raze/source/games/duke/src
2022-04-04 00:16:54 +02:00
..
_polymost.cpp - RR: cleaned up and floatified the mine cart code 2022-02-15 22:18:25 +01:00
actors.cpp - fixed incorrect symbolic constant for statnum. 2022-02-19 09:50:05 +01:00
actors_d.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
actors_lava.cpp - cleaned up and floatified the jaildoor code 2022-02-15 22:18:25 +01:00
actors_r.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
animatesprites_d.cpp - Duke: had to give the trip bomb yet another flag. 2022-01-29 10:45:36 +01:00
animatesprites_r.cpp - renamed RR's TRIPBOMBSPRITE to POWDERKEG 2022-01-27 00:46:46 +01:00
bowling.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
ccmds.cpp - Duke: Replace player_struct oposz with opos.Z calls. 2021-12-30 09:57:07 +01:00
cheats.cpp - exported DukeActor's native member variables. 2022-01-24 00:24:47 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere. 2021-11-29 00:53:35 +01:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - cleaned up and floatified the jaildoor code 2022-02-15 22:18:25 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - flags for the bolts. 2022-01-27 01:05:12 +01:00
duke3d.h - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00
dukeactor.h - Getting rid of DDukeActor::s, part 1. 2021-12-30 09:57:00 +01:00
flags_d.cpp - Duke: had to give the trip bomb yet another flag. 2022-01-29 10:45:36 +01:00
flags_r.cpp - flags for the bolts. 2022-01-27 01:05:12 +01:00
funct.h - Duke: changed animation storage to be independent of the animated values' types. 2022-02-15 22:18:23 +01:00
game.cpp - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00
game_misc.cpp - Duke: set game palette before rendering the automap 2022-04-04 00:16:54 +02:00
gamedef.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gameexec.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
gameloop.cpp - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
gamevar.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gamevar.h - don't typedef MATTGAMEVAR 2021-12-31 13:12:20 +01:00
global.cpp - use floats for vertices. 2022-02-15 22:18:23 +01:00
global.h - use floats for vertices. 2022-02-15 22:18:23 +01:00
hudweapon_d.cpp - uncouple the fist animation for being shrunk from the display frame rate. 2022-01-15 15:48:50 +01:00
hudweapon_r.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
inlines.h - flammable flags. 2022-01-27 00:41:33 +01:00
input.cpp - Duke: Replace player_struct poszv with vel.Z calls. 2021-12-30 23:00:41 +11:00
namelist_d.h - Duke: added two more flags to eliminate the references to the crane's tile numbers. 2022-01-25 22:26:53 +01:00
namelist_r.h - cleaned up and floatified the jaildoor code 2022-02-15 22:18:25 +01:00
names.h - flags for the bolts. 2022-01-27 01:05:12 +01:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - Duke: Replace player_struct noise_* variables with a vector. 2021-12-31 00:19:33 +11:00
player.cpp - flags for the bolts. 2022-01-27 01:05:12 +01:00
player_d.cpp - flags for the bolts. 2022-01-27 01:05:12 +01:00
player_r.cpp - flags for the bolts. 2022-01-27 01:05:12 +01:00
player_w.cpp - Duke: Replace player_struct poszv with vel.Z calls. 2021-12-30 23:00:41 +11:00
prediction.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
prediction.h - Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints. 2021-11-07 16:33:13 +01:00
premap.cpp - fixed sprite indices for map spawned sprites. 2022-03-20 12:08:47 +01:00
premap_d.cpp - reverted wall pointer fix for FANSPRITE setup. 2022-02-18 00:19:57 +01:00
premap_r.cpp - reverted wall pointer fix for FANSPRITE setup. 2022-02-18 00:19:57 +01:00
render.cpp - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
savegame.cpp - spriteset management. 2022-02-15 22:34:48 +01:00
sbar.cpp - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
sectors.cpp - RR: cleaned up and floatified the mine cart code 2022-02-15 22:18:25 +01:00
sectors_d.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
sectors_r.cpp - fixed dofurniture 2022-02-15 22:18:26 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - moved all VM exports to their own file. 2022-01-26 23:35:46 +01:00
sounds.h - SW/Exhumed fixed sound relinking on actor destruction. 2021-12-30 09:53:10 +01:00
spawn.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
spawn_d.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
spawn_r.cpp - renamed RR's TRIPBOMBSPRITE to POWDERKEG 2022-01-27 00:46:46 +01:00
types.h - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00
vmexports.cpp - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00
vmiterators.cpp - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00