mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-03 17:41:51 +00:00
c77a072628
This isn't particularly faithful, though, neither with DOS nor GDX because both menus have UX issues. Main menu items reflect what a modern engine needs, not what DOS had. The hi-res menu background is not being used because it forces the entire menu into the upper left corner. The original game had the difficulty only as a setting on the "gore" page and could not start the game from there. This has been changed to a more traditional skill menu. The only other part that has been ported over is the help screens.
154 lines
4.6 KiB
Text
154 lines
4.6 KiB
Text
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class WHMenuDelegate : RazeMenuDelegate
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{
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override int DrawCaption(String title, Font fnt, int y, bool drawit)
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{
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let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally.
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let fonth = font.GetGlyphHeight("A");
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let fontscale = 0.7;
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double squash = 1.0;
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if (drawit)
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{
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int width = font.StringWidth(title) * fontscale;
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if (width > 315)
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{
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squash = 315. / width;
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width = 315;
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}
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screen.DrawText(font, Font.CR_UNTRANSLATED, 160 - width / 2, 17 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_ScaleX, fontscale * squash, DTA_ScaleY, fontscale);
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}
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double fx, fy, fw, fh;
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[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
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int h = fonth * 0.8;
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return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
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return y;
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}
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override bool DrawSelector(ListMenuDescriptor desc)
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{
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return true;
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}
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}
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class WHMainMenu : ListMenu
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{
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}
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//=============================================================================
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//
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// logo
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//
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//=============================================================================
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class ListMenuItemWHLogo : ListMenuItem
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{
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void Init(ListMenuDescriptor desc)
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{
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Super.Init(0, 0);
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}
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override void Draw(bool selected, ListMenuDescriptor desc)
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{
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screen.DrawTexture(TexMan.CheckForTexture("menulogo"), false, 160, 15, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, DTA_Color, 0xfff0f0f0);
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}
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}
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//=============================================================================
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//
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// text item
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//
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//=============================================================================
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class ListMenuItemWH1TextItem : ListMenuItemTextItem
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{
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void Init(ListMenuDescriptor desc, String text, String hotkey, Name child, int param = 0)
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{
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Super.Init(desc, text, hotkey, child, param);
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if (child == 'none') mEnabled = -1;
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}
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void InitDirect(double x, double y, int height, String hotkey, String text, Font font, int color, int color2, Name child, int param = 0)
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{
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Super.InitDirect(x, y, height, hotkey, text, font, color, color2, child, param);
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}
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override void Draw(bool selected, ListMenuDescriptor desc)
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{
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let gamefont = generic_ui ? NewSmallFont : BigFont;
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int cr = generic_ui? Font.CR_Fire : Font.CR_UNDEFINED;
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double scalex = 1.;
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int trans = 0;
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Color colr = Color(255, 255, 255, 255);
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let fontscale = 0.7;
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double length = gamefont.StringWidth(mText) * fontscale;
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double xpos = mXpos - length / 2;
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if (xpos + length > 315)
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{
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xpos = 315 - length;
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}
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if (gamefont == NewSmallFont)
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{
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if (!selectable()) cr = Font.CR_BLACK;
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else if (selected) cr = Font.CR_GREEN;
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}
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else
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{
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if (!selectable()) cr = Font.CR_BLACK;
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else if (selected) trans = Translation.MakeID(Translation_Remap, 20);
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}
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if (!selectable()) colr = Color(255, 128, 128, 128);
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if (selected)
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{
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int mclock = MSTime() * 120 / 1000;
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int light = 223 + (Build.calcSinTableValue(mclock<<4) / 512.);
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colr = Color(255, light, light, light);
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}
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Screen.DrawText(BigFont, cr, xpos, mYpos, mText, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, colr, DTA_TranslationIndex, trans, DTA_ScaleX, scalex * fontscale, DTA_ScaleY, fontscale);
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}
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}
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//=============================================================================
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//
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// text item
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//
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//=============================================================================
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class ListMenuItemWH1SkillItem : ListMenuItemTextItem
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{
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TextureID skull;
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void Init(ListMenuDescriptor desc, String icon, String text, String hotkey, Name child, int param = 0)
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{
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Super.Init(desc, text, hotkey, child, param);
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skull = TexMan.CheckForTexture(icon);
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}
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override void Draw(bool selected, ListMenuDescriptor desc)
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{
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let gamefont = generic_ui ? NewSmallFont : BigFont;
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int cr = generic_ui? Font.CR_Fire : Font.CR_UNDEFINED;
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double scalex = 1.;
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int trans = 0;
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Color colr = Color(255, 255, 255, 255);
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let fontscale = 0.7;
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if (gamefont == NewSmallFont)
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{
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if (selected) cr = Font.CR_GREEN;
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}
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else
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{
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if (selected) trans = Translation.MakeID(Translation_Remap, 20);
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}
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if (selected)
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{
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int mclock = MSTime() * 120 / 1000;
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int light = 223 + (Build.calcSinTableValue(mclock<<4) / 512.);
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colr = Color(255, light, light, light);
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}
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screen.DrawTexture(skull, false, mXpos - 15, mYpos + 10, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, 0.6, DTA_ScaleY, 0.6, DTA_Alpha, selected? 1.0 : 0.5);
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Screen.DrawText(BigFont, cr, mXpos, mYpos, mText, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, colr, DTA_TranslationIndex, trans, DTA_ScaleX, scalex * fontscale, DTA_ScaleY, fontscale);
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}
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}
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