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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
b044502709
The major outside-visible change is that this fixes the sound cutoff bugs that happened because newly-spawned sprites took the place of those whose sounds had not yet finished playing. Besides, there are these changes: - remove deletesprite{sect,stat} - we have a new engine variable 'tailspritefree' that keeps track of the sprite freelist tail - we need to store it in savegames and mapstates, so bump the savegame minor version git-svn-id: https://svn.eduke32.com/eduke32@2470 1a8010ca-5511-0410-912e-c29ae57300e0 |
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