mirror of
https://github.com/ZDoom/Raze.git
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494 lines
14 KiB
C++
494 lines
14 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "compat.h"
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#include "common_game.h"
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#include "blood.h"
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#include "inifile.h"
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#include "resource.h"
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#include "qav.h"
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BEGIN_BLD_NS
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#define M_MOUSETIMEOUT 210
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#define kMaxGameMenuItems 128
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#define kMaxGameCycleItems 128
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#define kMaxPicCycleItems 128
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#define kMaxTitleLength 32
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// alpha increments of 3 --> 255 / 3 = 85 --> round up to power of 2 --> 128 --> divide by 2 --> 64 alphatabs required
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// use 16 anyway :P
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#define MOUSEUSEALPHA (videoGetRenderMode() != REND_CLASSIC || numalphatabs >= 15)
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#define MOUSEALPHA (MOUSEUSEALPHA ? clamp(((int)totalclock - gGameMenuMgr.m_mouselastactivity - 90)*3, 0, 255) : 0)
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#define CURSORALPHA (MOUSEUSEALPHA ? clamp(((int)totalclock - gGameMenuMgr.m_mouselastactivity - 90)*2 + (255/3), (255/3), 255) : 255/3)
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#define MOUSEACTIVECONDITION ((int)totalclock - gGameMenuMgr.m_mouselastactivity < M_MOUSETIMEOUT)
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#define MOUSEACTIVECONDITIONAL(condition) (MOUSEACTIVECONDITION && (condition))
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#define MOUSEINACTIVECONDITIONAL(condition) (!MOUSEACTIVECONDITION && (condition))
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#define MOUSEWATCHPOINTCONDITIONAL(condition) ((condition) || gGameMenuMgr.m_mousewake_watchpoint || gGameMenuMgr.m_menuchange_watchpoint == 3)
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enum {
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kMenuEventNone = 0,
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kMenuEventKey = 1,
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kMenuEventUp = 2,
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kMenuEventDown = 3,
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kMenuEventLeft = 4,
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kMenuEventRight = 5,
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kMenuEventEnter = 6,
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kMenuEventEscape = 7,
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kMenuEventSpace = 8,
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kMenuEventBackSpace = 9,
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kMenuEventDelete = 10,
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kMenuEventScrollUp = 11,
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kMenuEventScrollDown = 12,
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kMenuEventInit = 0x8000,
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kMenuEventDeInit = 0x8001
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};
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enum {
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kMenuSliderNone = 0,
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kMenuSliderValue,
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kMenuSliderPercent,
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kMenuSliderQ16
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};
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struct CGameMenuEvent {
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unsigned short at0;
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char at2;
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};
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// NUKE-TODO:
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#ifdef DrawText
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#undef DrawText
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#endif
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class CMenuTextMgr
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{
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public:
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int at0;
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CMenuTextMgr();
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void DrawText(const char *pString, int nFont, int x, int y, int nShade, int nPalette, bool shadow );
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void GetFontInfo(int nFont, const char *pString, int *pXSize, int *pYSize);
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};
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class CGameMenu;
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class CGameMenuItem {
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public:
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CGameMenu *pMenu;
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const char* m_pzText;
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int m_nFont;
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int m_nX;
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int m_nY;
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int m_nWidth;
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void (*pPreDrawCallback)(CGameMenuItem *pItem);
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//int nFlags;
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unsigned int bCanSelect : 1;
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unsigned int bEnable : 1;
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unsigned int bNoDraw : 1;
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CGameMenuItem();
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virtual ~CGameMenuItem();
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virtual void Draw(void) = 0;
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virtual bool Event(CGameMenuEvent &);
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virtual bool MouseEvent(CGameMenuEvent &);
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};
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class CGameMenuItemText : public CGameMenuItem
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{
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public:
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int at20;
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CGameMenuItemText();
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CGameMenuItemText(const char *, int, int, int, int);
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virtual void Draw(void);
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//virtual bool Event(CGameMenuEvent &);
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};
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class CGameMenuItemTitle : public CGameMenuItem
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{
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public:
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int at20;
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CGameMenuItemTitle();
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CGameMenuItemTitle(const char *, int, int, int, int);
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virtual void Draw(void);
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//virtual bool Event(CGameMenuEvent &);
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};
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class CGameMenuItemZBool : public CGameMenuItem
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{
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public:
