raze/polymer/eduke32/package
helixhorned f6a577ff68 Mapster32: add "movement by one" debugging functionality via a.m32.
If m32script gamevar "move_by_one" is nonzero, the some keys move the
"player arrow" by increments of 1:
- Without SHIFT: LEFT/RIGHT absolute x, DOWN/UP absolute y, A/Z absolute z.
- With SHIFT: DOWN/UP (unbounded!) horiz, LEFT/RIGHT angle.

This can be useful to debug renderer bugs that show a high sensitivity to the
exact location ("are transient in space").

git-svn-id: https://svn.eduke32.com/eduke32@3509 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-19 20:35:14 +00:00
..
samples Mapster32: add "movement by one" debugging functionality via a.m32. 2013-02-19 20:35:14 +00:00
buildlic.txt
ebacktrace1-64.dll ebacktrace1 updates: 2012-12-16 05:45:29 +00:00
ebacktrace1.dll Fix ebacktrace on 32-bit. (Sorry, we're back to 5 MB.) 2012-12-18 09:15:39 +00:00
GNU.TXT
m32help.hlp
names.h
nedmalloc.dll
SEHELP.HLP
STHELP.HLP
tiles.cfg