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0434a87e3a
git-svn-id: https://svn.eduke32.com/eduke32@5768 1a8010ca-5511-0410-912e-c29ae57300e0
120 lines
3.1 KiB
C
120 lines
3.1 KiB
C
#include "function.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#define MENU_UP 0x200
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#define MENU_DOWN 0x201
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#define MENU_LEFT 0x202
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#define MENU_RIGHT 0x203
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#define MENU_SELECT 0x204
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#define MENU_BACK 0x205
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#define KEY_QUICK_CMD 0x1005
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#define KEY_SHOW_KBRD 0x1008
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#define KEY_SHOW_INVEN 0x1009
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#define KEY_QUICK_SAVE 0x100A
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#define KEY_QUICK_LOAD 0x100B
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#define KEY_QUICK_KEY1 0x1011
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#define KEY_QUICK_KEY2 0x1012
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#define KEY_QUICK_KEY3 0x1013
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#define KEY_QUICK_KEY4 0x1014
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// #define BUTTONSET(x,value) (CONTROL_ButtonState |= ((uint64_t)value<<((uint64_t)(x))))
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// #define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1<<((uint64_t)(x))))
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#define PRECISIONSHOOTFACTOR 0.3f
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// where do these numbers come from?
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#define ANDROIDMOVEFACTOR 6400
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#define ANDROIDLOOKFACTOR 1600
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#define ANDROIDPITCHFACTORJOYSTICK 2000
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#define ANDROIDYAWFACTORJOYSTICK 4000
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typedef enum {
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R_TOUCH_MODE,
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R_PLAYER_GOTWEAPON,
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R_UD_OVERHEAD_ON,
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R_UD_SCROLLMODE,
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R_PLAYER_LASTWEAPON,
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R_GAME_PAUSED,
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R_PLAYER_DEAD_FLAG,
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R_PLAYER_INV_AMOUNT,
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R_SOMETHINGONPLAYER
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} portableread_t;
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typedef enum {
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TOUCH_SCREEN_BLANK, //Nothing on screen (not used)
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TOUCH_SCREEN_BLANK_TAP, //One button filling screen with no graphic, tap to send Enter key
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TOUCH_SCREEN_YES_NO, //Yes/No buttons on screen, sends Enter or Esc
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TOUCH_SCREEN_MENU, //Normal menu
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TOUCH_SCREEN_MENU_NOBACK, // menu without back button
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TOUCH_SCREEN_GAME, //Normal game screen
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TOUCH_SCREEN_AUTOMAP, //When auto map is up (not used yet)
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TOUCH_SCREEN_CONSOLE //When Console is up
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} touchscreemode_t;
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typedef struct
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{
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int32_t crouchToggleState;
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int32_t lastWeapon;
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int32_t toggleCrouch;
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int32_t quickSelectWeapon;
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uint64_t functionSticky; //To let at least one tick
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uint64_t functionHeld;
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int32_t left_double_action;
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int32_t right_double_action;
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int32_t invertLook, hideStick;
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double pitch, yaw;
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double pitch_joystick, yaw_joystick;
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float forwardmove, sidemove;
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// set by configuration UI
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float strafe_sens, forward_sens;
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float pitch_sens, yaw_sens;
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float gameControlsAlpha;
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} droidinput_t;
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typedef struct
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{
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int32_t audio_sample_rate;
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int32_t audio_buffer_size;
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uint16_t screen_width, screen_height;
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} droidsysinfo_t;
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extern droidinput_t droidinput;
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extern droidsysinfo_t droidinfo;
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void AndroidTimer(int tics);
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int AndroidKeyEvent(int state, int code, int unicode);
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int AndroidRead(portableread_t r);
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void AndroidAction(int state, int action);
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void AndroidMouseMenu(float x,float y);
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void AndroidMouseMenuButton(int state,int button);
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void AndroidMove(float fwd, float strafe);
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void AndroidLook(float yaw, float pitch);
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void AndroidLookJoystick(float yaw, float pitch);
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void AndroidOSD(const char * cmd);
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void AndroidAutomapControl(float zoom,float dx,float dy);
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void AndroidShowKeyboard(int onf);
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void AndroidToggleButtonEditor(void);
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#ifdef __cplusplus
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}
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#endif
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