raze/wadsrc/static/zscript/games/wh/ui/menu_wh1.zs
Christoph Oelckers c77a072628 - added all needed parts of Witchaven's native looking menu.
This isn't particularly faithful, though, neither with DOS nor GDX because both menus have UX issues.

Main menu items reflect what a modern engine needs, not what DOS had.
The hi-res menu background is not being used because it forces the entire menu into the upper left corner.
The original game had the difficulty only as a setting on the "gore" page and could not start the game from there. This has been changed to a more traditional skill menu.
The only other part that has been ported over is the help screens.
2020-10-31 14:06:12 +01:00

154 lines
4.6 KiB
Text

class WHMenuDelegate : RazeMenuDelegate
{
override int DrawCaption(String title, Font fnt, int y, bool drawit)
{
let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally.
let fonth = font.GetGlyphHeight("A");
let fontscale = 0.7;
double squash = 1.0;
if (drawit)
{
int width = font.StringWidth(title) * fontscale;
if (width > 315)
{
squash = 315. / width;
width = 315;
}
screen.DrawText(font, Font.CR_UNTRANSLATED, 160 - width / 2, 17 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_ScaleX, fontscale * squash, DTA_ScaleY, fontscale);
}
double fx, fy, fw, fh;
[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
int h = fonth * 0.8;
return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
return y;
}
override bool DrawSelector(ListMenuDescriptor desc)
{
return true;
}
}
class WHMainMenu : ListMenu
{
}
//=============================================================================
//
// logo
//
//=============================================================================
class ListMenuItemWHLogo : ListMenuItem
{
void Init(ListMenuDescriptor desc)
{
Super.Init(0, 0);
}
override void Draw(bool selected, ListMenuDescriptor desc)
{
screen.DrawTexture(TexMan.CheckForTexture("menulogo"), false, 160, 15, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, DTA_Color, 0xfff0f0f0);
}
}
//=============================================================================
//
// text item
//
//=============================================================================
class ListMenuItemWH1TextItem : ListMenuItemTextItem
{
void Init(ListMenuDescriptor desc, String text, String hotkey, Name child, int param = 0)
{
Super.Init(desc, text, hotkey, child, param);
if (child == 'none') mEnabled = -1;
}
void InitDirect(double x, double y, int height, String hotkey, String text, Font font, int color, int color2, Name child, int param = 0)
{
Super.InitDirect(x, y, height, hotkey, text, font, color, color2, child, param);
}
override void Draw(bool selected, ListMenuDescriptor desc)
{
let gamefont = generic_ui ? NewSmallFont : BigFont;
int cr = generic_ui? Font.CR_Fire : Font.CR_UNDEFINED;
double scalex = 1.;
int trans = 0;
Color colr = Color(255, 255, 255, 255);
let fontscale = 0.7;
double length = gamefont.StringWidth(mText) * fontscale;
double xpos = mXpos - length / 2;
if (xpos + length > 315)
{
xpos = 315 - length;
}
if (gamefont == NewSmallFont)
{
if (!selectable()) cr = Font.CR_BLACK;
else if (selected) cr = Font.CR_GREEN;
}
else
{
if (!selectable()) cr = Font.CR_BLACK;
else if (selected) trans = Translation.MakeID(Translation_Remap, 20);
}
if (!selectable()) colr = Color(255, 128, 128, 128);
if (selected)
{
int mclock = MSTime() * 120 / 1000;
int light = 223 + (Build.calcSinTableValue(mclock<<4) / 512.);
colr = Color(255, light, light, light);
}
Screen.DrawText(BigFont, cr, xpos, mYpos, mText, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, colr, DTA_TranslationIndex, trans, DTA_ScaleX, scalex * fontscale, DTA_ScaleY, fontscale);
}
}
//=============================================================================
//
// text item
//
//=============================================================================
class ListMenuItemWH1SkillItem : ListMenuItemTextItem
{
TextureID skull;
void Init(ListMenuDescriptor desc, String icon, String text, String hotkey, Name child, int param = 0)
{
Super.Init(desc, text, hotkey, child, param);
skull = TexMan.CheckForTexture(icon);
}
override void Draw(bool selected, ListMenuDescriptor desc)
{
let gamefont = generic_ui ? NewSmallFont : BigFont;
int cr = generic_ui? Font.CR_Fire : Font.CR_UNDEFINED;
double scalex = 1.;
int trans = 0;
Color colr = Color(255, 255, 255, 255);
let fontscale = 0.7;
if (gamefont == NewSmallFont)
{
if (selected) cr = Font.CR_GREEN;
}
else
{
if (selected) trans = Translation.MakeID(Translation_Remap, 20);
}
if (selected)
{
int mclock = MSTime() * 120 / 1000;
int light = 223 + (Build.calcSinTableValue(mclock<<4) / 512.);
colr = Color(255, light, light, light);
}
screen.DrawTexture(skull, false, mXpos - 15, mYpos + 10, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, 0.6, DTA_ScaleY, 0.6, DTA_Alpha, selected? 1.0 : 0.5);
Screen.DrawText(BigFont, cr, mXpos, mYpos, mText, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, colr, DTA_TranslationIndex, trans, DTA_ScaleX, scalex * fontscale, DTA_ScaleY, fontscale);
}
}