.. |
actors.cpp
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- refactoring of music CVARs
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2019-10-22 02:01:05 +02:00 |
actors.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
anim.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
anim.h
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- removed unused animlock variable.
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2019-10-20 10:45:49 +02:00 |
cheats.cpp
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- fixed compilation.
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2019-10-23 18:36:48 +02:00 |
cheats.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
cmdline.cpp
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- a bit more config cleanup.
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2019-10-27 14:09:56 +01:00 |
cmdline.h
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- converted noautoload and forcesetup flags to CVARs.
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2019-10-27 09:38:55 +01:00 |
common.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
common_game.h
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
config.cpp
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- fixed compilation.
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2019-10-27 23:18:44 +01:00 |
config.h
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
demo.cpp
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- simplified the button state maintenance
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2019-10-28 07:00:31 +01:00 |
demo.h
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- simple to convert demo CVARs
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2019-10-22 01:06:02 +02:00 |
duke3d.h
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- everything compiles again (not tested yet.)
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2019-10-26 00:32:49 +02:00 |
events_defs.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
game.cpp
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- fix compilation
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2019-10-28 17:50:08 +01:00 |
game.h
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- fixed the compile errors and consolidated the key binding CCMDs.
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2019-10-28 06:47:49 +01:00 |
gamedef.cpp
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- some needed cleanup on the control code before testing can start.
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2019-10-26 10:16:39 +02:00 |
gamedef.h
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- everything compiles again (not tested yet.)
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2019-10-26 00:32:49 +02:00 |
gamedefs.h
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- consolidated the joystick and mouse setup code.
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2019-10-26 23:45:55 +02:00 |
gameexec.cpp
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- more cleanup
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2019-10-28 07:05:32 +01:00 |
gameexec.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
GameListSource.game.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
GameListSource.game.mm
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
gamestructures.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
gamevars.cpp
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- started transitioning the CVARs.
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2019-10-21 23:29:48 +02:00 |
gamevars.h
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- refactored all file reading in the savegame code to the FileReader interface.
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2019-10-20 21:04:55 +02:00 |
global.cpp
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Wait to run G_MoveLoop() until a frame has just been rendered
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2019-10-20 10:45:49 +02:00 |
global.h
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- a bit more config cleanup.
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2019-10-27 14:09:56 +01:00 |
GrpFile.game.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
GrpFile.game.mm
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
grpscan.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
grpscan.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
input.cpp
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- simplified the button state maintenance
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2019-10-28 07:00:31 +01:00 |
input.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
inv.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
keys.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
m32def.h
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Amend r7805
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2019-09-20 15:17:40 +02:00 |
macros.h
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- Cleanup
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2019-10-28 07:02:42 +01:00 |
mdump.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
mdump.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
menus.cpp
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- a bit more config cleanup.
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2019-10-27 14:09:56 +01:00 |
menus.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
names.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
namesdyn.cpp
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
namesdyn.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
network.cpp
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WIP
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2019-10-28 01:12:31 +01:00 |
network.h
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Swap out our old deprecated version of ENet for a single-file header-based fork, including features like IPv6 support
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2019-10-20 08:43:36 +02:00 |
osdcmds.cpp
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- fixed the compile errors and consolidated the key binding CCMDs.
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2019-10-28 06:47:49 +01:00 |
osdcmds.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
osdfuncs.cpp
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WIP
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2019-10-28 01:12:31 +01:00 |
osdfuncs.h
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- removed the OSD CVARs
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2019-10-22 01:16:02 +02:00 |
player.cpp
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- simplified the button state maintenance
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2019-10-28 07:00:31 +01:00 |
player.h
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- fixed compilation.
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2019-10-23 18:36:48 +02:00 |
premap.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
premap.h
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- refactored the HUD scaling into something manageable.
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2019-10-22 23:31:46 +02:00 |
quotes.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
savegame.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
savegame.h
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- refactored all file reading in the savegame code to the FileReader interface.
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2019-10-20 21:04:55 +02:00 |
sbar.cpp
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
sbar.h
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screens.cpp
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- avoid writing directly to a backend status variable
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2019-10-28 07:10:56 +01:00 |
screens.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
screentext.cpp
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screentext.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
sector.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
sector.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
soundefs.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
sounds.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
sounds.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
sounds_common.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
soundsdyn.cpp
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
soundsdyn.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
startgtk.game.cpp
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
startosx.game.mm
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
startwin.game.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
startwin.game.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |