DEDICATED_SERVER)
{
G_GetCrosshairColor();
G_SetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
}
if (ud.warp_on == 0)
{
if ((g_netServer || ud.multimode > 1) && boardfilename[0] != 0)
{
ud.m_level_number = 7;
ud.m_volume_number = 0;
if (ud.m_player_skill == 4)
ud.m_respawn_monsters = 1;
else ud.m_respawn_monsters = 0;
for (bssize_t TRAVERSE_CONNECT(i))
{
P_ResetWeapons(i);
P_ResetInventory(i);
}
G_NewGame_EnterLevel();
Net_WaitForServer();
}
else if (g_networkMode != NET_DEDICATED_SERVER)
G_DisplayLogo();
if (g_networkMode != NET_DEDICATED_SERVER)
{
if (G_PlaybackDemo())
{
FX_StopAllSounds();
S_ClearSoundLocks();
g_noLogoAnim = 1;
goto MAIN_LOOP_RESTART;
}
}
}
else if (ud.warp_on == 1)
{
G_NewGame_EnterLevel();
}
else G_UpdateScreenArea();
// G_GameExit(" "); ///
// ud.auto_run = ud.config.RunMode;
ud.showweapons = ud.config.ShowOpponentWeapons;
P_SetupMiscInputSettings();
g_player[myconnectindex].pteam = ud.team;
if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = G_GetTeamPalette(g_player[myconnectindex].pteam);
else
{
if (ud.color) g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
else g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor;
}
ud.warp_on = 0;
KB_KeyDown[sc_Pause] = 0; // JBF: I hate the pause key
do //main loop
{
static uint32_t nextRender = 0, frameWaiting = 0;
uint32_t frameTime;
if (handleevents() && quitevent)
{
KB_KeyDown[sc_Escape] = 1;
quitevent = 0;
}
sampletimer();
Net_GetPackets();
// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
CONTROL_BindsEnabled = !!(g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO));
#ifndef _WIN32
// stdin -> OSD input for dedicated server
if (g_networkMode == NET_DEDICATED_SERVER)
{
int32_t nb;
char ch;
static uint32_t bufpos = 0;
static char buf[128];
#ifndef GEKKO
int32_t flag = 1;
ioctl(0, FIONBIO, &flag);
#endif
if ((nb = read(0, &ch, 1)) > 0 && bufpos < sizeof(buf))
{
if (ch != '\n')
buf[bufpos++] = ch;
if (ch == '\n' || bufpos >= sizeof(buf))
{
buf[bufpos] = 0;
OSD_Dispatch(buf);
bufpos = 0;
}
}
}
else
#endif
{
MUSIC_Update();
G_HandleLocalKeys();
}
OSD_DispatchQueued();
if (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME)
{
if (g_networkMode != NET_DEDICATED_SERVER)
{
CONTROL_ProcessBinds();
P_GetInput(myconnectindex);
}
Bmemcpy(&inputfifo[0][myconnectindex], &localInput, sizeof(input_t));
do
{
sampletimer();
if (ready2send == 0) break;
ototalclock += TICSPERFRAME;
int const moveClock = totalclock;
if (((ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
(g_player[myconnectindex].ps->gm&MODE_GAME))
{
G_MoveLoop();
#ifdef __ANDROID__
inputfifo[0][myconnectindex].fvel = 0;
inputfifo[0][myconnectindex].svel = 0;
inputfifo[0][myconnectindex].avel = 0;
inputfifo[0][myconnectindex].horz = 0;
#endif
}
sampletimer();
if (totalclock - moveClock >= TICSPERFRAME)
{
// computing a tic takes longer than a tic, so we're slowing
// the game down. rather than tightly spinning here, go draw
// a frame since we're fucked anyway
break;
}
}
while (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME);
}
G_DoCheats();
if (g_player[myconnectindex].ps->gm & (MODE_EOL|MODE_RESTART))
{
switch (G_EndOfLevel())
{
case 1: continue;
case 2: goto MAIN_LOOP_RESTART;
}
}
if (g_networkMode == NET_DEDICATED_SERVER)
{
idle();
goto skipframe;
}
if (frameWaiting)
{
frameWaiting--;
nextpage();
}
frameTime = getticks();
if (r_maxfps == 0 || frameTime >= nextRender)
{
if (frameTime > nextRender + g_frameDelay)
nextRender = frameTime;
nextRender += g_frameDelay;
int const smoothRatio
= ((ud.show_help == 0 && (!g_netServer && ud.multimode < 2) && !(g_player[myconnectindex].ps->gm & MODE_MENU))
|| (g_netServer || ud.multimode > 1)
|| ud.recstat == 2)
? calc_smoothratio(totalclock, ototalclock)
: 65536;
G_DrawRooms(screenpeek, smoothRatio);
if (getrendermode() >= REND_POLYMOST)
G_DrawBackground();
G_DisplayRest(smoothRatio);
frameWaiting++;
}
skipframe:
if (g_player[myconnectindex].ps->gm&MODE_DEMO)
goto MAIN_LOOP_RESTART;
}
while (1);
G_GameExit(" ");
return 0; // not reached (duh)
}
GAME_STATIC GAME_INLINE int G_MoveLoop()
{
Net_GetPackets();
return G_DoMoveThings();
}
int G_DoMoveThings(void)
{
ud.camerasprite = -1;
lockclock += TICSPERFRAME;
// Moved lower so it is restored correctly by demo diffs:
//if (g_earthquakeTime > 0) g_earthquakeTime--;
if (g_RTSPlaying > 0)
g_RTSPlaying--;
for (bssize_t i=0; i<MAXUSERQUOTES; i++)
{
if (user_quote_time[i])
{
if (--user_quote_time[i] > ud.msgdisptime)
user_quote_time[i] = ud.msgdisptime;
if (!user_quote_time[i]) pub = NUMPAGES;
}
}
// Name display when aiming at opponents
if (ud.idplayers && (g_netServer || ud.multimode > 1)
#ifdef SPLITSCREEN_MOD_HACKS
&& !g_fakeMultiMode
#endif
)
{
hitdata_t hitData;
DukePlayer_t *const pPlayer = g_player[screenpeek].ps;
for (bssize_t TRAVERSE_CONNECT(i))
if (g_player[i].ps->holoduke_on != -1)
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
hitscan((vec3_t *)pPlayer, pPlayer->cursectnum, sintable[(pPlayer->ang + 512) & 2047], sintable[pPlayer->ang & 2047],
(100 - pPlayer->horiz - pPlayer->horizoff) << 11, &hitData, 0xffff0030);
for (bssize_t TRAVERSE_CONNECT(i))
if (g_player[i].ps->holoduke_on != -1)
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
if ((hitData.sprite >= 0) && !(g_player[myconnectindex].ps->gm & MODE_MENU) &&
sprite[hitData.sprite].picnum == APLAYER)
{
int const playerNum = P_Get(hitData.sprite);
if (playerNum != screenpeek && g_player[playerNum].ps->dead_flag == 0)
{
if (pPlayer->fta == 0 || pPlayer->ftq == QUOTE_RESERVED3)
{
if (ldist(&sprite[pPlayer->i], &sprite[hitData.sprite]) < 9216)
{
Bsprintf(apStrings[QUOTE_RESERVED3], "%s", &g_player[playerNum].user_name[0]);
pPlayer->fta = 12, pPlayer->ftq = QUOTE_RESERVED3;
}
}
else if (pPlayer->fta > 2) pPlayer->fta -= 3;
}
}
}
if (g_showShareware > 0)
{
g_showShareware--;
if (g_showShareware == 0)
{
pus = NUMPAGES;
pub = NUMPAGES;
}
}
// Moved lower so it is restored correctly by diffs:
// everyothertime++;
if (g_netServer || g_netClient)
randomseed = ticrandomseed;
for (bssize_t TRAVERSE_CONNECT(i))
Bmemcpy(g_player[i].inputBits, &inputfifo[(g_netServer && myconnectindex == i)][i], sizeof(input_t));
G_UpdateInterpolations();
/*
j = -1;
for (TRAVERSE_CONNECT(i))
{
if (g_player[i].playerquitflag == 0 || TEST_SYNC_KEY(g_player[i].sync->bits,SK_GAMEQUIT) == 0)
{
j = i;
continue;
}
G_CloseDemoWrite();
g_player[i].playerquitflag = 0;
}
*/
g_moveThingsCount++;
if (ud.recstat == 1) G_DemoRecord();
everyothertime++;
if (g_earthquakeTime > 0) g_earthquakeTime--;
if (ud.pause_on == 0)
{
g_globalRandom = krand();
A_MoveDummyPlayers();//ST 13
}
for (bssize_t TRAVERSE_CONNECT(i))
{
if (g_player[i].inputBits->extbits&(1<<6))
{
g_player[i].ps->team = g_player[i].pteam;
if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
{
actor[g_player[i].ps->i].picnum = APLAYERTOP;
P_QuickKill(g_player[i].ps);
}
}
if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
g_player[i].ps->palookup = g_player[i].pcolor = G_GetTeamPalette(g_player[i].ps->team);
if (sprite[g_player[i].ps->i].pal != 1)
sprite[g_player[i].ps->i].pal = g_player[i].pcolor;
P_HandleSharedKeys(i);
if (ud.pause_on == 0)
{
P_ProcessInput(i);
P_CheckSectors(i);
}
}
if (ud.pause_on == 0)
G_MoveWorld();
// Net_CorrectPrediction();
if (g_netServer)
Net_SendServerUpdates();
if ((everyothertime&1) == 0)
{
G_AnimateWalls();
A_MoveCyclers();
if (g_netServer && (everyothertime % 10) == 0)
{
Net_SendMapUpdate();
}
}
if (g_netClient) //Slave
Net_SendClientUpdate();
return 0;
}
void A_SpawnWallGlass(int spriteNum, int wallNum, int glassCnt)
{
if (wallNum < 0)
{
for (bssize_t j = glassCnt - 1; j >= 0; --j)
{
int const a = SA(spriteNum) - 256 + (krand() & 511) + 1024;
A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), SZ(spriteNum), GLASSPIECES + (j % 3), -32, 36, 36, a,
32 + (krand() & 63), 1024 - (krand() & 1023), spriteNum, 5);
}
return;
}
vec2_t v1 = { wall[wallNum].x, wall[wallNum].y };
vec2_t v = { wall[wall[wallNum].point2].x - v1.x, wall[wall[wallNum].point2].y - v1.y };
v1.x -= ksgn(v.y);
v1.y += ksgn(v.x);
v.x = tabledivide32_noinline(v.x, glassCnt+1);
v.y = tabledivide32_noinline(v.y, glassCnt+1);
int16_t sect = -1;
for (bsize_t j = glassCnt; j > 0; --j)
{
v1.x += v.x;
v1.y += v.y;
updatesector(v1.x,v1.y,&sect);
if (sect >= 0)
{
int z = sector[sect].floorz - (krand() & (klabs(sector[sect].ceilingz - sector[sect].floorz)));
if (z < -ZOFFSET5 || z > ZOFFSET5)
z = SZ(spriteNum) - ZOFFSET5 + (krand() & ((64 << 8) - 1));
A_InsertSprite(SECT(spriteNum), v1.x, v1.y, z, GLASSPIECES + (j % 3), -32, 36, 36, SA(spriteNum) - 1024, 32 + (krand() & 63),
-(krand() & 1023), spriteNum, 5);
}
}
}
void A_SpawnGlass(int spriteNum, int glassCnt)
{
for (; glassCnt>0; glassCnt--)
{
int const k
= A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), SZ(spriteNum) - ((krand() & 16) << 8), GLASSPIECES + (glassCnt % 3),
krand() & 15, 36, 36, krand() & 2047, 32 + (krand() & 63), -512 - (krand() & 2047), spriteNum, 5);
sprite[k].pal = sprite[spriteNum].pal;
}
}
void A_SpawnCeilingGlass(int spriteNum, int sectNum, int glassCnt)
{
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall+sector[sectNum].wallnum;
for (bssize_t wallNum = startWall; wallNum < (endWall - 1); wallNum++)
{
vec2_t v1 = { wall[wallNum].x, wall[wallNum].y };
vec2_t v = { tabledivide32_noinline(wall[wallNum + 1].x - v1.x, glassCnt + 1),
tabledivide32_noinline(wall[wallNum + 1].y - v1.y, glassCnt + 1) };
for (bsize_t j = glassCnt; j > 0; j--)
{
v1.x += v.x;
v1.y += v.y;
A_InsertSprite(sectNum, v1.x, v1.y, sector[sectNum].ceilingz + ((krand() & 15) << 8), GLASSPIECES + (j % 3), -32, 36, 36,
krand() & 2047, (krand() & 31), 0, spriteNum, 5);
}
}
}
void A_SpawnRandomGlass(int spriteNum, int wallNum, int glassCnt)
{
if (wallNum < 0)
{
for (bssize_t j = glassCnt - 1; j >= 0; j--)
{
int const k
= A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), SZ(spriteNum) - (krand() & (63 << 8)), GLASSPIECES + (j % 3),
-32, 36, 36, krand() & 2047, 32 + (krand() & 63), 1024 - (krand() & 2047), spriteNum, 5);
sprite[k].pal = krand() & 15;
}
return;
}
vec2_t v1 = { wall[wallNum].x, wall[wallNum].y };
