..
_functio.h
- moved binding files to subdirectory
2019-10-26 09:05:17 +02:00
actor.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
actor.h
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
ai.cpp
Refactor:
2019-10-22 17:49:59 +02:00
ai.h
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aibat.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aibat.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aibeast.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aibeast.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiboneel.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aiboneel.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiburn.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aiburn.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicaleb.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aicaleb.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicerber.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aicerber.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicult.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aicult.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aigarg.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aigarg.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aighost.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aighost.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aigilbst.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aigilbst.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aihand.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aihand.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aihound.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aihound.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiinnoc.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiinnoc.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aipod.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aipod.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
airat.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
airat.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aispid.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aispid.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aitchern.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aitchern.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiunicult.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aiunicult.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aizomba.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aizomba.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aizombf.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aizombf.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
asound.cpp
- refactoring of music CVARs
2019-10-22 02:01:05 +02:00
asound.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
barf.cpp
- refactored most of the remaining calls to kopen4load
2019-10-21 17:16:08 +02:00
barf.h
RFS parser wip
2019-09-23 01:30:05 +02:00
blood.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
blood.h
Import screentext from eduke32
2019-10-19 20:33:49 +02:00
callback.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
callback.h
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
choke.cpp
Refactor:
2019-10-22 17:49:59 +02:00
choke.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
common.cpp
Resolve merge issues
2019-10-24 19:48:11 +02:00
common_game.h
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
config.cpp
-perform a proper exit, i.e. make sure that the deinit code can run, by throwing a special exception and actually catching it in the main function.
2019-10-26 10:30:08 +02:00
config.h
- everything compiles again (not tested yet.)
2019-10-26 00:32:49 +02:00
controls.cpp
- some needed cleanup on the control code before testing can start.
2019-10-26 10:16:39 +02:00
controls.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
credits.cpp
Use gameHandleEvents for time updating
2019-10-24 19:49:57 +02:00
credits.h
- fixed compilation.
2019-10-21 19:36:54 +02:00
db.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
db.h
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
demo.cpp
Resolve merge issues
2019-10-24 19:48:11 +02:00
demo.h
- refactored most of the remaining calls to kopen4load
2019-10-21 17:16:08 +02:00
dude.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
dude.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
endgame.cpp
Refactor:
2019-10-22 17:49:59 +02:00
endgame.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
eventq.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
eventq.h
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
fire.cpp
- first batch of adjustments to the new tile management.
2019-10-15 00:54:14 +02:00
fire.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
fx.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
fx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
gamedefs.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
gamemenu.cpp
- everything compiles again (not tested yet.)
2019-10-26 00:32:49 +02:00
gamemenu.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
gameutil.cpp
- sanitized walock.
2019-10-11 23:31:59 +02:00
gameutil.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
getopt.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
getopt.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
gib.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
gib.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
globals.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
globals.h
- in_mouse and in_joystick
2019-10-23 00:41:28 +02:00
inifile.cpp
- refactored most of the remaining calls to kopen4load
2019-10-21 17:16:08 +02:00
inifile.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
input.cpp
- everything compiles again (not tested yet.)
2019-10-26 00:32:49 +02:00
input.h
- fixed compilation for NBlood update.
2019-10-19 20:48:59 +02:00
iob.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
iob.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
levels.cpp
- refactoring of music CVARs
2019-10-22 02:01:05 +02:00
levels.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
loadsave.cpp
Resolve merge issues
2019-10-24 19:48:11 +02:00
loadsave.h
- refactored most of the remaining calls to kopen4load
2019-10-21 17:16:08 +02:00
macros.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
map2d.cpp
Refactor:
2019-10-22 17:49:59 +02:00
map2d.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
menu.cpp
- everything compiles again (not tested yet.)
2019-10-26 00:32:49 +02:00
menu.h
Fix F8 ( #207 )
2019-10-07 00:10:03 +02:00
menus.h
- fixed compilation for NBlood update.
2019-10-19 20:48:59 +02:00
messages.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
messages.h
- Added names for statnums
2019-10-08 22:27:45 +02:00
mirrors.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
mirrors.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
misc.cpp
RFS parser wip
2019-09-23 01:30:05 +02:00
misc.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
network.cpp
Use gameHandleEvents for time updating
2019-10-24 19:49:57 +02:00
network.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
osdcmd.cpp
- everything compiles again (not tested yet.)
2019-10-26 00:32:49 +02:00
osdcmds.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
player.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
player.h
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
pqueue.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
qav.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
qav.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
qheap.cpp
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
qheap.h
Use C++ heap for resource manager
2019-09-21 11:41:25 +02:00
replace.cpp
- merged playing_blood and bloodhack variables because they did the same thing.
2019-10-11 00:34:27 +02:00
replace.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
resource.cpp
Resolve merge issues
2019-10-24 19:48:11 +02:00
resource.h
RFS parser wip
2019-09-23 01:30:05 +02:00
screen.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
screen.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
screentext.cpp
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screentext.h
- fixed compilation for NBlood update.
2019-10-19 20:48:59 +02:00
sectorfx.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
sectorfx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
seq.cpp
fix cultist respawn time ( #220 )
2019-10-16 20:40:34 +02:00
seq.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
sfx.cpp
- refactoring of music CVARs
2019-10-22 02:01:05 +02:00
sfx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
sound.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
sound.h
- refactoring of music CVARs
2019-10-22 02:01:05 +02:00
startgtk.game.cpp
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
startosx.game.mm
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
startwin.game.cpp
- everything compiles again (not tested yet.)
2019-10-26 00:32:49 +02:00
startwin.game.h
- added NBlood source.
2019-09-20 00:42:45 +02:00
tile.cpp
- refactored a few more - simple stuff but lots of lines.
2019-10-21 00:13:17 +02:00
tile.h
- first batch of adjustments to the new tile management.
2019-10-15 00:54:14 +02:00
trig.cpp
Default target value to -1
2019-10-16 20:40:53 +02:00
trig.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
triggers.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
triggers.h
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
view.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
view.h
- refactored r_fpslimit
2019-10-23 17:07:29 +02:00
warp.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
warp.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
weapon.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
weapon.h
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00