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bool at20;
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const char *at21;
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const char *at25;
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void (*at29)(CGameMenuItemZBool *);
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CGameMenuItemZBool();
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CGameMenuItemZBool(const char *,int,int,int,int,bool,void (*)(CGameMenuItemZBool *),const char *,const char *);
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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};
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class CGameMenuItemChain : public CGameMenuItem
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{
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public:
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int at20;
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CGameMenu *at24;
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int at28;
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void(*at2c)(CGameMenuItemChain *);
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int at30;
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CGameMenuItemChain();
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CGameMenuItemChain(const char *, int, int, int, int, int, CGameMenu *, int, void(*)(CGameMenuItemChain *), int);
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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};
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class CGameMenuItem7EA1C : public CGameMenuItem
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{
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public:
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int at20; // text align
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CGameMenu *at24;
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int at28;
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void(*at2c)(CGameMenuItem7EA1C *);
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int at30;
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IniFile *at34;
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char at38[16];
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char at48[16];
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CGameMenuItem7EA1C();
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CGameMenuItem7EA1C(const char *a1, int a2, int a3, int a4, int a5, const char *a6, const char *a7, int a8, int a9, void(*a10)(CGameMenuItem7EA1C *), int a11);
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void Setup(void);
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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};
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class CGameMenuItem7EE34 : public CGameMenuItem
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{
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public:
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int at20;
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int at24;
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CGameMenu *at28;
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CGameMenu *at2c;
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CGameMenuItem7EE34();
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CGameMenuItem7EE34(const char *a1, int a2, int a3, int a4, int a5, int a6);
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void Setup(void);
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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};
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class CGameMenuItemChain7F2F0 : public CGameMenuItemChain
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{
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public:
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int at34;
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CGameMenuItemChain7F2F0();
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CGameMenuItemChain7F2F0(char *a1, int a2, int a3, int a4, int a5, int a6, CGameMenu *a7, int a8, void(*a9)(CGameMenuItemChain *), int a10);
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//virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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};
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class CGameMenuItemBitmap : public CGameMenuItem
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{
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public:
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int at20;
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CGameMenuItemBitmap();
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CGameMenuItemBitmap(const char *, int, int, int, int);
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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};
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class CGameMenuItemBitmapLS : public CGameMenuItemBitmap
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{
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public:
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int at24;
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int at28;
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CGameMenuItemBitmapLS();
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CGameMenuItemBitmapLS(const char *, int, int, int, int);
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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};
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class CGameMenuItemKeyList : public CGameMenuItem
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{
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public:
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void(*pCallback)(CGameMenuItemKeyList *);
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int at24;
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int nRows;
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int nTopDelta;
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int nFocus;
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int nGameFuncs;
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bool bScan;
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CGameMenuItemKeyList();
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CGameMenuItemKeyList(const char * a1, int a2, int a3, int a4, int a5, int a6, int a7, void(*a8)(CGameMenuItemKeyList *));
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void Scan(void);
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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virtual bool MouseEvent(CGameMenuEvent &);
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};
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class CGameMenuItemSlider : public CGameMenuItem
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{
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public:
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int *pValue;
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int nValue;
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int nRangeLow;
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int nRangeHigh;
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int nStep;
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void(*pCallback)(CGameMenuItemSlider *);
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int nSliderTile;
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int nCursorTile;
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int nShowValue;
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CGameMenuItemSlider();
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CGameMenuItemSlider(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, int _nValue, int _nRangeLow, int _nRangeHigh, int _nStep, void(*_pCallback)(CGameMenuItemSlider *), int _nSliderTile, int _nCursorTile, int _nShowValue = kMenuSliderNone);
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CGameMenuItemSlider(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, int *pnValue, int _nRangeLow, int _nRangeHigh, int _nStep, void(*_pCallback)(CGameMenuItemSlider *), int _nSliderTile, int _nCursorTile, int _nShowValue = kMenuSliderNone);
