raze/polymer/eduke32/build
helixhorned b044502709 When deleting sprites, insert them at the tail (instead of head) of the freelist.
The major outside-visible change is that this fixes the sound cutoff bugs that
happened because newly-spawned sprites took the place of those whose sounds
had not yet finished playing.

Besides, there are these changes:
 - remove deletesprite{sect,stat}
 - we have a new engine variable 'tailspritefree' that keeps track of the
   sprite freelist tail
 - we need to store it in savegames and mapstates, so bump the savegame
   minor version

git-svn-id: https://svn.eduke32.com/eduke32@2470 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:07:17 +00:00
..
doc
include When deleting sprites, insert them at the tail (instead of head) of the freelist. 2012-03-13 20:07:17 +00:00
obj.gnu
obj.msc
rsrc
src When deleting sprites, insert them at the tail (instead of head) of the freelist. 2012-03-13 20:07:17 +00:00
buildlic.txt
MakeDistributions
Makefile More Build tools improvements: 2012-03-12 04:48:42 +00:00
Makefile.deps More Build tools improvements: 2012-03-12 04:48:42 +00:00
Makefile.msvc
Makefile.shared More Build tools improvements: 2012-03-12 04:48:42 +00:00