raze/source/games/sw/src
2023-06-01 22:07:47 +02:00
..
actor.cpp - moved ActorActionFunc and Personality out of __LegacyState again. 2023-05-28 21:07:34 +02:00
ai.cpp - moved ActorActionFunc and Personality out of __LegacyState again. 2023-05-28 21:07:34 +02:00
ai.h - removed the godawful hack to use function addresses as identifier for playing sounds. 2023-05-28 09:01:05 +02:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp - named all breakable sprites. 2023-05-29 22:16:11 +02:00
break.h - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
bunny.cpp - moved ActorActionFunc and Personality out of __LegacyState again. 2023-05-28 21:07:34 +02:00
cache.cpp - added a few texture names for picnum literals. 2023-05-31 21:53:14 +02:00
cheats.cpp - SW: Repair whoopsie in BunnyCheat(). 2022-12-29 21:50:29 +11:00
colormap.cpp - function separators 2022-10-15 17:16:57 +02:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
coolie.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
copysect.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
d_menu.cpp - make autosaving happen immediately for other games than Blood only. 2023-05-19 22:59:47 +02:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - clean out digi.h 2023-05-29 22:16:22 +02:00
draw.cpp - moved remaining stuff to refactor to a substructure for easier lookup later. 2023-05-27 22:15:52 +02:00
eel.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
game.cpp - removed the godawful hack to use function addresses as identifier for playing sounds. 2023-05-28 09:01:05 +02:00
game.h - clean out digi.h 2023-05-29 22:16:22 +02:00
girlninj.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
goro.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
hornet.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
input.cpp - Consolidate each game's gi-GetInput() into a unified function. 2023-03-18 19:49:25 +11:00
interpso.cpp - SW: Simplify unsynchronised input setup. 2023-03-18 19:17:30 +11:00
interpso.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
inv.cpp - function separators 2022-10-15 17:16:57 +02:00
inv.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jsector.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
jsector.h - Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug. 2022-10-25 07:06:54 +02:00
jtags.h
jweapon.cpp - change type of AF() 2023-05-28 11:19:36 +02:00
lava.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
light.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
light.h - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail. 2022-02-15 22:34:03 +01:00
lists.h - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
mclip.cpp - SW: Remove all remaining angle wrapper usage and the wrappers themselves. 2022-12-11 18:42:00 +01:00
mclip.h - further hitscan overhaul. 2022-10-22 20:41:26 +02:00
menus.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.h
misc.h - get rid of all ANIMATOR function pointers. 2023-05-28 09:06:51 +02:00
miscactr.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
morph.cpp - turn the SO's Animator and PostMoveAnimator into non-functions as well. 2023-05-28 11:19:35 +02:00
namelist.h - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
names.h
names2.h - added a few texture names for picnum literals. 2023-05-31 21:53:14 +02:00
network.cpp - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
network.h - Consolidate each game's gi-GetInput() into a unified function. 2023-03-18 19:49:25 +11:00
ninja.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
osdcmds.cpp - Move gi->getConsoleActor() directly into the header. 2023-03-18 19:29:29 +11:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
panel.h - added a few texture names for picnum literals. 2023-05-31 21:53:14 +02:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp - moving around some constants. 2023-05-29 22:16:23 +02:00
player.h - Move all mouse handling into GameInput class. 2023-04-03 18:47:14 +10:00
predict.cpp - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
quake.cpp - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
ripper.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
ripper2.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
rooms.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
rotator.cpp - remove lots of unneeded SAVE_CODE and SAVE_DATA declarations. 2023-05-28 11:19:35 +02:00
save.cpp - moved ActorActionFunc and Personality out of __LegacyState again. 2023-05-28 21:07:34 +02:00
saveable.cpp - turn the SO's Animator and PostMoveAnimator into non-functions as well. 2023-05-28 11:19:35 +02:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
scrip2.cpp - cleanup of voxel init code. 2022-12-18 13:18:44 +01:00
sector.cpp - added a few texture names for picnum literals. 2023-05-31 21:53:14 +02:00
sector.h - use symbolic constants in neartag calls. 2022-10-22 12:17:03 +02:00
serp.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
skel.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
skull.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
slidor.cpp - remove lots of unneeded SAVE_CODE and SAVE_DATA declarations. 2023-05-28 11:19:35 +02:00
sounds.cpp - clean out digi.h 2023-05-29 22:16:22 +02:00
sounds.h - consolidation of sound init code. 2023-05-27 09:12:51 +02:00
spike.cpp - remove lots of unneeded SAVE_CODE and SAVE_DATA declarations. 2023-05-28 11:19:35 +02:00
sprite.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
sprite.h - SW: do a proper implementation for sprites which do not want texture animations. 2022-12-11 19:45:38 +01:00
stag.h
sumo.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
swactor.h - moved ActorActionFunc and Personality out of __LegacyState again. 2023-05-28 21:07:34 +02:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
track.cpp - moved ActorActionFunc and Personality out of __LegacyState again. 2023-05-28 21:07:34 +02:00
vator.cpp - remove lots of unneeded SAVE_CODE and SAVE_DATA declarations. 2023-05-28 11:19:35 +02:00
vis.cpp - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
wallmove.cpp - remove lots of unneeded SAVE_CODE and SAVE_DATA declarations. 2023-05-28 11:19:35 +02:00
warp.cpp - Fix bad Z test in WarpPlane(). 2023-01-02 11:00:47 +11:00
weapon.cpp - added a few texture names for picnum literals. 2023-05-31 21:53:14 +02:00
weapon.h - get rid of all ANIMATOR function pointers. 2023-05-28 09:06:51 +02:00
zilla.cpp - change type of AF() 2023-05-28 11:19:36 +02:00
zombie.cpp - change type of AF() 2023-05-28 11:19:36 +02:00