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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virtual bool MouseEvent(CGameMenuEvent &);
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};
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class CGameMenuItemSliderFloat : public CGameMenuItem
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{
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public:
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float *pValue;
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float fValue;
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float fRangeLow;
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float fRangeHigh;
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float fStep;
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void(*pCallback)(CGameMenuItemSliderFloat *);
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int nSliderTile;
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int nCursorTile;
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int nShowValue;
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CGameMenuItemSliderFloat();
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CGameMenuItemSliderFloat(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, float _fValue, float _fRangeLow, float _fRangeHigh, float _fStep, void(*_pCallback)(CGameMenuItemSliderFloat *), int _nSliderTile, int _nCursorTile, int _nShowValue = kMenuSliderNone);
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CGameMenuItemSliderFloat(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, float *pnValue, float _fRangeLow, float _fRangeHigh, float _fStep, void(*_pCallback)(CGameMenuItemSliderFloat *), int _nSliderTile, int _nCursorTile, int _nShowValue = kMenuSliderNone);
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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};
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class CGameMenuItemZEdit : public CGameMenuItem
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{
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public:
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char *at20;
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int at24;
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int at28;
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void(*at2c)(CGameMenuItemZEdit *, CGameMenuEvent *);
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char at30;
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char at31;
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char at32;
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CGameMenuItemZEdit();
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CGameMenuItemZEdit(const char *, int, int, int, int, char *, int, char, void(*)(CGameMenuItemZEdit *, CGameMenuEvent *), int);
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void AddChar(char);
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void BackChar(void);
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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};
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class CGameMenuItemZEditBitmap : public CGameMenuItem
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{
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public:
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char *at20;
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int at24;
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int at28;
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CGameMenuItemBitmapLS *at2c;
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void(*at30)(CGameMenuItemZEditBitmap *, CGameMenuEvent *);
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char bScan;
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char at35;
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char at36;
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char at37;
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CGameMenuItemZEditBitmap();
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CGameMenuItemZEditBitmap(char *, int, int, int, int, char *, int, char, void(*)(CGameMenuItemZEditBitmap *, CGameMenuEvent *), int);
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void AddChar(char);
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void BackChar(void);
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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};
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class CGameMenuItemQAV : public CGameMenuItem
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{
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public:
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const char *at20;
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DICTNODE *at24;
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QAV *at28;
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int at2c;
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int at30;
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bool bWideScreen;
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bool bClearBackground;
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CGameMenuItemQAV();
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CGameMenuItemQAV(const char *, int, int, int, const char *, bool widescreen = false, bool clearbackground = false);
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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void Reset(void);
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};
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class CGameMenuItemZCycleSelect : public CGameMenuItem
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{
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public:
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void(*m_pCallback)(CGameMenuItemZCycleSelect *);
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int m_nRows;
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int m_nTopDelta;
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int m_nFocus;
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int m_nItems;
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int *m_pReturn;
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const char **m_pzStrings;
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CGameMenuItemZCycleSelect();
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CGameMenuItemZCycleSelect(const char *pzText, int nFont, int nX, int nY, int nWidth, int nRows, int nItems, const char **pzStrings, int *pReturn, void(*pCallback)(CGameMenuItemZCycleSelect *));
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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virtual bool MouseEvent(CGameMenuEvent &);
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};
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class CGameMenuItemZCycle : public CGameMenuItem
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{
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public:
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int m_nItems;
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int m_nFocus;
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int m_nAlign;
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const char *m_pzStrings[kMaxGameCycleItems];
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char m_zTitle[kMaxTitleLength];
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void(*m_pCallback)(CGameMenuItemZCycle *);
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void(*m_pCallbackSelect)(CGameMenuItemZCycleSelect *);
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bool m_bMenu;
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int m_nMenuSelectReturn;
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CGameMenu *m_pMenuSelect;
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CGameMenuItemTitle *m_pItemSelectTitle;
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CGameMenuItemZCycleSelect *m_pItemSelect;
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CGameMenuItemZCycle();
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CGameMenuItemZCycle(const char *, int, int, int, int, int, void(*)(CGameMenuItemZCycle *), const char **, int, int, bool = false, void(*)(CGameMenuItemZCycleSelect*) = NULL);
