raze/source/blood/src
Grind Core b6ad64ee54 Refactor: xsector, xwall and xsprite structs
- Added QAV scene player (playing user animation instead of weapon)
- Added trigger event intiator for sprites (WIP and experimental)

# Conflicts:
#	source/blood/src/actor.h
#	source/blood/src/player.h
2019-10-26 10:35:13 +02:00
..
_functio.h - moved binding files to subdirectory 2019-10-26 09:05:17 +02:00
actor.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
actor.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
ai.cpp Refactor: 2019-10-22 17:49:59 +02:00
ai.h - Added names for callbacks 2019-10-14 22:42:42 +02:00
aibat.cpp Refactor: 2019-10-22 17:49:59 +02:00
aibat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aibeast.cpp Refactor: 2019-10-22 17:49:59 +02:00
aibeast.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiboneel.cpp Refactor: 2019-10-22 17:49:59 +02:00
aiboneel.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiburn.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
aiburn.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicaleb.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aicaleb.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicerber.cpp Refactor: 2019-10-22 17:49:59 +02:00
aicerber.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicult.cpp Refactor: 2019-10-22 17:49:59 +02:00
aicult.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigarg.cpp Refactor: 2019-10-22 17:49:59 +02:00
aigarg.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aighost.cpp Refactor: 2019-10-22 17:49:59 +02:00
aighost.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigilbst.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aigilbst.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihand.cpp Refactor: 2019-10-22 17:49:59 +02:00
aihand.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihound.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aihound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aipod.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aipod.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
airat.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
airat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aispid.cpp Refactor: 2019-10-22 17:49:59 +02:00
aispid.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aitchern.cpp Refactor: 2019-10-22 17:49:59 +02:00
aitchern.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiunicult.cpp Refactor: 2019-10-22 17:49:59 +02:00
aiunicult.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aizomba.cpp Refactor: 2019-10-22 17:49:59 +02:00
aizomba.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aizombf.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aizombf.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
asound.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
asound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
barf.cpp - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
barf.h RFS parser wip 2019-09-23 01:30:05 +02:00
blood.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
blood.h Import screentext from eduke32 2019-10-19 20:33:49 +02:00
callback.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
callback.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
choke.cpp Refactor: 2019-10-22 17:49:59 +02:00
choke.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
common.cpp Resolve merge issues 2019-10-24 19:48:11 +02:00
common_game.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
config.cpp -perform a proper exit, i.e. make sure that the deinit code can run, by throwing a special exception and actually catching it in the main function. 2019-10-26 10:30:08 +02:00
config.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
controls.cpp - some needed cleanup on the control code before testing can start. 2019-10-26 10:16:39 +02:00
controls.h - a few more CVARs 2019-10-23 01:30:43 +02:00
credits.cpp Use gameHandleEvents for time updating 2019-10-24 19:49:57 +02:00
credits.h - fixed compilation. 2019-10-21 19:36:54 +02:00
db.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
db.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
demo.cpp Resolve merge issues 2019-10-24 19:48:11 +02:00
demo.h - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
dude.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
dude.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
endgame.cpp Refactor: 2019-10-22 17:49:59 +02:00
endgame.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
eventq.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
eventq.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
fire.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
fire.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
fx.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
fx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gamedefs.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gamemenu.cpp - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
gamemenu.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gameutil.cpp - sanitized walock. 2019-10-11 23:31:59 +02:00
gameutil.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
getopt.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
getopt.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gib.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
gib.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
globals.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
globals.h - in_mouse and in_joystick 2019-10-23 00:41:28 +02:00
inifile.cpp - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
input.cpp - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
input.h - fixed compilation for NBlood update. 2019-10-19 20:48:59 +02:00
iob.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
iob.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
levels.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
loadsave.cpp Resolve merge issues 2019-10-24 19:48:11 +02:00
loadsave.h - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
macros.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
map2d.cpp Refactor: 2019-10-22 17:49:59 +02:00
map2d.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
menu.cpp - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
menu.h Fix F8 (#207) 2019-10-07 00:10:03 +02:00
menus.h - fixed compilation for NBlood update. 2019-10-19 20:48:59 +02:00
messages.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
messages.h - Added names for statnums 2019-10-08 22:27:45 +02:00
mirrors.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
mirrors.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
misc.cpp RFS parser wip 2019-09-23 01:30:05 +02:00
misc.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
network.cpp Use gameHandleEvents for time updating 2019-10-24 19:49:57 +02:00
network.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
osdcmd.cpp - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
player.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
pqueue.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qav.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qav.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qheap.cpp - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
qheap.h Use C++ heap for resource manager 2019-09-21 11:41:25 +02:00
replace.cpp - merged playing_blood and bloodhack variables because they did the same thing. 2019-10-11 00:34:27 +02:00
replace.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
resource.cpp Resolve merge issues 2019-10-24 19:48:11 +02:00
resource.h RFS parser wip 2019-09-23 01:30:05 +02:00
screen.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
screen.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
screentext.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screentext.h - fixed compilation for NBlood update. 2019-10-19 20:48:59 +02:00
sectorfx.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp fix cultist respawn time (#220) 2019-10-16 20:40:34 +02:00
seq.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
sfx.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
sfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
sound.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
sound.h - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
startgtk.game.cpp - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startosx.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startwin.game.cpp - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
startwin.game.h - added NBlood source. 2019-09-20 00:42:45 +02:00
tile.cpp - refactored a few more - simple stuff but lots of lines. 2019-10-21 00:13:17 +02:00
tile.h - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
trig.cpp Default target value to -1 2019-10-16 20:40:53 +02:00
trig.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
triggers.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
triggers.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
view.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
view.h - refactored r_fpslimit 2019-10-23 17:07:29 +02:00
warp.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
warp.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
weapon.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
weapon.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00