vec2_t v = { tabledivide32_noinline(wall[wall[wallNum].point2].x - wall[wallNum].x, glassCnt + 1),
tabledivide32_noinline(wall[wall[wallNum].point2].y - wall[wallNum].y, glassCnt + 1) };
int16_t sectNum = sprite[spriteNum].sectnum;
for (bsize_t j = glassCnt; j > 0; j--)
{
v1.x += v.x;
v1.y += v.y;
updatesector(v1.x, v1.y, &sectNum);
int z = sector[sectNum].floorz - (krand() & (klabs(sector[sectNum].ceilingz - sector[sectNum].floorz)));
if (z < -ZOFFSET5 || z > ZOFFSET5)
z = SZ(spriteNum) - ZOFFSET5 + (krand() & ((64 << 8) - 1));
int const k = A_InsertSprite(SECT(spriteNum), v1.x, v1.y, z, GLASSPIECES + (j % 3), -32, 36, 36, SA(spriteNum) - 1024,
32 + (krand() & 63), -(krand() & 2047), spriteNum, 5);
sprite[k].pal = krand() & 7;
}
}
static void G_SetupGameButtons(void)
{
CONTROL_DefineFlag(gamefunc_Move_Forward,FALSE);
CONTROL_DefineFlag(gamefunc_Move_Backward,FALSE);
CONTROL_DefineFlag(gamefunc_Turn_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Turn_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Strafe,FALSE);
CONTROL_DefineFlag(gamefunc_Fire,FALSE);
CONTROL_DefineFlag(gamefunc_Open,FALSE);
CONTROL_DefineFlag(gamefunc_Run,FALSE);
CONTROL_DefineFlag(gamefunc_AutoRun,FALSE);
CONTROL_DefineFlag(gamefunc_Jump,FALSE);
CONTROL_DefineFlag(gamefunc_Crouch,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Up,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Down,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Strafe_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Strafe_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Aim_Up,FALSE);
CONTROL_DefineFlag(gamefunc_Aim_Down,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_1,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_2,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_3,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_4,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_5,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_6,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_7,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_8,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_9,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_10,FALSE);
CONTROL_DefineFlag(gamefunc_Inventory,FALSE);
CONTROL_DefineFlag(gamefunc_Inventory_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Inventory_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Holo_Duke,FALSE);
CONTROL_DefineFlag(gamefunc_Jetpack,FALSE);
CONTROL_DefineFlag(gamefunc_NightVision,FALSE);
CONTROL_DefineFlag(gamefunc_MedKit,FALSE);
CONTROL_DefineFlag(gamefunc_TurnAround,FALSE);
CONTROL_DefineFlag(gamefunc_SendMessage,FALSE);
CONTROL_DefineFlag(gamefunc_Map,FALSE);
CONTROL_DefineFlag(gamefunc_Shrink_Screen,FALSE);
CONTROL_DefineFlag(gamefunc_Enlarge_Screen,FALSE);
CONTROL_DefineFlag(gamefunc_Center_View,FALSE);
CONTROL_DefineFlag(gamefunc_Holster_Weapon,FALSE);
CONTROL_DefineFlag(gamefunc_Show_Opponents_Weapon,FALSE);
CONTROL_DefineFlag(gamefunc_Map_Follow_Mode,FALSE);
CONTROL_DefineFlag(gamefunc_See_Coop_View,FALSE);
CONTROL_DefineFlag(gamefunc_Mouse_Aiming,FALSE);
CONTROL_DefineFlag(gamefunc_Toggle_Crosshair,FALSE);
CONTROL_DefineFlag(gamefunc_Steroids,FALSE);
CONTROL_DefineFlag(gamefunc_Quick_Kick,FALSE);
CONTROL_DefineFlag(gamefunc_Next_Weapon,FALSE);
CONTROL_DefineFlag(gamefunc_Previous_Weapon,FALSE);
}