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~CGameMenuItemZCycle();
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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void Add(const char *, bool);
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void Next(void);
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void Prev(void);
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void Clear(void);
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void SetTextArray(const char **, int, int);
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void SetTextIndex(int);
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};
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class CGameMenuItemYesNoQuit : public CGameMenuItem
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{
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public:
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int at20;
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int m_nRestart;
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CGameMenuItemYesNoQuit();
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CGameMenuItemYesNoQuit(const char *, int, int, int, int, int, int);
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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};
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class CGameMenuItemPicCycle : public CGameMenuItem
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{
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public:
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int m_nItems;
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int at24;
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int at28;
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int at2c;
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int at30[kMaxPicCycleItems];
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void(*atb0)(CGameMenuItemPicCycle *);
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int atb4;
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CGameMenuItemPicCycle();
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CGameMenuItemPicCycle(int, int, void(*)(CGameMenuItemPicCycle *), int *, int, int);
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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void Add(int, bool);
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void Next(void);
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void Prev(void);
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void Clear(void);
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void SetPicArray(int *, int, int);
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void SetPicIndex(int);
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};
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class CGameMenuItemPassword : public CGameMenuItem
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{
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public:
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char at20[9];
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char at29[9];
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int at32;
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char at36;
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int at37;
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char at3b[32];
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int at5b;
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CGameMenuItemZBool *at5f;
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CGameMenuItemPassword();
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CGameMenuItemPassword(const char *, int, int, int);
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virtual void Draw(void);
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virtual bool Event(CGameMenuEvent &);
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};
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class CGameMenu
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{
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public:
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int m_nItems;
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int m_nFocus;
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int at8;
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char atc;
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CGameMenuItem *pItemList[kMaxGameMenuItems]; // atd
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CGameMenu();
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CGameMenu(int);
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~CGameMenu();
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void InitializeItems(CGameMenuEvent &event);
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void Draw(void);
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bool Event(CGameMenuEvent &event);
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void Add(CGameMenuItem *pItem, bool active);
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void SetFocusItem(int nItem);
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void SetFocusItem(CGameMenuItem *Item);
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bool CanSelectItem(int nItem);
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void FocusPrevItem(void);
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void FocusNextItem(void);
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bool IsFocusItem(CGameMenuItem *pItem);
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bool MouseEvent(CGameMenuEvent &event);
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};
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class CGameMenuMgr
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{
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public:
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static bool m_bInitialized;
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static bool m_bActive;
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static bool m_bScanning;
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CGameMenu *pTempMenu;
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CGameMenu *pActiveMenu;
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CGameMenu *pMenuStack[8];
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int nMenuPointer;
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int32_t m_mouselastactivity;
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int32_t m_mousewake_watchpoint, m_menuchange_watchpoint;
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int32_t m_mousecaught;
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vec2_t m_prevmousepos, m_mousepos, m_mousedownpos;
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bool m_postPop;
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CGameMenuMgr();
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~CGameMenuMgr();
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void InitializeMenu(void);
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void DeInitializeMenu(void);
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bool Push(CGameMenu *pMenu, int data);
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void Pop(void);
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void PostPop(void);
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void Draw(void);
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void Clear(void);
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void Process(void);
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void Deactivate(void);
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bool MouseOutsideBounds(vec2_t const * const pos, const int32_t x, const int32_t y, const int32_t width, const int32_t height);
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};
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extern CMenuTextMgr gMenuTextMgr;
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extern CGameMenuMgr gGameMenuMgr;
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END_BLD_NS
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